Mutation Nation Mini FAQ Ver 0.2 11/02/2002 Unpublished work by Toxic (also know as Toxic Avanger) el_baron_toxico@hotmail.com ICQ number: 146473636 - Fixed "Desperation techniques" on the basic moves. This guide must be only found on: - www.gamefaqs.com - http://cheats.de ----------------------------------------------------------------------- Why?: ----------------------------------------------------------------------- I just love writting and I have not seen Mutation Nation basic move list on the net. If you fail to know; Mutation Nation and it's characters are copyright of the Dead and Reborn SNK; now know as SNK NEO GEO; so any missuse of the characters on the game may brought upon you legal actions. Also; never do use this guide or part of it's information without giving the credit; also, do not use this guide to make any kind of profitable business or any means of marketing. ----------------------------------------------------------------------- Basic Moves: ----------------------------------------------------------------------- Note that both characters do share all of moves. Punch: Tap A. Normal Chain: Tap A and make succesfully 7 hits without moving from your place... the damage this does is equal to 10 normal punches (The last three attacks worths two punches damage each). Air Chain: Tap A and hold up while doing so; this works exactly as the Normal Chain; but I found it useful agaisnt the few enemies that hit you between the Normal Chain -Sub Bosses- this Chain does not work against bosses... I found this Chain to be more effective with the second player; beause he can bounce back A LOT after the last hit; this chain also does 10 hits damage; just as the normal chain. Quick Chain: Tap A and hold down... this will make the character do several hits that worths for 10 hits; it is just like the Air Chain; it is imposible to be hit after the fourth hit, and with the little benefit that you can easily juggle your enemy afterwards; with the second player the last hit can miss; so i believe it is better with the first player. Uppercut: Press A + B... this will make your character give a quick uppercut that knocks down the enemy and worths for 2 punches damage; you can direct your character during the entire move; you can cancel the normal chain or the quick chain with this; if you have trouble hitting the 2 buttons at the same time you can hold one and then press the other. Throw: While near the enemy; press punch to hold them and then input any direction or button to hit them with your knee (1st player) or with your head (2nd player) Kick: When the enemy is at a certain range; instead of punching them the character will kick them; note that the kick has more range than the standar punch. Jumping: Press B; you can direct your character while you are doing it; you can also increase the high of the jump by holding the button. Air Stright Kick: Give a short jump and press A; also you can give a high jump and press the button before you reach the best hight; it worths 2 punches damage. Jumping Deep Kick: Give a high jump and then press the button while you are at the best high; ot worths 2 punches damage. Aerial Spin: ???... I have performed this at random; I know not how it is done. Desperation Techniques: Hold A; when the Bar is full release A button, when the bar is full you can hold it for a while, if you do not release after a few moments the bar will get empty. This move will change depending on the letter you have; these are the effects: B (red): Explosion Attack = this is the best; the most damaging one. D (brown): Tornado Attack = this is the second best; it can hit twice on subbosses and normal characters. T (blue): Thunder God Attack = similar to D; but it hits only once. A (yellow): Spirit Attack = the worst; using this the character will throw shadows of himself to damage, hits once. Orange Circle: One death blow = this is no letter; but adds one to the letter you currently have; for example if you have 3 red letters and you eat 1 orange circle you will end up with 4 red letters. * All the letters attacks hits all enemies, you are totally invulnerable and do not cost energy; also know that every time you take a letteror an orange circle it will restore one block of energy; also note that the maximum number of letters of one kind you can have is 5. * No letters left: First player will use a lightning kick and the second player will use a lariat; you can move while doing this. * This cost energy; hits only enemies near the hitting frame; cost energy and you can be knock out of this * ----------------------------------------------------------------------- Game Rules: ----------------------------------------------------------------------- As far as I know; there are only 2 important unspocken rules on the game: - When performing a Chain; if you do not move you will not stop the chain; for example if you kill an enemy with 4 hits; if in some time more; no matter how much time; and enemy appears and you have not move you will do the last three hits on him; I only say this because the last hits of the chains are not as quick as the first ones... so you can may not recieve some hits for not knowing this; also; if you do not move but do miss some hits the chain will "reset". - Juggling; on this game you can juggle the enemy from many attacks... this seems to be the "grand daddy" of AvP... the most usual juggle starters are the Quick Chain and a Body impact; from the Quick Chain (listed on basic moves) you can do 2 punches and then an Uppercut; that is the best I have gotten (no corners on this game after all); and the "body impact" is what happens when you knock down an enemy; by any means; and his flying Body hits another enemy; the enemy that was hit with the flying body is left vulnerable for you to juggle... the only enemies that break this rule are the bosses; that can not be juggled, and te "flower womans" that can be juggled on any hit, in fact; moves that should leave her standing will send them on the air for you to attack her. ----------------------------------------------------------------------- Bosses Strategies: ----------------------------------------------------------------------- I mostly use my letters attacks on the subbosses and then fight straight and square against bosses, but in most cases the game provide enough letters to kill or damage the bosses and the subbosses; bosses have attacks that leave them "blinking"; on that moment they can not be hit and also note that bosses can not be NEVER juggled; also there is time for the boss fight (99 sec.); if the time runs out; you will die. First boss; form 1 = Keep yourself close; but where he can not hit you (under him or over him), when he miss an attack hit him from behind with your quick chain; you must fight this from twice. First boss; form 2 = Just as the first one; but be careful with is jumping attack; that you must jump up or down to avoid; you can also store the Thunder Attack and use it to finish him. Second Boss = This gal is hard; do not attack her when she gives birth to bugs; wait for her to punch or dance to hit her from behind; unlike the first boss; give 2 or 3 punches and then an A + B; otherwise she may hit you; I mostly advice to save 3 Fire Bombs to get her on low energy; but shot the fire bombs while she is giving birth to bugs; otherwise she may dodge them... to avoid her jumping attack you must move up or down; the opposite way she is traveling. Third Boss = Kill him just like the first one; I mean, keep yourself close; but where he can not hit you (under him or over him), when he miss an attack hit him from behind with your quick chain; note that this boss has a lot of range, because he can throw his chain aiming foward. Fourth Boss = Kill just as the first and third one; but giving 2 or 3 hits and then an uppercut (A + B); Store as many Fire Bombs as you can (I usually get here with 3; because I used two to wipe out the subbosses before him). When he gets on the celing he walks next to you; then he drops on you shooting some bombs; you must be far from the corner and near the top or down of the stage; you can avoid him by jumping far from him (if you are on the corner, you are done for) and then jump over the bombs far away from the boss (bombs always fall on the center of the screen); because it can be un healty to remain in front of him (he has a running attack); as with all the bosses; shoot the boms while his is attacking and while he is vulnerable (on the celing he is invulnerable). Fifth Boss = This boss is tough; you can not hit his shadow; but you must not concern on that; from all the subbosses and bosses; this is the only one that allows you to perform a "Final Fight" infinite on him; to perform the infinite easily just give some attacks (3, 4 or 5), then move a little up; I mean a little; like half step, and then repeat, but move down... if by any chance the enemy know you out of this (VERY unlikely) you must stay away from the shadow and hit him again... to dodge is air headbut move foward, to where he jumped; if you get away from him he will hit you and if you move to much up or down you may be hit by his shadow; so the best thing is to infinite him. Last Boss = There is not great strategies for him; you can kill him just like the second boss, 2 or 3 punches with an A + B from behind; but note that he has some attacks that allow him to turn around while attacking; like his flame breath... it is just a matter of patience. * By the way; I have cleared the game with 2 credits; so do not be discoraged by the fact that machine is bitching * ----------------------------------------------------------------------- Thanks: ----------------------------------------------------------------------- SNK: Making a decent beat 'em up; a great improvement over Sengoku 1 & 2; Robo Army or Burning Fight. Toxico: el_baron_toxico@hotmail.com Played the game and discovered moves & techniques. Juan: For being insane. You: Reading this, and who knows; there are actual chances of you playing the game eventually ¬.¬ Mad Man's Cafe: Site with news; board with people... it sounds like it is nothing extraordinary; but that is not true. Kao Megura: Well; I have improved my English due to him. "Hey!! You are not up to Dodge Ball"