The only way to learn is to dive in deep

DaisyAge

Galford's Armourer
Joined
Jun 10, 2018
Posts
457
I've been trying to improve my skills with CAD software like fusion 360 but I can't stand watching a yt lesson or series because I know a lot of the base material. My solution? Jump into a project that seems way over my head and learn as many new techniques as possible along the way. I decided to design the Wave Gun from black ops 1 (admittedly I am using the BO3 model because it's much higher res). My goals: model an accurate gun, design all moving parts from scratch, incorporate real world materials, learn a small amount of code to run a featherm4 inside controlling lights and sounds, have the gun function the same as in game where the separate pistols combine into one larger rifle, and include removeable ammunition for the lulz. After a day of modeling this is what I've got so far!
 

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DaisyAge

Galford's Armourer
Joined
Jun 10, 2018
Posts
457
Did some more work, ran into some more problems. Getting close with the first one :DScreenshot 2022-10-08 194148.png
 

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DaisyAge

Galford's Armourer
Joined
Jun 10, 2018
Posts
457
99% done with gun 1, just need to collect some materials for measurements to make room for the arduino, batteries, switches etc Screenshot 2022-10-09 160850.png
 
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