NEO GEO AES+

MSL

Factory Sealed
20 Year Member
Joined
Apr 14, 2006
Posts
593
Incredible Universe did eventually get merged into FRY’s electronics. Was the most amazing Video and computer, home theatre store I’ve ever seen. They had a Video DJ booth in the middle an extremely 90’s purple color scheme, and just about every product on display. I remember they had a kids area with TURBOGRAFX 16 systems set up to play. Also besides the NeoGeo display they had a massive Sega and Nintendo area(i think it was the first time I saw Mario 64 on display), even very obscure stuff like a whole CD-i and Atari Jaguar/CD section for Kernowz pleasure.

Yeah Incredible Universe was fucking nuts. That's where I got my 3DO. Also got Mortal Kombat II on SNES there a week before the release date because Incredible Universe
gave no fucks.
 
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snk_is_now

Rugal's Thug
Joined
Jul 10, 2011
Posts
97
No, it wasn’t so fancy. It was alongside all the other consoles, electronics and I think even RC cars. Something like this:

View attachment 95424
This. I remember TOYS 'R US 1995 / 1996 looking like this. Without screens or console name banners. Only the consoles and brief descriptions on the sides.

Nes , Snes, MegaDrive, 32X, Sega CD, Linx, Jaguar, Neo Geo AES (yes) among others. First time I saw a Neo Geo in person. Also there were some vintage computers next to them.
 

Gaston

Bunker Buster
20 Year Member
Joined
Jan 15, 2003
Posts
1,456
What we're getting is probably good enough and plaion never anticipated this amount of hype but what I would have liked to see in hindsight is a bit more of an upgrade to make the new AES a bit more relevant.

• Additional parallel ASIC ("extended core") with more logic cells (more headroom for graphics), more block RAM, DSP units (math operations) and more I/O bandwith. The current ASIC ("Legacy core" or whatever) would handle all the existing stuff but the additional one would allow for developers to make some awesome newer 2d games. You would have a dual architecture but timing of the new ASIC would still be deterministic (i.e. orginal and new games just work according to og specification)

• 16–32 MB RAM. Light years ahead of the shitty OG 64kb RAM and 84kb VRAM. Cheap to implement too!

• Smart cartridge support; fuck 330 mega limits - you're looking at GB's of data. Data is preloaded on cart and fed to AES when called for. No more fixed bus speeds stuttering my games up (fuck you MS2). Carts would be more expensive but let's not kid ourselves; USD 150 is still small change

All this would allow for more and even larger sprites on screen, line based effects (water/heat effects) cool sprite effects (lighting), tilemap layers (true parallax scrolling instead of sprite based bullshit) and STILL feel like a true AES experience.

I asked AI to make a screenshot based off of the idea, lol

Edit: aw shit here we go
 

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LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
47,772
What we're getting is probably good enough and plaion never anticipated this amount of hype but what I would have liked to see in hindsight is a bit more of an upgrade to make the new AES a bit more relevant.

• Additional parallel ASIC ("extended core") with more logic cells (more headroom for graphics), more block RAM, DSP units (math operations) and more I/O bandwith. The current ASIC ("Legacy core" or whatever) would handle all the existing stuff but the additional one would allow for developers to make some awesome newer 2d games. You would have a dual architecture but timing of the new ASIC would still be deterministic (i.e. orginal and new games just work according to og specification)

• 16–32 MB RAM. Light years ahead of the shitty OG 64kb RAM and 84kb VRAM. Cheap to implement too!

• Smart cartridge support; fuck 330 mega limits - you're looking at GB's of data. Data is preloaded on cart and fed to AES when called for. No more fixed bus speeds stuttering my games up (fuck you MS2). Carts would be more expensive but let's not kid ourselves; USD 150 is still small change

All this would allow for more and even larger sprites on screen, line based effects (water/heat effects) cool sprite effects (lighting), tilemap layers (true parallax scrolling instead of sprite based bullshit) and STILL feel like a true AES experience.

I asked AI to make a screenshot based off of the idea, lol
yEAHmeTOO.jpg
 

KBneospy

Armored Scrum Object
Joined
Jan 13, 2006
Posts
265
What we're getting is probably good enough and plaion never anticipated this amount of hype but what I would have liked to see in hindsight is a bit more of an upgrade to make the new AES a bit more relevant.

• Additional parallel ASIC ("extended core") with more logic cells (more headroom for graphics), more block RAM, DSP units (math operations) and more I/O bandwith. The current ASIC ("Legacy core" or whatever) would handle all the existing stuff but the additional one would allow for developers to make some awesome newer 2d games. You would have a dual architecture but timing of the new ASIC would still be deterministic (i.e. orginal and new games just work according to og specification)

• 16–32 MB RAM. Light years ahead of the shitty OG 64kb RAM and 84kb VRAM. Cheap to implement too!

• Smart cartridge support; fuck 330 mega limits - you're looking at GB's of data. Data is preloaded on cart and fed to AES when called for. No more fixed bus speeds stuttering my games up (fuck you MS2). Carts would be more expensive but let's not kid ourselves; USD 150 is still small change

All this would allow for more and even larger sprites on screen, line based effects (water/heat effects) cool sprite effects (lighting), tilemap layers (true parallax scrolling instead of sprite based bullshit) and STILL feel like a true AES experience.

I asked AI to make a screenshot based off of the idea, lol
Maybe with all the attention this is getting it will lead to some kind of AES 2, there is probably a market. I think its very important to keep everything backwards and forwards compatible for now, it definitely adds authenticity and brings SNK back into relevance.
 
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