PC Port of Final Fight

bulbousbeard

Iconic Romhacker Analinguist
Joined
Jul 31, 2013
Posts
481
This is a beta of a native PC port of Final Fight written from scratch in C++. It has the following features:

* Supports any aspect ratio (4:3, 16:9, ultrawide, 1:1)
* Refresh rate independent so it can play at 60hz or a silky smooth 240hz
* Up to 10 players at once
* Up to 7.1 sound support
* You can select CPS1, X68000, Roland MT-32, or Sega CD sound tracks
* Every player can select the same character
* No friendly fire
* Many new abilities for Haggar, Cody, and Guy such as air pile drivers, charging attacks, knock back attacks, wall jumping off enemies, etc.
* All enemies in the game are playable as well as the heroes (not all enemies are done yet; Guy, Haggar, Cody, Damnd, Andore, Abigail, Rolento, Sodom, and Belger are the farthest along)
* Endless stages
* Backgrounds significantly enhanced to have 8+ layers of parallax
* Runs at native CPS1 resolutions on CRTs and even a native 16:9 mode at its native resolution on 16:9 CRTs if you have a GroovyMAME capable setup

This was an experiment to get a feel for dynamically generating game levels for different aspect ratios. This is what it looks like to give you an idea:

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https://archive.org/details/national-no-beard-day-photos-10182021
 

Burning Fight!!

NIS America fan & Rent Free tenant
10 Year Member
Joined
Jan 12, 2014
Posts
4,354
It's also done by someone who has no idea what he's talking about on FF and games in general. This rom hack is highly recommended!
 

DevilRedeemed

teh
20 Year Member
Joined
Nov 5, 2002
Posts
13,556
One problem I can see with what you've made is that the playable character is now over equipped whilst keeping the enemy posing the same challenge more or less as before. More so if you consider the expanded multi player option available. It's porn 100% which isn't a bad thing at all, but it isn't a game made in the spirit of the original, which through constraint created balance, challenge and deep satisfaction. What you offer is a different brand of satisfaction.

Be it through merit or error what the original ended up becoming due to relative limitations in moveset and enemy behaviour is a masterpiece of a game and an interactive experience like no other since or before. There's no tweaking perfection, Final Fight as it is, is Final Fight and there's nothing more to say about that.
In my opinion of course
 

Heinz

Parteizeit
15 Year Member
Joined
Feb 13, 2005
Posts
22,401
Rewrites the entire game in C++ but too dumb to remember he already fucking posted this. Kinda like a retard who memorises the phone book but can't tie his shoelaces.
 
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