Translations of Karate Ninja Sho Articles
El Capitan said:
Ok - from Billy Pitt's page, the "contact me" button goes to Chad Okada's email.
I have emailed him.
Yes, thanks for letting me know.
Back in February I was contacted privately by someone from Japan in regards to this and they were very helpfull. Here is most of what they sent to me:
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February 23, 2006
Hi!
Thank you for sending the article. I already translated more than half of the page but don't feel like finishing it right now. Also I did not want to bump the thread again, so I am just sending it to you this time. I guess that the most important part is the one about the location test. Judging from this the game was pretty much finished and the existence of a PCB or MVS cart is quite likely.
The latter half is just about the game characters and not very interesting. Maybe I will finish it next week and send the complete translation to you.
Have fun!
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# This game is an orthodox action game but its selling point is that
small characters bring down huge and strong enemies. There are also a
lot of special techniques and other flashy stuff but for example it can
be controlled using only one button and I hope that not only game
enthusiasts but a large group will be playing it. Of course it does also
feature a two player coop mode.
- How many special attacks does each character have?
# We prepared 12 kinds of special attacks per character. Each of those
makes use of the fighter's characteristics. You can also expect some
[polished] graphics.
_With the release set for autumn there's something to wait for!_
- When will it possibly appear in game centers?
# Right now "Karate Ninja Sho" is on location test and we are fixing
some details. Next will be to [straighten] it a little more and we are
planning to release it in autumn, so please wait just a bit.
- Let me ask you about Yumekobo's next developments.
# As I already said in the part about the company we are putting all our
efforts into "Karate Ninja Sho". After that we will concentrate on
porting SNK software for the Neo Geo to PS and Saturn although we don't
have a particular title in mind yet. But of course we will also be
developing original titles.
- What message do you have for our readers?
# We will now start making games for the Neo Geo and want to develop the
production of new and fun games. Please support Yumekobo, the company
that makes dreams.
_Very unique main characters - The 4 Karate Ninja_
- Before, you kindly explained the basics of the story. Now, please tell
us more about the 4 main characters.
# This time each appearing main character is accompanied by a protecting god/spirit. This also defines the fighter's character.
Sho has a blue dragon and is balanced both in attack power and speed.
(...)
traps in each stage, some of them can also be used to the advantage of the fighter
10 different endings
(...)
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