KOF DEBUG DIP CODES |
Written by BonusKun
The King of Fighters '94 Dip Codes
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Disable the timer
1-4 Both Players Invincible, SDM's also always at max
1-5 Display hex code on screen
1-6 Unknown
1-7 Stages now Selectable
1-8 Annoying Shadow covering screen
2-1 Able to adjust RGB levels of color palette
2-2 Program Editing Data
2-3 Unknown
2-4 Human player is invincible
2-5 Displays frame information
2-6 Sound menu. Press 'Select' to access
2-7 CPU controls both teams
2-8 Display character statistics
Play as Rugal
To access Rugal you need to go into the debug menu at the 'How To Play' screen. Turn on Dips 1-4 and 2-6. Then on the player selection screen, Hold Select and press up. To choose The Normal or 'Full Power' Rugal, Simply press left or right. The Normal Rugal's standing animation will stop which in turn will be 'Full Power' Rugal when you select him. After entering the code, Turn the Dips off and resume the game.
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The King of Fighters '95 Dip Codes
1-1 Sprite debug menu. Also puts a sprite a Hiedern on the top of screen
1-2 Collision detection boxes can be seen
1-3 Allows you to play as Saishu Kusanagi and Omega Rugal
1-4 Both players are invincible
1-5 Displays hex code on screen
1-6 Unknown
1-7 Unknown
1-8 Annoying Shadow covering screen
2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Human player is invincible
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 CPU controls both teams
2-8 Unknown
(Notes: For code 1-3 to play as Saishu and Rugal you need to enter the Dip Code on the 'How To Play' screen. Once you've selected Saishu and Rugal, Turn the Dip off.)
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The King of Fighters '96 Dip Codes
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Disable timer, Display coordinates and Goenitz and Chizuru now selectable
1-4 Edit menu
1-5 Display hex code on screen
1-6 Both characters are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Another edit menu inculding AI controls
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 Player 2 can control CPU characters
2-8 Unknown
(Notes:To make the code for Goenitz and Chizuru work, You need to turn on the Dip at the 'How To Play' screen. You can either leave this on or off for the extras features this dip offers.)
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The King of Fighters '97 Dip Codes
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Unlocks Orochi Chris, Shermie, Yashiro, Iori & Leona
1-4 Displays player 1 data
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Sprite edit menu
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 Unknown
2-8 Unknown
(Notes:For code 1-3 to play as the Orochi characters, you need to enter the Dip Code on the 'How To Play' screen. Once you've selected your team, Turn the Dip off.)
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The King of Fighters '98 Dip Codes
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Stops timer
1-4 Data menu
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Player can control CPU player 2
2-8 Unknown
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The King of Fighters '99 Dip Codes
1-1 Sprite debug menu. Also puts a Sprite of K' on the screen.
1-2 Collision detection boxes can be seen
1-3 Stops timer, Play as Krizalid
1-4 Data menu
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible, Play as Krizalid
2-4 Unknown
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Unknown
2-8 Unknown
(Notes: To play as either versions of Krizalid you have both Dips 1-3 and 2-3
turned on at the 'How to Play Screen'. Once you're on the player select screen,
Highlight either K' or Maxima, Press and Hold Start and then press any button to
get version 1 of Krizalid or press and hold select then press any button to play
as version 2. Once you have selected him, Turn the Dips off and resume normal
play.
Credit goes to Thomas Giboin of France for this code. Thanks again.
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The King of Fighters 2000 Dip Codes
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Play as Zero
1-4 Data menu
1-5 Unknown
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Displays hit count numbers?
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Disables all SDM's.
2-8 Unknown
(Notes: To play as Zero you need to have Dip 1-3 on when you're on the player select screen. When this is on, Highlight Kula Diamond, Hold Start and press down to select Zero. Once you have selected him, Turn the Dip off.)
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Afterthought:
If you look over these dips settings like I have countless times now, You'll see
that some general DIP code settings are the same for each KoF game. I found it
interesting that in the end SNK used overall the same coding techniques and just
improved on it year after year. Something someone had pointed out was Dip 1-8.
The Annoying Shadow on the screen made no sense at first until It was mentioned
that this might be something related to PAL settings for Europeon Home Cart
systems seeing as the voltage settings are different in Europe. I had seen this
effect before on Europeon Super Nintendo systems which also led me to realize
that Neo*Geo Home Carts *And MVS I'm guessing as well* were programmed with the
PAL settings built into them unlike other console systems cartridge games which
had to be produced separatly for each country. This of course for SNK cuts down
on cost of producing carts *MVS or Home* and allowed SNK to mass produce games
without worry of voltage problems.
I will produce at least one set of Dip codes a week and hopefully this will be the most complete Neo*Geo Debug Bios FAQ you can't get anywhere else on the Net.*Ego Trip* With each new game I work on, I'll try to offer notes and insights on how you can get the most out of each game. For now check this page on what's coming soon and please by all means offer any input by contacting me at bonuskun@prodigy.net or leave a suggestion for me in the forum. Until then....SNK is my Father!
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