<font face="Verdana, Arial" size="2">Originally posted by RiotoftheBlood:
MvC2 completely for visual effects? No way. MvC2, if anything, was completely for fun.
okay, i just going to rename a few things on my fugly diagram.
gameplay -> gameplay equality
(the attention given to making the game fair and balanced, and to prevent cheap gameplay) SNK doesn't completely succeed in this, just look at KoF 2000. :/ what a truly hardcore gamer recognises in games)
visual effects -> fun/attractiveness
(yeah, what attracts a casual gamer. just the instant fun rating, based on visual and sound quality, etc. what a masher or the casual gamer sees in the game's attract mode.)
Black_Hayato: yeah, id say they'd have to be equalizer diagrams as well, i had some trouble deciding where to put SFA.
this is probably going to be the last time i post here, this is turning into too much of a technical discussion, and i'm too lazy to generate evidence.