I like this game 10000% over IV, because it takes away the simplicity. IV was a game so controlled by option selects. By the time I found this out, I was a straight up player. I hated the way I approached IV. I was okay at it, but I never felt I truly understood it. I kept trying to play it like it was ST.
Players are using Dhalsims RH drill at mid range, then doing two jabs into ex yoga flame. Either that or a single jab to tick throw. You have great options with it, but I need to practice it to be 100%, because if you fuck that up, you sit in the air close to an opponent for ages doing jRH.. =/ Early jump yoga flame is a great pressure tool. I wonder how much + that is. It feels like you can literally just pop it as a guarded or connecting hit, fall and teleport right out. Either that or v skill falling FP. I wanna build on this. Dhalsims new sniper is falling jab or jump back jab. I don't like jump back jab, I think he has so much recoil with it, characters like Necalli can just super his ass on hit or block. Gotta check. If I do jump back jab, just punish with Nash's super. I was messing with Nash yesterday.