Weekly Roundup

Ralfakick

J. Max's Chauffeur,
20 Year Member
Joined
Jul 9, 2001
Posts
5,041
7/8/25
Same as last week basically

Arcade archives Ryukyu - Just moved up to 35th place in the 5 min mode, first name not in Japanese I think on Switch

Melty Blood Type Lumina - Beating the game with every character on normal to see who I like the best and to unlock everything, getting good mileage out of this one.
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
47,506
Joe & Mac - SNES. I might have rented this game two or even three times in the early 90s, and for the years afterwards the title was a mystery to me. I didn't find out what it was and buy it until after 2000. Nevertheless, so much of this game is just engrained in my memory - the title screen and music to me was akin to something like walking into a Showbiz full of arcade machines. I don't know if this would be a good idea for a War Room thread or not, but do any of you remember being so young playing a game and just becoming entranced with it, as if it was actual magic? Maybe the same way toddlers look at iPads nowadays? This is what that game was to me.

I always play through it every few years, which is bittersweet (but more sweet than bitter, at least) because what were these epic, long levels to me as a child are just something I can walk through in a minute nowadays. The charm of the game is still there, at least. The game is like pure happiness, from the bright colors to the neanderthals running away like children after hitting you to the dinosaur bosses' expressions after getting hit.

The Super Mario World-esque overworld map is easy to deceive players - you think you're going to get a big game to play, with multiple levels based on a theme as in World, but nope, at most two levels are similar, like two lava levels near the end, but most are standalone, which as an adult now seems like an egregious waste of assets. Business-wise, I'm surprised they didn't stretch the game longer as so many other platformers do with putting at least three levels of the same kind together - I often forget that there's only one ice level with the wooly mammoth boss. You can see a lot of work went into the backgrounds here, so playing only one ice level, one boneyard level, etc. just makes them all the more special, while also leaving you wishing they had put more time int making more levels.

Then again, when I was a stupid kid, I never even beat the game. So in that sense, the game was at a perfect length. But going through it in 30 minutes nowadays really leaves me wishing for a fuller experience like the overworld map suggests.

Every few years when I sit down and play this game, perhaps moreso than any other game, it takes me back to being a kid, just like that guy at the end of Ratatouille. And for that I am grateful.

I also somehow manage to Ninja Spirit myself every time I play this game - much like the first time I played through all of Ninja Spirit and beat it without realizing I could cycle through weapons with the Select button, the same happened here. I also played through it all without realizing the shoulder buttons made you run. Oh well. Maybe I'll forget this again when I play again in five years.
 

terry.330

Fuckin’ Voodoo Magic Mon
20 Year Member
Joined
May 4, 2004
Posts
13,771
PS4

Darius Burst Another Chronicle EX+ Alpha Gold Zero Reload- I’m a big fan of Gaiden and G and while this doesn’t really have any of the 90’s charm those do it’s a solid game. There seems to be quite a bit of content here what with the various modes and challenges. The graphics have held up well and of course the soundtrack is excellent. I’m not a huge fan of the ultra widescreen, sure it’s pretty epic but it’s also awkward and hard to keep your eye on everything. I also think it could have used an extra mechanic like the enemy grab from G or maybe some scoring gimmick. It’s a little simplistic compared to other polished modern shmups.

Still it’s tried and true Darius and you can’t really go wrong with that.
 

max 330 megafartz

The Almighty Bunghole
20 Year Member
Joined
Dec 14, 2004
Posts
6,399
Joe & Mac - SNES. I might have rented this game two or even three times in the early 90s, and for the years afterwards the title was a mystery to me. I didn't find out what it was and buy it until after 2000. Nevertheless, so much of this game is just engrained in my memory - the title screen and music to me was akin to something like walking into a Showbiz full of arcade machines. I don't know if this would be a good idea for a War Room thread or not, but do any of you remember being so young playing a game and just becoming entranced with it, as if it was actual magic? Maybe the same way toddlers look at iPads nowadays? This is what that game was to me.

I always play through it every few years, which is bittersweet (but more sweet than bitter, at least) because what were these epic, long levels to me as a child are just something I can walk through in a minute nowadays. The charm of the game is still there, at least. The game is like pure happiness, from the bright colors to the neanderthals running away like children after hitting you to the dinosaur bosses' expressions after getting hit.

The Super Mario World-esque overworld map is easy to deceive players - you think you're going to get a big game to play, with multiple levels based on a theme as in World, but nope, at most two levels are similar, like two lava levels near the end, but most are standalone, which as an adult now seems like an egregious waste of assets. Business-wise, I'm surprised they didn't stretch the game longer as so many other platformers do with putting at least three levels of the same kind together - I often forget that there's only one ice level with the wooly mammoth boss. You can see a lot of work went into the backgrounds here, so playing only one ice level, one boneyard level, etc. just makes them all the more special, while also leaving you wishing they had put more time int making more levels.

Then again, when I was a stupid kid, I never even beat the game. So in that sense, the game was at a perfect length. But going through it in 30 minutes nowadays really leaves me wishing for a fuller experience like the overworld map suggests.

Every few years when I sit down and play this game, perhaps moreso than any other game, it takes me back to being a kid, just like that guy at the end of Ratatouille. And for that I am grateful.

I also somehow manage to Ninja Spirit myself every time I play this game - much like the first time I played through all of Ninja Spirit and beat it without realizing I could cycle through weapons with the Select button, the same happened here. I also played through it all without realizing the shoulder buttons made you run. Oh well. Maybe I'll forget this again when I play again in five years.
That game definitely made an impact on me as a little kid as well. I used to run around in the woods and play “joe and mac” which essentially involved finding a tree branch with a burl on it and pretending it was a stone hammer and lobbing it through the air at imaginary enemies. 😂
 

Neodogg

Dogg-Father,
20 Year Member
Joined
Nov 27, 2002
Posts
6,779
That game definitely made an impact on me as a little kid as well. I used to run around in the woods and play “joe and mac” which essentially involved finding a tree branch with a burl on it and pretending it was a stone hammer and lobbing it through the air at imaginary enemies. 😂
Was this after you found the mushrooms in the woods also?!?!
 

prof

A Great Place to Store Your Dildo Collection
10 Year Member
Joined
Jul 15, 2015
Posts
2,141
Joe & Mac - SNES. I might have rented this game two or even three times in the early 90s, and for the years afterwards the title was a mystery to me. I didn't find out what it was and buy it until after 2000. Nevertheless, so much of this game is just engrained in my memory - the title screen and music to me was akin to something like walking into a Showbiz full of arcade machines. I don't know if this would be a good idea for a War Room thread or not, but do any of you remember being so young playing a game and just becoming entranced with it, as if it was actual magic? Maybe the same way toddlers look at iPads nowadays? This is what that game was to me.

I always play through it every few years, which is bittersweet (but more sweet than bitter, at least) because what were these epic, long levels to me as a child are just something I can walk through in a minute nowadays. The charm of the game is still there, at least. The game is like pure happiness, from the bright colors to the neanderthals running away like children after hitting you to the dinosaur bosses' expressions after getting hit.

The Super Mario World-esque overworld map is easy to deceive players - you think you're going to get a big game to play, with multiple levels based on a theme as in World, but nope, at most two levels are similar, like two lava levels near the end, but most are standalone, which as an adult now seems like an egregious waste of assets. Business-wise, I'm surprised they didn't stretch the game longer as so many other platformers do with putting at least three levels of the same kind together - I often forget that there's only one ice level with the wooly mammoth boss. You can see a lot of work went into the backgrounds here, so playing only one ice level, one boneyard level, etc. just makes them all the more special, while also leaving you wishing they had put more time int making more levels.

Then again, when I was a stupid kid, I never even beat the game. So in that sense, the game was at a perfect length. But going through it in 30 minutes nowadays really leaves me wishing for a fuller experience like the overworld map suggests.

Every few years when I sit down and play this game, perhaps moreso than any other game, it takes me back to being a kid, just like that guy at the end of Ratatouille. And for that I am grateful.

I also somehow manage to Ninja Spirit myself every time I play this game - much like the first time I played through all of Ninja Spirit and beat it without realizing I could cycle through weapons with the Select button, the same happened here. I also played through it all without realizing the shoulder buttons made you run. Oh well. Maybe I'll forget this again when I play again in five years.
You should play some of the different ports. If I recall, it came out on everything back in the 90s. Not sure which version is supposed to be closest to the arcade, but I'd imagine the nes or gameboy ports would be a much different experience than the snes version. Could be fun for you to experience a different version of it.
 

max 330 megafartz

The Almighty Bunghole
20 Year Member
Joined
Dec 14, 2004
Posts
6,399
You should play some of the different ports. If I recall, it came out on everything back in the 90s. Not sure which version is supposed to be closest to the arcade, but I'd imagine the nes or gameboy ports would be a much different experience than the snes version. Could be fun for you to experience a different version of it.
I was actually really let down by the genesis version when i got it a while back because i hadnt realized how different it was from the snes version.
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
47,506
I also bought the Genesis and NES versions in 2005 for like a quarter each and didn't like them much at all. Even the sequel I got around the same time did nothing for me. When the Data East Collection for the Wii came out I finally played the arcade original. To this day, the only version I care for is the SNES game.
 

prof

A Great Place to Store Your Dildo Collection
10 Year Member
Joined
Jul 15, 2015
Posts
2,141
Interesting. Making me want to seek out the snes version. You mentioned the sequel, sage, but weren't there 3 J&M games on the snes?

Edit: this one, Congo's Caper. Guess they dropped "Joe and Mac" from the name which probably made a lot of people miss out on it.

80BNQfk.jpeg
 

max 330 megafartz

The Almighty Bunghole
20 Year Member
Joined
Dec 14, 2004
Posts
6,399
Interesting. Making me want to seek out the snes version. You mentioned the sequel, sage, but weren't there 3 J&M games on the snes?

Edit: this one, Congo's Caper. Guess they dropped "Joe and Mac" from the name which probably made a lot of people miss out on it.

80BNQfk.jpeg
Damn, i know nothing about this one at all. Bad move Data East!
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
47,506
I had Congo's Caper too, but it is so drastically different from Joe & Mac I don't bother thinking of it as part of the series. Didn't like that one, either.
 

fenikso

Yuri's Aerobics Instructor
15 Year Member
Joined
Oct 6, 2004
Posts
4,122
Neo Geo

The Last Blade
Matrimelee
Rage of the Dragons
Samurai Shodown II
Samurai Shodown IV
RBFFS
Metal Slug X
 

fenikso

Yuri's Aerobics Instructor
15 Year Member
Joined
Oct 6, 2004
Posts
4,122
Neo Geo

MDII
RBFFS
KoF'99
FF2 - I've been trying to play this game for days, and having very little luck. It's an MVS cart being played through the Furrtek Fusion converter. This is the only game giving me any trouble. First round plays normally, second round I can't hit the CPU character and they can't hit me, we can only damage each other with throws. Third round, no time on clock, automatic draw. Then straight to the continue screen after drawing three times. And sometimes it'll just randomly reset, for the hell of it I'm sure.

Weirdly makes me think of old anti-piracy schemes, like maybe the cart thinks something fishy is going on, because of the converter.

Still, of all the carts I've tried, this is the only one to give me any trouble.
 

Taiso

No, you may not ask what part of Greece I'm from!
25 Year Member
Joined
Dec 29, 2000
Posts
19,350
Woah, is GregN back from Somali captivity?
 

MCF 76

Mr Big's Escort
10 Year Member
Joined
Jan 21, 2010
Posts
2,260
Been playing original Doom last two weeks. I still have so much fun playing this. I come back to it every year or so. Got first two episodes down pat 100% everything on U.V. difficulty. About to start practicing episode 3.
 

Average Joe

Calmer than you are.
20 Year Member
Joined
Sep 30, 2002
Posts
17,094
Steam
CotW -- Ranked daily matches for a few weeks now.

Saturn
Panzer Dragoon Saga -- Playing this for the first time and it is unique as hell.

VR
Beatable -- Rhythm game where your table/desk becomes a four button "controller" and you have to tap to the rhythm.
 

Ralfakick

J. Max's Chauffeur,
20 Year Member
Joined
Jul 9, 2001
Posts
5,041
8/15
PS4 River City Girls @Jon has reminded me before that I never finished it. I got stuck on a boss at the fashion factory and put it down five years ago. I started it up again this week and finished it, I enjoyed it. Which leads me to

PS5 River City Girls 2. I don’t like it as much there is a lot of backtracking but it’s tolerable enough to hopefully run through it

Hooked a Hori arcade stick up on PS5 and played
Dead or Alive 5
Strikers 1945 III
 

ggallegos1

Cholecystectomy Required.,
10 Year Member
Joined
Oct 1, 2013
Posts
5,305
PS5
Clair Obscur Expedition 33 - about to beat this one. Fun as hell and the combat system is engaging. Story took a turn and I'm here for it.

Switch
Unicorn Overlord - beat this today. Haven't had such a fulfilling strategy RPG in a long time.
 
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Taiso

No, you may not ask what part of Greece I'm from!
25 Year Member
Joined
Dec 29, 2000
Posts
19,350
Switch
Unicorn Overlord - beat this today. Haven't had such a fulfilling strategy RPG in a long time.
My personal pick for GOTY 2024. An absolute underrated gem from Vanillaware.

As for me, it's mostly been Wizardry Variants: Daphne on mobile. I am addicted.

I also crushed the new content on Final Fantasy XIV. It was just 'okay'.

I am probably going to go back to Khazan: The First Berserker soon. Apparently, there are some new updates and I wouldn't mind trying them out.

Need to play E33.
 

fake

Warrior of the Innanet
15 Year Member
Joined
Jul 26, 2008
Posts
12,328
Final Fantasy V Advance

This is the only mainline 2D FF I haven’t played. So far it seems light on story but solid in the job system and mechanics departments. I’m only a few hours in but am hoping to finish this month; I usually play a traditional JRPG each summer but I got a bit sidetracked with my Elden Ring binge.
 

ggallegos1

Cholecystectomy Required.,
10 Year Member
Joined
Oct 1, 2013
Posts
5,305
Final Fantasy V Advance

This is the only mainline 2D FF I haven’t played. So far it seems light on story but solid in the job system and mechanics departments. I’m only a few hours in but am hoping to finish this month; I usually play a traditional JRPG each summer but I got a bit sidetracked with my Elden Ring binge.
I played through this on the remake collection as a quick pallette cleanser. Story isn't deep, nor is it intended to be. The mechanics are fun to mess with, it really opens up once you master the jobs you want and absolutely break the game. I think this was the intent, and I was there for it.
 

Takumaji

Krautmin
Staff member
Joined
Jul 24, 2001
Posts
20,315
Tiger Heli (Atari 7800) - Very good port, wouldn't have dreamed of playing the game on me trusty ol' 7800 one day. The game has it all from what I can tell, runs super smooth, nice 8bit visuals, great music, gameplay is spot-on. It's better than the NES version which has slightly jerky scrolling, I'm sure it would have been a top seller back in the day. Hopefully, there will be more games like that in the future, next in line are Popeye and Moon Cresta, two new Opcode releases that are due to be shipped, then there's Baby Pac-Man, KC Munchkin, a deluxe version of Donkey Kong, too many to name them all. Good times.

Afterburner II (Genny and 32X) - The 32X version is almost arcade perfect and of course plays great but the Genny version is very good as well, can't count the many hours I've put into it when it was new. Afterburner and the other Yu Suzuki superscaler games were a big thing for my friends and me and the Genny port was the first that came close to the arcade original. Before that we played the game on C64, Speccy, Amiga or Atari ST but even though some of the home micro versions were good games in their own right, none of them could hold a candle to the speed and graphics of the Genny port. Still a blast to play.

Strikers 1945 II (PSX) - Ah, it just never gets old, love the gameplay, the graphics, the sound, pure mecha heaven. I mostly use Hayate when I want to get somewhere but also often choose the Focke-Wulf coz it looks so cool. Psikyo really was on a run back in those days, man.
 

snes_collector

SouthTown StreetSweeper
10 Year Member
Joined
Mar 9, 2012
Posts
1,083
Some recent thoughts..

Pikmin 1 Switch- I had this one back in the Gamecube days so picked up the double pack on the cheap awhile back. I never played the first one a ton back then and going back I kinda understand why. I really want to like this one but the controls absolutely leave something to be desired and kept me from getting very far into it. I'll eventually try the 2nd one, but if the controls are not better it will be a hard pass too.

Rune Factory 3 Special Switch- Always wanted to try on these as I do like this type of game. Overall the game was fun but had some super annoying fetch quest where the item I needed would just not generate. I almost gave up a few times but stuck it out to the end. The big thing- when I was playing it just made me want to go back and play Stardew Valley. This isn't so much a knock on Rune Factory but a testament on how good Stardew Valley is and how much content it has. I'd like to play Rune Factory 4+5 someday, but we will see. (Maybe after another Stardew Valley run.) Also not the biggest fan of the art style in these games.

Dave the Diver- This was quite a nice surprise. I'd heard a lot of people talking about this one but really didn't know what to except. It definitely lived up to the hype for me. The diving is really fun and the story to go along is good. I probably enjoyed the Sushi management part even more, leveling up recipes and serving customers. I put about 50 hours into this one, and probably could put another 50 if I wanted to max everything out here. Just a ton of stuff to do in this one.
 
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