Does anyone own a Oculus Rift?

Dr Shroom

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Shitbook is the fucking scourge of the internet. I'm glad you can't "like" posts on here and it better stay that way.
 

NeoSneth

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Overall i see this as a negative, but there's always hope it will help get this thing to market faster.
 

munchiaz

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Not very pleased about the recent news. I guess we will have to wait and see. Maybe Facebook will still let oculus rift do its own thing.
 

Phyeir

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I had some passing interest in this device but all interest is lost on this VR machine due to Facebook's purchase. Their entire model is based off getting information from people. This thing will be reading your eyes to know how long you viewed in-game buildboard #323 and sending all that info back to the monthership.

Fuck Facebook.

Will be interesting to see if some of the larger backers of this device try to throw together a case to sue the former Oculous Rift company too. This almost feels a bit akin to the Facebook beginnings itself with Saverin... the financial backers for the original company get fucked as the engineering & other brain trust sell them company to other interest.
 

cannonball

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Will be interesting to see if some of the larger backers of this device try to throw together a case to sue the former Oculous Rift company too. This almost feels a bit akin to the Facebook beginnings itself with Saverin... the financial backers for the original company get fucked as the engineering & other brain trust sell them company to other interest.

Well it won't be backers from kickstarter doing any suing. They don't have any legal leg to stand on. Those supporters weren't buying equity in the company. Although I read an article the other day where someone is looking to fill that gap and have a kickstarter like site where you're buying equity in the company, not just a t-shirt and poster or whatever other BS kickstarters usually give you while they make ridiculous amounts of money off of your donations.
 

Phyeir

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Well it won't be backers from kickstarter doing any suing. They don't have any legal leg to stand on. Those supporters weren't buying equity in the company. Although I read an article the other day where someone is looking to fill that gap and have a kickstarter like site where you're buying equity in the company, not just a t-shirt and poster or whatever other BS kickstarters usually give you while they make ridiculous amounts of money off of your donations.

I know they don't have equity. Just thinking someone may try and take it from the perspective of a donation being akin to a contract of sorts that something was meant to be delivered in the future that was not met. Given the size of the scale, the fact that there appeared to be some promise of the product on the horizon, I could see someone trying to.

Not saying it's smart, it'd just be throwing more money away most likely, but maybe there is a lawyer out there willing to try and set the precident around these type of sites.
 

SNKorSWM

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The fact that those were "donations" means it's pretty much one sided, like paypal gift.
 

NeoSneth

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Got a DK2 ......cuz expendable income.
Huge upgrade from DK1.

Tech Demo's are really polished now. The rollercoasters give me a little motion sickness, and that's awesome.

Unity and UE4 integration is pretty solid. I'm having much better luck with UE4 on my hardware, but it's easier for me to dev on Unity.

Price point probably needs to be a little lower for mainstream but I like where development is going. John Carmack as CTO is a major plus too. Facebook seems to be letting them do their thing as there is no mention of them on the main sections of Oculus's website.

This is gonna make for some fun experiences at my holiday parties. Horror games will make you shit yourself a little.


Hawken
War Thunder
Outlast
 

Gozer

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If I have the extra cash I'll probably end up buying the consumer version of the oculus and a HOTAS to play Elite: Dangerous and Star Citizen.
 

NeoSneth

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Consumer version has a launch date.
Q1 2016.
I'll be pre ordering as soon as it shows up.

I'm well into Elite Dangerous with full HOTAS. I can't even play it without oculus .
 

DNSDies

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SOON
iwaj8kNzeaDgS.gif
 

NeoSneth

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surprisingly, the porn industry is lagging with VR. It's there, but it's not leading the way like with most AV technology.
 

Kef9

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Work has one of these. I was fine whilst using it but then afterwards I felt like shit for the rest of the day :(
 

NeoSneth

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VR sickness happens for a variety of reasons, but you do need to ease into using these devices. My first week I had to take breaks, but now I can live in Elite Dangerous for hours at a time.
certain amusement rides will still give me stomach drops, but flying and driving is no prob.
 

HDRchampion

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I have the portable Samsung Oculus VR & yeah it really fucks you up. I only do this in evening that way if im too fucked up i can just sleep it off.
 

lantus360

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Recommended specs came out today :

NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer

also - you're SOL if you have a Mac. The GTX-970 is surprising. Thats a $350 GPU and a setup with the above specs will cost around $1000

the release of this next year seems more and more to be for tech enthusiasts rather than geared for consumers, and i think the RRP of this thing will be fairly high.

link : http://www.destructoid.com/oculus-rift-s-recommended-specs-aren-t-as-bad-as-you-d-think-292247.phtm
 

NeoSneth

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Those specs are exactly what I would predict as a current user. You need to run two renders at 75fps. The CV1 is set to have 90hz, so you can take advantage of that if you have a beefy computer.

DK2 owners already know it takes a decent PC rig for proper VR. Loss of frame rate results in a really bad experience. My current GPU gets hit really hard if I play a modern game with Vorpx and Oculus. I typically have to play on lower settings. Good developers have optimized games for oculus. AA is actually quite bad for many VR experiences, and that can easily free up some resources.

Clearly not all of VR needs to be high end. Look at the variety of apps for GearVR. You can still have an immersive experience without massive compute power. Just don't expect to play modern games with VR if you don't have the power to back it up.

Oculus is setting the bar high because they dont want people to experience jutter, VR sickness, and a poor experience. They've always said the launch is critical for VR to actually stay around this time.

more accurate link with highlights of mobileVR jam.
https://www.oculus.com/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/
 
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