Platforms in the sky

@M

Vanessa's Drinking Buddy,
20 Year Member
Joined
Feb 10, 2003
Posts
7,174
Just a thought that occurred to me this morning: Do you think the "ring out" structure of 3D fighting games (Virtua Fighter, Tekken, Battle Arena Toshinden, etc.) was intentional, from the beginning of the game design process, or it was simply a convenient solution to the spatial/performance limitations at the time (i.e., I don't think a detailed, fully polygonal stage, instead of a 2D image "hanging" behind a floating platform with the fighters on it, would have been realistically feasible, while still maintaining a decent frame rate, with mid-late 90s tech)?
 

Neo Alec

Ned's Ninja Academy Dropout
20 Year Member
Joined
Dec 7, 2000
Posts
11,994
Yeah, I always felt the ring out's in VF were the most logical thing they could have done. Tekken has infinite stages.
 

Heinz

Parteizeit
15 Year Member
Joined
Feb 13, 2005
Posts
22,401
I liked the interpretation of the ring out system with DOA2 and on. Reminds me of XMvsSF and MSHvsSF.
 

SignOfGoob

Butthurt Enthusiast
20 Year Member
Joined
Sep 18, 2003
Posts
2,857
IIRC there was a technical limitation reason for the ring outs in VF1, but I can’t remember what it I was.
 
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