lol bad games deserve love tooI seem to be getting a lot of comments like, "Glad I never played this." Well, I do hope you play it. I want you to try everything on the Neo Geo. You might like it, especially after I've set your expectations low.
lol bad games deserve love too
I want a dinner box lol ! I've heard the horror stories for how terrible legend of success joe is i'm glad i never pickup the game to begin with.Damn it doesn't even stake advantage of the hardware it's graphics&sound remind more of a poorly made sega genesis game.
Yeah, I should've mentioned that. With a memory card you can just save and start again on Hose Mendoze, albeit with his lifebar full.Kinda surprised there was no mention of the fact that the game cuts off continues on HOSE MENDOZE, just like the last boss in NAM-1975. Pretty much anyone credit feeding through the game the first time is not going to find a pattern for the Hoser and will get Game Over'd with no warning. Just another fun aspect of this fine video game!
I actually don't think this game is as bad as Fight Fever. It's awful, but... there's sort of a method to the madness. There are actual patterns that work for every stage, it's just not very intuitive to figure out how you're supposed to handle each fight. You have to be tapped into the same brainwave frequency as the aliens that made this game.
Fight Fever wouldn't be nearly as bad if it weren't so impossibly difficult against the CPU at any level.
Wow, I'm gonna have to check this out! My cart must be set 1. I wonder if it's more common.MAME and other emulators support two different rom dumps for Fight Fever, and I recently discovered that the version labeled "Set 2" actually has a reasonable difficulty curve. On the first few stages the CPU will usually just stand there and let you do stuff, but it gradually ramps up (and then Master Taekuk and Karate Kenji are mad cheap of course). Set 1, the default set, tries to kill you from the first stage, lol. So anybody that decides to satisfy their curiosity with the game is always going to play Set 1 and then get their ass rocked by the CPU. I'm not sure which version came first, I imagine set 2 came out later but it's not like anybody really cares enough to figure out.
(I may be working on strats for a Fight Fever 1CC... kill me)
I'm glad you like it.LOSJ is still the best game on the system by far.
On what occasion the developer Shinichi Morioka he said that he was inspired to Joe Yabuki for creation of Kyō Kusanagi?Legend of Success Joe is up.
Wow, I'm gonna have to check this out! My cart must be set 1. I wonder if it's more common.
If they revised the difficulty, that would indicate that Viccom knew there was a problem. Still, I don't remember it being great with 2-players either. Not easy to find someone else to play Fight Fever with.
That line makes me wonder if it was meant to be bento box unless it's just another case of lost in translation that went full on engrish.View attachment 52428
"Hey, that's my dinner box! Give me my dinner box! I'll kill you! I'll kill all of you! Especially those of you on the jury!"
That's from here:On what occasion the developer Shinichi Morioka he said that he was inspired to Joe Yabuki for creation of Kyō Kusanagi?
That's from here:
http://shmuplations.com/kof94/ (about 1/3 down the page)
That's from a 1994 developer interview, "All About The King of Fighters '94". It's from Micom BASIC Magazine's "All About" series.
It's been too long since I did the research on this, so I can't remember, but it looks like I may have assumed the person who brought it up in that article was Morioka, while that may not have been a safe assumption. I need to take better notes for my citations. I apologize for that.
You have to be very careful, because that's exactly how urban legends are born: from the interview you mentioned, indeed the developer named might have actually been Morioka, however, the reference to 'Ashita no Joe' and 'Devilman' is very vague and doesn't really talk about Joe Yabuki specifically.Kyo Kusanagi
From the start our idea for KOF’94 was that it would be an ensemble cast of popular SNK characters, so we knew that any new characters we created would have to rival them in style! We put a lot of time into designing Kyo. In fact, we spent so much time on his design that his personality and character remained a mystery until the final stages of the development. Even the name “Kyo Kusanagi” wasn’t decided till the end. Do people know how difficult he was to make?! By the way, he was originally called Sho Kirishima.
But thanks to all those troubles, we came up with the idea that his ancestor was a practitioner of the Kusanagi Fist style, which he used to defeat the legendary Yamata no Orochi. According to Kyo’s designer, Ashita no Joe and Devilman were influences too.
Yeah, this was a bad call, I'm sorry. I believe I put a note to include this tidbit (any extra SNK connections are pretty irresistable), and then later when I actually wrote it in an effort to make it easily digestible, I made a bad assumption without realizing I was making a leap. I'll add it to the list of things to fix if I ever were to redo the video.You have to be very careful, because that's exactly how urban legends are born: from the interview you mentioned, indeed the developer named might have actually been Morioka, however, the reference to 'Ashita no Joe' and 'Devilman' is very vague and doesn't really talk about Joe Yabuki specifically.
Money. There were tons of bad games based on anime, and many did well just because they were attached to the IP, including this one. The practice of commissioning games based on popular IP's at a low budget clearly made business sense at the time. I believe it still does.What I cant understand is that there was at least one great game from this era unreleased yet this one got the go ahead, its weird. Also, why put a team of nobody's to work on it if your going to pay for a license.
There are GOOD games based on anime and manga. You just have to look hard enough for them, which is sadly easier said than done...Money. There were tons of bad games based on anime, and many did well just because they were attached to the IP, including this one. The practice of commissioning games based on popular IP's at a low budget clearly made business sense at the time. I believe it still does.
No one said there aren't. I can name you a ton of good anime games.There are GOOD games based on anime and manga. You just have to look hard enough for them, which is sadly easier said than done...