Kraut Buster

Damsco

War Room Troll
Joined
Aug 1, 2021
Posts
89
You'd like a second copy to shove under your balls when playing the other copy?
 

Iconoclast12

Rugal's Thug
Joined
Jul 26, 2015
Posts
93
This is an old thread…but I just feel I need to comment on this shit..

1) Who designs a game with the intent of only selling it to a few hundred people who are willing to dish out the cash for your asking price? You’d think if you spent time making a game, you’d want it to be availble to as large a customer base as possible?

2) Who spends that kind of money for a cut and paste metal slug total conversion that takes an hour to beat?

3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?

All valid questions.
 

TheMagicianLord

Armored Scrum Object
Joined
Jun 8, 2019
Posts
256
I
This is an old thread…but I just feel I need to comment on this shit..

1) Who designs a game with the intent of only selling it to a few hundred people who are willing to dish out the cash for your asking price? You’d think if you spent time making a game, you’d want it to be availble to as large a customer base as possible?

2) Who spends that kind of money for a cut and paste metal slug total conversion that takes an hour to beat?

3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?

All valid questions.

It is a bizarre way to do business. I imagine the physical carts would have sold, regardless of whether they did a rom release. So they likely would have made the same money on physical cart sales, and then more with the roms. But what do I know? I'm just another scrub on a forum.
 

Tarma

Old Man
25 Year Member
Joined
Nov 7, 2001
Posts
9,691
1) Who designs a game with the intent of only selling it to a few hundred people who are willing to dish out the cash for your asking price? You’d think if you spent time making a game, you’d want it to be availble to as large a customer base as possible?

2) Who spends that kind of money for a cut and paste metal slug total conversion that takes an hour to beat?

3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?
1) Greedy Euro-tards.

2) Morons

3) Because... Metal Slug.

All valid answers.
 

Neo Alec

So Many Posts
No Time
For Games.
25 Year Member
Joined
Dec 7, 2000
Posts
15,431
3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?
3) All their games after their first are encrypted. No one has bothered to dump them and/or been able to crack the copy protection. The same is true with many indie modern releases for old systems.
 

Johnny16Bit

Angel's Love Slave
10 Year Member
Joined
May 20, 2015
Posts
905
3) All their games after their first are encrypted. No one has bothered to dump them and/or been able to crack the copy protection. The same is true with many indie modern releases for old systems.

Of course some people tried (probably quite hard) to dump them. There's encryption in their case, and there's spec-twists in others (like using more memory than regular carts allow, or additional chips) that prevent using the usual cheapo PCBs.
The downside being that it's probably what protects their games that makes them such a problem to manufacture.
 

wyo

Warrior of the Innanet
10 Year Member
Joined
May 22, 2013
Posts
12,747
This is an old thread…but I just feel I need to comment on this shit..

1) Who designs a game with the intent of only selling it to a few hundred people who are willing to dish out the cash for your asking price? You’d think if you spent time making a game, you’d want it to be availble to as large a customer base as possible?

2) Who spends that kind of money for a cut and paste metal slug total conversion that takes an hour to beat?

3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?

All valid questions.
1. NGDevTeam and SNK made games for a high-end exclusive market.

2. Based gigachads. No poors allowed, sorry.

3. German military grade encryption. Legend has it if you try to hack their games the cartridge explodes.
 

Iconoclast12

Rugal's Thug
Joined
Jul 26, 2015
Posts
93
Original Neo carts are expensive, because they're out of production, thus they are rare, thus they are expensive. That makes them worth the price, especially to a collector.. This is a whole different situation, becuase these games are new, they're just being deliberately made rare for what seems like silly reasons.

Some of these newish games like this one, or lets use Cyborg Force as another example, the developer has total control over how many units get made or what platforms they're available on. They could put it on steam, the PSN, xbox live, whatever. Xeno Crisis was released on numerous different systems for instance.

At least with games like Xeno Crisis or Cyborg Force, you can buy a digital version for cheap, and then if you decide you like the game, you can pay the $500 or whatever scalper price is being charged and buy a copy.

But to just spend that much on a game you've never played before, just for the sake of it, seems silly to me, especially since some of these games are cheesy and can be finished in 30 minutes.

I'm not gonna change any minds, but that's just my two cents.
 

Neo Alec

So Many Posts
No Time
For Games.
25 Year Member
Joined
Dec 7, 2000
Posts
15,431
Original Neo carts are expensive, because they're out of production, thus they are rare, thus they are expensive. That makes them worth the price, especially to a collector.. This is a whole different situation, becuase these games are new, they're just being deliberately made rare for what seems like silly reasons.

Some of these newish games like this one, or lets use Cyborg Force as another example, the developer has total control over how many units get made or what platforms they're available on. They could put it on steam, the PSN, xbox live, whatever. Xeno Crisis was released on numerous different systems for instance.

At least with games like Xeno Crisis or Cyborg Force, you can buy a digital version for cheap, and then if you decide you like the game, you can pay the $500 or whatever scalper price is being charged and buy a copy.

But to just spend that much on a game you've never played before, just for the sake of it, seems silly to me, especially since some of these games are cheesy and can be finished in 30 minutes.

I'm not gonna change any minds, but that's just my two cents.
Late to the party, but you're preaching to the choir.
 

KGRAMR

Galford's Armourer
Joined
May 6, 2021
Posts
473
What other NGDEV games are still stuck on the Neo Geo that haven't seen a re-release on modern platforms?
 

NeoSeeD

Morden's Lackey
Joined
Jul 29, 2023
Posts
365
Original Neo carts are expensive, because they're out of production, thus they are rare, thus they are expensive. That makes them worth the price, especially to a collector.. This is a whole different situation, becuase these games are new, they're just being deliberately made rare for what seems like silly reasons.

Some of these newish games like this one, or lets use Cyborg Force as another example, the developer has total control over how many units get made or what platforms they're available on. They could put it on steam, the PSN, xbox live, whatever. Xeno Crisis was released on numerous different systems for instance.

At least with games like Xeno Crisis or Cyborg Force, you can buy a digital version for cheap, and then if you decide you like the game, you can pay the $500 or whatever scalper price is being charged and buy a copy.

But to just spend that much on a game you've never played before, just for the sake of it, seems silly to me, especially since some of these games are cheesy and can be finished in 30 minutes.

I'm not gonna change any minds, but that's just my two cents.
I sorta get the high pricing for anyone who happens to still run an actual arcade. The problem is that even in that scenario, I doubt that it would create any kind of profit. Collectors who pre-order are taking a gamble or whether these things release or if it will keep value and normal gamers have 0 interest in $400+ 16-bit games that a blackberry could run easily.
 

Iconoclast12

Rugal's Thug
Joined
Jul 26, 2015
Posts
93
I sorta get the high pricing for anyone who happens to still run an actual arcade. The problem is that even in that scenario, I doubt that it would create any kind of profit. Collectors who pre-order are taking a gamble or whether these things release or if it will keep value and normal gamers have 0 interest in $400+ 16-bit games that a blackberry could run easily.

I have an interest in $400+ retro games, and I own plenty, but to have no way of experiencing them without paying that much is a deal breaker.
 
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Neo Alec

So Many Posts
No Time
For Games.
25 Year Member
Joined
Dec 7, 2000
Posts
15,431
Pre-ordering the MVS version was the way to go if you wanted it the fastest. I was never worried about getting the game because they had a past record of always delivering.

They got out of the Neo Geo at the right time -- There's too much competition in the indie/homebrew scene now, and they would've seen lower sales.
 
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NeoSeeD

Morden's Lackey
Joined
Jul 29, 2023
Posts
365
I have an interst in $400+ retro games, and I own plenty, but to have no way of experiencing them without paying that much is a deal breaker.
AFAIK, most indie Neo games have been released on cheaper platforms or digital storefronts.
 

Ralfakick

J. Max's Chauffeur,
20 Year Member
Joined
Jul 9, 2001
Posts
5,039
They won’t ship my Gunvein for Switch because I live in ‘Murica

USA

Due to tariffs and the Executive Order "Suspending Duty-Free De Minimis Treatment for all Countries" our usual USA shipping method is currently not available at our shipping carrier Deutsche Post for small item orders. We are evaluating third party solutions to ship in bulk to the USA. For now we will cover those extra costs as the long delays are on us. We expect to have a working solution in late February. We will write a newsletter and social media posts when USA shipping is available again.
 

wyo

Warrior of the Innanet
10 Year Member
Joined
May 22, 2013
Posts
12,747
I ran into the same problem recently when trying to order from German Amazon recently. Ended up having it shipped to the UK and forwarded on. What a pain in the ass!
 
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