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- May 22, 2013
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It is a good game.So tempted.
It is a good game.So tempted.
Poohah! Has it been that long? I actually forgot about it. Artwork looks nice, too bad I ordered only 1 copy.New update for Fast Striker Reprint.... more than 7 years wating. View attachment 89388
This is an old thread…but I just feel I need to comment on this shit..
1) Who designs a game with the intent of only selling it to a few hundred people who are willing to dish out the cash for your asking price? You’d think if you spent time making a game, you’d want it to be availble to as large a customer base as possible?
2) Who spends that kind of money for a cut and paste metal slug total conversion that takes an hour to beat?
3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?
All valid questions.
1) Greedy Euro-tards.1) Who designs a game with the intent of only selling it to a few hundred people who are willing to dish out the cash for your asking price? You’d think if you spent time making a game, you’d want it to be availble to as large a customer base as possible?
2) Who spends that kind of money for a cut and paste metal slug total conversion that takes an hour to beat?
3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?
3) All their games after their first are encrypted. No one has bothered to dump them and/or been able to crack the copy protection. The same is true with many indie modern releases for old systems.3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?
3) All their games after their first are encrypted. No one has bothered to dump them and/or been able to crack the copy protection. The same is true with many indie modern releases for old systems.
1. NGDevTeam and SNK made games for a high-end exclusive market.This is an old thread…but I just feel I need to comment on this shit..
1) Who designs a game with the intent of only selling it to a few hundred people who are willing to dish out the cash for your asking price? You’d think if you spent time making a game, you’d want it to be availble to as large a customer base as possible?
2) Who spends that kind of money for a cut and paste metal slug total conversion that takes an hour to beat?
3) Why hasn’t the internet shared the shit out of and pirated the shit out of their games yet like they do with every other game?
All valid questions.
Late to the party, but you're preaching to the choir.Original Neo carts are expensive, because they're out of production, thus they are rare, thus they are expensive. That makes them worth the price, especially to a collector.. This is a whole different situation, becuase these games are new, they're just being deliberately made rare for what seems like silly reasons.
Some of these newish games like this one, or lets use Cyborg Force as another example, the developer has total control over how many units get made or what platforms they're available on. They could put it on steam, the PSN, xbox live, whatever. Xeno Crisis was released on numerous different systems for instance.
At least with games like Xeno Crisis or Cyborg Force, you can buy a digital version for cheap, and then if you decide you like the game, you can pay the $500 or whatever scalper price is being charged and buy a copy.
But to just spend that much on a game you've never played before, just for the sake of it, seems silly to me, especially since some of these games are cheesy and can be finished in 30 minutes.
I'm not gonna change any minds, but that's just my two cents.
I sorta get the high pricing for anyone who happens to still run an actual arcade. The problem is that even in that scenario, I doubt that it would create any kind of profit. Collectors who pre-order are taking a gamble or whether these things release or if it will keep value and normal gamers have 0 interest in $400+ 16-bit games that a blackberry could run easily.Original Neo carts are expensive, because they're out of production, thus they are rare, thus they are expensive. That makes them worth the price, especially to a collector.. This is a whole different situation, becuase these games are new, they're just being deliberately made rare for what seems like silly reasons.
Some of these newish games like this one, or lets use Cyborg Force as another example, the developer has total control over how many units get made or what platforms they're available on. They could put it on steam, the PSN, xbox live, whatever. Xeno Crisis was released on numerous different systems for instance.
At least with games like Xeno Crisis or Cyborg Force, you can buy a digital version for cheap, and then if you decide you like the game, you can pay the $500 or whatever scalper price is being charged and buy a copy.
But to just spend that much on a game you've never played before, just for the sake of it, seems silly to me, especially since some of these games are cheesy and can be finished in 30 minutes.
I'm not gonna change any minds, but that's just my two cents.
I sorta get the high pricing for anyone who happens to still run an actual arcade. The problem is that even in that scenario, I doubt that it would create any kind of profit. Collectors who pre-order are taking a gamble or whether these things release or if it will keep value and normal gamers have 0 interest in $400+ 16-bit games that a blackberry could run easily.
AFAIK, most indie Neo games have been released on cheaper platforms or digital storefronts.I have an interst in $400+ retro games, and I own plenty, but to have no way of experiencing them without paying that much is a deal breaker.