____ itsuka, aitsu-to tatakau toki-ga kuru... / __ \ Ryuuko-no Ken 2 |_| | | __ _ ___ ___ _ _ _ _ __| | / |_ __| | __/ _| | __|_>__| |__| |<_>_ _ __ / __/ / | '_> | / \ _| | _|| / | ' \ | | ' \/ | / /_/|_|_| |_| \__/_| |_| |_\_ |_||_|_||_|_||_|_ ||___-, <__/ <__/_____| AoF2 Dictionary Release 94i20.7 September 20, 1994 ---------------------------------------------------------------------- Buffering: While you're "waiting" for one move to complete it's animation, you can perform in advance further moves. For example, throw a fireball (or some kind of flying body attack) and while it's executing do the motion for another move. The second move will come out immediately after the first completes (provided that you're not knocked out of it.) ---------------------------------------------------------------------- Desperations: "Desperations" as I call them are special moves which are even more devastating than "Power moves". The major requirement is that your strength be low, you can tell when you see the white border of your strength meter flashing. A full or almost full spirit meter is needed too. These are marked with a "!!" in the move listing. ---------------------------------------------------------------------- FAQ: This FAQ is presented in three parts. A "dictionary" giving general text information, a move list giving the moves, and a "Quick Sheet", listing all the moves on a single page (print at 10cpi 8lpi). There is no regular schedule to the FAQ's revisions (I'm very bad at keeping schedules) rather, it's released when it's released... =^) You can ftp these and many other files from ftp.netcom.com. Look in the /pub/vi/vidgames/faqs directory. This archive is kept by Andy Eddy, (vidgames@netcom.com) senior editor at Gamepro Magazine and general nice guy. This FAQ should be found as: (given 8.3 filenames for us fools who bought MSDOS machines =^) aof2dict.txt "Dictionary", this information file. aof2move.txt Move list. aof2quik.txt "Quick Sheet" ---------------------------------------------------------------------- Glitch: Play as King. Jump, and while still in the air, buffer a Double Strike. She'll start rising up the screen doing (jumping) low punches and not stop (she'll go up off the top of the screen, reappear from the bottom, and keep rising). Once she leaves the screen the first time, she can't be hit, however she can't do any attacks either, and the game will more or less lock up after the timer runs out (since King is technically still in mid-motion.) You'll have to reset the machine to break out. Play as Jack. Jump and buffer a Super Hip Attack. Jack will now hover above the ground. Jack will return to Earth if jumps or does a flying attack of some kind. ---------------------------------------------------------------------- Howard, Geese: Like how Fatal Fury Special (GarouDensetsu SPECIAL) features Ryo Sakazaki in a special "Dream Match", Geese Howard makes an appearance in Art of Fighting 2. Geese appears after Mr. Big. Conditions to meet him is like Ryo in FFS. Don't lose. If you lose a round, don't worry, just have a friend jump in and beat him 2-0, you can also "switch sides" provided the continuing player wins 2-0. Profile: Birthdate: January 21 (26 years old) Height: 183cm Weight: 82kg Blood Type: B Origin: America Special moves are: Reppuuken Same as in the Fatal Fury series HishouNichiRinzan Jumping slash with an arm Explosion Ball Punch with light ball on hand Deadly Rave A RyuukoRanbu like rush. Voices: tease Come on, yellow belly. win/perfect Die, Yabo! Unfortunately, unlike Ryo in FFS, Geese may not be used in this game. ---------------------------------------------------------------------- Japanese: For those who can handle JIS code, at the bottom of this file is a uuencoded text file containing all the character and move names in their original Japanese form along with romanized readings, plus track listings for the soundtrack CDs. If you can't read JIS code, you can still uudecode and view ASCII part of the file, just cut out the nasty looking parts. (Though there won't be much to look at after.) ---------------------------------------------------------------------- Ki: "Ki" or spirit, is one element which sets the Art of Fighting games apart from other arcade fighters prior. Each player has a spirit meter along with their strength meter. All special moves take spirit to perform, low levels of spirit cause weaker forms of the special moves to come out, and no spirit will either cause a move to be undoable or done in a very weak way. Rationing and finding opportunities to "recharge" spirit must now enter your strategy. Not to mention "teasing" which lowers your opponent's Ki but leaves you vulnerable for a moment. The only other games to have teasing moves up to this game's release are Fatal Fury 2 & FFSpecial, and World Heroes 2 & WH2JET however, teasing is only for show. ---------------------------------------------------------------------- Music & Mags: There is a soundtrack disc available in Japan. If you don't know anyone living in or going to Japan, consult Iain Sinclair's Game Music BGM list. There's information on ordering Japanese CDs in there. Title: "Ryuuko-no Ken 2" Artist: SNK/Neo Sound Orchestra Maker: Pony-Canyon Scitron Catalog#: PCCB-00144 Release: February 18, 1994 Price: 1500yen Also of note is the soundtrack for the original Art of Fighting, "Ryuuko-no Ken", catalog# PCCB-00101, released November 20, 1991, (everything else is same as above.) The CD contains 50 tracks spanning over 56 minutes and 8 seconds of play time. All the music, voices, and sound effects in the game are included (Japanese "version", Robert, Yuri, King, and John all have different voices between English & Japanese modes.) The AoF disc is 42 tracks, 44'57". Gamest #115 (5.15) is a special issue devoted entirely to Art of Fighting 2 (Ryuuko-no Ken 2). Profiles, moves, tips, history, art, and data are included. Obtaining a copy may be difficult, contact your nearest Japanese book store. Cover price is 1280 yen. ---------------------------------------------------------------------- Notation: Notation in the Full List is as follows: O O O \|/ "Joystick" notation is used, Imagine the "O" as the ball of the O-O-O joystick (I know I know, most joysticks have a bat handle) and /|\ the line represents the shaft. A neutral or centered joystick O O O is represented by a solitary "O". "(jump)" means to jump and do the motion. Buttons are given as their respective letters. Moves in the full sheet are given "right-facing", meaning your oppponent is on the right (and you on the left). ub u uf b c f The Short Sheet uses letters as a space saving measure with db f df the letters u d b f representing up down back forward, respectively. Letters are combined for diagonals, and "c" (lowercase) is for centered (neutral). "(j)" and "(c)" represent jump and do-close, respectively. Buttons are given as their respective letters. ---------------------------------------------------------------------- Power Move: "Power Moves" as I call them are the "Special Techniques of Terror" which you usually "learn" after beating your first three opponents. These do immense damage if successful, if not just look plain scary (if you're on the receiving end. =^) In a 2-player game you may do it at any time provided you have the sufficient spirit to perform it. In the 1-player game, you have the additional requirement of having to "master" it in the bonus round. ---------------------------------------------------------------------- Ryuuko-no Ken: The original name for this game is "Ryuuko-no Ken", breaking it down: ryuu = dragon ko = tiger no = posessive joining particle (grammar stuff) ken = fist, (fighting) technique, art The title has something of a double meaning. First, the Dragon and Tiger ("Ryuuko") represents two forces which are equally balanced. Ryo and Robert in this game are the "Dragon" and "Tiger". In this case, the title translation is on the lines of "Art of Two Rivals". In the second definition, "Ryuuko" is representative of the Kyokugen(ryu) Karate style that the Sakazakis and Robert more or less follow. Loosely, "Art of Kyokugenryu" or "Kyokugenryu Moves/ Techniques". ---------------------------------------------------------------------- Southtown: All the action of the game takes in Southtown, heterogeneous "melting pot" of people, and fighting styles. On the AoF2 map, the central portion along with the peninsula on the lower left is the map of the original AoF. Also, to the lower right is a connected island. If you recall back to the original Fatal Fury, you'll recognize this island to be it's map. ---------------------------------------------------------------------- Translation: The move list includes word breakdowns for the names given in Japanese, some with "translated" English names. Keep in mind however, that some of the English names I've given are not word-for-word, and for those without an English name there may be no "translation" (at least not a good one) for it. The reason is sometimes you can't just take the word "ryuu" (for example) and immediately translate it as "dragon", it may be there to mean the _characteristics_ of a dragon. Power, strength, fury, etc. The difference is between understanding the "meaning" and understanding the "emotion" of a word. ---------------------------------------------------------------------- "Z" Closing Items: First, some people who helped in the making of this list. Send them mail and make 'em feel loved. =^) Special thanks to Masahiro Abe (pen@win.or.jp). Thanks also goes out to: Rasheed Rankins (rankinsr@mit.edu) Herbert Tin Hoy Hu (hoy@uhunix.uhcc.hawaii.edu) Herbert Yeung (hyeung@uhunix.uhcc.hawaii.edu) Augusto Floro (asz5sju@sjumusic.stjohns.edu) Arthur Phan (aphan@uhunix.uhcc.hawaii.edu) Yoshimitsu Miyashita (graduated.and.gone) And I'm: Galen Komatsu, you may send corrections, comments, and rolls of quarters to gkomatsu@uhunix.uhcc.hawaii.edu. Release History: Release 0 Early February, 1994 The original listing, primarily contained moves copied off of the arcade game console display strip and a few moves pulled from fj.rec.games.video.arcade. Release 1 March 5, 1994 Updated with more moves, Geese Howard also discovered in game. Release 2 March 10, 1994 Updated with remaining unfound "desperation" moves graciously supplied by Yoshimitsu Miyashita. Short-sheet is born. This version was never actually released except for the short-sheet sent to a few people. Release 3 March 17, 1994 Full and short-sheet updated with moves and names. "Dictionary" (this) is also written. Release 4 April 2, 1994 Corrections and updates on some moves. "Short Sheet" changed to "Quick Sheet" (to conform with the filename given). Dictionary updated with new info on Geese & other items. Release 5 May 17, 1994 Updates to Dictionary, translations written for moves, soundtrack information. Release 6 June 18, 1994 Minor corrections and updates. Release 7 September 17, 1994 FINAL EDIT. The FAQ since release 4 has included all you needed to know to play the game (except win. =^), updates since have just been corrections and addition of random information. As is the case with this one. Final additions include character profiles and updates to the dictionary. enjoy! ---------------------------------------------------------------------- Copyright 1994 Galen Komatsu. Permission granted to distribute freely provided no fee is charged outside of raw reproduction costs. Contact author for inclusion in media, printed, electronic, or otherwise. gtk ...Yuri-chan, kotchi! kotchi! (^_^) _galen_komatsu__gkomatsu@uhunix.uhcc.hawaii.edu__ar592@cleveland.freenet.edu_ XTC Nakajima Michiyo nin Revolution Atari2600 Ryuuko-noKen2 a total eclipse of the earth occurs when you put your hands over your eyes.