Rez beta version dumped

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
I know there are some Rez fans here so maybe you guys would be interested in this. Shameless copy-paste from the Lost Levels forums:

==== K-Project ====
(Rez beta version)

Date: March 3, 2008
# of RARs: 7 x 20MB
Filename: kprjbeta

Some notable differences from the retail version:

- Debug menus appear in the beginning of the game; this can
sometimes disappear if this isn't your first time playing the disc.
- A mouse cursor appears during the beginning; a mouse can probably
be used to mess with the debug menus.
- Loading screen shows 'Project Eden'; the title screen says 'VIBES.'
- The menus are different from the retail release.
- Some of the sound effects have changed from the retail release.
- The music is mostly different from the retail release.
- The bosses act differently than in the retail release.
- The timing of the attack waves is less precise than the retail
version, and sometimes groups of enemies will appear and disappear
during transitional sections.
- The VMU displays a different animation than the retail version.
- The options on the main menu are different:
PLAY - Same as retail
EXTRA - Play all areas one after the other, like BEYOND mode
in retail, sans options
REPLAY - Shows a replay of your last played game
DEMO - Similar to HOW TO PLAY in retail, but can select
tutorial or short demos from stages 1 to 4
- Sometimes a small debug window flashes at the top right of the screen.
- Some of the graphics in-game are different from the retail version.
- The end-of-level score screen looks different.
- You can continue right where you died, unlike in the retail version.
- There is a unique intro to each Boss in the Boss Rush area which is
not in the retail version. You shoot groups of enemies that
form the name of the boss to earn bonus points.
- There is no music during the Boss Rush.
- The third boss in the Boss Rush is different.
- The final boss is similar to the retail version, but you start in the
center and gradually pan out at each evolutionary stage. The
video footage between each stage is also different.
- There is no ending, but the Boss Rush is labelled as Area 6 and you
are scored separately from Area 5.
- There's a sinister 3D picture on the options scrren.
- VMU saving, just like the retail version, works fine and takes 9 blocks.

== Nothing was ripped from the GD-R to create a burnable MIL-CD. ==
== This MIL-CD image was kept as true as possible to the GD-R in ==
== all possible ways, including the track and files structure. ==

Downloadable from Underground Gamer if you have an account, or Megaupload. It's a self-booting CDI file... haven't tried it yet, but I'm not really a huge Rez buff.
 

Piratero

Street Hoop Star
15 Year Member
Joined
Mar 12, 2006
Posts
1,401
I like games with the debug menus. Thanks for the link.
 

Kid Aphex

samus' love slave,
Joined
Nov 23, 2001
Posts
9,851
your post is probably more interesting than playing the actual beta, so thank you for it.
 

qube

Canadian Moderator
20 Year Member
Joined
Apr 9, 2003
Posts
9,109
These little highlights are probably the only reason I'll bother trying this out, even though I adore Rez.

- Some of the sound effects have changed from the retail release.
- The music is mostly different from the retail release.
- The bosses act differently than in the retail release.

Betas and other varieties of unfinished games usually suck, or are less than the originals, so I'll expect the same here.

Still, thanks for posting BBH, always cool to get to try something like this out :)
 

OrochiEddie

Kobaïa Is De Hündïn
20 Year Member
Joined
Aug 22, 2001
Posts
19,316
I was hoping this was the real early beta where REZ was completely different.

a big meh to this
 

DeadPixels

Beast Buster
Joined
May 25, 2006
Posts
2,106
Pretty cool news. Qube pretty much listed all the reasons this intrigues me, but I probably wont check this out unless the music is really worth it.

Any updated impressions from someone who tries this would be great.
 

Takumaji

Master Enabler
Staff member
Joined
Jul 24, 2001
Posts
19,043
Nice, I'll give it a try tonight, thanks for the links/info, BBH.

Rez is such an awesome game and it gets better and better the more I play it.
 

abasuto

Orgy Hosting Mod
15 Year Member
Joined
May 26, 2004
Posts
22,221
Awesome find.

Takumaji said:
Rez is such an awesome game and it gets better and better the more I play it.

I hated it when I first bought it (for the DC), but years later I finally started to enjoy it and now rank it in the top 5 DC games.
 

Takumaji

Master Enabler
Staff member
Joined
Jul 24, 2001
Posts
19,043
Abasuto said:
Awesome find.



I hated it when I first bought it (for the DC), but years later I finally started to enjoy it and now rank it in the top 5 DC games.

I remember when I read some preliminary infos in a vg mag, they presented it as purely rhythm-driven type of game where "every action creates sound and feedbacks" or something like that... I was slightly disappointed with the rhythm-thing at first but this soon changed when I began digging into the game, the awesome soundtrack helped a lot here, that and the abstract graphics, I'm a sucker for that kind of Tron-esque wireframe stuff.

Level 5 of the standard game alone is a masterpiece in itself, somehow I always feel kinda levelled and content after a long Rez session... difficult to describe...
 

Marek

Banned
Joined
Jun 25, 2002
Posts
1,075
Takumaji said:
Level 5 of the standard game alone is a masterpiece in itself, somehow I always feel kinda levelled and content after a long Rez session... difficult to describe...

I completely agree.
 

Mushiki

flaming petrosexual,
15 Year Member
Joined
Nov 13, 2003
Posts
11,434
Too bad I don't have a DC to test it :(

Would love to.


Takumaji said:
Level 5 of the standard game alone is a masterpiece in itself, somehow I always feel kinda levelled and content after a long Rez session... difficult to describe...

Absolutely :drool:
 
Top