NAM-1975 isn't impossible. Or at least, it's nowhere near as difficult as Super Spy, as a few people on this forum have done it. It's just a matter of figuring out the attack pattern of the last boss (well, assuming you can get there on one credit, anyway... which is doable with some practice)
The Super Spy is such a bitch though because it's soooo long (over an hour even when you know exactly where to go and which rooms to avoid), and in the later levels there are hardly any life-up rooms so you have to be extremely careful. And then of course there's that asshole first boss in the second building (6th Floor), the mad scientist that sprays you with poison at the beginning of the battle, and your life bar starts dwindling down. That's the fucking cheapest shit ever right there. Even if you spam the screen with machinegun shots the entire time to kill him, you'll lose 5 or 6 of the 8 life points on average. There is a life-up room on the 7th Floor, but that will only restore 4 points... and there's only one more life-up room on the 14th Floor. So you're allowed very few fuckups whatsoever for the rest of the game. It sucks.
Hopefully I'll get around to finishing my FAQ sometime soon, I made little maps of all the levels too... the game becomes a lot more manageable when you know where to go and which rooms have the coveted life-up/machinegun bullets. It's just that most people never really bothered to try to play the game for survival unless they were playing in the arcade, because on a home system... who cares? You get killed, you push Start and get a fresh knife and 12 new pistol bullets. Playing for score is pretty meaningless since those aren't saved unless you're playing on MVS, and the scoring system is pretty blah anyway, since you could get a higher a score by "leeching" a lot and killing weak enemies on the early floors instead of making progress in the game.
But yeah, if anyone has any questions about this silly game, feel free to ask
Fran said:
anyway nah sengoku 1 isn't even difficult,it's just a bad-programmed game imo
a few early snk games had TONS OF STYLE but the cpu was just too cheap / unfair
see also robo army and a couple others
you can't hit the enemies but they can hit you no matter what
that's lame,specially considering final fight came out in 89 and this stuff was coming out 2 years later
I saw a Japanese recording of somebody finishing Sengoku 1 on one credit, it was insane... I never got past the 3rd stage I think. In watching it I noticed that the game was all just a matter of memorization, you have to be in the right place at the right time on most screens or you'll take hits... pretty lame.
Robo Army, now THAT I'd like to see a one-credit clear on, because it seems pretty impossible to me. But I never really cared for the game anyway.