<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.neo-geo.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MouseMaster-10</id>
	<title>Neo-Geo - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.neo-geo.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MouseMaster-10"/>
	<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Special:Contributions/MouseMaster-10"/>
	<updated>2026-05-22T00:31:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=File:Hebereke-flyer-unreleased.jpg&amp;diff=3259</id>
		<title>File:Hebereke-flyer-unreleased.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=File:Hebereke-flyer-unreleased.jpg&amp;diff=3259"/>
		<updated>2008-07-16T17:13:44Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: uploaded a new version of &amp;quot;Image:Hebereke-flyer-unreleased.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=File:Hebereke-flyer-unreleased.jpg&amp;diff=3258</id>
		<title>File:Hebereke-flyer-unreleased.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=File:Hebereke-flyer-unreleased.jpg&amp;diff=3258"/>
		<updated>2008-07-16T16:49:22Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3257</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3257"/>
		<updated>2008-07-16T16:38:50Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* Gameplay Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:sonicwi2001.png]][[Image:sonicwi2000.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:sonicwi2002.png&lt;br /&gt;
Image:sonicwi2003.png&lt;br /&gt;
Image:sonicwi2004.png&lt;br /&gt;
Image:sonicwi2005.png&lt;br /&gt;
Image:sonicwi2006.png&lt;br /&gt;
Image:sonicwi2007.png&lt;br /&gt;
Image:sonicwi2008.png&lt;br /&gt;
Image:sonicwi2009.png&lt;br /&gt;
Image:sonicwi2010.png&lt;br /&gt;
Image:sonicwi2011.png&lt;br /&gt;
Image:sonicwi2012.png&lt;br /&gt;
Image:sonicwi2013.png&lt;br /&gt;
Image:sonicwi2014.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:aerofighters2-us.jpg|US Home Cart&lt;br /&gt;
Image:sonicwings2-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:AEROF2.jpg|US MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
An American F-117A Nighthawk piloted by Robo-Keaton (Patriotic robot)&amp;lt;br&amp;gt;&lt;br /&gt;
An American A-10 Thunderbolt II piloted by Captain Silver (Retired top gun with his pet parrot Polly)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese Fighter-Support X piloted by Hien (Ninja)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese F-15 Eagle piloted by Mao Mao (Female teenage pop star)&amp;lt;br&amp;gt;&lt;br /&gt;
An International F-14 Tomcat piloted by Cindy &amp;amp; Ellen (Mother &amp;amp; young daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
An International YF-23 &amp;quot;Black Widow II&amp;quot; piloted by Spanky/Whity (Talking dolphin)&amp;lt;br&amp;gt;&lt;br /&gt;
A French Rafale piloted by Steve/Angela (Punk rocker)&amp;lt;br&amp;gt;&lt;br /&gt;
A British Sea Harrier FRS2 piloted by Bobby (Baby)&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The storyline changes according to the pilot currently selected, and so do the endings. Try out different pair combinations in order to see some truly wacky endings!&amp;lt;br&amp;gt;&lt;br /&gt;
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'&amp;lt;br&amp;gt;&lt;br /&gt;
The end of level bosses change from each game.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2346 Sonic Wings 2] (PCCB-00158) (12/16/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (Arcade/SNES)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3256</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3256"/>
		<updated>2008-06-15T22:56:12Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:sonicwi2001.png]][[Image:sonicwi2000.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[Image:sonicwi2002.png]]&lt;br /&gt;
[[Image:sonicwi2003.png]]&lt;br /&gt;
[[Image:sonicwi2004.png]]&lt;br /&gt;
[[Image:sonicwi2005.png]]&lt;br /&gt;
[[Image:sonicwi2006.png]]&lt;br /&gt;
[[Image:sonicwi2007.png]]&lt;br /&gt;
[[Image:sonicwi2008.png]]&lt;br /&gt;
[[Image:sonicwi2009.png]]&lt;br /&gt;
[[Image:sonicwi2010.png]]&lt;br /&gt;
[[Image:sonicwi2011.png]]&lt;br /&gt;
[[Image:sonicwi2012.png]]&lt;br /&gt;
[[Image:sonicwi2013.png]]&lt;br /&gt;
[[Image:sonicwi2014.png]]&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:aerofighters2-us.jpg|US Home Cart&lt;br /&gt;
Image:sonicwings2-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:AEROF2.jpg|US MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
An American F-117A Nighthawk piloted by Robo-Keaton (Patriotic robot)&amp;lt;br&amp;gt;&lt;br /&gt;
An American A-10 Thunderbolt II piloted by Captain Silver (Retired top gun with his pet parrot Polly)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese Fighter-Support X piloted by Hien (Ninja)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese F-15 Eagle piloted by Mao Mao (Female teenage pop star)&amp;lt;br&amp;gt;&lt;br /&gt;
An International F-14 Tomcat piloted by Cindy &amp;amp; Ellen (Mother &amp;amp; young daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
An International YF-23 &amp;quot;Black Widow II&amp;quot; piloted by Spanky/Whity (Talking dolphin)&amp;lt;br&amp;gt;&lt;br /&gt;
A French Rafale piloted by Steve/Angela (Punk rocker)&amp;lt;br&amp;gt;&lt;br /&gt;
A British Sea Harrier FRS2 piloted by Bobby (Baby)&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The storyline changes according to the pilot currently selected, and so do the endings. Try out different pair combinations in order to see some truly wacky endings!&amp;lt;br&amp;gt;&lt;br /&gt;
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'&amp;lt;br&amp;gt;&lt;br /&gt;
The end of level bosses change from each game.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2346 Sonic Wings 2] (PCCB-00158) (12/16/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (Arcade/SNES)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3255</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3255"/>
		<updated>2008-06-15T22:49:22Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* Gameplay Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%202-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[Image:sonicwi2002.png]]&lt;br /&gt;
[[Image:sonicwi2003.png]]&lt;br /&gt;
[[Image:sonicwi2004.png]]&lt;br /&gt;
[[Image:sonicwi2005.png]]&lt;br /&gt;
[[Image:sonicwi2006.png]]&lt;br /&gt;
[[Image:sonicwi2007.png]]&lt;br /&gt;
[[Image:sonicwi2008.png]]&lt;br /&gt;
[[Image:sonicwi2009.png]]&lt;br /&gt;
[[Image:sonicwi2010.png]]&lt;br /&gt;
[[Image:sonicwi2011.png]]&lt;br /&gt;
[[Image:sonicwi2012.png]]&lt;br /&gt;
[[Image:sonicwi2013.png]]&lt;br /&gt;
[[Image:sonicwi2014.png]]&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:aerofighters2-us.jpg|US Home Cart&lt;br /&gt;
Image:sonicwings2-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:AEROF2.jpg|US MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
An American F-117A Nighthawk piloted by Robo-Keaton (Patriotic robot)&amp;lt;br&amp;gt;&lt;br /&gt;
An American A-10 Thunderbolt II piloted by Captain Silver (Retired top gun with his pet parrot Polly)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese Fighter-Support X piloted by Hien (Ninja)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese F-15 Eagle piloted by Mao Mao (Female teenage pop star)&amp;lt;br&amp;gt;&lt;br /&gt;
An International F-14 Tomcat piloted by Cindy &amp;amp; Ellen (Mother &amp;amp; young daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
An International YF-23 &amp;quot;Black Widow II&amp;quot; piloted by Spanky/Whity (Talking dolphin)&amp;lt;br&amp;gt;&lt;br /&gt;
A French Rafale piloted by Steve/Angela (Punk rocker)&amp;lt;br&amp;gt;&lt;br /&gt;
A British Sea Harrier FRS2 piloted by Bobby (Baby)&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The storyline changes according to the pilot currently selected, and so do the endings. Try out different pair combinations in order to see some truly wacky endings!&amp;lt;br&amp;gt;&lt;br /&gt;
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'&amp;lt;br&amp;gt;&lt;br /&gt;
The end of level bosses change from each game.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2346 Sonic Wings 2] (PCCB-00158) (12/16/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (Arcade/SNES)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3239</id>
		<title>Ninja Master's</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3239"/>
		<updated>2008-06-12T20:24:32Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* Cartridge/CD Shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ninja masters1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ninja Master's&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ninja Master's&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| ADK&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 330 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 217&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 06/28/1996&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 06/28/1996&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/27/1996&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ninjamasters-us.jpg|US Home Cart&lt;br /&gt;
Image:ninjamasters-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:NINJAMASTE.jpg|US MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Boss Move List by Darklancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Mark Blanco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Rugalbernstein]]&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=3314 Ninja Masters - The Supreme King's Ninpou Album] (PCCB-00209) (03/21/1996) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Sasuke appears as an SNK character card in SNK vs. Capcom: Card Fighters DS for the Nintendo DS.&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=3_Count_Bout_/_Fire_Suplex&amp;diff=3238</id>
		<title>3 Count Bout / Fire Suplex</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=3_Count_Bout_/_Fire_Suplex&amp;diff=3238"/>
		<updated>2008-06-12T20:10:00Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* Catridge/CD Shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:3%20count%20bout1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3 Count Bout&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fire Suplex&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| SNK&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 106 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 043&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 04/23/1993&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 04/23/1993&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 04/21/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:3countbout-us.jpg|US Home Cart&lt;br /&gt;
Image:firesuplex-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:3countbout-mvs.jpg|US MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Big Bomberder&amp;lt;br&amp;gt;&lt;br /&gt;
Blubber Man&amp;lt;br&amp;gt;&lt;br /&gt;
Blues Hablam&amp;lt;br&amp;gt;&lt;br /&gt;
Gochack Bigbomb&amp;lt;br&amp;gt;&lt;br /&gt;
Leo Bradlay&amp;lt;br&amp;gt;&lt;br /&gt;
Master Barnes&amp;lt;br&amp;gt;&lt;br /&gt;
Red Dragon&amp;lt;br&amp;gt;&lt;br /&gt;
Roy Wilson&amp;lt;br&amp;gt;&lt;br /&gt;
Terry Rogers&amp;lt;br&amp;gt;&lt;br /&gt;
The Gandhara&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=1928 Fire Suplex] (PCCB-00134) (09/17/1993) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_/_Sonic_Wings_3&amp;diff=3219</id>
		<title>Aero Fighters 3 / Sonic Wings 3</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_/_Sonic_Wings_3&amp;diff=3219"/>
		<updated>2008-06-12T18:06:01Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* Catridge/CD Shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%203-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 154 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 097&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 11/17/1995&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 12/08/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:sonicwings3-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:SONICWINGS3.jpg|JPN MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 FAQ v1.1 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=3304 Sonic Wings 3] (PCCB-00193) (10/20/1995) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Follows [[Aero Fighters 2 / Sonic Wings 2]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3218</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3218"/>
		<updated>2008-06-12T18:05:29Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: Undo revision 3217 by MouseMaster-10 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%202-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:aerofighters2-us.jpg|US Home Cart&lt;br /&gt;
Image:sonicwings2-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:AEROF2.jpg|US MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
An American F-117A Nighthawk piloted by Robo-Keaton (Patriotic robot)&amp;lt;br&amp;gt;&lt;br /&gt;
An American A-10 Thunderbolt II piloted by Captain Silver (Retired top gun with his pet parrot Polly)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese Fighter-Support X piloted by Hien (Ninja)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese F-15 Eagle piloted by Mao Mao (Female teenage pop star)&amp;lt;br&amp;gt;&lt;br /&gt;
An International F-14 Tomcat piloted by Cindy &amp;amp; Ellen (Mother &amp;amp; young daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
An International YF-23 &amp;quot;Black Widow II&amp;quot; piloted by Spanky/Whity (Talking dolphin)&amp;lt;br&amp;gt;&lt;br /&gt;
A French Rafale piloted by Steve/Angela (Punk rocker)&amp;lt;br&amp;gt;&lt;br /&gt;
A British Sea Harrier FRS2 piloted by Bobby (Baby)&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The storyline changes according to the pilot currently selected, and so do the endings. Try out different pair combinations in order to see some truly wacky endings!&amp;lt;br&amp;gt;&lt;br /&gt;
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'&amp;lt;br&amp;gt;&lt;br /&gt;
The end of level bosses change from each game.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2346 Sonic Wings 2] (PCCB-00158) (12/16/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (Arcade/SNES)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3217</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3217"/>
		<updated>2008-06-12T18:04:33Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* Cartridge/CD Shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%202-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:sonicwings2-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:SONICWINGS3.jpg|JPN MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
An American F-117A Nighthawk piloted by Robo-Keaton (Patriotic robot)&amp;lt;br&amp;gt;&lt;br /&gt;
An American A-10 Thunderbolt II piloted by Captain Silver (Retired top gun with his pet parrot Polly)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese Fighter-Support X piloted by Hien (Ninja)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese F-15 Eagle piloted by Mao Mao (Female teenage pop star)&amp;lt;br&amp;gt;&lt;br /&gt;
An International F-14 Tomcat piloted by Cindy &amp;amp; Ellen (Mother &amp;amp; young daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
An International YF-23 &amp;quot;Black Widow II&amp;quot; piloted by Spanky/Whity (Talking dolphin)&amp;lt;br&amp;gt;&lt;br /&gt;
A French Rafale piloted by Steve/Angela (Punk rocker)&amp;lt;br&amp;gt;&lt;br /&gt;
A British Sea Harrier FRS2 piloted by Bobby (Baby)&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The storyline changes according to the pilot currently selected, and so do the endings. Try out different pair combinations in order to see some truly wacky endings!&amp;lt;br&amp;gt;&lt;br /&gt;
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'&amp;lt;br&amp;gt;&lt;br /&gt;
The end of level bosses change from each game.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2346 Sonic Wings 2] (PCCB-00158) (12/16/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (Arcade/SNES)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3213</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3213"/>
		<updated>2008-06-12T03:19:43Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* Cartridge/CD Shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%202-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:aerofighters2-us.jpg|US Home Cart&lt;br /&gt;
Image:sonicwings2-jpn.jpg|JPN Home Cart&lt;br /&gt;
Image:AEROF2.jpg|US MVS Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
An American F-117A Nighthawk piloted by Robo-Keaton (Patriotic robot)&amp;lt;br&amp;gt;&lt;br /&gt;
An American A-10 Thunderbolt II piloted by Captain Silver (Retired top gun with his pet parrot Polly)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese Fighter-Support X piloted by Hien (Ninja)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese F-15 Eagle piloted by Mao Mao (Female teenage pop star)&amp;lt;br&amp;gt;&lt;br /&gt;
An International F-14 Tomcat piloted by Cindy &amp;amp; Ellen (Mother &amp;amp; young daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
An International YF-23 &amp;quot;Black Widow II&amp;quot; piloted by Spanky/Whity (Talking dolphin)&amp;lt;br&amp;gt;&lt;br /&gt;
A French Rafale piloted by Steve/Angela (Punk rocker)&amp;lt;br&amp;gt;&lt;br /&gt;
A British Sea Harrier FRS2 piloted by Bobby (Baby)&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The storyline changes according to the pilot currently selected, and so do the endings. Try out different pair combinations in order to see some truly wacky endings!&amp;lt;br&amp;gt;&lt;br /&gt;
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'&amp;lt;br&amp;gt;&lt;br /&gt;
The end of level bosses change from each game.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2346 Sonic Wings 2] (PCCB-00158) (12/16/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (Arcade/SNES)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3072</id>
		<title>Ninja Master's</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3072"/>
		<updated>2008-06-04T16:23:13Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* Reviews */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ninja masters1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ninja Master's&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ninja Master's&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| ADK&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 330 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 217&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 06/28/1996&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 06/28/1996&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/27/1996&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Boss Move List by Darklancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Mark Blanco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Rugalbernstein]]&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=3314 Ninja Masters - The Supreme King's Ninpou Album] (PCCB-00209) (03/21/1996) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Sasuke appears as an SNK character card in SNK vs. Capcom: Card Fighters DS for the Nintendo DS.&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3071</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3071"/>
		<updated>2008-06-03T22:29:12Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%202-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
An American F-117A Nighthawk piloted by Robo-Keaton (Patriotic robot)&amp;lt;br&amp;gt;&lt;br /&gt;
An American A-10 Thunderbolt II piloted by Captain Silver (Retired top gun with his pet parrot Polly)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese Fighter-Support X piloted by Hien (Ninja)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese F-15 Eagle piloted by Mao Mao (Female teenage pop star)&amp;lt;br&amp;gt;&lt;br /&gt;
An International F-14 Tomcat piloted by Cindy &amp;amp; Ellen (Mother &amp;amp; young daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
An International YF-23 &amp;quot;Black Widow II&amp;quot; piloted by Spanky/Whity (Talking dolphin)&amp;lt;br&amp;gt;&lt;br /&gt;
A French Rafale piloted by Steve/Angela (Punk rocker)&amp;lt;br&amp;gt;&lt;br /&gt;
A British Sea Harrier FRS2 piloted by Bobby (Baby)&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The storyline changes according to the pilot currently selected, and so do the endings. Try out different pair combinations in order to see some truly wacky endings!&amp;lt;br&amp;gt;&lt;br /&gt;
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'&amp;lt;br&amp;gt;&lt;br /&gt;
The end of level bosses change from each game.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2346 Sonic Wings 2] (PCCB-00158) (12/16/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (Arcade/SNES)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3070</id>
		<title>Ninja Master's</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3070"/>
		<updated>2008-06-03T22:26:51Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ninja masters1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ninja Master's&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ninja Master's&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| ADK&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 330 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 217&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 06/28/1996&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 06/28/1996&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/27/1996&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Boss Move List by Darklancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Mark Blanco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Rugalbernstein]]&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=3314 Ninja Masters - The Supreme King's Ninpou Album] (PCCB-00209) (03/21/1996) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Sasuke appears as an SNK character card in SNK vs. Capcom: Card Fighters DS for the Nintendo DS.&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=3069</id>
		<title>Neo Geo FAQs and Guides</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=3069"/>
		<updated>2008-06-03T22:17:48Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 FAQ v1.1 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Move List by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X Secrets by Wasabi]]&lt;br /&gt;
&lt;br /&gt;
[[neo geo cd faq|Neo Geo CD FAQ]] by Tak&lt;br /&gt;
&lt;br /&gt;
[[Neo-Geo Cup 98 Countries List by drfishopoulis]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Boss Move List by Darklancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Mark Blanco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Rugalbernstein]]&lt;br /&gt;
&lt;br /&gt;
[[Rage of The Dragons Moves and Combo FAQ v1.26 by TerryBogard]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown FAQ by Scott Fujimoto]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 2 FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 3: Blades of Blood FAQ]]&lt;br /&gt;
&lt;br /&gt;
Samurai Spirits 64 2 [[Asura Zanmaden FAQ by wasabi]]&lt;br /&gt;
&lt;br /&gt;
[[Super Sidekicks 3 Countries List by drfishopoulis]]&lt;br /&gt;
&lt;br /&gt;
[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
[[The Ultimate 11 Countries List by drfishopoulis]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s_Boss_Move_List_by_Darklancer&amp;diff=3068</id>
		<title>Ninja Master's Boss Move List by Darklancer</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s_Boss_Move_List_by_Darklancer&amp;diff=3068"/>
		<updated>2008-06-03T22:16:39Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: &amp;lt;pre&amp;gt;Ninja Master Boss 's Moves  ----------------------------------  A  B   C  D    P=punch K=Kick QCF=quater circle forward         HCF=quartercircle forward QCB= &amp;quot;  &amp;quot;  &amp;quot;   &amp;quot;   Back      ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Ninja Master Boss 's Moves &lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
A  B   C  D  &lt;br /&gt;
&lt;br /&gt;
P=punch K=Kick&lt;br /&gt;
QCF=quater circle forward         HCF=quartercircle forward&lt;br /&gt;
QCB= &amp;quot;  &amp;quot;  &amp;quot;   &amp;quot;   Back           HCB=&amp;quot;    &amp;quot; '    '  back&lt;br /&gt;
&lt;br /&gt;
dn=down   up=up   bk=back  fw=forward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranmaru  (He (?) is a lover of Oda )&lt;br /&gt;
----------------------------&lt;br /&gt;
move1.= fw ,HCF , K&lt;br /&gt;
move2.= in air  HCF, P &lt;br /&gt;
move3.= without weapon, fw,dn,dnfw, P&lt;br /&gt;
Combo.= QCB K ,QCB K ,QCB K .&lt;br /&gt;
Throw = near HCB ,D &lt;br /&gt;
Hyper = HCB fw , AB &lt;br /&gt;
Super = QCF,HCF, AB &lt;br /&gt;
Dark Super = bk , HCB ,AB&lt;br /&gt;
Dark Combo = A , B , A , B , fw , B &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oda Nobunaga (King of Destruction)&lt;br /&gt;
------------------------------&lt;br /&gt;
move1 = QCF P&lt;br /&gt;
move2 = fw,dn,fwdn, P&lt;br /&gt;
move3 = dn 2sec up K , K &lt;br /&gt;
move4 = QCB QCF  AB &lt;br /&gt;
combo = bk 2sec fw  P ,bk fw P ,bk fw P &lt;br /&gt;
Hyper = QCB QCF  AB&lt;br /&gt;
Super = bk HCB ,AB&lt;br /&gt;
Dark Super = QCB HCB  AC &lt;br /&gt;
Dark Combo = dnfw  A , fw D , B , D ,fw B &lt;br /&gt;
Hyper Combo = Use hyper (press ABC ),&lt;br /&gt;
              bk 2sec fw AB ,bk fw AB (when landed),bk fw BC ,bk fw AB,&lt;br /&gt;
              bk fw CD , bk fw AB , bk fw CD , bk fw AB  3 times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finish on 6/8/96 by Lancer.&lt;br /&gt;
lancer@pacific.net.sg  &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3067</id>
		<title>Ninja Master's</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3067"/>
		<updated>2008-06-03T22:16:07Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* FAQs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:ninja masters1.gif]]&lt;br /&gt;
&amp;lt;TABLE BORDER=1&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Title:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Ninja Master's&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Developer:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;ADK&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Type:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Fighter&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Size:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;330 Megs&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;NGH#:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;217&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;MVS Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Yes&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;JPN Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;US Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;CD Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;09/27/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Boss Move List by Darklancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Mark Blanco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Rugalbernstein]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s_Move_List_by_Mark_Blanco&amp;diff=3066</id>
		<title>Ninja Master's Move List by Mark Blanco</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s_Move_List_by_Mark_Blanco&amp;diff=3066"/>
		<updated>2008-06-03T22:11:13Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: &amp;lt;pre&amp;gt;Ninja Masters - move list  joystick directions are in lowercase, buttons are in UPPERCASE Pumpable moves are moves that are enhanced when you are in Hyper Mode  Sasuke  Special Moves ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Ninja Masters - move list&lt;br /&gt;
&lt;br /&gt;
joystick directions are in lowercase, buttons are in UPPERCASE&lt;br /&gt;
Pumpable moves are moves that are enhanced when you are in Hyper Mode&lt;br /&gt;
&lt;br /&gt;
Sasuke&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
d,df,f+P&lt;br /&gt;
f,d,df+P&lt;br /&gt;
d,db,b+K&lt;br /&gt;
jump,d,db,b+K&lt;br /&gt;
f,df,d,db,b+D &lt;br /&gt;
&lt;br /&gt;
Pumpable Moves &lt;br /&gt;
f,d,df+P .. d,df,f+P .. d,df,f+P&lt;br /&gt;
f,b,db,d,df,f+AB&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
f,df,d,db,b,db,d,df,f+AC&lt;br /&gt;
without weapon D,d,db,b,f+AB&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
A,B,B,B,f,B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
A,B,C,B,D&lt;br /&gt;
A,B,C,D&lt;br /&gt;
D,B,B,B,D&lt;br /&gt;
&lt;br /&gt;
****************************&lt;br /&gt;
Kamui&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
d,df,f+P&lt;br /&gt;
f,d,df+P&lt;br /&gt;
f,d,db,b+D&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
d,db,b+K .. d,db,b+K .. d,db,b+K&lt;br /&gt;
f,df,d,db,b+AB&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
f,df,d,db,b,db,d,df,f+AC&lt;br /&gt;
d,d,db,b,F+AB with weapon&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
df+A,A,B,B,f,B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
C,B,D,b+D&lt;br /&gt;
D,B,f+b,C(D)&lt;br /&gt;
A,A,B,b+D&lt;br /&gt;
&lt;br /&gt;
****************************&lt;br /&gt;
Raiga&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
d,db,b+P&lt;br /&gt;
b,db,d,df,f+P&lt;br /&gt;
charge b,f+K&lt;br /&gt;
charge d,u+K&lt;br /&gt;
360+B ?&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
charge b,f+P .. B,F+P .. B,F+P&lt;br /&gt;
charge d,u+BD&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
d,df,f,b,db,d,df,f+AB&lt;br /&gt;
b,f,b,bd,d+CD&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
A,B,B,B,f,B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
A,C,C,D,B&lt;br /&gt;
f+A,f+D,D&lt;br /&gt;
D,B,D,D&lt;br /&gt;
&lt;br /&gt;
****************************&lt;br /&gt;
Tenbo&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
d,df,f+P&lt;br /&gt;
d,df,f+K&lt;br /&gt;
Repeatedly P&lt;br /&gt;
f,df,d,db,b+P&lt;br /&gt;
b,d,db+B&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
f,d,df+P .. d,df,f+P .. d,df,f+P&lt;br /&gt;
d,db,b,db,d,df,f+AB&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
f,df,d,db,b,f,df,d+AC&lt;br /&gt;
hold A, d,db,b, release A&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
A,B,C,f,D,f,B while close&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
A,C,f+B,C&lt;br /&gt;
C,C,C,f+C&lt;br /&gt;
A,B,C,f+D,f+D&lt;br /&gt;
&lt;br /&gt;
****************************&lt;br /&gt;
Karasu&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
d,df,f+P&lt;br /&gt;
f,d,df+P&lt;br /&gt;
d,db,b+P&lt;br /&gt;
f,b,db+B&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
d,df,f+P .. F,F+P .. F,F+P&lt;br /&gt;
f,b,db,d,df,f+AC&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
f,df,d,db,b,f+AB&lt;br /&gt;
B,f,df,d,db,b+AB&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
A,C,B+C,B,f,B while close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
A,B,B,B&lt;br /&gt;
A,f+B,b+B&lt;br /&gt;
C,B,D,b+B&lt;br /&gt;
&lt;br /&gt;
**************************&lt;br /&gt;
Hodor&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
charge b,f+P&lt;br /&gt;
charge b,f+K&lt;br /&gt;
charge d,u+K&lt;br /&gt;
b,d,df,d+B&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
b,db,d,df,f+P .. d,df,f+P .. d,df,f+P&lt;br /&gt;
d,db,b,f+AB&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
b,db,d,u+AC&lt;br /&gt;
f,df,d,db,b,f,df,d+AC&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
D,D,A,f,B while close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
D,D,D,D&lt;br /&gt;
B,A,B,D&lt;br /&gt;
A,B,D,D&lt;br /&gt;
&lt;br /&gt;
****************************&lt;br /&gt;
Natsume&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
f,d,df+P&lt;br /&gt;
d,db,b+P&lt;br /&gt;
d,db,b+K&lt;br /&gt;
b,db,d,df,f+P&lt;br /&gt;
b,d,db+D&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
d,df,f+K .. d,df,f+K .. d,df,f+K&lt;br /&gt;
f,b,db,d,df,f+CD&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
f,df,d,db,b,d,df,f+AC   (not a misprint)&lt;br /&gt;
f,df,d,f,df,d+AB&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
df,A,f,A,f,A,A,f,B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
df+A,A,D,u+D,u+D&lt;br /&gt;
f+A,B,D&lt;br /&gt;
A,D,B&lt;br /&gt;
&lt;br /&gt;
***************************&lt;br /&gt;
Goemon&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
f,d,df+P&lt;br /&gt;
d,db,b+P&lt;br /&gt;
d,df,f+P with weapon&lt;br /&gt;
b,d,db+D while close&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
d,df,f+K .. d,df,f+K .. d,df,f+K&lt;br /&gt;
d,db,b,f+AB&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
b,d,db,f+AC&lt;br /&gt;
b,f,d,df+AC&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
df,A,B,f,B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
A,C,C,D,D&lt;br /&gt;
A,B,C,B,f+B&lt;br /&gt;
D,D,D&lt;br /&gt;
A,C,C,D,D,uf+B&lt;br /&gt;
&lt;br /&gt;
****************************&lt;br /&gt;
Unzen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
&lt;br /&gt;
db,b,f,df,d,db,b+P&lt;br /&gt;
d,db,b,ub+P&lt;br /&gt;
f,df,d,db,b+P&lt;br /&gt;
f,d,df+P&lt;br /&gt;
db,d,df,f+B&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
d,df,f+K .. d,df,f+K .. d,df,f+K&lt;br /&gt;
charge b,f+AC&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
b,f,df,d,db,b,f+AC&lt;br /&gt;
d,db,b,db,d,df,f+AC&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
A,B,B,f,B&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
B,f+B&lt;br /&gt;
C,A,f+B&lt;br /&gt;
A,B,B,f+A,B&lt;br /&gt;
&lt;br /&gt;
**************************&lt;br /&gt;
Kasumi&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
d,df,f+K&lt;br /&gt;
f,df,d,db,b+K&lt;br /&gt;
charge d,u+K&lt;br /&gt;
d,ub or uf+K ???&lt;br /&gt;
d,db,b,f+B&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
d,df,f+P .. d,df,f+P .. d,df,f+P&lt;br /&gt;
charge b,f+AB&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
f,df,d,db,b,F+AB&lt;br /&gt;
d,d,db,b,f+AC&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
B,B,A,B,f,A while close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
df+A,D,d+D,d+D,d+D&lt;br /&gt;
A,f+A,f+B,f+D&lt;br /&gt;
A,f+A,A,f+B,B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
****************************&lt;br /&gt;
Bosses&lt;br /&gt;
****************************&lt;br /&gt;
Ranmaru&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
d,df,f+P&lt;br /&gt;
f,b,db,d,df,f+K&lt;br /&gt;
f,d,df+P without weapon&lt;br /&gt;
f,df,d,DB+P&lt;br /&gt;
f,df,d,db,b+D while close&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
d,db,b+K .. d,db,b+K .. d,db,b+K&lt;br /&gt;
f,df,d,db,b,f+AB&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
b,f,df,d,db,b+AB&lt;br /&gt;
d,df,f,b,db,d+AB&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
A,B,A,B,f,B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
B,A,B,B&lt;br /&gt;
A,B,A,f+C,d,df,f+B&lt;br /&gt;
A,B,B,A,D&lt;br /&gt;
&lt;br /&gt;
******************************&lt;br /&gt;
Nobunaga&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
d,df,f+P&lt;br /&gt;
f,d,df+P&lt;br /&gt;
d,df,f+K&lt;br /&gt;
charge d,u+K&lt;br /&gt;
f,b,db+D while close&lt;br /&gt;
&lt;br /&gt;
Pumpable Moves&lt;br /&gt;
charge b,f+P .. B,F+P .. B,F+P&lt;br /&gt;
d,db,b,db,d,df,f+AB&lt;br /&gt;
&lt;br /&gt;
Hyper / Desperation&lt;br /&gt;
b,f,df,d,db,b+AB&lt;br /&gt;
d,db,b,f,df,d,db,b+AC&lt;br /&gt;
&lt;br /&gt;
Ultra-Combo&lt;br /&gt;
df,A,f,D,B,D,f,B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos&lt;br /&gt;
B,B,A&lt;br /&gt;
A,f+A,A&lt;br /&gt;
df+A,D,D&lt;br /&gt;
&lt;br /&gt;
****************************&lt;br /&gt;
This move list compiled by Mark Blanco&lt;br /&gt;
10/02/96&lt;br /&gt;
please visit my friend's Anime Art site at:&lt;br /&gt;
http://members.aol.com/mickryu/GALLERIA.htm&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3065</id>
		<title>Ninja Master's</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3065"/>
		<updated>2008-06-03T22:07:20Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* FAQs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:ninja masters1.gif]]&lt;br /&gt;
&amp;lt;TABLE BORDER=1&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Title:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Ninja Master's&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Developer:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;ADK&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Type:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Fighter&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Size:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;330 Megs&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;NGH#:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;217&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;MVS Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Yes&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;JPN Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;US Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;CD Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;09/27/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Mark Blanco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Rugalbernstein]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s_Move_List_by_Rugalbernstein&amp;diff=3064</id>
		<title>Ninja Master's Move List by Rugalbernstein</title>
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		<updated>2008-06-03T22:06:13Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: &amp;lt;pre&amp;gt;NINJA MASTER'S FAQ: Become a master of &amp;quot; Ninja Master's &amp;quot;! By Rugalbernstein ( megaevilguy@yahoo.com, bugrom1067@aol.com) Note: I'm always looking for more combos. Please, if you have...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;NINJA MASTER'S FAQ: Become a master of &amp;quot; Ninja Master's &amp;quot;!&lt;br /&gt;
By Rugalbernstein ( megaevilguy@yahoo.com, bugrom1067@aol.com)&lt;br /&gt;
Note: I'm always looking for more combos. Please, if you have any ( or have&lt;br /&gt;
discovered any moves I don't know about ) mail me. I'll do some semi-regular&lt;br /&gt;
updates to this, too, adding more combos and detailing each character's throws,&lt;br /&gt;
air throws, and win poses.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Ninja Master's is copyright 1996 SNK/ADK. Please don't reproduce&lt;br /&gt;
this FAQ without my permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Index:&lt;br /&gt;
-Boss Code&lt;br /&gt;
-Basic commands&lt;br /&gt;
-characters&lt;br /&gt;
    -Karasu&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Sasuke&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Kamui&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Goemon&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Natsume&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Nobunaga&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Houou&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Tennou&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Unzen&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Kasumi&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Ranmaru&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
    -Raiga&lt;br /&gt;
        -combos&lt;br /&gt;
        -special moves&lt;br /&gt;
        -supers&lt;br /&gt;
&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOSS CODE: If you are first player, highlight Kamui, and then input the&lt;br /&gt;
following: left, down, left, up, left, down, left, up, right, down, right, and&lt;br /&gt;
up. You should be on Unzen. Now hit C + D to make Ranmaru and Nobunaga&lt;br /&gt;
selectable.&lt;br /&gt;
&lt;br /&gt;
If you are second player, highlight Sasuke, and input the following: right,&lt;br /&gt;
down, right, up, right, down, right, up, left, down, left, up. Youo should be&lt;br /&gt;
on Unzen. Now hit C + D to make Ranmaru and Nobunaga selectable.&lt;br /&gt;
&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Basic commands:&lt;br /&gt;
&lt;br /&gt;
throw: forward + B. Some characters also have additional &amp;quot; regular &amp;quot; throws;&lt;br /&gt;
I'll note this.&lt;br /&gt;
&lt;br /&gt;
Hitting forward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
qcf = quarter circle forward&lt;br /&gt;
&lt;br /&gt;
dp = dragon punch&lt;br /&gt;
&lt;br /&gt;
rdp = rear dragon punch&lt;br /&gt;
&lt;br /&gt;
qcb = quarter circle back&lt;br /&gt;
&lt;br /&gt;
hcf = half circle forward&lt;br /&gt;
&lt;br /&gt;
hcb = half circle back&lt;br /&gt;
&lt;br /&gt;
qcd = &amp;quot; quarter circle down &amp;quot; ( forward, down forward, down )&lt;br /&gt;
&lt;br /&gt;
bqcd = &amp;quot; back quarter circle down &amp;quot; ( back, down back, down)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyper mode: Hit ABC to enter hyper mode. This can only be done when your super&lt;br /&gt;
meter is full. This knocks down opponents who are close, but causes no damage&lt;br /&gt;
to them.&lt;br /&gt;
----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
SUPERS: Okay,now. I'll explain these:&lt;br /&gt;
&lt;br /&gt;
Super Combos: These can only be done when your super meter is full, or when&lt;br /&gt;
you're in &amp;quot; hyper &amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Desperations: These can be done as many times as you want when your life bar is&lt;br /&gt;
flashing; they can also be done when you're in hyper mode.&lt;br /&gt;
&lt;br /&gt;
Finishers: These can be done when your opponent's life bar is &amp;quot; flashing red &amp;quot; &lt;br /&gt;
and your meter is full, or when you're in hyper mode ( of course. )&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;quot; Powered &amp;quot; moves: Powered up moves may be executed when the Super Meter is&lt;br /&gt;
full or when the Life Bar is flashing.  Powered up moves are done by hitting&lt;br /&gt;
both punch or both kick buttons, depending on what the move originally called&lt;br /&gt;
for (both punches for a punch move, both kicks for a kick move). Obviously,&lt;br /&gt;
powered moves generally do more damage, and sometimes work a bit differently&lt;br /&gt;
than their non-powered counterparts. I'm currently unsure if all moves can be&lt;br /&gt;
powered up; some might very well be, and I just can't tell ( I'll have to watch&lt;br /&gt;
the damage closely one of these days. )&lt;br /&gt;
&lt;br /&gt;
Note for Combos: You can start most combos in pretty much any manner you&lt;br /&gt;
choose; jump in, do a kick of your choice, start combo.. or just do it&lt;br /&gt;
whenever.. whatever you feel like.&lt;br /&gt;
&lt;br /&gt;
********************************************************************************************&lt;br /&gt;
1. Karasu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some combos for Karasu:&lt;br /&gt;
&lt;br /&gt;
A, B, B, forward + A (without weapon)&lt;br /&gt;
&lt;br /&gt;
A, B, B, B, B (with weapon)&lt;br /&gt;
&lt;br /&gt;
C, C, A, down + B&lt;br /&gt;
&lt;br /&gt;
C, C, D, D&lt;br /&gt;
&lt;br /&gt;
A, B, BC, BC&lt;br /&gt;
&lt;br /&gt;
C, BC, BC, B, B&lt;br /&gt;
&lt;br /&gt;
C, C, BC, BC, BC, B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
Special Moves:&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+P, forward twice+P, forward twice+P:&lt;br /&gt;
Karasu releases a crow. If you tap forward twice and hit punch each time, he&lt;br /&gt;
can shoot up to two more crows. When powered, the crows have a green aura&lt;br /&gt;
around them.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb+P (with weapon):&lt;br /&gt;
Karasu stabs with his sword several times. You can hit weak punch to finish&lt;br /&gt;
with a powerful stab straight forward, or with fierce punch to do a powerful&lt;br /&gt;
stab that hits low. The powered version adds more hits and the sword has a&lt;br /&gt;
slight glow.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+P (in air with weapon):&lt;br /&gt;
 Karasu hurls his sword down at an angle. Very useful, quick to come out, and&lt;br /&gt;
strong, too. The powered version has a whirlwind around it.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
half circle &amp;quot; up &amp;quot; ( down, down forward, forward, up forward, up) + B (with&lt;br /&gt;
weapon):&lt;br /&gt;
Karasu does a tiny hop and throws his weapon downwards at an arc. The powered&lt;br /&gt;
version has a whirlwind around it.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp +P: (without weapon):&lt;br /&gt;
Karasu slides forward while slashing with his hands, which are covered in&lt;br /&gt;
shadow.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp+P: (with weapon):&lt;br /&gt;
Karasu does a large upward swing with his sword, which is enveloped in shadows.&lt;br /&gt;
He slides forward for the fierce version ( can hit people in the air behind&lt;br /&gt;
him. Good stuff. ) The powered version has a green aura.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf, bqcd +B (w/,w/o weapon):&lt;br /&gt;
command throw. Karasu tosses the opponent in to the air and slashes/punches&lt;br /&gt;
them away.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
forward, hcf+AC:&lt;br /&gt;
Karasu folds his arms, and concentric rings of energy flow upwards around him.&lt;br /&gt;
The powered version is very strong, but uses up his super meter.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
forward+BC (without weapon):&lt;br /&gt;
Karasu's sword turns in to a crow, and flies to him from wherever it is.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
C, C, A, B, forward B:&lt;br /&gt;
Karasu beats the crap out of the opponent. He lets go of his sword, which&lt;br /&gt;
continues to slash the opponent.&lt;br /&gt;
&lt;br /&gt;
C, C, BC, BC, B, forward + B:&lt;br /&gt;
Karasu beats the crap out of the opponent. He lets go of his sword, which&lt;br /&gt;
continues to slash the opponent.&lt;br /&gt;
&lt;br /&gt;
Note: Karasu seems to have a second super combo, where he does three uppercuts&lt;br /&gt;
for a finish, but I am unsure as of how to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation move:&lt;br /&gt;
hcb, forward+AB:&lt;br /&gt;
Karasu fires a BIG crow covered with green fire.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 Finisher :&lt;br /&gt;
back, hcb+AB (with weapon):&lt;br /&gt;
Karasu stabs his sword in the ground, which creates a shadow. Hold the &amp;quot; B &amp;quot;&lt;br /&gt;
button and move the stick in the direction you want the shadow to move; when&lt;br /&gt;
you let go of the button, a stream of crows erupt from the shadow. This move&lt;br /&gt;
temporarily turns Karasu's sword to stone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*********************************************************************************************&lt;br /&gt;
2. Sasuke&lt;br /&gt;
&lt;br /&gt;
Notes on Sasuke: Sasuke can triangle jump. He also has a forward + D throw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
some combos for Sasuke:&lt;br /&gt;
A, B, C, D (without weapon)&lt;br /&gt;
&lt;br /&gt;
A, B, C, D, D ( with weapon)&lt;br /&gt;
&lt;br /&gt;
A, B, B, B&lt;br /&gt;
&lt;br /&gt;
C, B, BC, B, B&lt;br /&gt;
&lt;br /&gt;
A, B, B, forward B, forward B&lt;br /&gt;
&lt;br /&gt;
A, B, C, B, forward B&lt;br /&gt;
&lt;br /&gt;
D, B, B, B, D&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special Moves:&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+P:&lt;br /&gt;
Sasuke throws a shuriken. This shuriken has a fiery swirl around it when&lt;br /&gt;
powered.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp+P (three times):&lt;br /&gt;
Sasuke does an uppercut. Can be done three times in a row when you use it right&lt;br /&gt;
next to the opponent (he punches them a couple of times before doing an&lt;br /&gt;
uppercut).&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb+K:&lt;br /&gt;
Sasuke flies forward while kicking.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb while in the air +K:&lt;br /&gt;
Sasuke flies downward at an angle while kicking.&lt;br /&gt;
f,df,d,db,b+D&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
forward, hcf+AB:&lt;br /&gt;
Sasuke makes a burst of energy come out of his hands. When this is done with a&lt;br /&gt;
full super meter, the blast becomes larger, and it empties your meter. The&lt;br /&gt;
button can be held; if you hold the buttons, he slides forward when you release&lt;br /&gt;
it. The longer you hold the  buttons, the further he slides forward.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcb + D: A command throw.&lt;br /&gt;
Sasuke grabs the enemy and leaps with them, slamming them in the ground.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
A, B, B, B, forward + B (with weapon):&lt;br /&gt;
Sasuke beats the crap out of the opponent; he then splits in to four images,&lt;br /&gt;
throws the opponent in to the air, and slams&lt;br /&gt;
them on the ground.&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
hcb, hcf+ AC:&lt;br /&gt;
Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to&lt;br /&gt;
the air, and then drills them in to the ground.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;quot; Finisher &amp;quot;:&lt;br /&gt;
down, qcb, forward + AB (without weapon): Sasuke slams his hands on the ground&lt;br /&gt;
and a small burst of energy surrounds him. It's much more useful than it looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**********************************************************************************************&lt;br /&gt;
3. Kamui&lt;br /&gt;
&lt;br /&gt;
Notes on Kamui: Kamui can cling to the wall. Jump and hold back to stick to the&lt;br /&gt;
wall; you can crawl up and down it by hitting up and down (obviously). Hitting&lt;br /&gt;
another button will make him do one of several things:&lt;br /&gt;
&lt;br /&gt;
A: Kamui does a little punch.&lt;br /&gt;
&lt;br /&gt;
B: Kamui spins off the wall, head first.&lt;br /&gt;
&lt;br /&gt;
C: Kamui does a little kick.&lt;br /&gt;
&lt;br /&gt;
D: Kamui jump kicks off the wall.&lt;br /&gt;
&lt;br /&gt;
Another note about Kamui: Most of his moves ( including supers ) have priority&lt;br /&gt;
over Sasuke's. Just who's the main character, here? -_-&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Some comboes for Kamui:&lt;br /&gt;
A, A, B, B&lt;br /&gt;
&lt;br /&gt;
B, A, B, B, B, B&lt;br /&gt;
&lt;br /&gt;
B, C, C, D&lt;br /&gt;
&lt;br /&gt;
B, A, B, D&lt;br /&gt;
&lt;br /&gt;
B, A, B, down and D&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special Moves&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+P:&lt;br /&gt;
Kamui throws out several kunai. These become golden when powered up.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp+P:&lt;br /&gt;
Kamui does a regular ol' uppercut.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcb + AB ( in air ):&lt;br /&gt;
Kamui hurls a fireball straight beneath him; it makes a pool of fire appear&lt;br /&gt;
there for a moment. He throws several in the powered version, but it uses up&lt;br /&gt;
his super meter.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb + K ( three times ):&lt;br /&gt;
Kamui does a chain of kicks while flying forward. The last kick knocks down.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Forward, bqcd + D:&lt;br /&gt;
Kamui grabs the opponent's neck between his legs and flips them over.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
D, B, B, forward B:&lt;br /&gt;
Kamui drills in to the opponent, then leaps back and hurls a fireball that&lt;br /&gt;
explodes in to a pillar of fire.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
hcb, hcf + AC:&lt;br /&gt;
Kamui slides forward. If he connects he performs a long combo on the opponent&lt;br /&gt;
with a &amp;quot; strobe &amp;quot; effect; he finishes by sliding past them, slashing them for a&lt;br /&gt;
good bit of damage ( lots of blood flies out, too )&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
Down, qcb, forward + AB (with weapon):&lt;br /&gt;
 Kamui stabs his knife in to the ground. He causes three pillars of flame to&lt;br /&gt;
erupt in front of him.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
***********************************************************************************************&lt;br /&gt;
&lt;br /&gt;
4. Goemon:&lt;br /&gt;
Notes on Goemon: I prefer him without his weapon drawn, but it's good to draw&lt;br /&gt;
it once in a while to mix things up a bit. His jumping B with his weapon drawn&lt;br /&gt;
has high priority against other opponents in the air. Use his qcf + K 3 times&lt;br /&gt;
move as much as possible, it's VERY useful, strong, and is easy to tack on to&lt;br /&gt;
the end of a combo.&lt;br /&gt;
&lt;br /&gt;
some combos for Goemon:&lt;br /&gt;
D, D, D&lt;br /&gt;
&lt;br /&gt;
A, B, D, B, forward+B&lt;br /&gt;
&lt;br /&gt;
A, B, B, down D&lt;br /&gt;
&lt;br /&gt;
A, C, C, back B&lt;br /&gt;
&lt;br /&gt;
down-forward A, B, B, B, qcf + B ( with weapon...awesome combo, by the way. ^_^&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
A, C, C, D, D&lt;br /&gt;
&lt;br /&gt;
A, C, C, back + B&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special Moves:&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Down + B ( in the air ):&lt;br /&gt;
 Goemon lashes downwards at an angle with a ball and chain.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
back + B: Goemon has a few chains slide out of his sleeve.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+P (without weapon):&lt;br /&gt;
 Goemon throws a spiked iron ball which rolls along the ground. It hits low and&lt;br /&gt;
is pretty fast. The powered version is gold-coloured and has a &amp;quot; fire &amp;quot; effect&lt;br /&gt;
when it hits.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+P (with weapon):&lt;br /&gt;
Goemon shoots a fireball out of his cannon. The powered version is larger and&lt;br /&gt;
faster.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb+P (without weapon):&lt;br /&gt;
Goemon waves his arm and creates a trail of fire. Works as anti-air; the&lt;br /&gt;
powered version flashes various colours.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp, hold diagonal down forward +P:&lt;br /&gt;
Goemon throws a bomb at an angle while leaping backwards. Good for finishing&lt;br /&gt;
comboes. The powered version is golden, and has a larger explosion. This move&lt;br /&gt;
can be held for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
Note: If this is done when standing next to the opponent, Goemon does not leap&lt;br /&gt;
back; he pulls out the bomb and it blows up as soon as it touches the opponent.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb, forward+AB:&lt;br /&gt;
 Goemon slams a large ball and chain on to the ground. The powered version is&lt;br /&gt;
gold coloured and quite damaging; it empties the super meter.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+K (three times):&lt;br /&gt;
Goemon hits the opponent for each consecutive &amp;quot; qcf + K &amp;quot; . The last one knocks&lt;br /&gt;
down. Easy to work in to comboes.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
rdp + D:&lt;br /&gt;
command throw. Goemon punches his opponent away from himself. If his weapon is&lt;br /&gt;
drawn, he shoots them, instead.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
A,down-forward+A,B,forward B:&lt;br /&gt;
Goemon hits the opponent several times, then throws them in to the air and&lt;br /&gt;
blasts them away with a large energy punch.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
back, dp + AC:&lt;br /&gt;
Goemon makes a burst of fire appear in his hand, then does a flaming swing.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
rdp, forward + AC (without weapon):&lt;br /&gt;
Goemon lifts his arms and lets a variety of pointy implements on chains spring&lt;br /&gt;
out of his sleeves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
5. Natsume:&lt;br /&gt;
&lt;br /&gt;
Notes on Natsume: Very sexy.&lt;br /&gt;
&lt;br /&gt;
Some combos for Natsume:&lt;br /&gt;
&lt;br /&gt;
down-forward A, forward A, forward A, B&lt;br /&gt;
&lt;br /&gt;
A, D, B&lt;br /&gt;
&lt;br /&gt;
forward A, B, D&lt;br /&gt;
&lt;br /&gt;
A, B, forward-back B, leap + forward and B ( air throw )&lt;br /&gt;
A, B, dp + P&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb+P rapidly:&lt;br /&gt;
Natsume does many quick slashes with her hands ( or weapon ). You can keep&lt;br /&gt;
tapping the button to do this move indefinately. The powered version is yellow&lt;br /&gt;
and does more damage; keep in mind you need to hit BOTH buttons rapidly to keep&lt;br /&gt;
doing the powered version.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp+P:&lt;br /&gt;
Natsume does a spinning uppercut. She does two in a row for the powered&lt;br /&gt;
version.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcf+P (with weapon):&lt;br /&gt;
 Natsume throws her little blade thing. The powered version is faster and has a&lt;br /&gt;
swirl of energy around it.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf + K (three times):&lt;br /&gt;
 Natsume leaps up with a high kick, which cannot be blocked low. She then&lt;br /&gt;
performs many fast kicks on the enemy. The last kick knocks the enemy down.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb + K:&lt;br /&gt;
Natsume does a strange flopping kick forward. Kind of like Kim's &amp;quot; hangetsuzan&lt;br /&gt;
&amp;quot;. The powered version goes much further forward than the regular versions.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
rdp + D:&lt;br /&gt;
Command throw. Natsume grabs the opponent, leaps and slams them on the ground.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
forward, hcf + CD:&lt;br /&gt;
Natsume leaps forward and performs a very strong kick. Difficult to hit with.&lt;br /&gt;
She kicks multiple times in the powered version; it uses up the super meter.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
down-forward A, forward A, forward A, A, forward B:&lt;br /&gt;
Natsume performs a long combo on the enemy. She then launches them in to the&lt;br /&gt;
air, leaps after them and continues to hit them in the air, leaping away when&lt;br /&gt;
she's finished.&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
&lt;br /&gt;
hcb, qcf + AC:&lt;br /&gt;
Natsume performs a long combo on the opponent: She then launches them in to the&lt;br /&gt;
air, leaps, and then slams them on the ground, posing and taunting after she&lt;br /&gt;
finishes.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
qcd, qcd + AB ( without weapon ):&lt;br /&gt;
 Natsume grabs the opponent, and releases a burst of energy in to them for&lt;br /&gt;
massive damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
***********************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Nobunaga:&lt;br /&gt;
Notes on Nobunaga:&lt;br /&gt;
The MAN! Bwa ha ha! I want a cloak like that... Anyway, here's some simple&lt;br /&gt;
advice for Nobunaga users. His jumping D is awesome against opponents on the&lt;br /&gt;
ground; It cancels all sorts of things ( barring Sasuke and Kamui's uppercuts )&lt;br /&gt;
and it's very easy to cross-over using this. (leap, D, combo from behind )&lt;br /&gt;
Nobunaga's comboes don't change much if his weapon is drawn or not, unlike some&lt;br /&gt;
other characters ( but maybe this is becuase he always has at least one sword,&lt;br /&gt;
no? ^_^ ) His crouching D also has deceptively long range.&lt;br /&gt;
&lt;br /&gt;
Some comboes for Nobunaga:&lt;br /&gt;
&lt;br /&gt;
forward A, forward A, forward A, forward A&lt;br /&gt;
&lt;br /&gt;
down-forward + A, B, B, A&lt;br /&gt;
&lt;br /&gt;
Down-forward + A, C, D, B, C ( with weapon)&lt;br /&gt;
&lt;br /&gt;
down-forward+A, A, B, A&lt;br /&gt;
&lt;br /&gt;
down-forward+A, B, B, C&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special Moves:&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------&lt;br /&gt;
qcf+ P:&lt;br /&gt;
Nobunaga smacks his opponent away.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp+ P:&lt;br /&gt;
Nobunaga swings his sword upwards at an ark. The powered version flashes&lt;br /&gt;
colours.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+K:&lt;br /&gt;
Nobunaga floats forward, performing a combo on the opponent. His &amp;quot; disarmed &amp;quot;&lt;br /&gt;
version knocks the enemy in to the air; if his weapon is drawn, he smacks them&lt;br /&gt;
down to the ground instead.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb, hcf + AB:&lt;br /&gt;
Nobunaga plunges his sword in to the ground, creating a ring of blue fire&lt;br /&gt;
around himself. The powered version becomes red, and uses up the super meter.&lt;br /&gt;
As a note, you can sometimes knock people out of the air with the initial &amp;quot;&lt;br /&gt;
sword plunge &amp;quot; motion of this move.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
forward, rdp + D:&lt;br /&gt;
Command throw. Nobunaga grabs the opponent with one hand, charges energy up in&lt;br /&gt;
his other, and punches the enemy to the other side of the screen. I like this&lt;br /&gt;
move.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge back, forward + P, back-forward P, back-forward P:&lt;br /&gt;
 Nobunaga flies forward and rams the enemy with his cape. If you perform the&lt;br /&gt;
second part, he then dives towards the opponent again with his knee; for the&lt;br /&gt;
third part, he performs an upward slash with his sword, knocking the opponent&lt;br /&gt;
away.&lt;br /&gt;
&lt;br /&gt;
NOTE: You only need to charge for the first part; the other two parts are&lt;br /&gt;
simply &amp;quot; forward-back &amp;quot; motions, done very quickly.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Charge down, up + K, K:&lt;br /&gt;
Nobunaga leaps in to the air and rams the opponent with his cape. If you hit a&lt;br /&gt;
&amp;quot; kick &amp;quot; button a second time, he then dives down at an angle, slamming the&lt;br /&gt;
opponent with his knee.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
down-forward A, forward D, B, D, forward B:&lt;br /&gt;
Nobunaga rams in to the opponent, and then plunges his sword in to the ground,&lt;br /&gt;
creating a tornado.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
Back, hcb + AB:&lt;br /&gt;
Nobunaga hurls his flaming sword at the opponent. If it connects, it slashes&lt;br /&gt;
the opponent to ribbons while slowly rising in to the air as Nobunaga stands&lt;br /&gt;
back and gestures. This move goes through other projectiles, which is quite&lt;br /&gt;
nice. If you miss, (or if it's blocked ) his sword turns to stone for a period&lt;br /&gt;
of time (ouch.)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
qcb, hcb + AC ( without weapon ):&lt;br /&gt;
Nobunaga reaches out with his cloak. If it connects, his opponent is sucked in&lt;br /&gt;
to it, and is then launched in to the air with blood streaming behind them ( if&lt;br /&gt;
you've seen inside his cloak, you'll understand why. ^_^ )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
****************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Houou:&lt;br /&gt;
Notes on Houou: Houou's crouching fierce punch with his weapon drawn is&lt;br /&gt;
excellent anti-air. He has a forward + D throw.&lt;br /&gt;
&lt;br /&gt;
Some combos for Houou:&lt;br /&gt;
D, D, D, D&lt;br /&gt;
&lt;br /&gt;
B, A, B, D&lt;br /&gt;
&lt;br /&gt;
B, A, B, down + D&lt;br /&gt;
&lt;br /&gt;
A, B, A, forward + C&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
charge back, forward + P:&lt;br /&gt;
Houou shoots a spark of energy straight forward. The powered version is larger&lt;br /&gt;
and yellow.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge back, forward + K:&lt;br /&gt;
Houou shoots a spark of energy that slides along the ground. It hits low. The&lt;br /&gt;
powered version is larger and yellow.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcf + P, qcf + P, qcf + P:&lt;br /&gt;
Houou punches, then kicks, then does  a little backflip thing that knocks down.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge down, up + K:&lt;br /&gt;
Houou spins in to the air with energy around him and some kanji written on him.&lt;br /&gt;
The powered version goes higher and he has a larger field of energy around&lt;br /&gt;
himself.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
forward, qcd + B:&lt;br /&gt;
Command throw. Houou grabs the opponent, and then punches them away.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb, forward + AB:&lt;br /&gt;
Kanji spins around Houou, and he shoots a blast of energy out of his hands. The&lt;br /&gt;
powered version flashes various colours, is quite strong, and uses up your&lt;br /&gt;
super meter.&lt;br /&gt;
NOTE: This move can be held, and it charges up your super meter for as long as&lt;br /&gt;
you hold the buttons. If you hold it until your meter is full, he releases the&lt;br /&gt;
powered version, which empties your super meter again. I find it effective to&lt;br /&gt;
let go of the buttons right before the meter is almost full.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
D, D, A, forward + B:&lt;br /&gt;
Houou knocks the opponent in to the air, does two of his charge down up kick&lt;br /&gt;
moves on the opponent, and finishes by floating up and having an image of a&lt;br /&gt;
buddha appear over him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
bqcd, up + AC:&lt;br /&gt;
Houou leaps in to the air, an an image of a buddha appears around him.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
hcb, qcd + AC (with weapon):&lt;br /&gt;
Houou forms a sword of fire, and slashes with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Tennou:&lt;br /&gt;
Some notes on Tennou: Tennou's crouching D is a sliding kick.&lt;br /&gt;
&lt;br /&gt;
Some combos for Tennou:&lt;br /&gt;
&lt;br /&gt;
A, B, B, B, A, forward B&lt;br /&gt;
&lt;br /&gt;
C, C, B, B, forward A, B&lt;br /&gt;
&lt;br /&gt;
A, B, A, B, B&lt;br /&gt;
&lt;br /&gt;
A, B, B, B ( with weapon )&lt;br /&gt;
&lt;br /&gt;
A, B, C, forward D, forward D (with weapon )&lt;br /&gt;
&lt;br /&gt;
A, B, forward D, forward D, forward D ( without weapon )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
qcf + P: Tennou throws out an ofuda. If it hits the enemy, it freezes them for&lt;br /&gt;
a second. The powered version has some &amp;quot; afterimages &amp;quot; following it, but I&lt;br /&gt;
can't tell if it freezes the opponent longer or not.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Hit &amp;quot; punch &amp;quot; rapidly (without weapon):&lt;br /&gt;
Tennou unleashes a flurry of blows with ofuda. The powered version is&lt;br /&gt;
electrified.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp + P,then qcf + P, qcf + P:&lt;br /&gt;
Tennou spins around, with a ring of ofuda encircling him. This can be done&lt;br /&gt;
three times. The powered versions have a yellow afterimage.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcb + P (without weapon): Tennou makes a circle of ofuda appear around him. The&lt;br /&gt;
powered version has him do this twice, quickly. Easily comboed.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb, hcf + AB:&lt;br /&gt;
Tennou holds out an object which creates a small burst of blue fire. The&lt;br /&gt;
powered version has slightly better range, does a lot more damage, and empties&lt;br /&gt;
the super meter.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf + K: Tennou flies forward, crashing in to the enemy for damage. He bounces&lt;br /&gt;
back after he hits, even if the attack is blocked.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
rdp + B:&lt;br /&gt;
Command throw. Tennou lifts the opponent over his head and throws them.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Hold &amp;quot; D &amp;quot; for a few seconds: Tennou flies forward, with a small ring of ofuda&lt;br /&gt;
floating around his head.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
A, B, C, forward D, forward B:&lt;br /&gt;
Tennou drills in to the opponent, then floats in to the air with them, creating&lt;br /&gt;
three rings of ofuda while doing so.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
hcb, qcd + AC:&lt;br /&gt;
Tennou spins forward three times with a ring of fire encircling him.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
Hold A for a few seconds, qcb + let go of A (without weapon):&lt;br /&gt;
Tennou creates a whirlwind of ofuda around himself.&lt;br /&gt;
&lt;br /&gt;
*****************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Unzen:&lt;br /&gt;
&lt;br /&gt;
Notes on Unzen:&lt;br /&gt;
&lt;br /&gt;
Some combos for Unzen:&lt;br /&gt;
&lt;br /&gt;
B, B, forward B ( without weapon )&lt;br /&gt;
&lt;br /&gt;
B, forward B ( without weapon )&lt;br /&gt;
&lt;br /&gt;
A, B, B, forward A, B (without weapon)&lt;br /&gt;
&lt;br /&gt;
forward A, B, A&lt;br /&gt;
&lt;br /&gt;
C, B, B, D, D (with weapon)&lt;br /&gt;
&lt;br /&gt;
C, B, forward B ( without weapon )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
down, down-back, back, up-back, up + P:&lt;br /&gt;
A counter move. Unzen shakes his fist in an angry manner; if he is hit, he&lt;br /&gt;
punches the opponent away.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcb + P:&lt;br /&gt;
Unzen leaps in to the air and slams his fists down on the ground, creating a&lt;br /&gt;
small patch of fire where he lands. He leaps a tiny distance for the weak&lt;br /&gt;
version, and about three quarters of the screen for the fierce and powered&lt;br /&gt;
versions. The powered version results in a larger patch of fire.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb, hcb + P:&lt;br /&gt;
Command throw. Unzen grabs the opponent and leaps in to the air, slamming them&lt;br /&gt;
on the ground. He leaps particularly high for the powered version.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcf + B:&lt;br /&gt;
Command throw. Unzen slams the opponent on the ground hard.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf + K three times:&lt;br /&gt;
Unzen slides forward and punches the opponent, spins at them, then punches yet&lt;br /&gt;
again, knocking them down. He slides further forward for the powered version.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
B + D:&lt;br /&gt;
Unzen spins with his fists clenched together. Works as anti-air; you can slide&lt;br /&gt;
forward or backwards while doing it simply by hitting forward or back ( of&lt;br /&gt;
course. ) Unzen can avoid fireballs with this move.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge back, forward + AC:&lt;br /&gt;
Unzen charges up, filling his super meter. He then rushes forward, and if he&lt;br /&gt;
grabs the opponent, he gives them a bear hug, causing quite a bit of damage.&lt;br /&gt;
Note: If you get knocked out of this while charging, you retain the energy you&lt;br /&gt;
charged in your super meter. If this move is done when your super meter is&lt;br /&gt;
full, he only charges for a split second. Obviously, this move empties your&lt;br /&gt;
super meter.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
A, B, B, forward B: Unzen's hands catch on fire, and he does that sumo &amp;quot;&lt;br /&gt;
slapping &amp;quot; thing on the opponent.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
back, hcb, forward + AC:&lt;br /&gt;
Unzen grabs the opponent and headbutts them several times.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
qcb, hcf + AC (without weapon):&lt;br /&gt;
Unzen grabs the opponent, punches them a few times, then hits them away with&lt;br /&gt;
one massive punch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Kasumi:&lt;br /&gt;
&lt;br /&gt;
Notes on Kasumi: Kasumi can triangle jump.&lt;br /&gt;
&lt;br /&gt;
Some combos for Kasumi:&lt;br /&gt;
&lt;br /&gt;
A, B, B, forward + B&lt;br /&gt;
&lt;br /&gt;
A, forward + A, A, forward + B, B, then jump and forward + B (air throw)&lt;br /&gt;
A, B, A, B, forward + B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
qcf + P three times:&lt;br /&gt;
Kasumi elbows the opponent, kicks them, thenk knocks them in to the air. You&lt;br /&gt;
can leap up and throw them afterwards.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge down, up-forward or up-back and K (without weapon):&lt;br /&gt;
Kasumi leaps to the side of the screen you indicate ( via up-forward or up-back&lt;br /&gt;
) and then leaps forward off the wall.&lt;br /&gt;
&lt;br /&gt;
P while in the air:&lt;br /&gt;
Kasumi does a flip that can hit for damage.&lt;br /&gt;
&lt;br /&gt;
K:&lt;br /&gt;
Kasumi does a kick.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf+K:&lt;br /&gt;
Kasumi performs two kicks while hopping forward. She does hops a second time&lt;br /&gt;
and does two more for the powered version.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Down + K in the air:&lt;br /&gt;
Kasumi spins downward at an angle. The powered version is faster.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcb +K:&lt;br /&gt;
Kasumi does a flopping kick forward. The powered version has better range than&lt;br /&gt;
the normal versions.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcf, back, forward + B:&lt;br /&gt;
Command throw. Kasumi flips over the opponent and slams their head on the&lt;br /&gt;
ground.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge back, forward +AB:&lt;br /&gt;
Kasumi slides forward, hitting the opponent with her elbow. This move can be&lt;br /&gt;
held for a long time ( she crouches and shakes her head if you hold it ). The&lt;br /&gt;
powered version doesn't look any different, but does a lot more damage and&lt;br /&gt;
knocks down the opponent. It empties the super meter.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
B, B, A, B, forward + A:&lt;br /&gt;
A cloud of yellow butterflies form around Kasumi, hitting the opponent for&lt;br /&gt;
damage.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
hcb, forward + AB:&lt;br /&gt;
Kasumi spins forward, drilling in to the opponent.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
down, qcb, forward + AC (with weapon):&lt;br /&gt;
Kasumi makes a large cloud of yellow butterflies appear around her.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Ranmaru:&lt;br /&gt;
&lt;br /&gt;
Some notes on Ranmaru:&lt;br /&gt;
Ranmaru is a man. If he loses his weapon for some reason, it turns in to a&lt;br /&gt;
snake and crawls back to him.&lt;br /&gt;
&lt;br /&gt;
Some combos for Ranmaru:&lt;br /&gt;
&lt;br /&gt;
B, A, A, B, forward +B&lt;br /&gt;
&lt;br /&gt;
D, B ( with weapon )&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
qcf + P:&lt;br /&gt;
Ranmaru shoots out a pink fireball. The powered version is a circle of kanji.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
dp + P (without weapon):&lt;br /&gt;
Ranmaru slashes with his hand, leaving a pink streak behind. The powered&lt;br /&gt;
version is much &amp;quot; thicker &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
qcb + K three times:&lt;br /&gt;
Ranmaru does a leaping kick which leaves a pink streak. This knocks the&lt;br /&gt;
opponent in to the air; Ranmaru then teleports in to the air and smacks the&lt;br /&gt;
opponent to the ground. He then teleports back to the ground and smacks them&lt;br /&gt;
away. The powered versions of the second and third parts have much thicker pink&lt;br /&gt;
streaks. You need to hit both buttons for each consecutive part to perform the&lt;br /&gt;
powered versions.&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcb, forward + AB:&lt;br /&gt;
Ranmaru releases a spiraling burst of pink energy from his hand. The powered&lt;br /&gt;
version is larger, does a good bit of damage, and empties the super meter.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcb + P (in the air):&lt;br /&gt;
Ranmaru does a pink slash with his hand. The powered version is thicker.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
hcb + D:&lt;br /&gt;
Command throw. Ranmaru flicks his opponent in the crotch, knocking them away.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
forward, hcf + K:&lt;br /&gt;
Ranmaru leaps forward and kicks, then does two more kicks, knocking the&lt;br /&gt;
opponent down.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
A, B, A, B, forward +B:&lt;br /&gt;
Ranmaru grabs the opponent, reverses sides with them, drains energy from them,&lt;br /&gt;
and then releases the drained energy as a blast that knocks the opponent away.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
back, hcb + AB:&lt;br /&gt;
Ranmaru traces a star with his hands; the star then breaks in to several&lt;br /&gt;
triangles which fly at the opponent.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
hcf, bqcd + AB (with weapon):&lt;br /&gt;
Ranmaru cuts his own hand off (!!!) and it crawls along the ground toward the&lt;br /&gt;
opponent. You can hold the buttons to have it crawl further across the screen.&lt;br /&gt;
When you let go, it erupts in to a huge arm made out of energy which grasps&lt;br /&gt;
towards the sky.&lt;br /&gt;
&lt;br /&gt;
***********************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Raiga:&lt;br /&gt;
&lt;br /&gt;
Some notes on Raiga:&lt;br /&gt;
Raiga has a forward + D throw. Combos are very important to Raiga, and he has&lt;br /&gt;
some brutal ones. Be careful with his charge throws; be sure to memorize their&lt;br /&gt;
ranges.&lt;br /&gt;
&lt;br /&gt;
Some comboes for Raiga:&lt;br /&gt;
&lt;br /&gt;
A, B, B, forward + B&lt;br /&gt;
&lt;br /&gt;
C, D, D, C, forward + B&lt;br /&gt;
&lt;br /&gt;
B, C, B, forward + B&lt;br /&gt;
&lt;br /&gt;
D, B, D, D&lt;br /&gt;
&lt;br /&gt;
C, B, B, B&lt;br /&gt;
&lt;br /&gt;
C, D, D, D&lt;br /&gt;
&lt;br /&gt;
A, B, B, D, C, B&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
qcb + P; if it connects, hcf + P:&lt;br /&gt;
Raigan slams his fists on the ground, creating a wave of electricity which&lt;br /&gt;
slides forward a little ways before dissapearing. If it connects, perform a hcf&lt;br /&gt;
+ P to slide forward and then throw the opponent. The powered versions have&lt;br /&gt;
better range.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge back, forward + P, then back-forward P, back-forward P:&lt;br /&gt;
Raiga rams the opponent with his elbow, hits them again, then uppercuts them,&lt;br /&gt;
knocking them down.&lt;br /&gt;
NOTE: You only need to charge the first part of this move, the other two parts&lt;br /&gt;
are just &amp;quot; back-forward &amp;quot; done quickly.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
360 degrees + B:&lt;br /&gt;
Command throw. Raiga grabs the opponent, leaps in to the air, and performs a&lt;br /&gt;
pile driver on them.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge back, forward + K:&lt;br /&gt;
Command throw. Raiga rolls forward and grabs the opponent. He performs a single&lt;br /&gt;
throw for the weak version, two throws for the fierce version, and three for&lt;br /&gt;
the powered version.&lt;br /&gt;
Note: Raiga barely rolls at all for the weak version; he rolls about mid-screen&lt;br /&gt;
distance for the fierce. The powered version is the same as the fierce, range&lt;br /&gt;
wise; it's just faster.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge down, up + BD:&lt;br /&gt;
Raiga charges up, and creates several spheres of electricity which rotate&lt;br /&gt;
around him. These remain around him indefinately, until they touch an opponent&lt;br /&gt;
( to whom they cause damage ). Raiga performs this move without charging if&lt;br /&gt;
your super meter is already full; it empties the meter.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
charge down, up + K:&lt;br /&gt;
Command throw. Raiga flips forward and grabs the opponent. He performs a single&lt;br /&gt;
throw for the weak version, two throws for the fierce version, and three throws&lt;br /&gt;
for the powered version.&lt;br /&gt;
Note: The weak version lands directly infront of where Raiga was previously&lt;br /&gt;
standing, the fierce version has about a mid-screen range. The powered version&lt;br /&gt;
also has a mid-screen range, it's just faster.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Super Combo:&lt;br /&gt;
A, B, B, B, forward +B:&lt;br /&gt;
Raiga charges some energy in his hands, then performs three electrified&lt;br /&gt;
uppercuts on the opponent.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Desperation:&lt;br /&gt;
qcf, hcf + AB:&lt;br /&gt;
Raiga throws his knife forward; it hits for electrical damage.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Finisher:&lt;br /&gt;
back, forward, bqcd + CD (with weapon):&lt;br /&gt;
Raiga throws his knife in to the ground; lightning strikes it, creating a cage&lt;br /&gt;
of lightning around the knife that remains there for several seconds. Very&lt;br /&gt;
useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**********************************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Well, that's all for now! I plan regular updates to this FAQ; I will add&lt;br /&gt;
descriptions of regular throws, air throws, and win poses next. Again, I'm&lt;br /&gt;
always looking for more combos; if you have any ( or know any moves I haven't&lt;br /&gt;
listed ) mail me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTES TO SELF: Sasuke: Flopping kick, similar to Natsume's.  Kamui: A 4 hit&lt;br /&gt;
combo ending with an aerial kick (like a cartwheel in the air).  Is kamui's&lt;br /&gt;
powered up dragon punch invincible? How do you do Tennou's &amp;quot; covered in ofuda&lt;br /&gt;
while flying forward move &amp;quot; ? Ranmaru can drain energy even when he's not doing&lt;br /&gt;
a super combo? Natsume has a flipping kick, too... How do you do this?&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3063</id>
		<title>Ninja Master's</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3063"/>
		<updated>2008-06-03T22:05:17Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* FAQs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:ninja masters1.gif]]&lt;br /&gt;
&amp;lt;TABLE BORDER=1&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Title:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Ninja Master's&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Developer:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;ADK&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Type:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Fighter&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Size:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;330 Megs&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;NGH#:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;217&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;MVS Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Yes&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;JPN Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;US Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;CD Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;09/27/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja Master's Move List by Rugalbernstein]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3062</id>
		<title>Ninja Master's</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3062"/>
		<updated>2008-06-03T22:05:03Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* FAQs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:ninja masters1.gif]]&lt;br /&gt;
&amp;lt;TABLE BORDER=1&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Title:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Ninja Master's&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Developer:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;ADK&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Type:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Fighter&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Size:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;330 Megs&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;NGH#:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;217&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;MVS Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Yes&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;JPN Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;US Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;CD Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;09/27/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&lt;br /&gt;
[[Ninja Master's Move List by Rugalbernstein]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3061</id>
		<title>Ninja Master's</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s&amp;diff=3061"/>
		<updated>2008-06-03T22:02:54Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* FAQs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:ninja masters1.gif]]&lt;br /&gt;
&amp;lt;TABLE BORDER=1&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Title:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Ninja Master's&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Developer:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;ADK&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Type:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Fighter&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Size:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;330 Megs&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;NGH#:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;217&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;MVS Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Yes&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;JPN Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;US Home Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;06/28/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;CD Release?&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;09/27/1996&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List by Ket]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s_Move_List_by_Ket&amp;diff=3059</id>
		<title>Ninja Master's Move List by Ket</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ninja_Master%27s_Move_List_by_Ket&amp;diff=3059"/>
		<updated>2008-06-03T22:00:52Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: Ninja Master's Move List moved to Ninja Master's Move List by Ket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Updated 25th October 1996&lt;br /&gt;
Ninja Master Faq compiled by Ket &amp;lt;pang@satech.net.au&amp;gt;&lt;br /&gt;
                                 &amp;lt;http://www.satech.net.au/~pang&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
&lt;br /&gt;
Mickey &amp;lt;Mickryu@aol.com&amp;gt;&amp;lt;Please include you webpage's url here&amp;gt;: Faq co-author&lt;br /&gt;
Peter Williamson &amp;lt;baldmann@connexus.apana.org.au&amp;gt;: Providing the menu and etc&lt;br /&gt;
Takuma Matsuki: Translation of some moves, combos and etc&lt;br /&gt;
&lt;br /&gt;
**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED&lt;br /&gt;
More informations and combos, cool looking ascii art for the title and etc...&lt;br /&gt;
anyone is more than welcome to contribute, for those who has contributed&lt;br /&gt;
something, regardless of more or less, his/her name will be on the&lt;br /&gt;
contributor list. Please send your contributions to my email address&lt;br /&gt;
mentioned above!!&lt;br /&gt;
&lt;br /&gt;
Boss code for cartridge version:??? forgot someone please fill in&lt;br /&gt;
&lt;br /&gt;
Joystick Directions and Button configurations&lt;br /&gt;
&lt;br /&gt;
7  8  9         P = Punch (A or B or A+B)&lt;br /&gt;
 \ | /          K = Kick (C or D or C+D)&lt;br /&gt;
4- N -6         A = Weak Punch, B = Strong Punch, A+B = Ultra Strong Punch&lt;br /&gt;
 / | \          C = Weak Kick, D = Strong Kick, C+D = Ultra Strong Kick&lt;br /&gt;
1  2  3         B+C = Change between Weapons or bare hands fight.&lt;br /&gt;
&lt;br /&gt;
6+A(B) = Overhead attack, this can hit crouch-blocking opponent&lt;br /&gt;
Back Roll = Push the lever backward immediately after being knocked down&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPIRIT GAUGE: The spirit gauge will build up as your attack hits or ticks&lt;br /&gt;
your opponent, when Max, certain super moves can be performed.  During Max,&lt;br /&gt;
to go into Hyper mode, simply press ABC buttons at the same time, then the&lt;br /&gt;
spirit will start to drain, in close range this will also hit.&lt;br /&gt;
&lt;br /&gt;
CONDITIONS REQUIRED FOR DM, SDM AND SC:&lt;br /&gt;
&lt;br /&gt;
DM: Desperation Move, this move can be done when (1) You are in Hyper mode&lt;br /&gt;
(2) Your character is low in life, known as flashing red life (3) or both&lt;br /&gt;
&lt;br /&gt;
SDM: Super Desperation Move or Fihishing Move, this move can be done when&lt;br /&gt;
(1) Your character is in Hyper mode (2) or your character is Maxed up and&lt;br /&gt;
your opponent is low in life.&lt;br /&gt;
&lt;br /&gt;
SC: Super Chain, this move can be done when (1) Your character is Maxed up&lt;br /&gt;
(2) or your character is in Hyper.&lt;br /&gt;
&lt;br /&gt;
(n/w): No Weapons, when you see this, put your character's weapons away by&lt;br /&gt;
pressing B+C.&lt;br /&gt;
&lt;br /&gt;
(w): Weapons, when you see this, which means this move required weapons to&lt;br /&gt;
perform, press B+C to take out your character's weapons.&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Ninja Master Combo System Map (v1)&lt;br /&gt;
&lt;br /&gt;
 C-------------D&lt;br /&gt;
 | \         / |&lt;br /&gt;
 |   \     /   |&lt;br /&gt;
 |             |&lt;br /&gt;
 |   /     \   |&lt;br /&gt;
 | /         \ |&lt;br /&gt;
 A-------------B&lt;br /&gt;
&lt;br /&gt;
(Yo Mickey! please explain this map, is this something to do with the Neo&lt;br /&gt;
joypad?)&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
SASUKE &amp;lt;The Legendary White Dragon&amp;gt;&lt;br /&gt;
******&lt;br /&gt;
&lt;br /&gt;
Story: Skillfully mastered the harsh Ninja training in half the normal period.&lt;br /&gt;
Decided to fight against the Ruler as his father wished before passing away,&lt;br /&gt;
and became a hidden Ninja to avoid involving his collegues.&lt;br /&gt;
&lt;br /&gt;
HiShou-Getsu            :236+P&lt;br /&gt;
ShouKuuKyaku-Sen        :214+K&lt;br /&gt;
ShouKuuKyaku-Retsu      :during jump 214+K&lt;br /&gt;
HiShouKen               :623+P, 236+P, 236+P&lt;br /&gt;
ShinGeki-Ha             :641236+AB&lt;br /&gt;
Command Throw           :63214+D&lt;br /&gt;
(DM) ShiPuuRetShinGeki  :632141236+AC&lt;br /&gt;
(SDM) ShouShinKoHuuBaku :(n/w)22146+AB&lt;br /&gt;
(SC) ShiMonSatsu        :A, B, B, B, 6+B OR B, B, B, 6+B&lt;br /&gt;
&lt;br /&gt;
Other Chain Combos:&lt;br /&gt;
(1)  A, B, C, B, C&lt;br /&gt;
(2)  A, B, C, D&lt;br /&gt;
(3)  close C, B, B+C, B, B&lt;br /&gt;
(4)  close D, B, B, B, D&lt;br /&gt;
(5)  close B, B, B, D&lt;br /&gt;
(6)  close B, B, B, 6+B&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1) Infinite combo: (n/w) A, B, B+C, 2+B, B+C(sword in), walk closer,&lt;br /&gt;
repeat...&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
KAMUI &amp;lt;The Black Tiger&amp;gt;&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
Story: Completed the training incredibly quickly, like Sasuke.  Has&lt;br /&gt;
been Sasuke's rival and best friend since childhood.  Determine to&lt;br /&gt;
chase and slay Sasuke to provide him with a dignified death&lt;br /&gt;
according to Ninja law.&lt;br /&gt;
&lt;br /&gt;
FuGa                            :236+P&lt;br /&gt;
RyuToh-Ga                       :623+P&lt;br /&gt;
SakKi                           :214+K, 214+K, 214+K&lt;br /&gt;
KaEnJin OneZaMe                 :Jump 63214+AB&lt;br /&gt;
SakKi                           :214+K, 214+, 214+K&lt;br /&gt;
Command Throw                   :6412+D&lt;br /&gt;
(DM) KiRetSuZan ChiKeMuRi       :632141236+AC&lt;br /&gt;
(SDM) ???                       :22146+AB&lt;br /&gt;
(SC) ???                        :A, A, B, A, B, A, 6+B OR D, B, B, 6+B&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  close C, B, D, 4+D&lt;br /&gt;
(2)  close D, B, 6+B, C(D)&lt;br /&gt;
(3)  close A, A, B, 4+D&lt;br /&gt;
(4)  far 6+B, 6+D&lt;br /&gt;
(5)  3+A, A, 2+D&lt;br /&gt;
(6)  B, A, B, B, B, B&lt;br /&gt;
(7)  B, A, B, B, 4+D&lt;br /&gt;
(8)  B, A, B, 2+B, into 236+B&lt;br /&gt;
(9)  B, A, B, 623+B&lt;br /&gt;
(10) B, A, B, 2+D&lt;br /&gt;
(11) B, A, (214+D) x3&lt;br /&gt;
(12) B, A, B, D&lt;br /&gt;
(13) B, C, C, D&lt;br /&gt;
(14) A, A, B, B&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  (w) jump in strong K, close B, A, A, 6+B, dash forward, close B, A, A,&lt;br /&gt;
     2+B, cancel into (DM) KiRetsuZan ChiKeMuRi.&lt;br /&gt;
(2)  (n/w) jump in strong K, close B, A, A, B, 6+B, far standing strong P.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
RAIGA &amp;lt;Outlaw Red Wolf&amp;gt;&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
Story: Is renown as bounty hunter, but has not succeeded to catch Goemon,&lt;br /&gt;
a thief wanted for a bounty prize in history.  Has spent all his life chasing&lt;br /&gt;
Goemon.&lt;br /&gt;
&lt;br /&gt;
RaiGeki-Satsu                   :214+P&lt;br /&gt;
ChiRaiRyu                       :after RaiGeki-Satsu 41236+P&lt;br /&gt;
IkaZuchi-ChiRyu                 :4 then 6+K&lt;br /&gt;
IkaZuchi-TenRyu                 :2 then 8+K&lt;br /&gt;
BakuRai-Geki                    :4 then 6+P, 46+P, 46+P&lt;br /&gt;
RaiShinSho                      :2 then 8+BD&lt;br /&gt;
Command Throw                   :Spin joystick once +B&lt;br /&gt;
(DM) Senco-RaiZin               :23641236+AB&lt;br /&gt;
(SDM) ???                       :46412+CD&lt;br /&gt;
(SC)  ???                       :A(C), B, B, 6+B OR A, B, B, B, 6+B&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  A, C, C, D, B&lt;br /&gt;
(2)  6+A, 6+D, D&lt;br /&gt;
(3)  close D, B, D, D&lt;br /&gt;
(4)  A, B, B, D, C, B&lt;br /&gt;
(5)  close C, B, B, B&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  (SDM), jump in strong K, close standing strong P, vertical jump strong K.&lt;br /&gt;
(2)  Jump in strong K OR 2+C, into A, C into A, C into A, C, D into RaiGeki-&lt;br /&gt;
     Satsu follow up with ChiRaiRyu.&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
TENHO &amp;lt;OnMyo UnSui&amp;gt;&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
Story: Born in Korea and grown up in Hong Kong where he trained as a Taoist&lt;br /&gt;
while playing outdoors in nature.  Sensed the disquieting in the air one day&lt;br /&gt;
and left his family for JiPan.&lt;br /&gt;
&lt;br /&gt;
JuBaku-Fu                       :236+P&lt;br /&gt;
SenKu-Dan                       :236+K&lt;br /&gt;
ShuGoJu-Retsu-Dan               :Hold D for awhile then let go&lt;br /&gt;
SenMetsu-Sho                    :(n/w) press P repeatedly&lt;br /&gt;
TenMaEn-SatsuJin                :9n/w)63214+P&lt;br /&gt;
SenkuKen                        :623+P, 236+P, 236+P&lt;br /&gt;
TaiKyoku-Ha                     :2141236+AB&lt;br /&gt;
Command Throw                   :421+B&lt;br /&gt;
(DM) SenJin-FuJa                :63214632+AC&lt;br /&gt;
(SDM)???                        :hold A then 214+ let go of A&lt;br /&gt;
(SC)???                         :A, B, C, 6+D, 6+B&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  (n/w) A, C, 6+B, C&lt;br /&gt;
(2)  C, C, C, 6+C&lt;br /&gt;
(3)  A, B, C, 6+D, 6+D&lt;br /&gt;
(4)  close A, B, A, D, 6+C, B&lt;br /&gt;
(5)  close A, B, A, B, B&lt;br /&gt;
(6)  close C, C, B, B, 6+A, B&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  (n/w) Jump in CD, close C, C, 2+B into JuBaku-Fu, crouching strong P,&lt;br /&gt;
     cancel into SenKu-Dan.&lt;br /&gt;
(2)  Crouching weak K x2 cancel into TaiKyoku-Ha.&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
KARASU &amp;lt;NeHan MuTen&amp;gt;&lt;br /&gt;
******&lt;br /&gt;
&lt;br /&gt;
Story: Travels through many countries, working as a bodyguard, accompanied by&lt;br /&gt;
crows and an evil sword that is said to human blood.  As the crows head for&lt;br /&gt;
the cast as usual, he follows them without knowing what lies ahead...&lt;br /&gt;
&lt;br /&gt;
Karasu-YaiBa                    :(w) 623+P&lt;br /&gt;
Hayate-BaNe                     :(n/w) 623+P&lt;br /&gt;
RiDare-BaNe                     :214+P&lt;br /&gt;
HaNe-YaiBa                      :jump 236+P&lt;br /&gt;
YaMi-Karasu                     :236+P, 6N+P, 6N+P&lt;br /&gt;
KiKyo-ShoHeki                   :641236+AC&lt;br /&gt;
Command Throw                   :641+B&lt;br /&gt;
(DM) OnMyo-Karasu               :632146+AB&lt;br /&gt;
(SDM) ???                       :463214+AB (hold AB to move your target)&lt;br /&gt;
(SC)  ???                       :C, B+C, B+C, B, 6+B OR A, C, B+C, B, 6+B&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  (w) close A, B, B, B&lt;br /&gt;
(2)  (w) close A, 6+B, 4+B&lt;br /&gt;
(3)  (n/w) close C, B, D, 4+B&lt;br /&gt;
(4)  close C, B+C, B+C, B, B&lt;br /&gt;
(5)  C, C, D, D&lt;br /&gt;
(6)  A, B, B, 6+A&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  (w) jump in strong P, close standing strong K, into B+C (2 hits), cancel&lt;br /&gt;
     into weak Hayate BaNe.&lt;br /&gt;
(2)  (n/w) jump in strong K, crouching weak P, close standing weak K, B+C,&lt;br /&gt;
     D, B into KiKyo-ShoHeki, jump forward strong K cancel into weak(strong)&lt;br /&gt;
     HaNe-YaiBa.&lt;br /&gt;
(3)  (n/w) jump in strong K, close C, C, D, 6+A, dash forward, close C, B+C,&lt;br /&gt;
     D, B, cancel into KiKyo-ShoHeki, jump forward strong K cancel into weak/&lt;br /&gt;
     strong HaNe-YaiBa.&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
HOUOH &amp;lt;Hama MyoJo&amp;gt;&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
Story: Born with the gift to make the evil retreat but this gift ironically&lt;br /&gt;
attracts devils.  Has intensely hated devils since they killed his parents.&lt;br /&gt;
Travelling the turbulant world to learn the real aim of his innate ability.&lt;br /&gt;
&lt;br /&gt;
KuSenKoh                        :4 then 6+P&lt;br /&gt;
ChiRetsuSen                     :4 then 6+K&lt;br /&gt;
HouOh-TenBu                     :2 then 8+K&lt;br /&gt;
HaJa-ReiHaDoh                   :2146+AB&lt;br /&gt;
KiShinZan                       :41236+P, 236+P, 236+P&lt;br /&gt;
Command Throw                   :4632+B&lt;br /&gt;
(DM) DaiNichi-SyaNaSyo-Rai      :4128+AC&lt;br /&gt;
(SDM) MuSouTaiYoKen             :63214632+AC&lt;br /&gt;
(SC) ???                        :D, D, A, 6+B OR A, B, A, 6+B&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  close D, D, D, D&lt;br /&gt;
(2)  close B, A, B, D&lt;br /&gt;
(3)  A, B, D, D&lt;br /&gt;
(4)  A, B, A, 6+C&lt;br /&gt;
(5)  close B, 4+D&lt;br /&gt;
(6)  close B, A, B, 2+D, D&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  Jump in strong K, close B, A, far strong P.&lt;br /&gt;
(2)  (n/w) jump in strong K, close D, D, D, walk toward slightly, close D, D,&lt;br /&gt;
     B into B+C, walk toward slightly A, B, A, A, B, B, cancel into HaJa-&lt;br /&gt;
     ReiHaDoh.&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
NATSUME &amp;lt;NanTen SuZaku&amp;gt;&lt;br /&gt;
*******&lt;br /&gt;
&lt;br /&gt;
Story: Born and raised in a tribe with foreign blood, and trained as a&lt;br /&gt;
&amp;quot;MuEn-Ryu&amp;quot; fighter to follow the village's tradition.  After bothered by&lt;br /&gt;
nightmares for a long period of time, found out the reason for the dream&lt;br /&gt;
originates in JiPan.  Leaves for the nation to get rid of the suffering...&lt;br /&gt;
&lt;br /&gt;
JinKu-Zan                       :623+P&lt;br /&gt;
HyakKi-RenSai                   :214+P repeatedly&lt;br /&gt;
GoZanPu                         :214+K&lt;br /&gt;
AsuKa                           :(w) 41236+P&lt;br /&gt;
TenHa-RekKyaku                  :641236+CD&lt;br /&gt;
ToHa-Sen-Geki                   :(236+K) x3&lt;br /&gt;
Command Throw                   :421+D&lt;br /&gt;
(DM) Oh-Satsu-GenMuRyoRan       :63214236+AC&lt;br /&gt;
(SDM) ???                       :632632+AB&lt;br /&gt;
(SC) ???                        :3+A, 6+A, 6+A, 6+B OR 3+A, 6+A, 6+A, A, 6+B&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  3+A, A, D, 8+D, 8+D&lt;br /&gt;
(2)  6+A, B, D&lt;br /&gt;
(3)  close A, D, B&lt;br /&gt;
(4)  far A, 6+A, 236+B&lt;br /&gt;
(5)  3+A, 6+A, 6+B, 46+B&lt;br /&gt;
(6)  3+A, 6+A, 6+A, B&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  Jump in strong K, close standing strong P, into strong HyakKi-RenSai.&lt;br /&gt;
     walk toward slightly, strong P.&lt;br /&gt;
(2)  Infinite combo: crouching weak P, cancel into strong ToHa-Sen-Geki,&lt;br /&gt;
     repeat.&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GOEMON &amp;lt;KaiToh MuSo&amp;gt;&lt;br /&gt;
******&lt;br /&gt;
&lt;br /&gt;
Story: A lone-wolf thief who has kept the country astir.  Steals only from&lt;br /&gt;
those who fill their pockets through bad deeds, however, and gives away the&lt;br /&gt;
wealth to orphans and poor people.  Having heard rumors of the Golden Palace,&lt;br /&gt;
seeks it as the next target.&lt;br /&gt;
&lt;br /&gt;
BakuEn-Sho                      :623+P&lt;br /&gt;
KaEn-Sho                        :(n/w) 214+P&lt;br /&gt;
JiTekKyu                        :(n/w) 236+P&lt;br /&gt;
GoGeki-Ho                       :(w) 236+P&lt;br /&gt;
TekKyu-KaEnGoku                 :2146+AB&lt;br /&gt;
TenChu-Baku                     :(236+K) x3&lt;br /&gt;
Command Throw                   :412+D&lt;br /&gt;
(DM) RekKa-MessTuSyo            :4216+AC&lt;br /&gt;
(SDM) ???                       :4623+AC&lt;br /&gt;
(SC) ???                        :3+A, B, B, 6+B OR 3+A, B, 6+B&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  A, C, C, D, D&lt;br /&gt;
(2)  A, B, C, B, 6+B&lt;br /&gt;
(3)  close D, D, D&lt;br /&gt;
(4)  close C, C, 2+D&lt;br /&gt;
(5)  A, C, C, 4+B&lt;br /&gt;
(6)  3+A, B, B, B, 236+B&lt;br /&gt;
(7)  A, C, C, D, D&lt;br /&gt;
(8)  A, B, D, B, 6+B&lt;br /&gt;
  &lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  Infinite combo 1: A, B, into TenChu-Baku (2 hits), repeat...&lt;br /&gt;
(2)  Infinite combo 2: A, B, into B+C, walk toward slightly, repeat...&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
UNZEN &amp;lt;Congo ARaHan&amp;gt;&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
Story: Normally a big kind-hearted guy becomes blindlly violent when drunk.&lt;br /&gt;
After kicked out of the mountain temple which he entered for training, he has&lt;br /&gt;
secluded himself in the mountains to continue training.&lt;br /&gt;
&lt;br /&gt;
Dai-FunSai-Geki                 :B+D&lt;br /&gt;
Dai-GokuSaTu-Geki               :1463214+P&lt;br /&gt;
InGa-OHo                        :2147+P&lt;br /&gt;
DaiChi-MeiDo                    :63214+P&lt;br /&gt;
ZaiNin-Sabaki                   :623+P&lt;br /&gt;
MeiMyaKu-MiZin                  :4 then 6+AC&lt;br /&gt;
ZanGe-KakuGo                    :(236+K) x3&lt;br /&gt;
Command Throw                   :1236+B&lt;br /&gt;
(DM) YoMi-OKuRi                 :4632146+AC&lt;br /&gt;
(SDM) ???                       :2141236+AC&lt;br /&gt;
(SC) ???                        :(w) A, B, 6+A, 6+B OR (w) A, B, B, 6+B&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  (n/w) B, 6+B&lt;br /&gt;
(2)  (w) C, A, 6+B&lt;br /&gt;
(3)  (n/w) A, B, B, 6+A, B&lt;br /&gt;
(4)  C, C, D, 2+D&lt;br /&gt;
(5)  6+A, B, A&lt;br /&gt;
(6)  A, B, 6+A, B, B&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  Jump in strong K, C, C, 6+A, C, C, 6+A, B, weak ZanGe-KakuGo, C, C, 6+A,&lt;br /&gt;
     C, C, 6+A.&lt;br /&gt;
(2)  Jump in strong K, far B, B, close standing strong P.&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
KASUMI &amp;lt;KohTen KunPu&amp;gt;&lt;br /&gt;
******&lt;br /&gt;
&lt;br /&gt;
Story: Grand-daughter of the leader of &amp;quot;Kurenai Clan&amp;quot; who follow a style of&lt;br /&gt;
female &amp;quot;KunoIch&amp;quot; Ninja Techniques.  Though yet to undergo full training, has&lt;br /&gt;
considerable competence as a Ninja.  After her grand-mother spoke of their&lt;br /&gt;
destiny on her 16th birthday, left home to eliminate the source of the bloody&lt;br /&gt;
battles throughout the nation...or was it to escape from the strict training?&lt;br /&gt;
&lt;br /&gt;
KaKyaku-EnSen-Syu               :236+K&lt;br /&gt;
HiSen-Syu                       :63214+K&lt;br /&gt;
HiRyu-Sen                       :jump 82+K&lt;br /&gt;
HiTen-Kyaku                     :(n/w) 2 then 7(9)+K&lt;br /&gt;
TenSin-SenPu                    :after HiTen-Kyaku P&lt;br /&gt;
HiTen-Kyaku                     :after HiTen-Kyaku K&lt;br /&gt;
HiEn-Bu                         :jump 6+K&lt;br /&gt;
HeSen-TyuGeki                   :4 then 6+AB&lt;br /&gt;
HiZan-Geki                      :(236+P) x3&lt;br /&gt;
(DM) HeSen                      :632146+AB&lt;br /&gt;
(SDM) ???                       :22146+AC&lt;br /&gt;
(SC) ???                        :A, B, A, B, 6+A, 6+B OR B, B, A, B, 6+A&lt;br /&gt;
&lt;br /&gt;
Chain Combos:&lt;br /&gt;
(1)  3+A, D, 2+D, 2+D, 2+D&lt;br /&gt;
(2)  close A, 6+A, 6+B, 6+D&lt;br /&gt;
(3)  close A, 6+A, A, 6+B, B&lt;br /&gt;
(4)  close B, B, B, B&lt;br /&gt;
(5)  close C, D, B, D&lt;br /&gt;
(6)  close A, B, A, B, 6+B&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
(1)  (w) Jump in strong K, crouching B+C, cancel into (SDM).&lt;br /&gt;
(2)  Infinite combo: crouching weak P, into HiZan-Geki (2 hits), repeat...&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Ranmaru&lt;br /&gt;
*******&lt;br /&gt;
&lt;br /&gt;
(no name of moves again. Sorry)&lt;br /&gt;
&lt;br /&gt;
???     236+P&lt;br /&gt;
???     641236+K&lt;br /&gt;
???     623+P&lt;br /&gt;
???     6321+P&lt;br /&gt;
???     63214+D&lt;br /&gt;
???     214+K x3&lt;br /&gt;
???     632146+AB&lt;br /&gt;
(DM)    463214+AB&lt;br /&gt;
(SDM)   236412+AB&lt;br /&gt;
(SC)    A,B,A,B,6B&lt;br /&gt;
&lt;br /&gt;
Chain Combos&lt;br /&gt;
(1)  B,A,B,B&lt;br /&gt;
(2)  A,B,A,6B,236B&lt;br /&gt;
(3)  A,B,B,A,D&lt;br /&gt;
(4)  C,B,D,D&lt;br /&gt;
(5)  B,A,A,B,6B&lt;br /&gt;
(6)  B,A,B,6C&lt;br /&gt;
(7)  B,A,B,214D x3&lt;br /&gt;
(8)  A,B,A,B,6B&lt;br /&gt;
(9)  A,C,D,D,&lt;br /&gt;
(10) A,B,D,D&lt;br /&gt;
(11) C,B,A,214D x3&lt;br /&gt;
&lt;br /&gt;
More Combos:&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
NOBUNAGA&lt;br /&gt;
********&lt;br /&gt;
&lt;br /&gt;
ATTN: Mickey, I'll get my Japanese friend Takuma (yes, Takuma)to try to&lt;br /&gt;
translate the story and name of moves and etc for the&lt;br /&gt;
remain characters, as for the cool looking ascii art for the title and the&lt;br /&gt;
rest of the decorations I'll leave them ALL to you, is that kool? I gotta&lt;br /&gt;
have a nice rest after all these typings :^)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ket&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aggressors_of_Dark_Kombat_/_Tsukai_Gan_Gan_Koshinkyoku&amp;diff=3058</id>
		<title>Aggressors of Dark Kombat / Tsukai Gan Gan Koshinkyoku</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aggressors_of_Dark_Kombat_/_Tsukai_Gan_Gan_Koshinkyoku&amp;diff=3058"/>
		<updated>2008-06-03T21:44:32Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aggressors%20of%20dark%20combat1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aggressors of Dark Kombat&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Tsukai Gan Gan Koshinkyoku&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| ADK&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 178 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 074&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 01/13/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Cartridge/CD Shots ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Bobby]]&lt;br /&gt;
&lt;br /&gt;
[[Fumma]]&lt;br /&gt;
&lt;br /&gt;
[[Goh]]&lt;br /&gt;
&lt;br /&gt;
[[Jo]]&lt;br /&gt;
&lt;br /&gt;
[[Kisarah]]&lt;br /&gt;
&lt;br /&gt;
[[Lee]]&lt;br /&gt;
&lt;br /&gt;
[[Leonhalt]]&lt;br /&gt;
&lt;br /&gt;
[[Sheen]]&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Move List by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Review by SonGohan]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The English game title is a pun on the developer's initials, ADK.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2607 Tsuukai Gan Gan Koushinkyoku / Marching Songs] (PCCB-00163) (10/21/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=3_Count_Bout_/_Fire_Suplex&amp;diff=3057</id>
		<title>3 Count Bout / Fire Suplex</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=3_Count_Bout_/_Fire_Suplex&amp;diff=3057"/>
		<updated>2008-06-03T21:32:19Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:3%20count%20bout1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3 Count Bout&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fire Suplex&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| SNK&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 106 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 043&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 04/23/1993&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 04/23/1993&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 04/21/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Catridge/CD Shots ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Big Bomberder&amp;lt;br&amp;gt;&lt;br /&gt;
Blubber Man&amp;lt;br&amp;gt;&lt;br /&gt;
Blues Hablam&amp;lt;br&amp;gt;&lt;br /&gt;
Gochack Bigbomb&amp;lt;br&amp;gt;&lt;br /&gt;
Leo Bradlay&amp;lt;br&amp;gt;&lt;br /&gt;
Master Barnes&amp;lt;br&amp;gt;&lt;br /&gt;
Red Dragon&amp;lt;br&amp;gt;&lt;br /&gt;
Roy Wilson&amp;lt;br&amp;gt;&lt;br /&gt;
Terry Rogers&amp;lt;br&amp;gt;&lt;br /&gt;
The Gandhara&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=1928 Fire Suplex] (PCCB-00134) (09/17/1993) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=3_Count_Bout_/_Fire_Suplex&amp;diff=3056</id>
		<title>3 Count Bout / Fire Suplex</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=3_Count_Bout_/_Fire_Suplex&amp;diff=3056"/>
		<updated>2008-06-03T21:24:48Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:3%20count%20bout1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3 Count Bout&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fire Suplex&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| SNK&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 106 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 043&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 04/23/1993&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 04/23/1993&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 04/21/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Catridge/CD Shots ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=1928 Fire Suplex] (PCCB-00134) (09/17/1993) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_/_Sonic_Wings_3&amp;diff=3055</id>
		<title>Aero Fighters 3 / Sonic Wings 3</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_/_Sonic_Wings_3&amp;diff=3055"/>
		<updated>2008-06-03T21:18:36Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%203-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 154 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 097&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 11/17/1995&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 12/08/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Catridge/CD Shots ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 FAQ v1.1 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=3304 Sonic Wings 3] (PCCB-00193) (10/20/1995) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Follows [[Aero Fighters 2 / Sonic Wings 2]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3054</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=3054"/>
		<updated>2008-06-03T21:05:28Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%202-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&lt;br /&gt;
== Catridge/CD Shots ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
An American F-117A Nighthawk piloted by Robo-Keaton (Patriotic robot)&amp;lt;br&amp;gt;&lt;br /&gt;
An American A-10 Thunderbolt II piloted by Captain Silver (Retired top gun with his pet parrot Polly)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese Fighter-Support X piloted by Hien (Ninja)&amp;lt;br&amp;gt;&lt;br /&gt;
A Japanese F-15 Eagle piloted by Mao Mao (Female teenage pop star)&amp;lt;br&amp;gt;&lt;br /&gt;
An International F-14 Tomcat piloted by Cindy &amp;amp; Ellen (Mother &amp;amp; young daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
An International YF-23 &amp;quot;Black Widow II&amp;quot; piloted by Spanky/Whity (Talking dolphin)&amp;lt;br&amp;gt;&lt;br /&gt;
A French Rafale piloted by Steve/Angela (Punk rocker)&amp;lt;br&amp;gt;&lt;br /&gt;
A British Sea Harrier FRS2 piloted by Bobby (Baby)&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The storyline changes according to the pilot currently selected, and so do the endings. Try out different pair combinations in order to see some truly wacky endings!&amp;lt;br&amp;gt;&lt;br /&gt;
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'&amp;lt;br&amp;gt;&lt;br /&gt;
The end of level bosses change from each game.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmdb.net/db/albums.php?id=2346 Sonic Wings 2] (PCCB-00158) (12/16/1994) from Pony Canyon/Scitron&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (Arcade/SNES)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Limited (Arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Sonic Wings Special (Saturn/Playstation)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by Aero Fighters Assault (Nintendo 64)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ghostlop&amp;diff=3052</id>
		<title>Ghostlop</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ghostlop&amp;diff=3052"/>
		<updated>2008-06-02T20:46:26Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ghostlop001.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ghostlop&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ghostlop&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Data East&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 70 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Unreleased!&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| Unreleased!&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| Unreleased!&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| Unreleased!&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ghostlop000.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Ghostlop&amp;diff=3051</id>
		<title>Ghostlop</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Ghostlop&amp;diff=3051"/>
		<updated>2008-06-02T18:40:25Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: {| width=&amp;quot;100%&amp;quot; | width=&amp;quot;50%&amp;quot; | &amp;lt;center&amp;gt;Image:ghostlop001.png&amp;lt;/center&amp;gt; | width=&amp;quot;50%&amp;quot; | &amp;lt;div&amp;gt;&amp;lt;center&amp;gt; {| border=&amp;quot;1&amp;quot; | US Title: | &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ghostlop&amp;lt;/font&amp;gt; |- | Japanese Title: | &amp;lt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ghostlop001.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ghostlop&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Ghostlop&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Data East&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| ? Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Unreleased!&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| Unreleased!&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| Unreleased!&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| Unreleased!&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ghostlop000.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_Ports_and_Other_Games&amp;diff=3026</id>
		<title>Neo Geo Ports and Other Games</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_Ports_and_Other_Games&amp;diff=3026"/>
		<updated>2008-06-01T02:11:22Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ports to Other Systems ==&lt;br /&gt;
&lt;br /&gt;
[[2020 Super Baseball for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Art of Fighting 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Art of Fighting for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Art of Fighting for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bust-A-Move for 3DO]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bust-A-Move for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bust-A-Move for Sega Game Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Double Dragon for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for Nintendo Gameboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for TurboDuo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for X68000]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 3 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special Sega CD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for FM Towns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for Nintendo Gameboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for Sega Game Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for TurboDuo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for X68000]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury for X68000]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury: Mark of the Wolves for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fighter's History Dynamite for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galaxy Fight for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galaxy Fight for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Idol Maajyan Final Romance 2 for 3DO]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Idol Maajyan: Final Romance 2 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '95 for Nintendo Gameboy Color]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '95 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '95 for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '96 for Nintendo Gameboy Color]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '96 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '96 for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '97 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '97 for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '98 for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '99 for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters 2000 for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters 2001 for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters 2002 for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of the Monsters 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of the Monsters 2 for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of the Monsters for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of the Monsters for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Last Blade 2 for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Drop 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Drop 2 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Drop 3 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Drop 3 for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Metal Slug X for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Metal Slug for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Metal Slug for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Money Idol Exchanger for Nintendo Gameboy Color]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Money Idol Exchanger for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Panic Bomber for Nintendo Virtual Boy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Panic Bomber for TurboDuo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Real Bout Fatal Fury Special for Nintendo Gameboy Color]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Real Bout Fatal Fury Special for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Real Bout Fatal Fury for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Real Bout Fatal Fury for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown III for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown III for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown IV for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown Sega CD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for 3DO]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for FM Towns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for Nintendo Gameboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for Sega Game Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shoodown IV for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sengoku for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sengoku for Sega CD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakes Winner 2 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakes Winner 2 for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakes Winner for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakes Winner for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Twinkle Star Sprites for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Twinkle Star Sprites for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Viewpoint for FM Towns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Viewpoint for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Viewpoint for Sony Playstation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Waku Waku 7 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes 2 Jet for Nintendo Gameboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes 2 for FM Towns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes 2 for TurboDuo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes Perfect for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Games ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_Ports_and_Other_Games&amp;diff=3025</id>
		<title>Neo Geo Ports and Other Games</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_Ports_and_Other_Games&amp;diff=3025"/>
		<updated>2008-06-01T01:29:07Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: 2020 Super Baseball for Sega Genesis&amp;lt;br&amp;gt; Art of Fighting 2 for SNES&amp;lt;br&amp;gt; Art of Fighting for SNES&amp;lt;br&amp;gt; Art of Fighting for Sega Genesis&amp;lt;br&amp;gt; Bust-A-Move for 3DO&amp;lt;br&amp;gt; [[Bust...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[2020 Super Baseball for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Art of Fighting 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Art of Fighting for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Art of Fighting for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bust-A-Move for 3DO]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bust-A-Move for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bust-A-Move for Sega Game Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for Nintendo Gameboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for TurboDuo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 2 for X68000]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury 3 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special Sega CD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for FM Towns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for Nintendo Gameboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for Sega Game Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for TurboDuo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury Special for X68000]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury for X68000]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fatal Fury: Mark of the Wolves for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fighter's History Dynamite for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galaxy Fight for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Idol Maajyan Final Romance 2 for 3DO]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Idol Maajyan: Final Romance 2 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '95 for Nintendo Gameboy Color]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '95 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '96 for Nintendo Gameboy Color]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '96 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters '97 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters 2000 for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters 2001 for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of Fighters 2002 for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of the Monsters 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of the Monsters 2 for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of the Monsters for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[King of the Monsters for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Last Blade 2 for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Drop 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Drop 2 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Drop 3 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Metal Slug for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Money Idol Exchanger for Nintendo Gameboy Color]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Panic Bomber for Nintendo Virtual Boy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Panic Bomber for TurboDuo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Real Bout Fatal Fury Special for Nintendo Gameboy Color]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Real Bout Fatal Fury Special for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Real Bout Fatal Fury for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown Sega CD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for 3DO]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for FM Towns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for Nintendo Gameboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for Sega Game Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samurai Shodown for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sengoku for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sengoku for Sega CD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakes Winner 2 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stakes Winner for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Twinkle Star Sprites for Sega Dreamcast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Twinkle Star Sprites for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Viewpoint for FM Towns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Viewpoint for Sega Genesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Waku Waku 7 for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes 2 Jet for Nintendo Gameboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes 2 for FM Towns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes 2 for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes 2 for TurboDuo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes Perfect for Sega Saturn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes for SNES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[World Heroes for Sega Genesis]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Main_Page&amp;diff=3024</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Main_Page&amp;diff=3024"/>
		<updated>2008-06-01T01:17:06Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Neo Geo FAQs and Guides]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Neo Geo Games]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Neo Geo Master List]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Neo Geo Ports and Other Games]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Neo Geo Reviews]] ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=File:Masterlogo.jpg&amp;diff=3015</id>
		<title>File:Masterlogo.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=File:Masterlogo.jpg&amp;diff=3015"/>
		<updated>2008-05-31T13:19:37Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Rage_of_The_Dragons_Moves_and_Combo_FAQ_v1.26_by_TerryBogard&amp;diff=2998</id>
		<title>Rage of The Dragons Moves and Combo FAQ v1.26 by TerryBogard</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Rage_of_The_Dragons_Moves_and_Combo_FAQ_v1.26_by_TerryBogard&amp;diff=2998"/>
		<updated>2008-05-30T17:14:44Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: &amp;lt;pre&amp;gt; ===============================================================================                      Rage of The Dragons Moves and Combo FAQ                                   version...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
===============================================================================&lt;br /&gt;
                     Rage of The Dragons Moves and Combo FAQ&lt;br /&gt;
                                  version 1.26&lt;br /&gt;
&lt;br /&gt;
                                by: TerryBogard&lt;br /&gt;
===============================================================================&lt;br /&gt;
Copyright 2002 TerryBogard&lt;br /&gt;
Made in the Philippines&lt;br /&gt;
Gawang Pinoy 'to pre!  ^_^&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version History:&lt;br /&gt;
&lt;br /&gt;
ver 1.26 - 11/29/2002&lt;br /&gt;
         - Changed link to neokbron's site.  Damn, I didn't even noticed I put&lt;br /&gt;
           a wrong one...  Now you can see selected combos in action!(you need&lt;br /&gt;
           kawaks though)  ^_^&lt;br /&gt;
&lt;br /&gt;
ver 1.25 - 11/26/2002&lt;br /&gt;
         - ULTIMATE KANG-ANYONE COMBO DISCOVERED!!! What're you waiting for? Go&lt;br /&gt;
           to Team Combos section NOW!  :p&lt;br /&gt;
         - GAH!!  Found out the first 100% non infinite combo!!! Its in Team&lt;br /&gt;
           Combo section(Kang-Anyone combo)&lt;br /&gt;
         - Finished Character Combos&lt;br /&gt;
         - spell checks&lt;br /&gt;
&lt;br /&gt;
ver 1.24 - 11/21/2002&lt;br /&gt;
         - Added another Team Combo for Sonia and Jimmy&lt;br /&gt;
         - Added Team Combo for Alice and Elias&lt;br /&gt;
         - Updated Credit section&lt;br /&gt;
         - Spell checks&lt;br /&gt;
&lt;br /&gt;
ver 1.23 - 11/19/2002&lt;br /&gt;
         - Moved First Impact combos to Character Combos section&lt;br /&gt;
         - Added some Team Combos&lt;br /&gt;
         - 50% done on Character Combos&lt;br /&gt;
&lt;br /&gt;
ver 1.22 - 11/18/2002&lt;br /&gt;
         - Added new section: Character Combos&lt;br /&gt;
         - Spelling checks&lt;br /&gt;
&lt;br /&gt;
ver 1.12 - 11/14/2002&lt;br /&gt;
         - Updated Pupa's moves list.  She has 2 supers! what the hell?!?! O_o&lt;br /&gt;
         - Added something in the Game system section&lt;br /&gt;
         - Spelling checks&lt;br /&gt;
         - Updated credit section&lt;br /&gt;
&lt;br /&gt;
ver 1.11 - 11/12/2002&lt;br /&gt;
         - Added more team combos&lt;br /&gt;
&lt;br /&gt;
ver 1.10 - 11/11/2002&lt;br /&gt;
         - Thanked people in the credit section&lt;br /&gt;
         - Updated Game System section&lt;br /&gt;
         - Updated Character move list(move desc. &amp;amp; air blockability)&lt;br /&gt;
&lt;br /&gt;
ver 1.00 - 11/10/2002 Started the FAQ&lt;br /&gt;
         - Put in moves list&lt;br /&gt;
         - Verified moves list&lt;br /&gt;
         - Finished Control Terms section&lt;br /&gt;
         - Finished Game system section&lt;br /&gt;
         - Added 1 Team combo for each special team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==========&lt;br /&gt;
DISCLAIMER&lt;br /&gt;
==========&lt;br /&gt;
All trademarks and copyrights contained in this document are owned by their&lt;br /&gt;
respective trademark and copyright holders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==================&lt;br /&gt;
Table of Contents&lt;br /&gt;
==================&lt;br /&gt;
&lt;br /&gt;
  I.  About the FAQ&lt;br /&gt;
 II.  Control Terms&lt;br /&gt;
III.  Game System/Features&lt;br /&gt;
 IV.  Character Moves List&lt;br /&gt;
  V.  Character Combos&lt;br /&gt;
 VI.  Team Combos&lt;br /&gt;
VII.  Credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=================&lt;br /&gt;
I.  About the FAQ&lt;br /&gt;
=================&lt;br /&gt;
&lt;br /&gt;
     Hi!  This is my first FAQ, so don't expect too much ok?  Any comments,&lt;br /&gt;
questions and violent reactions(I hope not...), drop me an email at&lt;br /&gt;
terrybogard77@hotmail.com.  This FAQ is more about the characters moves and&lt;br /&gt;
combos.  No game story here.  So if you're looking for character bios and&lt;br /&gt;
stories, you're better off going to Evoga's site:&lt;br /&gt;
http://www.evoga.com/indexeng.html or checking out other FAQs.  This was&lt;br /&gt;
supposed to be a combo only FAQ, but I added in the moves list since some of &lt;br /&gt;
the moves listed on Evoga's site have mistakes.  I've written this FAQ assuming&lt;br /&gt;
you(reader) have knowledge of the basic controls of the game.  BTW, I didn't&lt;br /&gt;
Include Abubo and Johann here.  They're cheap.  :p&lt;br /&gt;
&lt;br /&gt;
     This FAQ is made for non-profit purposes and should remain that way.  This&lt;br /&gt;
may be not be reproduced under any circumstances except for personal, private &lt;br /&gt;
use. It may not be placed on any web site or otherwise distributed publicly &lt;br /&gt;
without advance written permission to me. Use of this guide on any other &lt;br /&gt;
web site or as a part of any public display is strictly prohibited, and a &lt;br /&gt;
violation of copyright.  May God strike you down if you violate these. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
This FAQ can be found at GameFAQs(http://www.gamefaqs.com), Buhawi League&lt;br /&gt;
(http://buhawileague.fateback.com) and Neo-Geo.com(http://www.neo-geo.com) web &lt;br /&gt;
sites.  If you find any other web sites hosting this FAQ, please don't hesitate&lt;br /&gt;
to inform me.  Thank you.&lt;br /&gt;
&lt;br /&gt;
With that said, lets get on with it.  ^_^&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==================&lt;br /&gt;
II.  Control Terms&lt;br /&gt;
==================&lt;br /&gt;
&lt;br /&gt;
These are the control terms I would be using in this FAQ:&lt;br /&gt;
&lt;br /&gt;
 up - up&lt;br /&gt;
bck - back&lt;br /&gt;
fwd - forward&lt;br /&gt;
dwn - down&lt;br /&gt;
qcf - quarter circle forward (down, downforward, forward)&lt;br /&gt;
qcb - quarter circle back (back, downback, back)&lt;br /&gt;
hcf - half circle forward (back, downback, down, downforward, forward)&lt;br /&gt;
hcb - half circle back (forward, downforward, down, downback, back)&lt;br /&gt;
 DP - Dragon Punch motion (forward, down, downforward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attack Buttons:&lt;br /&gt;
&lt;br /&gt;
A - weak punch&lt;br /&gt;
B - weak kick&lt;br /&gt;
C - strong punch&lt;br /&gt;
D - strong kick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In game terms:&lt;br /&gt;
&lt;br /&gt;
Normals - regular attacks like punches and kicks&lt;br /&gt;
Bufferable - a move which can be comboed to a special move&lt;br /&gt;
Cancelable - see bufferable&lt;br /&gt;
Knock away - knocks opponent away where in sometimes you can follow up a &lt;br /&gt;
             special move afterwards.&lt;br /&gt;
Knock down - knocks opponent down to the ground.  Cannot follow up anything&lt;br /&gt;
             afterwards.&lt;br /&gt;
B&amp;amp;B - Bread and Butter.  In other words, a character's main means of attack.&lt;br /&gt;
      Mostly used when pertaining to combos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=================&lt;br /&gt;
III.  Game System&lt;br /&gt;
=================&lt;br /&gt;
&lt;br /&gt;
     The game system resembles the King of Fighters game system with a few&lt;br /&gt;
added features.  Each character has the ability to do the following:&lt;br /&gt;
&lt;br /&gt;
Dodge - Press AB.  Yup, the same dodge that was prevailent in the KOF series.&lt;br /&gt;
        Character is completely invulnerable while dodging.  You can be thrown&lt;br /&gt;
        out of it though.&lt;br /&gt;
&lt;br /&gt;
Roll - Press fwd AB or bck AB.  Character Rolls forward or backward.  Same as&lt;br /&gt;
       the KOF version.  Your character will be invincible while rolling, but&lt;br /&gt;
       you are open to attacks just as you finish rolling.  Be careful.  You &lt;br /&gt;
       can be thrown out of this too.&lt;br /&gt;
&lt;br /&gt;
Tag - Press BC.  Your partner runs in and attacks the opponent(Usually a kick).&lt;br /&gt;
      Both characters  are invincible, though the attacking partner loses his &lt;br /&gt;
      invincibility just as he performs his tag-in attack.  You need a full tag&lt;br /&gt;
      meter to perform a tag.  Once you tag, the tag meter will be empty and &lt;br /&gt;
      will gradually fill up(a bit slow for some characters).  You are &lt;br /&gt;
      vulnerable to throws while doing a tag-in attack.  The tag-in attack can&lt;br /&gt;
      be comboed into a command move, special or super move(all must be ground&lt;br /&gt;
      based).  A blocked tag-in attack will leave your character wide open, so&lt;br /&gt;
      be careful on using it.  You can negate the tag-in attack by doing a &lt;br /&gt;
      dodge, forward or backward roll BEFORE your character performs his tag-in&lt;br /&gt;
      attack.  Useful in doing some wall combos(refer to Team Combos section &lt;br /&gt;
      for examples).  ALL tag-in attacks CANNOT be air blocked.&lt;br /&gt;
      &lt;br /&gt;
First Impact(FI) - Press CD.  Character does a slow attack. If it hits,you have&lt;br /&gt;
                   the opportunity to either do a ground combo or an air combo.  &lt;br /&gt;
                   Each character has a different set of first impact combos &lt;br /&gt;
                   both for ground and air(some are the same).  The button &lt;br /&gt;
                   presses are shown above the super meter once a FI attack &lt;br /&gt;
                   hits.  There are differences in using either ground or air &lt;br /&gt;
                   combos after FI, although they deal the same damage. &lt;br /&gt;
                   Ground combos build less super meter, but you can combo any &lt;br /&gt;
                   command move(ground based of course),special or super moves,&lt;br /&gt;
                   even a tag-in attack. Only Oni and Pepe can combo thier Team&lt;br /&gt;
                   Duplex starters after a ground combo.&lt;br /&gt;
                   Air combos build more super meter, but you can't combo &lt;br /&gt;
                   command moves afterward(with exception of some characters  &lt;br /&gt;
                   like Oni).  You also can't combo certain special and super &lt;br /&gt;
                   moves.  You can't combo a tag-in attack after it either. But&lt;br /&gt;
                   you can combo a Team Duplex Starter easily after this.  What&lt;br /&gt;
                   can I say, You win some, you lose some...&lt;br /&gt;
&lt;br /&gt;
Team Duplex - Do qcf BC.  Doing one qcf BC will make your character do a Team&lt;br /&gt;
              Duplex Starter.  You need a full tag meter and 1 level of super&lt;br /&gt;
              meter to perform a Team Duplex Starter.  Your character will run&lt;br /&gt;
              and combo your opponent, then launch him in the air while your&lt;br /&gt;
              partner comes out.  To complete the Team Duplex combo, you need&lt;br /&gt;
              do another qcf BC which requires 1 level of super meter again.&lt;br /&gt;
              In other words, to perform a complete Team duplex combo, you need&lt;br /&gt;
              2 stocks from your super meter and a full tag meter.  Special&lt;br /&gt;
              teams have special full team duplex combos(refer to character&lt;br /&gt;
              moves on who the special partner for each character is).&lt;br /&gt;
              Team Duplex Starters are comboable after any cancelable normals,&lt;br /&gt;
              command moves, PROVIDED the character doesn't have a qcf motion&lt;br /&gt;
              move on ground.  qcf moves overlap the qcf BC command that you&lt;br /&gt;
              will input in trying to combo the Team Duplex.  So this means &lt;br /&gt;
              Only Pepe and Oni can combo thier Team Duplex Starters after &lt;br /&gt;
              thier normals, command moves and First impact ground combo.  The&lt;br /&gt;
              rest will just have to do it after thier First impact air combo.&lt;br /&gt;
&lt;br /&gt;
Surrender - Done by pressing and holding the 4 attack buttons(ABCD).  Your&lt;br /&gt;
            current character will do a dizzy pose and all his life will be&lt;br /&gt;
            transfered to his partner PLUS an additional 2 stocks on your super&lt;br /&gt;
            meter.&lt;br /&gt;
&lt;br /&gt;
Run - Done by tapping fwd twice then holding it.  The Same run you see in most&lt;br /&gt;
      fighting games.&lt;br /&gt;
&lt;br /&gt;
Back Dash - Done by tapping bck twice.  This game inherited the Fatal Fury's&lt;br /&gt;
            version of the backdash... which means the character is fully&lt;br /&gt;
            invincible from the time he starts to back dash till the time he&lt;br /&gt;
            touches the ground.  Use it wisely.&lt;br /&gt;
&lt;br /&gt;
Throw - press fwd or bck C near opponent.  Throws the opponent to the direction&lt;br /&gt;
        you pressed.  Unblockable.  Only one kind of throw per character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Game features:&lt;br /&gt;
&lt;br /&gt;
Air Blocking - You can block attacks while you're airborne.  You can't airblock&lt;br /&gt;
               Some selected moves(like Lynn's Ryu en Hou). Check out the moves&lt;br /&gt;
               section for details on which moves can be air blocked.&lt;br /&gt;
&lt;br /&gt;
Guard Crush - This game also has guard crush.  If you hit a blocking opponent &lt;br /&gt;
              with continuous attacks, it will break thier guard.  Its works&lt;br /&gt;
              just like in KOF.&lt;br /&gt;
&lt;br /&gt;
Wall - Some stages have Walls(Think Real Bout Series).  If an opponent hits a&lt;br /&gt;
       wall, they will bounce back up for a free juggle.  Walls break down if&lt;br /&gt;
       it got hit twice.  Only the first hit gives a free juggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CD Counter - Press CD while blocking an attack.  Your character will counter&lt;br /&gt;
             attack instantly.  This will drain 1 level from your super meter&lt;br /&gt;
             though.  And this will send your opponent flying to the edge of&lt;br /&gt;
             the screen. So if it has a wall, Opponent will fly straight to it&lt;br /&gt;
             (No juggle given).  Good move for those who hates walls.&lt;br /&gt;
&lt;br /&gt;
Throw Breaks - You can break ground throws by pressing C, and thats C button&lt;br /&gt;
               only.  Other buttons won't work.  Air grabs/throws are &lt;br /&gt;
               UNBREAKABLE.&lt;br /&gt;
&lt;br /&gt;
Jumps - There are 4 types of jumps available(If you've played most SNK games,&lt;br /&gt;
        you know this one already):&lt;br /&gt;
        &lt;br /&gt;
        a. Normal jump - Just press up/upfwd/upbck.  The regular jump.  Some &lt;br /&gt;
                         characters jump higher and faster.&lt;br /&gt;
        b. Hyper Jump - Press down/dwnbck/dwnfwd then upfwd/upbck OR do a run&lt;br /&gt;
                        then jump.  This has more horizontal range(covers more&lt;br /&gt;
                        space). Character has shadows while doing the jump.  &lt;br /&gt;
                        There is no hyper vertical jump.&lt;br /&gt;
        c. Hop/Small Jump - Just tap up/upbck/upfwd.  Character jumps half the&lt;br /&gt;
                            hieght of his regular jump.  Useful for suprising&lt;br /&gt;
                            and getting in those jump in combos.&lt;br /&gt;
        d. Hyper Hop/Hyper Smal Jump - Press down/dwnbck/dwnfwd then tap upfwd/&lt;br /&gt;
                                       upbck OR do a run then hop.  Similar to&lt;br /&gt;
                                       Hyper jump, this covers more horizantal&lt;br /&gt;
                                       range and is faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     IMO, the game's main core engine plays like the KOF engine.  All the &lt;br /&gt;
multi hitting combos are just there for eye candy and if someone makes a &lt;br /&gt;
mistake. You can't just dish out FI moves that enable you to do high damage and&lt;br /&gt;
multihitting combos or you'll receive a FI from your opponent when it gets &lt;br /&gt;
blocked.  So plan you moves carefully.  One wrong mistake can cause you a huge&lt;br /&gt;
portion of your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=========================&lt;br /&gt;
IV.  Character Moves List&lt;br /&gt;
=========================&lt;br /&gt;
&lt;br /&gt;
*Move Names Courtesy of Evoga's web page http://www.evoga.com/commands.html&lt;br /&gt;
 If the webmaster's reading this, you need to update your moves list.  :p&lt;br /&gt;
&lt;br /&gt;
(a) - means move can be air-blocked&lt;br /&gt;
(n) - means move cannot be air-blocked&lt;br /&gt;
no sign means air blocking is not applicable.&lt;br /&gt;
&lt;br /&gt;
*All Team Duplex Starters cannot be air blocked.&lt;br /&gt;
*All Supers cannot be air blocked(with the exception of annie when she throws&lt;br /&gt;
 her super projectile).&lt;br /&gt;
&lt;br /&gt;
Regarding Supers: Using the weak buttons(A/B) will do a level 1 super which&lt;br /&gt;
                  drains 1 level of your super bar.  Using strong buttons(C/D)&lt;br /&gt;
                  will do a level 2 which drains 2 levels of your super bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
little tidbit: All move names(with the exception of command moves and some&lt;br /&gt;
               special moves) are the ones the characters are saying while &lt;br /&gt;
               doing the move!!!  O_O &lt;br /&gt;
&lt;br /&gt;
*First Impact combos has been moved to the Character Combos Section&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Jimmy&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd A - overhead.  Slow and does not combo after any normal attacks.&lt;br /&gt;
           Bufferable.&lt;br /&gt;
&lt;br /&gt;
(n)dwnfwd A - Does a slow uppercut.  Knock away.  Does not combo after his &lt;br /&gt;
              normals.  Ever wonder what he's doing before he actually does the&lt;br /&gt;
              uppercut?  Well, its an AUTOGUARD.  It will block all high and&lt;br /&gt;
              mid hitting physical attacks, and if hit will go straight to the&lt;br /&gt;
              uppercut part.  Anyway, the beauty of this move is that its a &lt;br /&gt;
              knockaway.  Very useful in adding hits on corner combos. &lt;br /&gt;
              Bufferable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(a)Red Rage - qcf A/C.  Throws a fireball... literally.  :p&lt;br /&gt;
&lt;br /&gt;
(a)Sho Ryu Da - DP A/C.  Flaming uppercut. C version does 3 hits on ground.&lt;br /&gt;
&lt;br /&gt;
(n)Heat Hurricane - hcb A/C.  Does a charging elbow into a straight punch then&lt;br /&gt;
                    a flaming punch.  The last flaming punch can be altered by&lt;br /&gt;
                    doing: &lt;br /&gt;
                    up which is an overhead elbow attack&lt;br /&gt;
                    OR &lt;br /&gt;
                    dwn which is an uppercut that must be blocked low.&lt;br /&gt;
                    (Thanks to Gen2000 for pointing this out to me)&lt;br /&gt;
&lt;br /&gt;
(a)Cannon Kick - qcb B/D.  Looks exactly like Terry's Crack shoot.  Its an&lt;br /&gt;
                 overhead like Terry's crack shoot in garou.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Gun Blow - qcb hcf A/C.  Charges with a burning fist then uppercuts the&lt;br /&gt;
              opponent to the air in flames.  C version has fire geyser finish&lt;br /&gt;
              after the uppercut.  Great for combos.  A version has almost full&lt;br /&gt;
              screen distance, while C version travels full screen.  Stop&lt;br /&gt;
              stealing Terry's moves jimmy!  :p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Team Duplex Partner: Sonia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                 Sonia&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd B - overhead axe kick.  Does not combo after normal attacks. Bufferable&lt;br /&gt;
&lt;br /&gt;
(n)dwnfwd B - 2 hit sweep kick. Must be blocked low.  Does not knock down.  &lt;br /&gt;
              Comboable after Strong attacks.  Cancelable on both hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
Fascination Sharp - hcb A/C.  Unblockable &amp;amp; comboable.  Her command grab. Lifts&lt;br /&gt;
                    opponent up and drops thier head to the ground.&lt;br /&gt;
&lt;br /&gt;
(n)Serpent Bite - qcb B/D.  Rolls back, and does a charging swing kick that&lt;br /&gt;
                  electricutes opponent.  D version does a sweep kick first&lt;br /&gt;
                  then the swing kick.  The roll back animation has full&lt;br /&gt;
                  invincibility like a regular back roll.&lt;br /&gt;
&lt;br /&gt;
(a)Sepent Slash - DP B/D.  Does a jumping knee then a knockdown kick.  D &lt;br /&gt;
                  version's rising knee hits twice.  Also, the knockdown kick&lt;br /&gt;
                  finisher of the B version is an OVERHEAD.&lt;br /&gt;
&lt;br /&gt;
(a)Snake Hold - qcf A/B/C/D. A - throws a knife straight&lt;br /&gt;
                             B - throws a knife, turns in the middle of the &lt;br /&gt;
                                 screen then goes diagonally up forward&lt;br /&gt;
                             C - throws a knife, turns in the middle of the&lt;br /&gt;
                                 screen then goes straight forward&lt;br /&gt;
                             D - throws a knife, turns in the middle of the&lt;br /&gt;
                                 screen then goes straight up&lt;br /&gt;
&lt;br /&gt;
                                &lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Guardian Mercy - qcf x 2 A/B/C/D.  Raises her hands and releases a pillar of&lt;br /&gt;
                    light.  A/B are level 1 supers.  Button pressed determines&lt;br /&gt;
                    where the light pillar will come out.  Same applies for C/D&lt;br /&gt;
                    level 2 supers.  Its fast and a good anti air. C/D versions&lt;br /&gt;
                    releases 2 pillars of light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Jimmy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                  Billy&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd B - Overhead axe kick.  But this ones better 'coz its a knock away when &lt;br /&gt;
           you hit the opponent with this in the air. Made specially for juggle&lt;br /&gt;
           combos.  Does not combo after his normals.  Bufferable.&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(a)Slash Cross - qcf A/C x 2.  He slashes and creates a blue wave of energy.&lt;br /&gt;
                 A version becomes a full screen projectile after the 2nd&lt;br /&gt;
                 qcf A which looks like heidern's cross cutter move.  C version&lt;br /&gt;
                 creates a stationary 2 hit cross cutter in front of him, &lt;br /&gt;
                 doing another qcf C will make billy throw it in a very short&lt;br /&gt;
                 distance and send the opponent away in flames.&lt;br /&gt;
&lt;br /&gt;
(a)(n)Ko Ryu Kyaku - DP B/D.  Does a flying kick upwards.  D version does a &lt;br /&gt;
                     slide kick, which must be blocked low, before the rising&lt;br /&gt;
                     kick.  B version can easily be airblocked.  The D version&lt;br /&gt;
                     however can only be air blocked if opponent is high in &lt;br /&gt;
                     the air.&lt;br /&gt;
&lt;br /&gt;
(n)Lightning Tail - qcf B/D.  Rapid kicks into kick finisher.  Think Robert's&lt;br /&gt;
                    multihit kick move.&lt;br /&gt;
&lt;br /&gt;
(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent&lt;br /&gt;
               away.  D version can be done up to 3x and only the 3rd hit&lt;br /&gt;
               knocks away.  Both versions can be done in air.  On ground, &lt;br /&gt;
               D version only combos after fwd B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Back Slash - qcb hcf B/D.  Does a somersault kick with a power geyser&lt;br /&gt;
                emission.  D version does 2 somersaults with 2 geyser emisions.&lt;br /&gt;
                Great anti air.&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Lynn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Lynn&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Air throw - fwd C in air near opponent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd A - Overhead. Does not combo after her normals. Non-Buffereable, BUT it&lt;br /&gt;
           recovers very fast(almost zero lag) you can actually link any of&lt;br /&gt;
           her weak attacks(even Team Duplex starter) after opponent gets hit &lt;br /&gt;
           with this.&lt;br /&gt;
&lt;br /&gt;
(a)bck B in air - cross up kick.  Think Iori's Jump bck B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(n)Enretsuken - hcb A/C. Short range dashing palm strike.  A version does 1 hit&lt;br /&gt;
                C version does 2.  Both burns and knocks away opponent.&lt;br /&gt;
&lt;br /&gt;
(a)Koo Ryu Shozanha - qcf A/C.  Another fireball... this game loves fire. :p&lt;br /&gt;
                      It stuns opponent a little longer than other fireballs&lt;br /&gt;
                      though.  You can actually dash in and follow up a weak&lt;br /&gt;
                      normal after it in corner.  Can only combo after her &lt;br /&gt;
                      dwn C(Thanks to neokbron for this).&lt;br /&gt;
&lt;br /&gt;
(n)Ryu En Hou - DP A/C, qcf B/D, B/D.  She does a stationary palm strike that&lt;br /&gt;
                releases a short range burst of flames. Doing qcf B/D will make&lt;br /&gt;
                her do an upward jump kick.  Pressing B/D will make her do a&lt;br /&gt;
                finishing kick that sends opponent flying.&lt;br /&gt;
&lt;br /&gt;
(a)Koo Ryu Kyaku - hold dwn~up B/D.  Her anti air. She does an upwad kick with&lt;br /&gt;
                   flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Tobi Ryu - qcb hcf B/D.  Does a flaming kick upwards then a flaming dive&lt;br /&gt;
              kick.  D version will make her use the opponent as a surboard&lt;br /&gt;
              while doing the dive kick downward.  ^_^;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Billy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                Cassandra&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)dwnfwd B - Slide kick. Must be blocked low. Does not knock down. Comboable&lt;br /&gt;
              after her strong normals.  Bufferable.&lt;br /&gt;
&lt;br /&gt;
(n)fwd B - Overhead.  Does not combo after her normals.  Her illusion can combo&lt;br /&gt;
           after this though.  Bufferable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(a)Fallen Angel - air qcb B/D. She does a spinning dive kick downwards.&lt;br /&gt;
&lt;br /&gt;
(a)Angel Slash - DP A/C.  Jumps low and does an upward chop.   Decent anti air.&lt;br /&gt;
&lt;br /&gt;
(n)Illusion -  qcf B/D.  She teleports and hits the opponent(kinda bumps into&lt;br /&gt;
               them).  B version makes her appear in front of the opponent.  D&lt;br /&gt;
               version makes her appear at the back.  You can be hit while&lt;br /&gt;
               teleporting.  A bit slow to combo after her strong normals. :(&lt;br /&gt;
&lt;br /&gt;
Innocence - hcb A/C.  Counter move.  She does a Hanzo or Galford's Head strike&lt;br /&gt;
            move if she is hit during this move.  BTW, this move counters all&lt;br /&gt;
            high and mid hitting physical contact moves(no projectile).  And&lt;br /&gt;
            yes, it can counter physical hitting supers as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)White Wave - qcb hcf A/C. She hits the ground and releases a pillar of white&lt;br /&gt;
                energy.  Great anti air, 2 hits if fully connected.  Funny, the&lt;br /&gt;
                move's name is White wave, yet in the game I hear her say &lt;br /&gt;
                'Ground' wave instead.  Raging storm anyone?  :p&lt;br /&gt;
&lt;br /&gt;
(a)(n)Air White Wave - qcf hcb A/C.  Does a dive kick first then comboed into a&lt;br /&gt;
                    white wave when she reaches the ground.  The initial dive&lt;br /&gt;
                    kick is air blockable, but the succeeding white wave isn't.&lt;br /&gt;
                    So even if you air block the inital dive kick, you'd still&lt;br /&gt;
                    get hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Team Duplex Partner: Oni&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                     Oni&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Air throw - fwd C in air near opponent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)dwnfwd B - He does high kick to the opponent's face.  Knock away, comboable&lt;br /&gt;
              after his Strong attacks and fast. Bufferable too.  This gets my&lt;br /&gt;
              vote for the best command move in the game.  Downside is it has a&lt;br /&gt;
              short range horizontally.&lt;br /&gt;
&lt;br /&gt;
(n)fwd A - Does a spinning backfist.  2 hits, and can combo after his strong &lt;br /&gt;
           attacks.  Cancellable on both hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
The Ripper - hcf A/C.  Dashes in, holds the opponent by the neck, then cuts it.&lt;br /&gt;
             This move does not combo but is unblockable.&lt;br /&gt;
&lt;br /&gt;
(a)Air Cut - DP A/C.  He does a slash downward from the top of his head. Decent&lt;br /&gt;
             anti air.  C version does 2 hits.  Both knocks away opponent.&lt;br /&gt;
&lt;br /&gt;
(n)Cold Steel - qcb A/C x 3.  3 hit slash move.&lt;br /&gt;
&lt;br /&gt;
(a)(n)Cutting Edge - air qcb A/C.  Does a 45 degree downward slash move in the&lt;br /&gt;
                     air.  It has a good range and knocks away when it hits.  &lt;br /&gt;
                     C version does 2 hits and cannot be air-blocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Bloody Mess - qcf x 2 B/D.  Slashes upward with a wave of fire.  D version&lt;br /&gt;
                 has an additional claw attack afterwards.  The claw attack can&lt;br /&gt;
                 be delayed by holding D button.  The claw attack also guard&lt;br /&gt;
                 crushes upon contact with a blocking opponent.  No useful &lt;br /&gt;
                 follow ups found so far after the guard crush.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Cassandra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                     Pepe&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Air throw - fwd C in air near opponent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(a)(n)dwnfwd B - Does a spin kick then a kick to the face. 2 hits, only 2nd hit&lt;br /&gt;
                 is a knock away(too bad...).  Fast enough to combo after his &lt;br /&gt;
                 normals.  Cancelable on Both hits. 1st hit can be air blocked,&lt;br /&gt;
                 the 2nd can't.&lt;br /&gt;
&lt;br /&gt;
(n)fwd A - Does a leaping palm attack. Overhead.  Does not connect after his &lt;br /&gt;
           normals.  Only his Temoc can combo after it.&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(a)Ariba - DP B/D.  Rising knee move.  Good anti air. D version has a 3rd knock&lt;br /&gt;
           away kick move.&lt;br /&gt;
&lt;br /&gt;
(n)Istak - qcb A/C.  Dashes in and does a 6 hit electric punch.  Only A version&lt;br /&gt;
           is comboable.  C version does 8 hits.&lt;br /&gt;
&lt;br /&gt;
Cuautli - hcb A/C.  Kicks the opponent 8 times sending them flying up and&lt;br /&gt;
          finally eletrecutes them when he lands.  Cool looking move.  This is&lt;br /&gt;
          his command grab.  Its unblockable and comboable too.&lt;br /&gt;
&lt;br /&gt;
(a)(n)Temoc - air qcb B/D.  Does a 1 hit dive kick(knocks away) then an &lt;br /&gt;
              electric axe kick. The axe kick is an overhead.  This move is &lt;br /&gt;
              easily punishable when performed at the wrong distance.  Use with&lt;br /&gt;
              caution.  Button pressed determines the angle of his dive.  The&lt;br /&gt;
              dive kick can be air blocked but the lightining after it can't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Quetzalcoatl - qcf x 2 A/C. Dashes in and rams opponent, then releases a&lt;br /&gt;
                  lighting upward, hitting the opponent. C version has a bigger&lt;br /&gt;
                  lighting explosion.  Both versions does not combo after his&lt;br /&gt;
                  First Impact air combo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Pupa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                    Pupa&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd A - Hits you with a wrench.  Overhead, slow, doesn't combo after her &lt;br /&gt;
           normals.  Bufferable.&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
dwnfwd B - 3 hit breakdance kick.  Must be blocked low.  Last hit is a knock&lt;br /&gt;
           away.  Comboable after her strong normals.  Cancelable on any of the&lt;br /&gt;
           3 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(n)Parafuso - hcb B/D.  3 hit aerial kick move.  Last hit is a knock away.&lt;br /&gt;
              Button pressed determines the range of the move.&lt;br /&gt;
&lt;br /&gt;
(a)Bencao - qcf A/C.  She throws a wrench.  A version goes straight, C version&lt;br /&gt;
            goes diagonally upward in a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
(a)Flying Dance - DP B/D.  She does a 2 hit kick upwards.  You can add dwn A/C&lt;br /&gt;
                  after this for an additional knockdown hit with her wrench.&lt;br /&gt;
&lt;br /&gt;
(n)Queixada - Hold D for 2 or more seconds then release. Does a split kick that&lt;br /&gt;
              looks like an overhead but its not.  Only combos after the 1st or&lt;br /&gt;
              2nd hit of her dwnfwd B command move(and after hitting the wall &lt;br /&gt;
              of course :p), and its not a knockdown move.  There is a super &lt;br /&gt;
              version of this(Thanks to AnotherGamer of GameFAQs MB for telling&lt;br /&gt;
              me), refer to her super section.&lt;br /&gt;
&lt;br /&gt;
(n)Fast Kicks - Press B/D rapidly.  She does Rapid kicks like chun li. She has &lt;br /&gt;
                a finisher by doing qcf B/D where She does a charging straight&lt;br /&gt;
                kick thats send the opponent flying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Au - qcf x 2 B/D.  Does 2 cartwheel attacks(2 hits per cartwheel attack).&lt;br /&gt;
        Initial hit of EVERY cartwheel is an overhead.  C version does 4&lt;br /&gt;
        cartwheels.  Bob wilson's gonna get mad...  :p&lt;br /&gt;
&lt;br /&gt;
(n)Queixada - Hold D for 10 seconds.  If you have one super bar available, she&lt;br /&gt;
              will do a super version of her split kick move when button is &lt;br /&gt;
              released.  This version is an OVERHEAD move and is fast enough&lt;br /&gt;
              to combo after the 1st or 2nd hit of dwnfwd B.&lt;br /&gt;
              Now, if you hold the D button for 30 seconds and have 2 super &lt;br /&gt;
              bars, she will do a level 2 super version of this move.  This &lt;br /&gt;
              level 2 version is UNBLOCKABLE and does a whooping 45% damage!&lt;br /&gt;
              The level 2 doesn't combo from anything though(again except after&lt;br /&gt;
              hitting the wall).  The 2 versions knock away opponent after &lt;br /&gt;
              being hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Pepe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Alice&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd A - Puts her hands together and steps forward to deal 3 hits. Good range&lt;br /&gt;
           and is comboable after her strong attacks.  Cancelable at any hit.&lt;br /&gt;
&lt;br /&gt;
(n)air dwn B - Puts her legs together for a stomp like move.  Knocks the&lt;br /&gt;
               opponent down when hit. Her qcb K can be done after it(it won't&lt;br /&gt;
               hit 'coz it knocks opponent down).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(n)Eat it - qcb A/C.  She swings both her arms down like a double sledgehammer&lt;br /&gt;
            move.  A version is fast and comboable.  C version is slow but has&lt;br /&gt;
            overhead properties and hits twice(2nd hit knocks down).  What a&lt;br /&gt;
            wierd name...&lt;br /&gt;
&lt;br /&gt;
(n)Rising Hell - DP A/C.  She raises her hand and a wave of purple energy comes&lt;br /&gt;
                 out from the ground.  Decent anti air.  Button pressed &lt;br /&gt;
                 determines where the wave would come out.  A is right next to&lt;br /&gt;
                 her while C is 3/4 screen distance away from her.&lt;br /&gt;
&lt;br /&gt;
(a)Twinkle Twinkle - qcf A/C.  Her version of Geese/Rock's Reppuken/Double&lt;br /&gt;
                     Reppuken.  C version fires 2 seperate projectiles&lt;br /&gt;
                     consecutively.  Stuns the opponent a bit long.  Twinkle &lt;br /&gt;
                     twinkle?  Can't they think of a better name?  :p&lt;br /&gt;
&lt;br /&gt;
(a)Heads off - air qcb B/D.  She does a knee dive with purple energy. Knockaway&lt;br /&gt;
               and comboable after any of her air normals or air command move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Red Rose - hcb fwd A/C.  She makes a purple shield in front of her.  If it&lt;br /&gt;
              touches the opponent, he gets stunned and she will fire a huge &lt;br /&gt;
              blast of purple energy.  This also acts like a counter super.  If&lt;br /&gt;
              ANY attack(including projectiles and super projectiles) hits the&lt;br /&gt;
              purple shield, it will negate the opponent's attack and she'll&lt;br /&gt;
              proceed to fire a huge blast of purple energy.  Its like a &lt;br /&gt;
              modified version of Jin Chon Rei's P Power move in RB series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Elias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Elias&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd A - Does a punch downward.  Overhead.  Can't combo after his normals.&lt;br /&gt;
           Bufferable.  Looks short ranged, but its hit box is longer than&lt;br /&gt;
           expected.&lt;br /&gt;
&lt;br /&gt;
(n)fwd B - 2 hit low kick.  Must be blocked low.  Comboable after his strong&lt;br /&gt;
           normals.  Cancelable on both hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
Sinful - DP A/C.  Grabs the opponent by his shirt and punches him 4 times that&lt;br /&gt;
         sends him flying.  This move is unblockable and comboable.&lt;br /&gt;
&lt;br /&gt;
(a)Magnus - qcb A/C.  Punches upward and a fire wave rises up near him.  C &lt;br /&gt;
            version dashes in a short deistance before doing the punch.  &lt;br /&gt;
            A version is comboable, C isn't.&lt;br /&gt;
&lt;br /&gt;
(a)Holy Flare - qcf A/C.  Raises his hands and releases 2 fireballs in circular&lt;br /&gt;
                motion.  Its slow as hell to come out, but its bigger than any&lt;br /&gt;
                of the other projectiles that most characters can't jump over&lt;br /&gt;
                it.  Stuns the opponent a bit long&lt;br /&gt;
&lt;br /&gt;
(a)Heaven or Hell - hcf B/D.  He runs in, if it connects, he strangles the&lt;br /&gt;
                    opponent with one hand burning in white flame, then throws&lt;br /&gt;
                    them away. 30%-40% of the damage you inflict with this move&lt;br /&gt;
                    alone adds up to your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
Maximum Desiderium - hcb fwd A/C.  Runs toward the opponent.  If he hits, he&lt;br /&gt;
                     holds the opponent on the neck with both hands in white&lt;br /&gt;
                     flame for a short time then throws them away.  40%-50% of&lt;br /&gt;
                     the damage you inflict with this super is added to your&lt;br /&gt;
                     life.  Its fast enough to be comboed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Team Duplex Partner: Alice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Annie&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Air throw - fwd C in air near opponent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd B - 2 hit lounging knee.  Comboable after her strong normals. Cancelable&lt;br /&gt;
           on both hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(n)Zuum - qcf A/C.  Dashes in and performs a horizontal chop.  Knocks away&lt;br /&gt;
          opponent.  C version does 2 hits.&lt;br /&gt;
       &lt;br /&gt;
&lt;br /&gt;
(a)Zuum Cross - DP A/C.  She does a chop-like uppercut.  C version makes her do&lt;br /&gt;
                a rolling attack(1 hit) downward in a 45 degree angle after the &lt;br /&gt;
                uppercut. She has good recovery after the C version, but its&lt;br /&gt;
                still punishable.&lt;br /&gt;
&lt;br /&gt;
(n)Ichi Ni San - hcb B/D.  She dahes in, if it connects, she holds the opponent,&lt;br /&gt;
                 slaps them 4 times and kicks them upward.  Opponent must be on&lt;br /&gt;
                 ground when you hit them with the initial dash in hit, or else&lt;br /&gt;
                 the rest won't connect.  Too bad... this move can't be air &lt;br /&gt;
                 blocked, what a waste...  BTW, this move only combos after the&lt;br /&gt;
                 first hit of her fwd B. Close D, fwd B(1 hit), hcb B connects.&lt;br /&gt;
                 Team Duplex starter combos after this move ANYWHERE on screen.&lt;br /&gt;
                 Cross Sword Super connects after this move only in corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(a)Comet - air qcf A/C.  She throws a purple shiruken shaped projectile that &lt;br /&gt;
           electricutes enemies.  Button pressed determines the angle of the&lt;br /&gt;
           projectile.&lt;br /&gt;
&lt;br /&gt;
(a)Cat Attack - hcb A/C.  She jumps toward the opponent with her knees out.  If&lt;br /&gt;
                it hits, she'll get on the opponent and scratch thier face 4&lt;br /&gt;
                times then lets go.  Only A version is comboable.  C version&lt;br /&gt;
                jumps higher and has more range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)(a)Cross Sword - qcb x 2 A/C.  She charges a big star shaped energy on her&lt;br /&gt;
                    head then throws it.  C version throws 2 big star shaped&lt;br /&gt;
                    energy projectiles.  Both versions can be delayed by &lt;br /&gt;
                    holding the A or C button.  When you delay this, the big&lt;br /&gt;
                    energy she's holding can't be air blocked.  But once you &lt;br /&gt;
                    release it, it can be air blocked.  Also, her upper body &lt;br /&gt;
                    is invincible to attacks when this is delayed.  Great anti&lt;br /&gt;
                    air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Radel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                    Radel&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)dwnfwd B - 2 hit gut then face kick.  Comboable after his strong normals.&lt;br /&gt;
              Cancelable on both hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(n)Escape - qcf A/C.  Shoulder ram then an electric punch that sends the&lt;br /&gt;
            opponent to the edge of the screen.  A and C versions are both&lt;br /&gt;
            comboable, but C version does 3 hits and has more range.&lt;br /&gt;
&lt;br /&gt;
Head Execution - hcb A/C.  Goes over opponents shoulder and throws them.  Its&lt;br /&gt;
                 unblockable and comboable.  It has a follow up qcb A/C where&lt;br /&gt;
                 He does a dashing electric punch the sends the opponent to the&lt;br /&gt;
                 edge of the screen.  If you didn't do the follow up, you can &lt;br /&gt;
                 connect a Team Duplex Starter.&lt;br /&gt;
&lt;br /&gt;
(a)Screw Kick - hcb B/D.  Does a series of kicks.  B version sends the opponent&lt;br /&gt;
                flying away dealing 2 hits, while D version sends the opponent&lt;br /&gt;
                the the edge of the screen and deals 3 hits.  Both versions are&lt;br /&gt;
                comboable.  Is it just me or he really looks stupid doing this&lt;br /&gt;
                move? o_O&lt;br /&gt;
&lt;br /&gt;
(a)Dead Dragon - DP A/C.  Does a doublesledgehammer move upward. Good anti air,&lt;br /&gt;
                 and is comboable.  C version does 2 hits, and both versions &lt;br /&gt;
                 sends opponent flying away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Shadow Sword - qcf hcb A/C.  Does a shoulder ram and a series of electric&lt;br /&gt;
                  punches.  Good thing about this is that even if you hit the&lt;br /&gt;
                  opponent in the air with the initial shoulder ram, it will &lt;br /&gt;
                  still fully connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Annie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Kang&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd B - overhead kick.  If you manage to hit the opponent in the air while &lt;br /&gt;
           his feet is still up, it will be a knock away.  Doesn't combo after&lt;br /&gt;
           his normals. Bufferable.&lt;br /&gt;
&lt;br /&gt;
(n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the&lt;br /&gt;
              screen on the last hit.  Comboable to his strong normals. &lt;br /&gt;
              Cancelable on any hit&lt;br /&gt;
&lt;br /&gt;
dwnfwd C - This is a counter command move.  He puts his hands out while&lt;br /&gt;
           breathing in, if he's hit by any high and mid hitting normal at that&lt;br /&gt;
           time, he will counter attack using his big tummy.  This knocks up&lt;br /&gt;
           the opponent for a juggle.  The tummy counter is bufferable into all&lt;br /&gt;
           of his moves(some will miss like his super and Kang Attack).&lt;br /&gt;
           This command move counter can counter ANY high and mid hitting&lt;br /&gt;
           physical attacks... even supers!!!  O_o!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(a)Fire Bomb - qcf A/C.  He blows a wave of fire... like dhalsim's yoga flame&lt;br /&gt;
               but has more range.  It is comboable.&lt;br /&gt;
&lt;br /&gt;
(n)Kang Attack - hcf B/D. Prepares his head and does a bull ram move that sends&lt;br /&gt;
                 the opponent to the edge of the screen. This move is VERY SLOW&lt;br /&gt;
                 to come out, but when he starts to ram, it is invulnerable to &lt;br /&gt;
                 ANY Physical attacks... even SUPERS!!! O_O!  You can be hit by&lt;br /&gt;
                 Projectiles AND when he's preparing to ram though.  Can I say&lt;br /&gt;
                 Ralf tackle?  :p&lt;br /&gt;
&lt;br /&gt;
(a)Rolling Fire - qcb A/C, He somesaults while doing a fire bomb.  Can act as a&lt;br /&gt;
                  decent anti air.  Also comboable.&lt;br /&gt;
&lt;br /&gt;
(a)Kang Screw - DP A/C.  He jumps up vertically while spinning like a top. &lt;br /&gt;
                Great as anti air and does multiple hits.  Good for combos and&lt;br /&gt;
                builds and awful lot of super meter.  Not to mention it deals a&lt;br /&gt;
                good amount of tick damage if opponent air blocks it.  :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
Body Press Special - hcb x 2 B/D.  Throws you up then follows up with a very&lt;br /&gt;
                     high Kang Screw.  D version has an additional butt press&lt;br /&gt;
                     while opponent is falling down.  Unbloackable and &lt;br /&gt;
                     comboable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Mr. Jones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                 Mr. Jones&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Air throw - fwd C in air while near opponent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command moves:&lt;br /&gt;
&lt;br /&gt;
(n)fwd A - Does an overhead elbow attack.  Does not combo after his normals.&lt;br /&gt;
           Bufferable. &lt;br /&gt;
&lt;br /&gt;
(n)dwnfwd B - Does a 2 hit frog-like kick.  Must be blocked low.  Comboable&lt;br /&gt;
              after his Strong normals.  Cancelable on both hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special moves:&lt;br /&gt;
&lt;br /&gt;
(n)Retro Knuckle - qcb A/C. Does a hoping punch forward that sends the opponent&lt;br /&gt;
                   away.  C version does 2 hits and has more range.  Only A &lt;br /&gt;
                   version is comboable.  Its like Tung Fue Rue's&lt;br /&gt;
                   qcb A/C move in the RB series.&lt;br /&gt;
&lt;br /&gt;
(n)Gaudy Punch - Press A/C rapidly.  Does a flurry of punches.  Too bad he&lt;br /&gt;
                 doesn't have a finisher for this move.&lt;br /&gt;
&lt;br /&gt;
(a)Arc Fliegen - qcb B/D.  Jumps and spins around with his feet out like a&lt;br /&gt;
                 wheel.  B version jump straight up, D version moves forward.&lt;br /&gt;
                 Decent anti air.  Hits twice.&lt;br /&gt;
&lt;br /&gt;
(n)Funky Impacto - qcf A/C.  Does a short range palm strike that sends the&lt;br /&gt;
   (Funky Impact)  opponent to the edge of the screen.  A version is fast and&lt;br /&gt;
                   comboable.  C version is very slow, but can guard crush a&lt;br /&gt;
                   blocking opponent.  No follow ups though, so its pretty&lt;br /&gt;
                   useless(the guard crush I mean). ~_~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super:&lt;br /&gt;
&lt;br /&gt;
(n)Groove Master - qcb x 2 B/D.  Does a slide then a flying kick upwards.  &lt;br /&gt;
                   Inital hit on both versions must be blocked low.&lt;br /&gt;
                   Can I say Gato's Super? :p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(n)Special Team Duplex Partner: Kang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====================&lt;br /&gt;
V.  Character Combos&lt;br /&gt;
====================&lt;br /&gt;
&lt;br /&gt;
     This section deals with Combos for a specific character alone.  I will try&lt;br /&gt;
to give some tips too, so lets get the ball rolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Tip #1:&lt;br /&gt;
     All command moves with overhead properties can be linked after a normal&lt;br /&gt;
attack, but opponent can block it(unlike in KOF series) because its slow to &lt;br /&gt;
come out.  The main reason why overheads do not connect after any normal(unlike&lt;br /&gt;
in other games) is because it NEVER loses its overhead property. So even if you&lt;br /&gt;
combo your overhaed command move after a normal, it will still be an overhead.  &lt;br /&gt;
And the scary part is... all overhead command moves(except lynn's) are &lt;br /&gt;
BUFFERABLE, meaning you can combo a special or super move after it and it will &lt;br /&gt;
connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Tip #2:&lt;br /&gt;
     Characters with overhead and low hitting command moves(Sonia and Cassandra&lt;br /&gt;
for example) can mess up with thier opponent's mind with these.  Mix it up&lt;br /&gt;
often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All combos are done with empty super meter at start, unless specified.&lt;br /&gt;
&lt;br /&gt;
*On all combos, Jump D is optional. You can start the combo with the move after&lt;br /&gt;
 the optional jump D.&lt;br /&gt;
&lt;br /&gt;
*Trick combos: These are combos used for mind games, in other words, making &lt;br /&gt;
               your opponent guess where to block.&lt;br /&gt;
&lt;br /&gt;
*Wall Combos:  Combos that needs a wall.  duh!  :p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Jimmy&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, B, C, C&lt;br /&gt;
Air    - B, A, C, D, D&lt;br /&gt;
&lt;br /&gt;
-When doing a First impact ground combo, its usually better to add a dwnfwd A&lt;br /&gt;
 before any special or super move finisher.  Additional damage, additional hit,&lt;br /&gt;
 but you need to get the timing though.&lt;br /&gt;
&lt;br /&gt;
My preferred B&amp;amp;B combo:  Jump D, close C(2 hits), qcf C&lt;br /&gt;
&lt;br /&gt;
-why?  Its safe when blocked.&lt;br /&gt;
&lt;br /&gt;
Other Combos:&lt;br /&gt;
-Jump D, close C(2 hits), DP C&lt;br /&gt;
-Jump D, close D, hcb A(follow up of your choice)&lt;br /&gt;
-Jump D, close C(2 hits), qcb hcf A/C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick combos:&lt;br /&gt;
&lt;br /&gt;
-dwn B, fwd A, qcb B(double overhead trick)&lt;br /&gt;
-dwn B, fwd A, hcb A, up or down.&lt;br /&gt;
-Jump D, close C(1 hit), fwd A, hcb A, up or down.&lt;br /&gt;
-Jump D, close C(1 hit), fwd A, qcb hcf A/C.&lt;br /&gt;
&lt;br /&gt;
As you can see, Jimmy is suitable for those who like to block low most of the&lt;br /&gt;
time.  hehe...  ^_~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close C(1 hit), DP C, hits wall, CD, A, A, B, C, C, dwnfwd A,&lt;br /&gt;
 qcb hcf A.  14 hits, approximately 50% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 levels of super meter at start)&lt;br /&gt;
-Jump D, close C(2 hits), qcb hcf C, hits wall, CD, A, A, B, C, C, dwnfwd A,&lt;br /&gt;
 qcb hcf A.  15 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                 Sonia&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, C, C, D&lt;br /&gt;
Air    - B, A, B, A, C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo: Jump D, close D, dwnfwd B(2 hits), hcb A.&lt;br /&gt;
&lt;br /&gt;
-If opponent blocks the combo I do qcb B or qcf A instead.  You can do DP B/D&lt;br /&gt;
 or super in place of hcb A if you wish.&lt;br /&gt;
&lt;br /&gt;
Other Combos:&lt;br /&gt;
-Jump D, close D, dwnfwd B(2 hits), DP B/D&lt;br /&gt;
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, dwn B, fwd B, DP B.  (double overhead trick)&lt;br /&gt;
-Jump D, dwn B, fwd B, hcb A.  yes, hcb A will connect IF you hit them with the&lt;br /&gt;
 fwd B&lt;br /&gt;
-Jump D, close C, dwnfwd B(1 hit), DP B.  (Low-high trick)&lt;br /&gt;
&lt;br /&gt;
lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,&lt;br /&gt;
 qcf x 2 A.  14 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 and 1/2 super meter at start)&lt;br /&gt;
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air&lt;br /&gt;
 B, A, B, A, C, qcf x 2 A.  13 hits, approximately 80% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                  Billy&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - B, A, C, D, D&lt;br /&gt;
Air    - A, B, B, C, D&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B Combo: Jump D, Close C(1 hit), qcf A/C&lt;br /&gt;
&lt;br /&gt;
-I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.&lt;br /&gt;
 2nd hit pushes opponent way back.&lt;br /&gt;
-You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.&lt;br /&gt;
&lt;br /&gt;
Other combos:&lt;br /&gt;
-Jump D, hop forward D, air qcb B&lt;br /&gt;
-fwd B, qcb D x 2, close C(1 hits), qcf B/D&lt;br /&gt;
-fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D&lt;br /&gt;
-Jump D, close D(1 hit), fwd B, DP D.  (High-low trick)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D,&lt;br /&gt;
 fwd B, qcb hcf B.  23 hits, approximately 45% damage&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 levels of super meter at start)&lt;br /&gt;
-Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B,&lt;br /&gt;
 qcb hcf B.  19 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Lynn&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, A, C, C&lt;br /&gt;
Air    - A, A, A, C, C&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B Combo: Jump D or cross up bck B, close C, [DP A, qcf B, B] OR hcb A/C&lt;br /&gt;
&lt;br /&gt;
-Don't use DP A if your opponent has a fast move the travels forward.  DP A has&lt;br /&gt;
 a lag after it, fast specials and supers will hit you if its blocked.&lt;br /&gt;
-Use hcb A/C if the combo gets blocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos:&lt;br /&gt;
-Jump D, dwn C, qcf A/C&lt;br /&gt;
-dwn C, qcf A, dash in dwn B, qcb hcf D(corner only)&lt;br /&gt;
&lt;br /&gt;
Infinite Combo(courtesy of neokbron):&lt;br /&gt;
-Crounching opponent in corner, dwn C, qcf A/C, repeat from dwn C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), hold dwn~up D&lt;br /&gt;
-Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), qcb hcf D&lt;br /&gt;
-Jump D, dwn B, fwd A, qcf BC, qcf BC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D, DP A, qcf B, B, qcf A(miss), hits wall, CD, air A, A, A, C, &lt;br /&gt;
 C, qcb hcf B.  13 hits, approximately 55% damage&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 levels of super meter at start)&lt;br /&gt;
-Jump D, close D, qcb hcf D, hits wall, CD, air, A, A, A, C, C, qcb hcf B.  13&lt;br /&gt;
 hits, approximately 75% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                Cassandra&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, B, C, C, D&lt;br /&gt;
Air    - A, B, C, C, D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo:  Jump D, close C, dwnfwd B, DP A/C OR qcf B/D&lt;br /&gt;
&lt;br /&gt;
-If opponent blocks the combo, use qcf B/D.  Its a safe move when blocked, plus&lt;br /&gt;
 you'll still be in range to keep the pressure on your opponent.&lt;br /&gt;
&lt;br /&gt;
Other Combos:&lt;br /&gt;
-Jump D, hop forward D, air qcb B.&lt;br /&gt;
-Jump D, hop forward D, air qcf hcb A/C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, dwn B, fwd B, qcf B/D&lt;br /&gt;
-Jump D, dwn B, dwnfwd B, qcf B/D OR DP A/C&lt;br /&gt;
-Close C, fwd B, qcf B/D&lt;br /&gt;
-close C, dwnfwd B, qcf B/D OR DP A/C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos&lt;br /&gt;
&lt;br /&gt;
-Jump D, Close D, dwnfwd B, DP C, hits wall, CD, A, B, C, C, D, qcb hcf A.  12&lt;br /&gt;
 hits, approximately 55% damage.&lt;br /&gt;
&lt;br /&gt;
(Needs at least 2 levels of super meter at start)&lt;br /&gt;
-Jump D, hop forward D, qcf hcb C, qcb upbck B(miss), hits wall, CD, A, B, C,&lt;br /&gt;
 C, D, qcb hcf A.  13 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                     Oni&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, C, C, D&lt;br /&gt;
Air    - A, B, C, C, D&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo: Jump C, close C(2hits), fwd A(2 hits), qcb C x 3&lt;br /&gt;
&lt;br /&gt;
Other combos:&lt;br /&gt;
&lt;br /&gt;
-Close C, dwnfwd B, DP C&lt;br /&gt;
-Jump C or D, Jump C or D, air qcb A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick combo:&lt;br /&gt;
&lt;br /&gt;
-Jump D, qcb upbck A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
(needs at least 1/8 super meter at start)&lt;br /&gt;
-Jump C, close C(2hits), fwd A(2 hits), qcb C x 3, hits wall, CD, air A, B, C,&lt;br /&gt;
 C, D, dwnfwd B, qcf x 2 D.  19 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 1/2 levels of super meter at start)&lt;br /&gt;
-Jump C, close C(2 hits), fwd A(2 hits), qcf x 2 D, CD, air A, B, C, C, D,&lt;br /&gt;
 dwnfwd B, qcf x 2 D.  20 hits, approximately 75%-80% damage.  Double level 2&lt;br /&gt;
 super combo!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                     Pepe&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, B, C, D, D&lt;br /&gt;
Air    - B, A, C, D, D&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo:  Jump D, Close D(2 hits), dwnfwd B(1 hit), qcb A.&lt;br /&gt;
&lt;br /&gt;
Other combos:&lt;br /&gt;
-Jump D, close D(1 hit), dwnfwd B(1 hit), hcb B/D&lt;br /&gt;
-Jump D, close D(2 hits), dwnfwd B(2 hits), DP B/D&lt;br /&gt;
-Jump D, close D(2 hits), dwnfwd B(2 hits), qcf x 2 A/C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D(any hit), fwd A, qcb B&lt;br /&gt;
-Jump D, dwn B, fwd A, qcb B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D(2 hits), dwnfwd B(2 hits), DP D, hits wall, CD, A, B, C, D, D,&lt;br /&gt;
 qcf x 2 A.  16 hits, approximately 65% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 1/2 levels of super meter at start)&lt;br /&gt;
-Jump D, Close D(2hits), dwnfwd B(2 hits), qcf x 2 C, hits wall, CD, A, B, C,&lt;br /&gt;
 D, D, qcf x 2 A.  15 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                    Pupa&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, B, B, D&lt;br /&gt;
Air    - B, B, D, D, D&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo: Jump D(hold D), dwn C, dwnfwd B(2 hits), release D or qcf A&lt;br /&gt;
&lt;br /&gt;
-You can use DP B then dwn C or hcb B/D or the rapid kicks, but Queixada is &lt;br /&gt;
 better since its safe when blocked.&lt;br /&gt;
-Holding D button with her can do a lot of wonder...  ^_^&lt;br /&gt;
&lt;br /&gt;
Other combos:&lt;br /&gt;
-Jump C, dwn C, dwnfwd B(2 hits), hcb B/D&lt;br /&gt;
-Jump C, dwn C, dwnfwd B(2 hits), press B/D rapidly, qcf B/D&lt;br /&gt;
-Jump C, dwn C, dwnfwd B(2 hits), qcf x 2 B/D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D(hold D), dwn C, fwd A, release D or hcb B/D&lt;br /&gt;
-Jump D(hold D), dwn C, dwnfwd B(2 hits), release D or hcb B/D&lt;br /&gt;
*mix up the 2 combos above.  If you've held the D button for 30 seconds, do:&lt;br /&gt;
-dwn C, release D button.&lt;br /&gt;
&lt;br /&gt;
If you're opponent got used to blocking yor combos, chances are, he'll get hit&lt;br /&gt;
by the super 'coz its unblockable.  ^_^&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, dwn C, dwnfwd B(2 hits), DP D then dwn C, hits wall, CD, air B, B, D,&lt;br /&gt;
 D, D, qcf x 2 B.  17 hits, approximately 55% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 levels of super meter at start)&lt;br /&gt;
-(Hold D for at least 8 seconds before starting the combo), Jump C, dwn C,&lt;br /&gt;
 dwnfwd B(2 hits), release D(super), hits wall, CD, air B, B, D, D, D, qcf x 2&lt;br /&gt;
 D.  19 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
(needs 3 levels of super meter at start)&lt;br /&gt;
-(Hold D for at least 20 seconds or 13 game seconds before starting the combo),&lt;br /&gt;
 Jump C, dwn C, dwnfwd B(2 hits), qcf x 2 B, hits wall, release D(super).  9 &lt;br /&gt;
 hits, approximately 75% damage.  This is probably the most damaging single&lt;br /&gt;
 character wall combo(with the exception of the infinites).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Alice&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, C, C, C&lt;br /&gt;
Air    - B, A, C, D, D&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B Combo: Jump D, close D, fwd A(3 hits), qcf A or C/DP A/qcb A&lt;br /&gt;
&lt;br /&gt;
Her ground moves have good recovery... almost zero lag.  Even her super pushes&lt;br /&gt;
opponents back far when blocked.  So abuse the recovery of her moves.&lt;br /&gt;
&lt;br /&gt;
Other combos:&lt;br /&gt;
-Jump D, hop forward D, air dwn B&lt;br /&gt;
-Jump D, close D, fwd A(3 hits), hcb fwd A/C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinite combo(courtesy of neokbron):&lt;br /&gt;
&lt;br /&gt;
-CD, air B, A, C, D, D, dwn B(miss), repeat from CD.&lt;br /&gt;
&lt;br /&gt;
I suggest you refrain from using this one, but use its structure on some of&lt;br /&gt;
your FI combos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick Combos:&lt;br /&gt;
-Jump D, dwn B, fwd A, qcb C&lt;br /&gt;
-dwn B, qcb A, qcb C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D, fwd A, DP A, qcb upbck B(miss), hits wall, CD, air B, A, C, &lt;br /&gt;
 D, D, dwn B(miss), CD A, A, C, C, C, hcb fwd C.  24 hits, approximately 70%&lt;br /&gt;
 damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 1/2 levels of super meter)&lt;br /&gt;
-Jump D, Close D, fwd A, hcb fwd C, hits wall, dash in hcb fwd A.  14 hits,&lt;br /&gt;
 approximately 55% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Elias&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, B, A, C, D&lt;br /&gt;
Air    - A, C, D, D, D&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B Combo:  Jump D, close C(2 hits), fwd B(2 hits), qcb A.&lt;br /&gt;
&lt;br /&gt;
Other combos: &lt;br /&gt;
-Jump D, close C(2 hits), fwd B(1 hit), hcb B/D&lt;br /&gt;
-Jump D, close C(1 hit), fwd B(1 hit), DP A/C&lt;br /&gt;
-Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abuse his qcf A/C.  Its huge size makes it possible for you to pin your&lt;br /&gt;
opponent to the other side.  Yes, it can be air blocked, but his super can't...&lt;br /&gt;
get my drift?  ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick Combos:&lt;br /&gt;
&lt;br /&gt;
-close B, fwd A, qcf A (his close B must be blocked low.  ^_^)&lt;br /&gt;
-Close C(1 hit), fwd B or fwd A, qcb A.  mix up his fwd A and fwd B&lt;br /&gt;
-qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC.  At the right distance,&lt;br /&gt;
 Elias can catch the opponent with his super or Team duplex starter before he &lt;br /&gt;
 lands from the air block.  ^_^&lt;br /&gt;
-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D,&lt;br /&gt;
 hcb fwd A.  12 hits approximately 50% damage plus 10% addition to your life.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 1/2 levels of super meter at start)&lt;br /&gt;
-opponent full screen distance, qcf A, hcb fwd A, hits wall, Cd, A, B, A, C, D,&lt;br /&gt;
 hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Annie&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, B, C, C&lt;br /&gt;
Air    - A, A, B, D, C&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo:  Jump D, Close D, fwd B(2 hits), qcf A.&lt;br /&gt;
&lt;br /&gt;
Other combos:&lt;br /&gt;
-Jump D, Close D, fwd B(2 hits), hcb A&lt;br /&gt;
-Jump D, Close D, fwd B(1 hit), hcb B/D, DC C&lt;br /&gt;
-Jump D, Close D, fwd B(1 hit), hcb B/D, qcb x 2 A/C(corner only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, dwn B, hop forward D, air qcf A.  If air qcf A hits, continue with any&lt;br /&gt;
 of her combos starting with close D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, Close D, fwd B(1 hit), hcb B, DP C, qcf A(miss), hits wall, CD, A, A,&lt;br /&gt;
 B, C, C, qcb x 2 A.  19 hits, approximately 55% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 levels of super meter at start)&lt;br /&gt;
-Jump qcf A, close D, fwd B(1 hit), hcb B, qcb x 2 C, qcf A(miss), hits wall, &lt;br /&gt;
 CD, A, A, B, C, C, qcb x 2 A.  20 hits, approximately 65% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                    Radel&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, A, C, D&lt;br /&gt;
Air    - A, A, A, C, D&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo:  Jump D, close D(2 hits), dwnfwd B, qcf A/DP A.&lt;br /&gt;
&lt;br /&gt;
-Be careful on characters with fast moves and supers(like Jimmy and his gun&lt;br /&gt;
 blow) 'coz all of Radel's moves have a tiny lag in which fast moves and supers&lt;br /&gt;
 can exploit.&lt;br /&gt;
&lt;br /&gt;
Other combos:&lt;br /&gt;
-Jump D, close D(2 hits), dwnfwd B, hcb B.&lt;br /&gt;
-Jump D, dwn B, qcf A.&lt;br /&gt;
-Jump D, close D(2 hits), hcb A/C, qcb A/C&lt;br /&gt;
-Jump D, close D(2 hits), dwnfwd B, qcf hcb A/C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have no Trick Combos for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
(needs at 2 levels of super meter)&lt;br /&gt;
-Jump D, close D(2hits), dwnfwd B(2 hits), qcf hcb A, hits wall, CD, A, A, A,&lt;br /&gt;
 C, D, qcf hcb C.  22 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                   Kang&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, A, A, A, C&lt;br /&gt;
Air    - A, A, A, A, C&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A&lt;br /&gt;
&lt;br /&gt;
-His Jump D is a great cross up move.  Abuse it.  Use Kang screw(DP A/C) every&lt;br /&gt;
 chance you get.  It builds up super meter fast, deals tremendous amounts of&lt;br /&gt;
 hits, and has high dizzy potential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Combos:&lt;br /&gt;
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C&lt;br /&gt;
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A&lt;br /&gt;
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick Combos:&lt;br /&gt;
&lt;br /&gt;
-dwn B, fwd B, qcf A or qcb A&lt;br /&gt;
-dwn B, fwd B, hcb x 2 A/C&lt;br /&gt;
-dwn B, dwn A, dash in hcb x 2 A/C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till&lt;br /&gt;
 opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn&lt;br /&gt;
 C, dwnfwd A(3 hits), hcb x 2 C.  56 hits, approximately 85% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you, &lt;br /&gt;
 DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall&lt;br /&gt;
 break, opponent dizzy, cross up jump D, dwn&lt;br /&gt;
 C, dwnfwd A(3 hits), hcb x 2 C.  59 hits, approximately 90% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
                                 Mr. Jones&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
First Impact combos:&lt;br /&gt;
Ground - A, B, C, D, C&lt;br /&gt;
Air    - A, B, B, C, C&lt;br /&gt;
&lt;br /&gt;
My B&amp;amp;B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly&lt;br /&gt;
&lt;br /&gt;
-qcb A is the safest move wehn blocked.  So its best to use that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other combos:&lt;br /&gt;
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D&lt;br /&gt;
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick combos:&lt;br /&gt;
-dwn B, fwd A OR dwnfwd B, qcb A.  Mix up dwnfwd B and fwd A.&lt;br /&gt;
-dwn B, fwd A, qcb x2 B/D.  Low, high low... talk about confusion.  ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos:&lt;br /&gt;
&lt;br /&gt;
-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B, &lt;br /&gt;
 C, C, qcb x 2 B.  18 hits, approximately 50% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 1/2 levels of super meter at start)&lt;br /&gt;
-Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,&lt;br /&gt;
 C, qcb x 2 B.  22 hits, approximately 65% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
================&lt;br /&gt;
VI.  Team Combos&lt;br /&gt;
================&lt;br /&gt;
&lt;br /&gt;
     Here are some Team specific combos I made up and performed, so I assure&lt;br /&gt;
you these are working.  Feel free to try em out.  If you have any questions,&lt;br /&gt;
send me an email.  &lt;br /&gt;
       &lt;br /&gt;
     All combos are done with empty super meter at start, unless specified.  &lt;br /&gt;
Most combos that start with Jump D, CD can be substituted with Jump D, close C,&lt;br /&gt;
followed by any command move into special or super.  Your choice, so be&lt;br /&gt;
creative!  ^_^&lt;br /&gt;
&lt;br /&gt;
     Most, if not all combos are done against Jimmy.  hehe, no offense Jimmy &lt;br /&gt;
fans.  ^_^;&lt;br /&gt;
&lt;br /&gt;
     Most combos here are for exhibition purposes only.  Its quite hard to land&lt;br /&gt;
on Human opponents.  Some combos require timing, so get those fingers ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: When you see 'BC cancel into fwd AB', it means the tag-in attack won't &lt;br /&gt;
       hit and must be cancelled into a roll.  BC means the tag in attack&lt;br /&gt;
       should hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Some combos are available for viewing via winkawaks.  Proceed here for the&lt;br /&gt;
input files:  http://www.geocities.com/kbronyagami&lt;br /&gt;
&lt;br /&gt;
Thanks neokbron for hosting my inputs.  ^_^&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             #############&lt;br /&gt;
                             Jimmy - Sonia&lt;br /&gt;
                             #############&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Jimmy:&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, B, C, C, dwnfwd A, DP C, BC cancel into fwd AB, hits wall,&lt;br /&gt;
 (Sonia)CD, air B, A, B, A, C, qcf x 2 C.  18-19 hits depending whether Jimmy&lt;br /&gt;
 scores 3 hits with his DP C. approximately 55% damage.&lt;br /&gt;
&lt;br /&gt;
(needs 1/4 super meter at start):&lt;br /&gt;
-Jump D, CD, A, A, B, C, C, dwnfwd A, qcb hcf A, BC cancel into fwd AB, (Sonia)&lt;br /&gt;
 CD, air B, A, B, A, C, qcf x 2 A.  17 hits, approximately 58% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Sonia:&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, air B, A, B, A, C, DP D, hits wall, CD, air B, A, B, A, C, qcf BC,&lt;br /&gt;
 qcf BC, (Jimmy)CD, air B, A, C, D, D, qcb hcf A. 43-44 hits, approximately &lt;br /&gt;
 80% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, C, C, D, BC, dwnfwd A(Jimmy), DP C, hits wall, CD, A, A, B,&lt;br /&gt;
 C, C, dwnfwd A, qcb hcf C.  21 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 level of super meter at start)&lt;br /&gt;
-Jump D, close C, dwnfwd B(2hits), qcf x 2 A, BC cancel into fwd AB(Jimmy), CD,&lt;br /&gt;
 A, A, B, C, C, dwnfwd A, qcb hcf A.  14 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 levels of super meter at start)&lt;br /&gt;
-Sonia in Corner,Jump D, CD, A, A, C, C, D, BC, dwnfwd A(Jimmy),qcb hcf A &lt;br /&gt;
 (miss), qcb hcf C, qcb B(miss), hits wall, CD, A, A, B, C, C, BC, DP D(Sonia).&lt;br /&gt;
 22 hits, approximately 65% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
                              ############&lt;br /&gt;
                              Billy - Lynn&lt;br /&gt;
                              ############&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Billy:&lt;br /&gt;
&lt;br /&gt;
-Jump D, small jump D, qcb B(air), hits wall, BC, qcb hcf B.  6 hits, &lt;br /&gt;
 approximately 45% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, B, A, C, D, D, BC, DP A(Lynn), qcf D, D, hits wall,&lt;br /&gt;
 CD, air A, A, A, C, C, qcf BC, qcf BC.  36 Hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, B, A, C, D, D, fwd B, qcf D, BC cancel into fwd AB, hits wall, CD&lt;br /&gt;
 (lynn), air A, A, A, C, C, qcb hcf D.  28 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Lynn:&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, A, C, C, BC, (Billy)fwd B, qcf D, hits wall, CD, air A, B, &lt;br /&gt;
 B, C, D, qcf BC, qcf BC.  45 Hits, approximately 70%-75% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, A, C, C, DP C, qcf D, D, hits wall, BC cancel into fwd AB&lt;br /&gt;
 (Billy), CD, air A, B, B, C, D, qcb hcf D.  22 Hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D, DP A, qcf D, D, BC cancel into fwd AB(Billy), CD, B, A, C, D,&lt;br /&gt;
 D, fwd B, qcb hcf B.  15 hits, approximately 55% damage&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 and 1/2 levels of super meter at start)&lt;br /&gt;
-Jump D, CD, A, A, A, C, C, BC, (Billy)qcb hcf D, hits wall, CD, B, A, C, D, D,&lt;br /&gt;
 fwd B, qcb hcf B.  24 Hits, approximately 75% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
                             ###############&lt;br /&gt;
                             Cassandra - Oni&lt;br /&gt;
                             ###############&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Cassandra:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D, dwnfwd B, DP C, BC cancel into fwd AB, hits wall, (Oni)CD, &lt;br /&gt;
 air A, B, C, C, D, dwnfwd B, qcf x 2 B.  12 hits, approximately 55% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, B, C, C, D, BC, (Oni)dwnfwd B, DP C, hits wall,&lt;br /&gt;
 CD, air A, B, C, C, D, qcf BC, qcf BC.  38 Hits, approximately 80% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 level of super meter at start)&lt;br /&gt;
-Jump D, CD, air A, B, c, C, D, qcf hcb A, BC cancel into fwd AB, hits wall,&lt;br /&gt;
 (Oni)CD, air A, B, C, C, D, dwnfwd B, qcf x 2 D.  20 hits, approximately 70%&lt;br /&gt;
 damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 levels of super meter at start) &lt;br /&gt;
-Jump D, CD, A, B, C, C, D, BC, (Oni)dwnfwd B, qcf x 2 D, hits wall,&lt;br /&gt;
 CD, air A, B, C, C, D, qcf BC, qcf BC.  40 Hits, approximately 88%-90% damage.  &lt;br /&gt;
 Alternate and a bit more damaging version of the 2nd combo.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 3/4 levels of super meter at start)&lt;br /&gt;
-Jump D, jump forward D, qcf hcb A, hit wall, BC, (oni)dwnfwd B, qcf x 2 D.  10&lt;br /&gt;
 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Oni:&lt;br /&gt;
&lt;br /&gt;
(needs 2 levels of super meter at start)&lt;br /&gt;
-Jump D, CD, air A, B, C, C, D, dwnfwd B, qcf x 2 D, BC, (Cassandra)qcb hcf A.&lt;br /&gt;
 15 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
(needs 2 levels of super meter at start)&lt;br /&gt;
-Jump D, CD, air A, B, C, C, D, dwnfwd B, qcf x 2 D, BC cancel into fwd AB, &lt;br /&gt;
 (Cassandra)CD, A, B, C, C, D, qcb hcf C.  17 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
                               ###########&lt;br /&gt;
                               Pepe - Pupa&lt;br /&gt;
                               ###########&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Pepe:&lt;br /&gt;
&lt;br /&gt;
-Jump D, jump D, air qcb B, BC cancel into fwd AB, hits wall, (Pupa)CD, air B,&lt;br /&gt;
 B, D, D, D, qcf x 2 B.  14 hits, approximately 50% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, B, C, D, D, BC, (Pupa)DP D then dwn C, hits wall, CD, air B, B,&lt;br /&gt;
 D, D, D, qcf x 2 D.  25 hits, approximately 65% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, air B, A, C, D, D, DP D, hits wall, CD, air B, A, C, D, D, qcf BC,&lt;br /&gt;
 qcf BC.  39 hits, approximately 65% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Pupa:&lt;br /&gt;
-Jump D, CD, A, A, B, B, D, BC, (Pepe)DP D, hits wall, CD, A, B, C, D, D,&lt;br /&gt;
 qcf x 2 A.  19 hits, approximately 55% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 and 1/2 super meter and you must have held D button for&lt;br /&gt;
 approximately 7 seconds before starting)&lt;br /&gt;
-Jump C, dwn C, dwnfwd B(2 hits), release D button(super), hits wall, CD, air&lt;br /&gt;
 B, B, D, D, D, qcf BC, qcf BC.  34 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
(needs 2 stocks of super meter at start)&lt;br /&gt;
-Jump D, CD, air B, B, D, D, D, qcf x 2 B, hits wall, BC cancel into fwd AB,&lt;br /&gt;
 (pepe)CD, A, B, C, D, D, qcf x 2 C.  19 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
                              #############&lt;br /&gt;
                              Alice - Elias&lt;br /&gt;
                              #############&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Alice:&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, air B, A, C, D, D, air qcb D, hits wall, CD, air B, A, C, D, D,&lt;br /&gt;
 qcf BC, qcf BC.  34 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, C, C, C, DP A, qcb A(miss), qcb upbck B(miss), hits wall,&lt;br /&gt;
 CD, air B, A, C, D, D, qcf BC, qcf BC.  This is an alternative to the above&lt;br /&gt;
 combo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D, fwd A(3 hits), DP A, BC cancel into fwd AB, (Elias)CD, A, B,&lt;br /&gt;
 A, C, D, hcb fwd A.  13 hits, approximately 50% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Elias:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close C(2 hits), fwd B(2 hits), qcb A, BC cancel into fwd AB, (alice)&lt;br /&gt;
 CD, air B, A, C, D, D, hcb fwd A.  15 hits, approximately 55% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, B, A, C, D, BC, (Alice)DP A, qcb A(miss), qcb upbck B(miss),&lt;br /&gt;
 hits wall, CD, air B, A, C, D, D, air dwn B(miss), CD, A, A, C, C, C, BC,&lt;br /&gt;
 (Elias)hcb fwd C.  23 hits, approximately 70% damage.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, B, A, C, D, BC, (Alice)DP A, Taunt, hits wall, CD, air B, A, C,&lt;br /&gt;
 D, D, air dwn B(miss), CD, air B, A, C, D, D, qcf BC, qcf BC.  41 hits, &lt;br /&gt;
 approximately 75%-80% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 1/2 super meter at start)&lt;br /&gt;
-Jump D, close C(2 hits), fwd B(2 hits), hcb fwd A, BC, hcb fwd C.  13 hits,&lt;br /&gt;
 approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
                              #############&lt;br /&gt;
                              Annie - Radel&lt;br /&gt;
                              #############&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Annie:&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, air A, A, B, D, C, DP C, hits wall, CD, A, A, B, C, C, BC(tag-in&lt;br /&gt;
 attack), (Radel)qcf hcb C.  23 hits, approximately 55%-60% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 1/4 super meter at start)&lt;br /&gt;
-Jump D, CD, A, A, B, C, C, qcb x 2 C, qcf A(miss), hits wall, qcf A(miss), CD,&lt;br /&gt;
 air A, A, B, D, C, qcf BC, qcf BC.  34 hits, approximately 83% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Radel:&lt;br /&gt;
&lt;br /&gt;
-Jump D, close D(2 hits), dwnfwd B(2 hits), hcb B, BC, qcb x 2 A.  10 hits, &lt;br /&gt;
 approximately 53% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 super meter at start)&lt;br /&gt;
-Jump D, CD, A, A, A, C, D. hcb B, BC cancel into fwd AB, (Annie)CD, A, A, B,&lt;br /&gt;
 C, C, qcb x 2 C.  17 hits, approximately 53% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 2 and 1/4 super meter at start)&lt;br /&gt;
-Jump D, CD, A, A, A, C, D, BC, (Annie)qcb x 2 C, qcf A(miss), hits wall, &lt;br /&gt;
 qcf A(miss), CD, air A, A, B, D, C, qcf BC, qcf BC.  35 hits, approximately &lt;br /&gt;
 85% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
                             ################&lt;br /&gt;
                             Kang - Mr. Jones&lt;br /&gt;
                             ################&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Mr. Jones:&lt;br /&gt;
&lt;br /&gt;
-Jump D(2 hits), CD, air A, B, B, C, C, qcb A, hits wall, CD, air A, B, B, C,&lt;br /&gt;
 C, qcf BC, qcf BC.  39 hits, approximately 60% damage.&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 and 3/4 super meter before start)&lt;br /&gt;
-Jump D(2 hits), dwn C, dwnfwd B(2hits), qcb x 2 D, BC cancel into fwd AB, hits&lt;br /&gt;
 wall, (Kang)CD, air A, A, A, A, C, DP C.  31 hits, approximately 65% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Kang:&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, A, A, C, fwd B, DP C(3 hits), BC cancel to fwd AB, hits &lt;br /&gt;
 wall, (Jones)CD, air A, B, B, C, C, qcb x 2 D.  24 hits, approximately 55% &lt;br /&gt;
 damage.&lt;br /&gt;
 *Notes: the combo counter should be 11 hits when you finsih doing DP C in&lt;br /&gt;
         this combo.  if not, you can only do qcb x 2 B as finisher unless you&lt;br /&gt;
         didn't start the combo with an empty super meter.&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, A, A, C, BC, (Jones)qcb D, hits wall, CD, air A, B, B, C, C,&lt;br /&gt;
 qcb x 2 B.  21 hits, approximately 52% damage.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                ###########&lt;br /&gt;
                                Jimmy-Billy&lt;br /&gt;
                                ###########&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Billy:&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 and 1/8 super meter at start)&lt;br /&gt;
-Jump D, CD, B, A, C, D, D, BC, dwnfwd A(Jimmy), qcb hcf C, qcf A(miss), CD, A&lt;br /&gt;
 A, B, C, C, dwnfwd A, qcb hcf A.  21 hits, approximately 80% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wall Combos starting with Jimmy:&lt;br /&gt;
&lt;br /&gt;
(needs at least 1 and 1/2 super meter at start)&lt;br /&gt;
-Jump D, CD, A, A, B, C, C, dwnfwd A, qcb hcf A, qcf A(miss), CD, air B, A, C,&lt;br /&gt;
 D, D, qcf BC, qcf BC. 41 hits, approximately 80% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          ############################&lt;br /&gt;
                          Ultimate Kang - Anyone Combo&lt;br /&gt;
                          ############################&lt;br /&gt;
&lt;br /&gt;
These combos start with Kang.  You can start with an empty super meter... with&lt;br /&gt;
ANY partner... woot!   O_O!!!  These combos needs 2 walls though.&lt;br /&gt;
&lt;br /&gt;
-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till&lt;br /&gt;
 opponent is near you, DP C, wall break, opponent dizzy, push opponent to the &lt;br /&gt;
 middle of the screen, go back to 1P side, cross up jump D, dwn C, &lt;br /&gt;
 dwnfwd A(3 hits), hcb x 2 A, hits wall, dash in CD, air A, A, A, A, C, qcf BC,&lt;br /&gt;
 qcf BC.  Deals a WHOOPING 80 hits, approximately 95% damage!!!  O_O!!!  Did&lt;br /&gt;
 somebody say Kang is weak?  :p&lt;br /&gt;
&lt;br /&gt;
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you, &lt;br /&gt;
 DP C, hits wall, fwd B(knockaway), CD, A, A, A, A, C, fwd B(knockaway), wait&lt;br /&gt;
 till opponent is near you, DP C, wall break, opponent dizzy, push opponent to the &lt;br /&gt;
 middle of the screen, go back to 1P side, cross up jump D, CD, A, A, A, A, C,&lt;br /&gt;
 fwd B(knockaway), wait till opponent is near you, DP C, hits wall, dash in CD,&lt;br /&gt;
 air A, A, A, A, C, qcf BC, qcf BC.  Deals a WHOOPING 93 hits, 100% damage!!!  &lt;br /&gt;
 O_O!!!  Oolala!!!  Now who's laughing at Kang now... BWAHAHAHAHA...  :D&lt;br /&gt;
&lt;br /&gt;
*Note: this combo is a bit harder to perform on Jimmy.&lt;br /&gt;
&lt;br /&gt;
*Feels proud on the 100% combo*  \(^o^)/&lt;br /&gt;
This stuff has strict timing, so it can't be abused on real battles.  That&lt;br /&gt;
fwd B into CD is the hardest part of the combo...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=============&lt;br /&gt;
VII.  Credits&lt;br /&gt;
=============&lt;br /&gt;
&lt;br /&gt;
Many Thanks to the following:&lt;br /&gt;
&lt;br /&gt;
-Evoga, Playmore, Noise Factory for producing and releasing this game.  Can we&lt;br /&gt;
 expect a sequel?  ^_^;&lt;br /&gt;
&lt;br /&gt;
-GameFAQs for hosting my crap excuse for an FAQ. Also for my disclaimer section&lt;br /&gt;
 and part of my about FAQ section.&lt;br /&gt;
&lt;br /&gt;
-Bakasama(Satanic Hamster of ON).  You know why I'm thanking you.  ;)&lt;br /&gt;
&lt;br /&gt;
-neokbron of GameFAQs MB for his combos that served as my guide to create some&lt;br /&gt;
 of my combos.  Those infinites were NASTEEEEEEEEYYYY!!!  ^_~&lt;br /&gt;
&lt;br /&gt;
-KFCrispy of GameFAQs MB for additional info on Team duplex comboability&lt;br /&gt;
&lt;br /&gt;
-chickenno1 of GameFAQs MB for info about tag-ins being vulnerable to throws&lt;br /&gt;
&lt;br /&gt;
-Gen2000 of GameFAQs MB for creating a nice topic about the game and info about&lt;br /&gt;
 the guard crush property of Mr. Jones' funky impact move and pointing out&lt;br /&gt;
 Jimmy's Heat hurricane follow ups.&lt;br /&gt;
&lt;br /&gt;
-AnotherGamer of GameFAQs MB for telling me about Pupa's queixaba super&lt;br /&gt;
 versions.&lt;br /&gt;
&lt;br /&gt;
-ShadoweX and Neomagnus for thier combo vid.  You guys gave me some new ideas.&lt;br /&gt;
&lt;br /&gt;
-durendal for talking me into doing something other than... err, nevermind.&lt;br /&gt;
 Finally finished one of my projects!  woohoo!  ^o^&lt;br /&gt;
&lt;br /&gt;
-You, the reader, for being able to reach this point without getting sleepy.&lt;br /&gt;
 :p  But seriously, thanks for reading this FAQ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*In case I forgot someone, my sincere apologies.  Please notify me by email.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          &amp;quot;Don't You Dare Underestimate Me You Arrogant Bastard!!!&amp;quot;&lt;br /&gt;
                              -Terry Bogard-&lt;br /&gt;
                         Fatal Fury Motion Picture&lt;br /&gt;
&lt;br /&gt;
===============================================================================&lt;br /&gt;
                                 END OF FAQ&lt;br /&gt;
===============================================================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2997</id>
		<title>Neo Geo FAQs and Guides</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2997"/>
		<updated>2008-05-30T17:14:18Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 FAQ v1.1 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Move List by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X Secrets by Wasabi]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List]]&lt;br /&gt;
&lt;br /&gt;
[[Rage of The Dragons Moves and Combo FAQ v1.26 by TerryBogard]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown FAQ by Scott Fujimoto]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 2 FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 3: Blades of Blood FAQ]]&lt;br /&gt;
&lt;br /&gt;
Samurai Spirits 64 2 [[Asura Zanmaden FAQ by wasabi]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_FAQ_v1.02_by_Baby_Bonnie_Hood&amp;diff=2996</id>
		<title>Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_FAQ_v1.02_by_Baby_Bonnie_Hood&amp;diff=2996"/>
		<updated>2008-05-30T11:59:47Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: &amp;lt;pre&amp;gt;===============================================================================  Aero Fighters 2 FAQ (arcade)                                 v1.02 (01/06/2004)  Written by Baby Bonni...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;===============================================================================&lt;br /&gt;
&lt;br /&gt;
Aero Fighters 2 FAQ (arcade)                                 v1.02 (01/06/2004)&lt;br /&gt;
&lt;br /&gt;
Written by Baby Bonnie Hood (bbhood21@yahoo.com)&lt;br /&gt;
&lt;br /&gt;
===============================================================================&lt;br /&gt;
&lt;br /&gt;
This FAQ Copyright (c) 2003 Jason Carl R. Algarme&lt;br /&gt;
&lt;br /&gt;
This may be not be reproduced under any circumstances except for personal,&lt;br /&gt;
private use.  It may not be placed on any website (other than www.GameFAQs.com)&lt;br /&gt;
or otherwise distributed publicly without advance written permission.  Use of&lt;br /&gt;
this guide on any other website or as a part of any public display is strictly&lt;br /&gt;
prohibited, and a violation of copyright.&lt;br /&gt;
&lt;br /&gt;
Aero Fighters 2/Sonic Wings 2 (c) 1994 Video System Co., Ltd.  All other&lt;br /&gt;
trademarks and copyrights contained in this FAQ are owned by their respective&lt;br /&gt;
trademark and copyright holders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TABLE OF CONTENTS&lt;br /&gt;
=================&lt;br /&gt;
&lt;br /&gt;
I.    Introduction&lt;br /&gt;
II.   Controls&lt;br /&gt;
III.  Gameplay&lt;br /&gt;
IV.   Planes&lt;br /&gt;
      - F-117A Nighthawk&lt;br /&gt;
      - A-10/OA-10 Thunderbolt II&lt;br /&gt;
      - Fighter Support X&lt;br /&gt;
      - F-15 Eagle&lt;br /&gt;
      - F-14 Tomcat&lt;br /&gt;
      - YF-23A Black Widow II&lt;br /&gt;
      - Rafale M&lt;br /&gt;
      - Sea Harrier FRS.2&lt;br /&gt;
V.    Stages&lt;br /&gt;
      - Stage 1: Japan&lt;br /&gt;
      - Random Stage: Brazil&lt;br /&gt;
      - Stage 3: Atlantic&lt;br /&gt;
      - Random Stage: U.S.A.&lt;br /&gt;
      - Random Stage: France&lt;br /&gt;
      - Stage 6: Australia&lt;br /&gt;
      - Stage 7: Himalayas&lt;br /&gt;
      - Stage 8: Mexico&lt;br /&gt;
      - Stage 9: Hawaii&lt;br /&gt;
      - Stage 10: Space&lt;br /&gt;
VI.   Miscellaneous&lt;br /&gt;
      - Name Change&lt;br /&gt;
      - Aero Fighters vs Strikers 1945&lt;br /&gt;
      - Special Appearances&lt;br /&gt;
      - Comparison&lt;br /&gt;
VII.  Conclusion&lt;br /&gt;
VIII. Special Thanks&lt;br /&gt;
IX.   Version History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. INTRODUCTION&lt;br /&gt;
===============&lt;br /&gt;
Aero Fighters 2 is, logically, the sequel to Aero Fighters.  In this arcade&lt;br /&gt;
vertical shoot-em-up (or shmup for short) game, you control a jet fighter as&lt;br /&gt;
you fly over various places in the world and shoot at military enemies as you&lt;br /&gt;
go.  It's a pretty simple game; dodge enemy fire, grab power-ups and point&lt;br /&gt;
bonuses, blow up whatever you come across, and take down the big bad boss at&lt;br /&gt;
the end.  It's a nice shmupping formula that you'll see again and again in&lt;br /&gt;
other shmups that will come after this one, and that formula will be improved&lt;br /&gt;
upon as well.&lt;br /&gt;
&lt;br /&gt;
This sequel has plenty of improvements and changes; new planes, new pilots, new&lt;br /&gt;
stages with old and new enemies alike, and new bosses among other things.  If&lt;br /&gt;
you like this kind of game and whether you're familiar with the first game or&lt;br /&gt;
not, you're sure to have a blast with this game :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
II. CONTROLS&lt;br /&gt;
============&lt;br /&gt;
There's not really much to it.  Joystick moves your plane, A button shoots, and&lt;br /&gt;
B button bombs.  Easy enough...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III. GAMEPLAY&lt;br /&gt;
=============&lt;br /&gt;
It's a simple concept, but one that works.  You move your plane around, dodging&lt;br /&gt;
enemy fire and shooting at enemies as you go; just like that.  Apart from the&lt;br /&gt;
main view (where all the action takes place), there are also letters, numbers,&lt;br /&gt;
and icons on the gaming screen.&lt;br /&gt;
&lt;br /&gt;
First, your score is shown at the top-most part of the screen.  It'll increase&lt;br /&gt;
as you grab and blow up stuff, and you'll be rewarded with an extra life (only&lt;br /&gt;
once) if it reaches 200000 or 300000 (depending on the machine's settings).&lt;br /&gt;
&lt;br /&gt;
And speaking of lives, they're displayed just below your score.  You start the&lt;br /&gt;
game with 1 to 99 lives (again depending on the machine's settings, but it's&lt;br /&gt;
usually 3), and you lose one when an enemy bullet hits you or you collide with&lt;br /&gt;
an airborne enemy.  Once you're out of lives, it's pretty much Game Over...&lt;br /&gt;
unless you continue, that is.&lt;br /&gt;
&lt;br /&gt;
Continues also depend on the machine's settings.  It's usually set so that you&lt;br /&gt;
can continue an infinite number of times, but it could also be set so that you&lt;br /&gt;
can only continue a set number of times (like once, 5 times, or 10 times); it&lt;br /&gt;
could also be set so that you can't even continue at all!  Also, continuing at&lt;br /&gt;
the final stage will force you to restart that stage (or not, once again&lt;br /&gt;
depending on the machine's settings).&lt;br /&gt;
&lt;br /&gt;
And finally, you have your bombs at the bottom of the screen; you start out&lt;br /&gt;
with two, but you can collect more.  Bombs are used for your plane's bomb&lt;br /&gt;
attack, a powerful attack that does a lot of damage, covers a wide area, and&lt;br /&gt;
nullifies enemy bullets.  Bomb attacks use up one bomb; and if you run out of&lt;br /&gt;
bombs, then you can't do bomb attacks anymore.&lt;br /&gt;
&lt;br /&gt;
There are items that you can collect throughout the game.  These items are&lt;br /&gt;
listed and described here:&lt;br /&gt;
&lt;br /&gt;
Power-Up   - A bullet (not the enemy kind) with a P on it.  Grabbing this will&lt;br /&gt;
             strengthen your plane's firepower (up to three levels); the 3rd&lt;br /&gt;
             level is limited though, and will revert back to the 2nd level&lt;br /&gt;
             after you've fired enough with it.  If you grab this item while&lt;br /&gt;
             you're already at the 3rd level, you'll score 2000 points instead&lt;br /&gt;
             and your 3rd level firepower will be recharged.&lt;br /&gt;
&lt;br /&gt;
Full Power - A bullet (again, not the enemy kind) with an F on it.  Grabbing&lt;br /&gt;
             this will boost your plane's firepower to the maximum level&lt;br /&gt;
             immediately.  If you're already at max, then you'll just score&lt;br /&gt;
             10000 points instead and your firepower will be recharged.&lt;br /&gt;
&lt;br /&gt;
Bomb       - A bomb with a B on it.  Grab these to use them for the bomb&lt;br /&gt;
             attack.  If you already have 6 bombs when you collect this, then&lt;br /&gt;
             you'll just score 10000 points (a waste of a bomb, in my opinion).&lt;br /&gt;
             Note that you cannot collect more than 6 bombs.&lt;br /&gt;
&lt;br /&gt;
Currency   - Either a Dollar, a Yen, or any other currency (depending on which&lt;br /&gt;
             stage you're currently in).  Anyways, these are point bonuses;&lt;br /&gt;
             grab them, and you score 200 to 10000 points depending on where&lt;br /&gt;
             you grab them.  The higher they are on the screen when you grab&lt;br /&gt;
             them, the higher their point value.&lt;br /&gt;
&lt;br /&gt;
This game has a total of 10 stages, and all of them end with a boss battle.&lt;br /&gt;
Once a boss is destroyed, you fly on to the next stage.  If you take too long&lt;br /&gt;
fighting a boss however, it'll self-destruct and leave you with no points; but&lt;br /&gt;
you'll still fly on to the next stage afterwards.&lt;br /&gt;
&lt;br /&gt;
After you complete all 10 stages, you'll be treated to the ending of your&lt;br /&gt;
plane's pilot.  If it's a 2-player game, then you'll be shown a joint ending of&lt;br /&gt;
your two planes' pilots.  However if you let the final boss escape (unlike all&lt;br /&gt;
the other bosses, it doesn't self-destruct), then you'll be shown a bad ending&lt;br /&gt;
instead.  Nevertheless, the game isn't over yet; after the ending, you'll fly&lt;br /&gt;
through all 10 stages again and this time the challenge will be harder.  This&lt;br /&gt;
is known as a second loop.&lt;br /&gt;
&lt;br /&gt;
The game ends when you run out of lives and don't continue, or you finish all&lt;br /&gt;
10 stages twice.  And that's all there is to it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV. PLANES&lt;br /&gt;
==========&lt;br /&gt;
There are 8 planes to choose from, varying in speed, firepower, appearance,&lt;br /&gt;
and pilot.  If it's a 2-player game, both players cannot select the same plane;&lt;br /&gt;
they must pick two different planes.  The following info will describe what&lt;br /&gt;
these planes are, what they can do in the game, and who their pilots are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F-117A NIGHTHAWK&lt;br /&gt;
----------------&lt;br /&gt;
Pilot:&lt;br /&gt;
Robo-Keaton&lt;br /&gt;
&lt;br /&gt;
The F-117A Nighthawk is the world's first operational aircraft designed to&lt;br /&gt;
exploit low-observable stealth technology.  The unique design of the single-&lt;br /&gt;
seat F-117A provides exceptional combat capabilities.  About the size of an&lt;br /&gt;
F-15 Eagle, the twin-engine aircraft is powered by two General Electric F404&lt;br /&gt;
turbofan engines and has quadruple redundant fly-by-wire flight controls.  Air&lt;br /&gt;
refuelable, it supports worldwide commitments and adds to the deterrent&lt;br /&gt;
strength of the U.S. military forces.  The F-117A can employ a variety of&lt;br /&gt;
weapons and is equipped with sophisticated navigation and attack systems&lt;br /&gt;
integrated into a state-of-the-art digital avionics suite that increases&lt;br /&gt;
mission effectiveness and reduces pilot workload.  Detailed planning for&lt;br /&gt;
missions into highly defended target areas is accomplished by an automated&lt;br /&gt;
mission planning system developed specifically to take advantage of the unique&lt;br /&gt;
capabilities of the F-117A.&lt;br /&gt;
(Source: Military Analysis Network &amp;lt;http://www.fas.org/man/index.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Keaton is your typical American military guy... in a tin can of a robot body.&lt;br /&gt;
All patriotic, all heroic, and all that stuff; not even rust will stop him from&lt;br /&gt;
performing his duty.&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The F-117 fires a rapid straight shot.  Its subshot consists of small bombs&lt;br /&gt;
that drop down forward and then explode into travelling burning napalm upon&lt;br /&gt;
impact with the ground.  And for its bomb attack, two giant lasers sweep the&lt;br /&gt;
entire area and cause an aftermath of explosions.  It covers the entire screen,&lt;br /&gt;
but the damage is only average and there's a split second before the bullets&lt;br /&gt;
are nullified.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
Decent firepower, full-screen bomb attack, and fast speed.  The F-117 is a&lt;br /&gt;
decent plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A-10/OA-10 THUNDERBOLT II&lt;br /&gt;
-------------------------&lt;br /&gt;
Pilot:&lt;br /&gt;
Captain Silver&lt;br /&gt;
&lt;br /&gt;
The A-10 and OA-10 Thunderbolt II's are the first Air Force aircraft specially&lt;br /&gt;
designed for close air support of ground forces.  They are simple, effective,&lt;br /&gt;
and survivable twin-engine jet aircraft that can be used against all ground&lt;br /&gt;
targets, including tanks and other armored vehicles.  The primary mission of&lt;br /&gt;
the A-10 is to provide day and night close air combat support for friendly land&lt;br /&gt;
forces and to act as forward air controller (FAC) to coordinate and direct&lt;br /&gt;
friendly air forces in support of land forces.  The A-10 has a secondary&lt;br /&gt;
mission of supporting search and rescue and Special Forces operations.  It also&lt;br /&gt;
possesses a limited capability to perform certain types of interdiction.  All&lt;br /&gt;
of these missions may take place in a high or low threat environment.  The&lt;br /&gt;
A/OA-10 aircraft was specifically developed as a close air support aircraft&lt;br /&gt;
with reliability and maintainability as major design considerations.  The Air&lt;br /&gt;
Force requirements documents emphasized payload, low altitude flying&lt;br /&gt;
capability, range and loiter capability, low speed maneuverability, and weapons&lt;br /&gt;
delivery accuracy.  The aircraft is capable of worldwide deployment and&lt;br /&gt;
operation from austere bases with minimal support equipment.&lt;br /&gt;
(Source: Military Analysis Network &amp;lt;http://www.fas.org/man/index.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Silver is a retired top gun.  Accompanied by his pet parrot Polly, he has&lt;br /&gt;
decided to fly just one more time before finally calling it quits.&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The A-10's main shot is straight and strong, able to do a lot of damage.  Its&lt;br /&gt;
subshot, small bombs that shoot off forward, also packs a heavy punch.  And for&lt;br /&gt;
its bomb attack, the plane loops over and releases two bombs that erupt into a&lt;br /&gt;
huge and powerful explosion upon impact.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The A-10 is your textbook powerhouse; strong firepower and bomb attack that's&lt;br /&gt;
counterbalanced by very slow speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FIGHTER SUPPORT X (FS-X)&lt;br /&gt;
------------------------&lt;br /&gt;
Pilot:&lt;br /&gt;
Hien&lt;br /&gt;
&lt;br /&gt;
The Mitsubishi F-2 is a Japanese fighter aircraft manufactured by Mitsubishi,&lt;br /&gt;
based on the American F-16.  In October 1987, Japan selected the F-16 as the&lt;br /&gt;
basis of its new fighter, to replace the Mitsubishi F-1. The F-2 programme has&lt;br /&gt;
been controversial because the unit cost is roughly 4 times that of a Block&lt;br /&gt;
50/52 F-16, but this demonstrates Japan's commitment to its aerospace industry.&lt;br /&gt;
Before its official designation of &amp;quot;F-2&amp;quot; in 1996, it was known as the FS-X.&lt;br /&gt;
(Source: Wikipedia &amp;lt;http://en.wikipedia.org&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Hien is a ninja, one of the coolest kinds of humans on the planet.  Ever loyal&lt;br /&gt;
to his Shogun, he follows orders without hesitation; all for peace, honor, and&lt;br /&gt;
the way of the Ninja... I suppose.&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The FS-X shoots a decent straight barrage of kunai daggers.  For its subshot,&lt;br /&gt;
it fires seeking shurikens that home in on any target.  And for its bomb&lt;br /&gt;
attack, the plane unleashes a powerful energy beam; no doubt, ancient Ninja&lt;br /&gt;
power in action.  While this beam is active, the plane cannot be harmed and it&lt;br /&gt;
can also still move around.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The FS-X is another decent plane; decent speed, decent firepower, and decent&lt;br /&gt;
albeit pretty concentrated bomb attack.&lt;br /&gt;
&lt;br /&gt;
Comparison:&lt;br /&gt;
The FS-X has undergone a few changes since AF1; its main shot has become more&lt;br /&gt;
standardized (breaking away from its unique but erratic style), its subshot of&lt;br /&gt;
missiles has been replaced with shurikens (making the plane more ninja-ish),&lt;br /&gt;
and the appearance of its bomb attack has been improved to look much better.&lt;br /&gt;
Apart from that, the FS-X is still pretty much the same plane; it's still&lt;br /&gt;
piloted by a Ninja, and it still fires Ninja weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F-15 EAGLE&lt;br /&gt;
----------&lt;br /&gt;
Pilot:&lt;br /&gt;
Mao Mao&lt;br /&gt;
&lt;br /&gt;
The F-15 &amp;quot;Eagle&amp;quot; is an all-weather, extremely maneuverable, tactical fighter&lt;br /&gt;
designed to gain and maintain air superiority in aerial combat.  The Eagle's&lt;br /&gt;
air superiority is achieved through a mixture of maneuverability and&lt;br /&gt;
acceleration, range, weapons, and avionics.  The F-15 has electronic systems&lt;br /&gt;
and weaponry to detect, acquire, track, and attack enemy aircraft while&lt;br /&gt;
operating in friendly or enemy-controlled airspace.  Its weapons and flight&lt;br /&gt;
control systems are designed so one person can safely and effectively perform&lt;br /&gt;
air-to-air combat.  It can penetrate enemy defense and outperform and outfight&lt;br /&gt;
current or projected enemy aircraft.&lt;br /&gt;
(Source: Military Analysis Network &amp;lt;http://www.fas.org/man/index.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Mao Mao is a Japanese megastar; she sings, she acts, she does all that popular&lt;br /&gt;
idol stuff.  And in between all that, she manages to find the time to fly a jet&lt;br /&gt;
fighter and save the world.  She's one amazing (and hot) pilot ^_^&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The F-15's main shot fires in a spread pattern, once powered up enough.  For&lt;br /&gt;
its subshot, it shoots forward lasers that tear through anything in their path;&lt;br /&gt;
at max level, you can hold down the A button to control the lasers' positions&lt;br /&gt;
(the longer you hold down, the more far apart from each other the lasers will&lt;br /&gt;
be).  And finally, its bomb attack is quite unique; instead of a typical mass&lt;br /&gt;
destruction attack, the plane unleashes a shockwave that stops time (and also&lt;br /&gt;
does a little damage, wiping out weak enemies).  Everything except the player&lt;br /&gt;
planes are frozen in place, allowing you to freely shoot at the helpless&lt;br /&gt;
enemies until the effect wears off.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The F-15 is the fastest of all the planes here, and it's got nice firepower&lt;br /&gt;
too.  However, its bomb attack is quite variable; it could either do great&lt;br /&gt;
damage or crap damage depending on how you use it, so use it well.&lt;br /&gt;
&lt;br /&gt;
Comparison:&lt;br /&gt;
Like the FS-X, the F-15 has had only a few changes from its AF1 counterpart;&lt;br /&gt;
its main shot has been changed from straight to spread, and its lasers have&lt;br /&gt;
been sped up (plus the position control at max level, too).  Aside from that,&lt;br /&gt;
it's still that good ol' laser-shooting time-stopping plane and it's still&lt;br /&gt;
piloted by Mao Mao :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F-14 TOMCAT&lt;br /&gt;
-----------&lt;br /&gt;
Pilots:&lt;br /&gt;
Cindy &amp;amp; Ellen&lt;br /&gt;
&lt;br /&gt;
The F-14 &amp;quot;Tomcat&amp;quot; is a supersonic, twin-engine, variable sweep wing, two-place&lt;br /&gt;
fighter designed to attack and destroy enemy aircraft at night and in all&lt;br /&gt;
weather conditions.  The F-14 can track up to 24 targets simultaneously with&lt;br /&gt;
its advanced weapons control system and attack six with Phoenix AIM-54A&lt;br /&gt;
missiles while continuing to scan the airspace.  Armament also includes a mix&lt;br /&gt;
of other air intercept missiles, rockets, and bombs.&lt;br /&gt;
(Source: Military Analysis Network &amp;lt;http://www.fas.org/man/index.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilots:&lt;br /&gt;
Cindy is a little girl, and her idea of fun is to fly a jet fighter and blow up&lt;br /&gt;
bad guys all around the world.  With her is her mother Ellen, who makes sure&lt;br /&gt;
that her daughter doesn't get into *too* much trouble.&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The F-14 possesses a decent straight shot.  For its subshot, it fires seeking&lt;br /&gt;
missiles that home in on any target.  And for its bomb attack, five rockets fly&lt;br /&gt;
over the area and scatter bombs everywhere to blow up everything in sight; this&lt;br /&gt;
attack covers the whole screen and it's pretty strong too, but it doesn't&lt;br /&gt;
nullify bullets immediately (there's a delay before that happens) so be&lt;br /&gt;
careful.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
It's got fast speed and some decent firepower too; its full-screen bomb attack&lt;br /&gt;
is also pretty strong, though quite slow to come out.  The F-14 is a good plane&lt;br /&gt;
overall.&lt;br /&gt;
&lt;br /&gt;
Comparison:&lt;br /&gt;
Lots of changes since AF1 for this plane.  Its main shot is still straight, but&lt;br /&gt;
it's not so wide anymore; its subshot still consists of seeking missiles, but&lt;br /&gt;
they don't cause burning explosions anymore.  Its bomb attack is still a full-&lt;br /&gt;
screen assault, but it's now slower and stronger.  And of course, the F-14 has&lt;br /&gt;
changed pilots; instead of a military guy, we now get a mother-daughter team.&lt;br /&gt;
Odd replacements indeed, but they're a nice detachment from the usual; plus,&lt;br /&gt;
they're pretty cute too ^_^&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YF-23A BLACK WIDOW II&lt;br /&gt;
---------------------&lt;br /&gt;
Pilot:&lt;br /&gt;
Spanky (Whity in Jap version)&lt;br /&gt;
&lt;br /&gt;
The YF-23A &amp;quot;Black Widow II&amp;quot; was the Northrop/McDonnell Douglas team's entry&lt;br /&gt;
into the Advanced Tactical Fighter (ATF) competition.  The four-way ATF&lt;br /&gt;
competition pitted the Northrop/McDonnell Douglas YF-23A &amp;quot;Black Widow II&amp;quot; team&lt;br /&gt;
against the Lockheed/Boeing/General Dynamics YF-22A &amp;quot;Lightning II&amp;quot; team.  The&lt;br /&gt;
Pratt &amp;amp; Whitney YF119 engine competed with the General Electric YF120 engine.&lt;br /&gt;
At the end of the competition, the YF-22A &amp;quot;Lightning II&amp;quot; and the Pratt &amp;amp;&lt;br /&gt;
Whitney YF119 engine were the winners.  The YF-23A &amp;quot;Black Widow II&amp;quot; was a&lt;br /&gt;
supersonic &amp;quot;stealth&amp;quot; fighter.  Along with its stealth capabilities, the YF-23A&lt;br /&gt;
was designed to &amp;quot;supercruise&amp;quot;.  This meant that the YF-23A &amp;quot;Black Widow II&amp;quot;&lt;br /&gt;
could cruise supersonic without the use of engine augmentation or&lt;br /&gt;
&amp;quot;afterburning&amp;quot;.&lt;br /&gt;
(Source: Allen Rockwell's Aviation Site &amp;lt;http://www.allenrockwell.com/&lt;br /&gt;
aviation/&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Spanky is the strangest out of all the pilots here.  He still intends to save&lt;br /&gt;
the world via his jet fighter... but he's a *dolphin*!  A *talking* dolphin!!&lt;br /&gt;
A talking dolphin *pilot*!!!  What the hell?!?&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The YF-23's main shot is almost straight, but it actually shoots off in a&lt;br /&gt;
slight V-formation.  Its subshot consists of mines that explode upon colliding&lt;br /&gt;
with any enemy or bullet; the small explosions damage any enemy and also stop&lt;br /&gt;
bullets as well.  These mines can also be moved around by the plane.  Finally&lt;br /&gt;
for its bomb attack, the plane charges up and then unleashes two energy waves&lt;br /&gt;
that travel sideways and blow through anything in their path.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The YF-23 has strange but strong firepower, average speed, and a nice life-&lt;br /&gt;
saving bomb attack.  This can be a strong plane if used properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RAFALE M&lt;br /&gt;
--------&lt;br /&gt;
Pilot:&lt;br /&gt;
Steve (Angela in Jap version)&lt;br /&gt;
&lt;br /&gt;
The Rafale is a twin-jet combat aircraft capable of carrying out a wide range&lt;br /&gt;
of short- and long-range missions including ground and sea attack, air defence&lt;br /&gt;
and air superiority, reconnaissance, and high-accuracy strike or nuclear strike&lt;br /&gt;
deterrence.  The aircraft has been developed for the French Air Force and Navy.&lt;br /&gt;
The Rafale is produced in three variants: M, B, and C.  The Rafale M variant is&lt;br /&gt;
a single seater carrier-based version for the Navy; B and C are a two seater&lt;br /&gt;
and a single seater for the Air Force.&lt;br /&gt;
(Source: Air Force Technology &amp;lt;http://www.airforce-technology.com&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Steve is a punk rocker, and he fights for justice in his jet fighter.  Also, he&lt;br /&gt;
looks like a woman.  He's no Spanky, but he's still pretty weird...&lt;br /&gt;
&lt;br /&gt;
(Note: In the Japanese version, &amp;quot;Steve&amp;quot; is actually a woman named Angela; and&lt;br /&gt;
she does regular rock, not punk rock.  I have absolutely no idea why they tried&lt;br /&gt;
to pass her off as a man in the English version.  Oh well, at least this whole&lt;br /&gt;
Angela thing lessens this pilot's weirdness somewhat; but only somewhat because&lt;br /&gt;
a female rocker/pilot isn't exactly commonplace :P)&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The Rafale fires a simple straight shot.  For its subshot, it sprays its front&lt;br /&gt;
with a scattershot of missiles.  And for its bomb attack, it loops over and&lt;br /&gt;
releases a big capsule that explodes into a huge and round electrical field.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
Fast speed, average firepower, and an okay bomb attack; the Rafale is a simple&lt;br /&gt;
but good plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SEA HARRIER FRS.2&lt;br /&gt;
-----------------&lt;br /&gt;
Pilot:&lt;br /&gt;
Bobby&lt;br /&gt;
&lt;br /&gt;
The BAE Systems FA.2 Sea Harrier fighter aircraft, which is in service with the&lt;br /&gt;
British Royal Navy and the Indian Navy, provides air defence for the carrier&lt;br /&gt;
fleet, particularly against low-flying attack aircraft armed with long-range&lt;br /&gt;
air-to-surface missiles.  The design of the aircraft is optimised for air-to-&lt;br /&gt;
air combat with secondary missions of surveillance, air-to-sea and air-to-&lt;br /&gt;
ground attack.  Before May 1994, it was known as the FRS.2; there are plenty of&lt;br /&gt;
reasons for its renaming to &amp;quot;FA.2&amp;quot; (where &amp;quot;FA&amp;quot; stands for &amp;quot;Fighter Attack&amp;quot;).&lt;br /&gt;
The &amp;quot;R&amp;quot; for reconnaissance was dropped as the Sea Harrier had never really been&lt;br /&gt;
used or fitted for that mission, the Royal Navy having never bothered to obtain&lt;br /&gt;
a reconnaissance pod for the type.  The &amp;quot;S&amp;quot; for &amp;quot;Strike&amp;quot; was changed to &amp;quot;A&amp;quot; for&lt;br /&gt;
&amp;quot;Attack&amp;quot; apparently because the Sea Harrier's nuclear strike mission was&lt;br /&gt;
mothballed in 1991 as part of the general drawdown of Western tactical nuclear&lt;br /&gt;
forces.&lt;br /&gt;
(Source: Air Force Technology &amp;lt;http://www.airforce-technology.com&amp;gt;, Air Vectors&lt;br /&gt;
&amp;lt;http://www.vectorsite.net/indexav.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Bobby is only a baby, but that doesn't stop him from flying a jet.  And...&lt;br /&gt;
well, I... I'm at a loss for words here... :\&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The FRS.2 fires 3 shots in a spread pattern, once it's powered up enough that&lt;br /&gt;
is.  Its subshot is a pair of missiles that shoot off forward, to add to the&lt;br /&gt;
plane's frontal firepower; these missiles also slowly move sideways towards any&lt;br /&gt;
enemy.  And for its bomb attack, the plane flies up and drops down two bombs&lt;br /&gt;
that explode into huge diagonal blasts of flame; the coverage is wide, but&lt;br /&gt;
there's a bit of a gap in the center front.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
It's got slow speed, but it makes up for it with its strong firepower and bomb&lt;br /&gt;
attack that both cover a lot of area.  The FRS.2 is a powerful plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V. STAGES&lt;br /&gt;
=========&lt;br /&gt;
There are a total of 10 stages, taking place in various locations around the&lt;br /&gt;
world.  What follows is a description of each stage; the places, the enemies,&lt;br /&gt;
and the bosses.  Note that Stages 2, 4, and 5 are arranged randomly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 1: JAPAN&lt;br /&gt;
--------------&lt;br /&gt;
You'll kick things off by flying over the city.  A pretty easy stage; choppers&lt;br /&gt;
here, tanks there, and even a few hostile buildings.  You'll also battle a&lt;br /&gt;
small version of the green machine boss from AF1 as well.  At the end of this&lt;br /&gt;
stage is a train station; from there, the small green machine will emerge again&lt;br /&gt;
(watch out for its laser blast in the second loop) and this time attach itself&lt;br /&gt;
to a giant walker machine to form the boss.  From here, it'll lumber through&lt;br /&gt;
the station, attempting to shoot you down as it goes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RANDOM STAGE: BRAZIL&lt;br /&gt;
--------------------&lt;br /&gt;
In this stage, you'll fly over the rainforest and blast your way across an&lt;br /&gt;
enemy base.  You'll encounter choppers, tanks, and gun turrets here; you'll&lt;br /&gt;
even also meet a small version of AF1's giant desert vehicle.  And at the end&lt;br /&gt;
of the stage, you'll chase after the boss; a giant armored vehicle on railroad&lt;br /&gt;
tracks, and it's got a lot of cannons...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 3: ATLANTIC&lt;br /&gt;
-----------------&lt;br /&gt;
This one is actually a bonus stage; here, you'll be flying fast over the ocean&lt;br /&gt;
as you shoot down waves upon waves of large choppers.  Every single one of&lt;br /&gt;
these choppers leave behind power-ups, so the stage can become crowded with a&lt;br /&gt;
lot of power-ups.  This bonus stage is still dangerous though, because you can&lt;br /&gt;
still collide with a chopper and die as a result; so be careful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RANDOM STAGE: U.S.A.&lt;br /&gt;
--------------------&lt;br /&gt;
In this stage, you'll come from the sea (feel free to shoot at the Statue of&lt;br /&gt;
Liberty until it gives up a power-up as you fly past it; don't worry, you can't&lt;br /&gt;
destroy it ;) ) as you head to and then through the city; once you're past the&lt;br /&gt;
city, you'll then fly over a theme park.  And during all this time, you'll be&lt;br /&gt;
battling a lot of choppers and jets.  Once you're past the theme park and over&lt;br /&gt;
a forest, you'll encounter the boss; a giant stealth fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RANDOM STAGE: FRANCE&lt;br /&gt;
--------------------&lt;br /&gt;
It's nighttime in this stage, and you'll be fighting jets, jets, and more jets&lt;br /&gt;
as you fly high over the city; you'll even fly over the Eiffel Tower.  And&lt;br /&gt;
after all those jets, you'll speed up and chase down the bosses; a pair of big&lt;br /&gt;
supersonic jets.  They'll first take on you one on one, but soon they'll come&lt;br /&gt;
together for a combined effort to shoot you down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 6: AUSTRALIA&lt;br /&gt;
------------------&lt;br /&gt;
In this stage, you'll fly over the city and even past the Sydney Opera House&lt;br /&gt;
before heading out to the open sea.  Along the way, you'll combat choppers,&lt;br /&gt;
jets, gunboats big and small, and submarines.  And after all that, you'll&lt;br /&gt;
encounter a battleship; don't waste your firepower on it, because that's not&lt;br /&gt;
the boss (and it's also indestructable; but watch out, because it'll shoot at&lt;br /&gt;
you).  The real boss, a much bigger battleship, will soon emerge and plow&lt;br /&gt;
through the smaller battleship without mercy.  This bigger battleship has lots&lt;br /&gt;
of gun turrets and even some choppers; and that's just its exterior...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 7: HIMALAYAS&lt;br /&gt;
------------------&lt;br /&gt;
Another bonus stage; in this one, you'll be flying high above the clouds as you&lt;br /&gt;
shoot down many large choppers and missiles.  And of course, every single one&lt;br /&gt;
of them leave behind power-ups and maybe even a bomb or two.  Just remember:&lt;br /&gt;
you can still die via collision in this bonus stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 8: MEXICO&lt;br /&gt;
---------------&lt;br /&gt;
This stage sees you flying high over the Aztec ruins.  You'll be taking on many&lt;br /&gt;
enemies here; choppers, jets, barrages of missiles, and some tanks as well.&lt;br /&gt;
And after all that, you'll arrive at the boss; a pyramid that's been converted&lt;br /&gt;
into an enemy base.  This base has a few layers, each with different weapons;&lt;br /&gt;
watch out especially for the layer with the lasers.  Sometimes, there's an&lt;br /&gt;
extra layer where an eye opens up in the base and shoots bullet waves at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 9: HAWAII&lt;br /&gt;
---------------&lt;br /&gt;
You'll take on many choppers and jets as you fly high over the islands in this&lt;br /&gt;
stage.  You'll also encounter small versions of AF1's bomber boss and black jet&lt;br /&gt;
boss here.  And once you get past them all, you'll battle the boss; a strange&lt;br /&gt;
UFO-like aircraft.  It shoots a lot, leaves behind probes, and also has a&lt;br /&gt;
deadly cluster of cannons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 10: SPACE&lt;br /&gt;
---------------&lt;br /&gt;
In this final stage, you'll be flying in some sort of strange ancient place;&lt;br /&gt;
I'm not really sure what this place is, exactly...  Anyways, the only enemies&lt;br /&gt;
here are round drones that roll towards you and occasionally fire downwards.&lt;br /&gt;
But halfway through the stage, you'll encounter the sub-boss; it's the monkey&lt;br /&gt;
riding on the space machine, two AF1 bosses combined into one!  Don't take this&lt;br /&gt;
union lightly; the monkey will let loose with fast bullet waves (but sometimes,&lt;br /&gt;
he fakes it), summon smaller monkeys to attack you, and use the machine's&lt;br /&gt;
cannons as well.&lt;br /&gt;
&lt;br /&gt;
After the sub-boss, you'll battle a few more drones before finally reaching the&lt;br /&gt;
end of the stage.  This is when the final boss materializes, and it turns out&lt;br /&gt;
to be a weird black eyeball.  This eyeball has a lot of alien-like attacks; it&lt;br /&gt;
creates extra weapons onto itself, it shoots a big laser beam from its eye&lt;br /&gt;
(sometimes even sweeping the area with the damn thing), and it even lashes out&lt;br /&gt;
with a giant arm!  Very very weird, this eyeball is...&lt;br /&gt;
&lt;br /&gt;
But it's not as weird as the alternate final boss, which you sometimes get&lt;br /&gt;
instead of the eyeball.  This one is Tenukie, a giant ghost; not the horrifying&lt;br /&gt;
spectral kind of ghost, but the silly round bedsheet kind of ghost.  Tenukie&lt;br /&gt;
takes on a lot of facial expressions, and its attack pattern changes along with&lt;br /&gt;
its face.  Also during this battle, Kame-Chargers (weird turtle enemies) will&lt;br /&gt;
fall from the top of the screen; if you shoot them, they'll turn into carrots&lt;br /&gt;
that you can collect for 1000 points each.  Both Tenukie and the Kame-Chargers&lt;br /&gt;
are from Rabio Lepus (also known as Rabbit Punch), an old semi-cute horizontal&lt;br /&gt;
shmup by Video System; this could explain all those carrots.  Also, Tenukie is&lt;br /&gt;
part of Japanese mythos; so you might see it elsewhere as well.  And you&lt;br /&gt;
thought fighting the eyball was weird :P&lt;br /&gt;
&lt;br /&gt;
There's actually another alternate final boss apart from Tenukie, but its&lt;br /&gt;
appearance is very rare.  This final boss is Mambu, a giant fish; surprisingly,&lt;br /&gt;
this fish does nothing (no attacks whatsoever).  You're free to shoot at Mambu;&lt;br /&gt;
and when it's destroyed, you earn a ton of points.  If you let Mambu escape&lt;br /&gt;
however (it doesn't stay there for very long), then you'll earn no points&lt;br /&gt;
(obviously) and you'll get a special ending involving a penguin instead of your&lt;br /&gt;
normal ending.  All this sounds highly unbelievable, doesn't it...?&lt;br /&gt;
&lt;br /&gt;
And in case you're wondering, the bad endings of the eyeball and Tenukie are&lt;br /&gt;
indeed different.  Mambu's ending is also different, though it's not exactly a&lt;br /&gt;
bad ending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VI. MISCELLANEOUS&lt;br /&gt;
=================&lt;br /&gt;
&lt;br /&gt;
NAME CHANGE&lt;br /&gt;
-----------&lt;br /&gt;
In Japan, this game is originally known as &amp;quot;Sonic Wings&amp;quot;.  Perhaps it was&lt;br /&gt;
renamed for outside-Japan releases so that this game won't be confused with a&lt;br /&gt;
certain speedy blue hedgehog.  Who knows...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AERO FIGHTERS vs STRIKERS 1945&lt;br /&gt;
------------------------------&lt;br /&gt;
The Strikers 1945 games are shmups just like the Aero Fighters games.  Not only&lt;br /&gt;
that, but the two game series also happen to be very similar to each other.&lt;br /&gt;
Similar bullets, similar power-ups, similar gameplay style, and even similar&lt;br /&gt;
fonts.  However, the two game series were made by two different game companies&lt;br /&gt;
(AF by Video System, and Strikers by Psikyo).  So what's going on here?&lt;br /&gt;
&lt;br /&gt;
Perhaps the answer lies in the credits of these games.  A few names in AF's&lt;br /&gt;
staff list (like Shin Nakamura and Wataru Yamazaki) also show up in Psikyo's&lt;br /&gt;
many shmups.  I can only conclude from this that some of the staffers moved on&lt;br /&gt;
to Psikyo and continued to create and refine their shmup style there.  This may&lt;br /&gt;
not be the correct answer though, so don't take my word for it.&lt;br /&gt;
&lt;br /&gt;
Still, it's kinda nice to think that Aero Fighters is the granddaddy of all&lt;br /&gt;
Psikyo shmups even though it's not a Psikyo shmup itself ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPECIAL APPEARANCES&lt;br /&gt;
-------------------&lt;br /&gt;
A few certain things make special appearances in this game.  But what exactly&lt;br /&gt;
are these things...?&lt;br /&gt;
&lt;br /&gt;
- In one part of the city in the Japan stage, you can see the Aka Usagi (the&lt;br /&gt;
rabbit-shaped player ship from Rabio Lepus) on a sign, a poster of Mao Mao, a&lt;br /&gt;
small sign with Mambu on it, and of course that infamous &amp;quot;Heroin Magic&amp;quot; sign.&lt;br /&gt;
Winners don't do drugs, indeed... :P&lt;br /&gt;
- Check out the theme park in the U.S.A. stage.  Among the rides, you can see&lt;br /&gt;
the Aka Usagi, Tenukie, and Mambu.  There's also a black sphere that kinda&lt;br /&gt;
looks like the eyeball final boss, but I'm not quite sure about that one.&lt;br /&gt;
- The Aka Usagi, Mambu, arcade machines of older Video System games, and some&lt;br /&gt;
others make cameo appearances in some endings.  See if you can spot them ;)&lt;br /&gt;
&lt;br /&gt;
If you see any other special appearances in this game that's worth mentioning,&lt;br /&gt;
please tell me about them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMPARISON&lt;br /&gt;
----------&lt;br /&gt;
Being a sequel and all, there obviously will be changes from the previous game.&lt;br /&gt;
So what are these changes?&lt;br /&gt;
&lt;br /&gt;
- The screen, for starters.  AF1 is a vertical-oriented game, so its screen is&lt;br /&gt;
vertical too.  AF2, however, is on a horizontal screen despite still being&lt;br /&gt;
vertical-oriented.  The reason for this is because the arcade hardware it's&lt;br /&gt;
running on (a Neo-Geo) doesn't support vertical screens.  A vertical game on a&lt;br /&gt;
horizontal screen does look a bit weird, but it still plays fine nonetheless.&lt;br /&gt;
- There are still 8 planes, but only 3 have remained from AF1; and of those 3,&lt;br /&gt;
only one has been changed a lot.  The other two are still pretty much the same&lt;br /&gt;
as their AF1 incarnations.&lt;br /&gt;
- As for the other 5 planes, they're all new.  Though a few of them still shoot&lt;br /&gt;
familiar firepower from AF1 (like the FRS.2, which shoots the same main shot as&lt;br /&gt;
that of AF1's AV-8).&lt;br /&gt;
- Like the planes, only 3 pilots have returned from AF1.  Two of them still fly&lt;br /&gt;
the same planes, but Keaton has moved on to the F-117.  And of course, the&lt;br /&gt;
other 5 pilots are newcomers.&lt;br /&gt;
- The 5 pilots from AF1 aren't completely gone, though.  They make cameo&lt;br /&gt;
appearances in some endings in this game ;)&lt;br /&gt;
- In AF1, both players are forced to play two planes from the same country.&lt;br /&gt;
Not here in AF2; both players can now select any two planes, the only limit&lt;br /&gt;
being that both can't pick the same plane.  This allows for many two-plane&lt;br /&gt;
combinations, and many two-player joint endings as well.&lt;br /&gt;
- AF2 has 10 stages, more than AF1's 8.  And you play through them all too,&lt;br /&gt;
unlike in AF1 where you only play 7 out of its 8 stages.&lt;br /&gt;
- This game has a lot of new enemies and bosses, but there are also familiar&lt;br /&gt;
enemies from AF1 (choppers, tanks, jets, and more; and of course, small&lt;br /&gt;
versions of some of AF1's bosses show up too).&lt;br /&gt;
- In AF1, collecting currency nets you 1000 points.  Now in AF2, you can get up&lt;br /&gt;
to 10000 points depending on where you collect the currency on the screen; the&lt;br /&gt;
higher it is, the more points it'll give.  Also, currency changes from stage to&lt;br /&gt;
stage; different from AF1 where currency changes from plane to plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VII. CONCLUSION&lt;br /&gt;
===============&lt;br /&gt;
And there you have it, the lowdown on this arcade game.  I hope that you found&lt;br /&gt;
the info in this FAQ useful; or at least, you found this FAQ to be a nice read.&lt;br /&gt;
&lt;br /&gt;
If you wish to contact me (the author) about this FAQ or anything else, just&lt;br /&gt;
e-mail me at: &amp;lt;bbhood21@yahoo.com&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks for reading this FAQ :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VIII. SPECIAL THANKS&lt;br /&gt;
====================&lt;br /&gt;
&lt;br /&gt;
Military Analysis Network, Wikipedia, Allen Rockwell's Aviation Site, Air Force&lt;br /&gt;
Technology, Air Vectors&lt;br /&gt;
- Various info on the real life planes that are featured in this game.&lt;br /&gt;
&lt;br /&gt;
Destroy All Monsters&lt;br /&gt;
- Scans and info on the game Aero Fighters Special/Sonic Wings Special.&lt;br /&gt;
&lt;br /&gt;
Skyknight&lt;br /&gt;
- Provided info on the whole Steve/Angela thing.&lt;br /&gt;
&lt;br /&gt;
Gemant and his Neo-Geo Super Tricks Guide (Italian)&lt;br /&gt;
- Provided info on the game's really super secret stuff.&lt;br /&gt;
&lt;br /&gt;
Shapermc&lt;br /&gt;
- Provided the staff lists of Aero Fighters and Gunbird.&lt;br /&gt;
&lt;br /&gt;
Shmups.com&lt;br /&gt;
- A kickass website and community about shmups :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IX. VERSION HISTORY&lt;br /&gt;
===================&lt;br /&gt;
&lt;br /&gt;
v1.02 (01/06/2004)&lt;br /&gt;
- Added more info on the ghost final boss, and new info on a very rare final&lt;br /&gt;
  boss.&lt;br /&gt;
- Added the Special Appearances section in Miscellaneous.&lt;br /&gt;
&lt;br /&gt;
v1.01 (11/25/2003)&lt;br /&gt;
- Added info on the Rafale's pilot, Steve.&lt;br /&gt;
- Added full names for some of the planes' pilots.&lt;br /&gt;
&lt;br /&gt;
v1.0  (11/14/2003)&lt;br /&gt;
- Initial release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===============================================================================&lt;br /&gt;
Aero Fighters 2 FAQ (arcade)                                 v1.02 (01/06/2004)&lt;br /&gt;
===============================================================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=2995</id>
		<title>Aero Fighters 2 / Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_2_/_Sonic_Wings_2&amp;diff=2995"/>
		<updated>2008-05-30T11:58:09Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* FAQs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%202-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 2&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 102 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 075&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 09/29/1994&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Followed by [[Aero Fighters 3 / Sonic Wings 3]] (Neo-Geo)&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2994</id>
		<title>Neo Geo FAQs and Guides</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2994"/>
		<updated>2008-05-30T11:57:24Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ v1.02 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 FAQ v1.1 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Move List by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X Secrets by Wasabi]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown FAQ by Scott Fujimoto]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 2 FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 3: Blades of Blood FAQ]]&lt;br /&gt;
&lt;br /&gt;
Samurai Spirits 64 2 [[Asura Zanmaden FAQ by wasabi]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_FAQ_v1.1_by_Baby_Bonnie_Hood&amp;diff=2993</id>
		<title>Aero Fighters 3 FAQ v1.1 by Baby Bonnie Hood</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_FAQ_v1.1_by_Baby_Bonnie_Hood&amp;diff=2993"/>
		<updated>2008-05-30T11:55:22Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: &amp;lt;pre&amp;gt; Aero Fighters 3: FAQ/Walkthrough by Baby Bonnie Hood Version 1.1, Last Updated 2004-01-06 View/Download Original File Hosted by GameFAQs Return to Aero Fighters 3 (NEO) FAQs &amp;amp; Guides...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Aero Fighters 3: FAQ/Walkthrough by Baby Bonnie Hood&lt;br /&gt;
Version 1.1, Last Updated 2004-01-06 View/Download Original File&lt;br /&gt;
Hosted by GameFAQs&lt;br /&gt;
Return to Aero Fighters 3 (NEO) FAQs &amp;amp; Guides&lt;br /&gt;
&lt;br /&gt;
Liked this FAQ? Click to recommend it to other GameFAQs users.&lt;br /&gt;
&lt;br /&gt;
===============================================================================&lt;br /&gt;
&lt;br /&gt;
Aero Fighters 3 FAQ (arcade)                                  v1.1 (01/06/2004)&lt;br /&gt;
&lt;br /&gt;
Written by Baby Bonnie Hood (bbhood21@yahoo.com)&lt;br /&gt;
&lt;br /&gt;
===============================================================================&lt;br /&gt;
&lt;br /&gt;
This FAQ Copyright (c) 2003 Jason Carl R. Algarme&lt;br /&gt;
&lt;br /&gt;
This may be not be reproduced under any circumstances except for personal,&lt;br /&gt;
private use.  It may not be placed on any website (other than www.GameFAQs.com)&lt;br /&gt;
or otherwise distributed publicly without advance written permission.  Use of&lt;br /&gt;
this guide on any other website or as a part of any public display is strictly&lt;br /&gt;
prohibited, and a violation of copyright.&lt;br /&gt;
&lt;br /&gt;
Aero Fighters 3/Sonic Wings 3 (c) 1995 Video System Co., Ltd.  All other&lt;br /&gt;
trademarks and copyrights contained in this FAQ are owned by their respective&lt;br /&gt;
trademark and copyright holders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TABLE OF CONTENTS&lt;br /&gt;
=================&lt;br /&gt;
&lt;br /&gt;
I.    Introduction&lt;br /&gt;
II.   Controls&lt;br /&gt;
III.  Gameplay&lt;br /&gt;
IV.   Planes&lt;br /&gt;
      - Normal Planes&lt;br /&gt;
        - Vought F4U Corsair&lt;br /&gt;
        - Northrop P-61 Black Widow&lt;br /&gt;
        - Mitsubishi A6M Reisen&lt;br /&gt;
        - Aichi M6A1 Seiran&lt;br /&gt;
        - IL-2 Stormovik&lt;br /&gt;
        - Polikarpov I-16&lt;br /&gt;
        - Dornier Do-335 Pfiel&lt;br /&gt;
        - Junkers Ju-87 Stuka&lt;br /&gt;
        - Westland Whirlwind&lt;br /&gt;
        - Fairey Swordfish&lt;br /&gt;
      - Secret Planes&lt;br /&gt;
        - Aka Usagi&lt;br /&gt;
        - Diabloon&lt;br /&gt;
      - Combined Shots&lt;br /&gt;
V.    Stages&lt;br /&gt;
      - Stage 1: Japan&lt;br /&gt;
      - Stage 2A: Germany&lt;br /&gt;
      - Stage 2B: Libya&lt;br /&gt;
      - Stage 3A: Egypt&lt;br /&gt;
      - Stage 3B: Pacific&lt;br /&gt;
      - Stage 4A: U.S.A.&lt;br /&gt;
      - Stage 4B: England&lt;br /&gt;
      - Stage 5A: England&lt;br /&gt;
      - Stage 5B: France&lt;br /&gt;
      - Stage 5C: Panama&lt;br /&gt;
      - Stage 6A: Celtic&lt;br /&gt;
      - Stage 6B: England&lt;br /&gt;
      - Stage 6C: Egypt&lt;br /&gt;
      - Stage 7A: Libya&lt;br /&gt;
      - Stage 7B: Thailand&lt;br /&gt;
      - Stage 7C: Ukraine&lt;br /&gt;
      - Stage 8A: Atlantic&lt;br /&gt;
      - Stage 8B: Space&lt;br /&gt;
VI.   Miscellaneous&lt;br /&gt;
      - Name Change&lt;br /&gt;
      - Aero Fighters vs Strikers 1945&lt;br /&gt;
      - Special Appearances&lt;br /&gt;
      - Comparison&lt;br /&gt;
      - Aero Fighters 1999&lt;br /&gt;
        - F/A-18 Super Hornet&lt;br /&gt;
        - F-117 Nighthawk&lt;br /&gt;
        - F-22 Raptor&lt;br /&gt;
        - AV-8 Harrier&lt;br /&gt;
        - F-4 Phantom II&lt;br /&gt;
        - X-36 Warlord&lt;br /&gt;
VII.  Conclusion&lt;br /&gt;
VIII. Special Thanks&lt;br /&gt;
IX.   Version History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. INTRODUCTION&lt;br /&gt;
===============&lt;br /&gt;
Aero Fighters 3 is the third installment of the Aero Fighters series of games.&lt;br /&gt;
In this arcade vertical shoot-em-up (or shmup for short) game, you control an&lt;br /&gt;
aeroplane as you fly over various places in the world and shoot at military&lt;br /&gt;
enemies as you go.  It's a pretty simple game; dodge enemy fire, grab power-ups&lt;br /&gt;
and point bonuses, blow up whatever you come across, and take down the big bad&lt;br /&gt;
boss at the end.  It's a nice shmupping formula that you'll see again and again&lt;br /&gt;
in other shmups that will come after this one, and that formula will be&lt;br /&gt;
improved upon as well.&lt;br /&gt;
&lt;br /&gt;
This sequel is very different from its two predecessors, taking place in a very&lt;br /&gt;
strange WWII-like setting with touches of weirdness here and there.  Even the&lt;br /&gt;
player planes are changed, as they're now WWII planes instead of modern jets.&lt;br /&gt;
So for this game, you get all-new planes, old and new pilots, all-new stages,&lt;br /&gt;
all-new enemies, and all-new bosses among others.  The gameplay, of course, is&lt;br /&gt;
still the same: good ol' fashioned shmup fun :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
II. CONTROLS&lt;br /&gt;
============&lt;br /&gt;
There's not really much to it.  Joystick moves your plane, A button shoots, and&lt;br /&gt;
B button bombs.  Easy enough...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III. GAMEPLAY&lt;br /&gt;
=============&lt;br /&gt;
It's a simple concept, but one that works.  You move your plane around, dodging&lt;br /&gt;
enemy fire and shooting at enemies as you go; just like that.  Apart from the&lt;br /&gt;
main view (where all the action takes place), there are also letters, numbers,&lt;br /&gt;
and icons on the gaming screen.&lt;br /&gt;
&lt;br /&gt;
First, your score is shown at the top-most part of the screen.  It'll increase&lt;br /&gt;
as you grab and blow up stuff, and you'll be rewarded with an extra life (only&lt;br /&gt;
once) if it reaches 300000 or 400000 (depending on the machine's settings).&lt;br /&gt;
Note that if you continue, your score will be reset.&lt;br /&gt;
&lt;br /&gt;
And speaking of lives, they're displayed just below your score.  You start the&lt;br /&gt;
game with 1 to 99 lives (again depending on the machine's settings, but it's&lt;br /&gt;
usually 3), and you lose one when an enemy bullet hits you or you collide with&lt;br /&gt;
an airborne enemy.  Once you're out of lives, it's pretty much Game Over...&lt;br /&gt;
unless you continue, that is.&lt;br /&gt;
&lt;br /&gt;
Continues also depend on the machine's settings.  It's usually set so that you&lt;br /&gt;
can continue an infinite number of times, but it could also be set so that you&lt;br /&gt;
can only continue a set number of times (like once, 5 times, or 10 times); it&lt;br /&gt;
could also be set so that you can't even continue at all!  Also, continuing at&lt;br /&gt;
the final stage will force you to restart that stage (or not, once again&lt;br /&gt;
depending on the machine's settings).&lt;br /&gt;
&lt;br /&gt;
And finally, you have your bombs at the bottom of the screen; you start out&lt;br /&gt;
with either two or three (depending on your chosen plane), but you can collect&lt;br /&gt;
more.  Also, you can only stock a limited number of bombs (the number varies&lt;br /&gt;
for each plane).  Bombs are used for your plane's bomb attack, a powerful&lt;br /&gt;
attack that does a lot of damage, covers a wide area, and nullifies enemy&lt;br /&gt;
bullets.  Bomb attacks use up one bomb; and if you run out of bombs, then you&lt;br /&gt;
can't do bomb attacks anymore.&lt;br /&gt;
&lt;br /&gt;
There are items that you can collect throughout the game.  These items are&lt;br /&gt;
listed and described here:&lt;br /&gt;
&lt;br /&gt;
Power-Up   - A bullet (not the enemy kind) with a P on it.  Grabbing this will&lt;br /&gt;
             strengthen your plane's firepower (each plane has different power&lt;br /&gt;
             levels); the max level is limited though, and will revert back to&lt;br /&gt;
             the previous level after you've fired enough with it.  If you grab&lt;br /&gt;
             this item while you're already at the max level, you'll score 2000&lt;br /&gt;
             points instead and your max level firepower will be recharged.&lt;br /&gt;
&lt;br /&gt;
Full Power - A bullet (again, not the enemy kind) with an F on it.  Grabbing&lt;br /&gt;
             this will boost your plane's firepower to the maximum level&lt;br /&gt;
             immediately.  If you're already at max, then you'll just score&lt;br /&gt;
             10000 points instead and your firepower will be recharged.&lt;br /&gt;
&lt;br /&gt;
Bomb       - A bomb with a B on it.  Grab these to use them for the bomb&lt;br /&gt;
             attack.  If you already have a full bomb stock when you collect&lt;br /&gt;
             this, then you'll just score 10000 points (a waste of a bomb, in&lt;br /&gt;
             my opinion).  You cannot collect more than your bomb capacity.&lt;br /&gt;
&lt;br /&gt;
Currency   - Either a Dollar, a Yen, or any other currency (depending on which&lt;br /&gt;
             plane you chose).  Anyways, these are point bonuses; grab them,&lt;br /&gt;
             and you score 200 to 10000 points depending on where you grab&lt;br /&gt;
             them.  The higher they are on the screen when you grab them, the&lt;br /&gt;
             higher their point value.&lt;br /&gt;
&lt;br /&gt;
This game has a total of 8 stages, and all of them end with a boss battle.&lt;br /&gt;
Once a boss is destroyed, you fly on to the next stage.  If you take too long&lt;br /&gt;
fighting a boss however, it'll self-destruct and leave you with no points; but&lt;br /&gt;
you'll still fly on to the next stage afterwards.&lt;br /&gt;
&lt;br /&gt;
After you complete all 8 stages, you'll be treated to the ending of your&lt;br /&gt;
plane's pilot.  If it's a 2-player game, then you'll be shown a joint ending of&lt;br /&gt;
your two planes' pilots.  However if you let the final boss escape (unlike all&lt;br /&gt;
the other bosses, it doesn't self-destruct), then you'll be shown a bad ending&lt;br /&gt;
instead.  Nevertheless, the game isn't over yet; after the ending, you'll fly&lt;br /&gt;
through all 8 stages again and this time the challenge will be harder.  This&lt;br /&gt;
is known as a second loop.&lt;br /&gt;
&lt;br /&gt;
The game ends when you run out of lives and don't continue, or you finish all&lt;br /&gt;
8 stages twice.  And that's all there is to it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV. PLANES&lt;br /&gt;
==========&lt;br /&gt;
The following will explain all the planes that you can play in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NORMAL PLANES&lt;br /&gt;
-------------&lt;br /&gt;
There are 10 planes to choose from, varying in speed, firepower, appearance,&lt;br /&gt;
and pilot.  In a 2-player game, both players can only select one of 5 pairs of&lt;br /&gt;
planes.  The following info will describe what these planes are, what they can&lt;br /&gt;
do in the game, and who their pilots are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VOUGHT F4U CORSAIR&lt;br /&gt;
&lt;br /&gt;
Pilot:                   Power Levels:            Bomb Capacity:&lt;br /&gt;
Robo-Keaton              3                        5&lt;br /&gt;
&lt;br /&gt;
If you’ve never seen a Corsair before, your first glance at the outsized&lt;br /&gt;
propeller and &amp;quot;bent&amp;quot; wings might leave you with the feeling that either this&lt;br /&gt;
warbird was assembled from parts that didn’t match or it has met with some sort&lt;br /&gt;
of disaster.  But from all these outsized and mismatched parts came one of&lt;br /&gt;
WWII’s greatest fighter planes.  It could outfight, outclimb and (if need be)&lt;br /&gt;
outrun any prop-driven enemy.  The F4U was the first Navy craft to have landing&lt;br /&gt;
gear which retracted flush into the bottom of the wing, though it took some&lt;br /&gt;
effort.  Vought engineers designed the Corsair's wheels to swivel 90 degrees&lt;br /&gt;
and retract straight back to fit flat inside the bottom of the wing.  Two&lt;br /&gt;
panels then closed over the gear making a perfectly smooth fairing.  The idea&lt;br /&gt;
was to mate the most powerful engine with the smallest and cleanest possible&lt;br /&gt;
airframe.&lt;br /&gt;
(Source: The Aviation History Online Museum &amp;lt;http://www.aviation-history.com/&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Keaton is your typical American military guy... in a tin can of a robot body.&lt;br /&gt;
All patriotic, all heroic, and all that stuff; not even rust will stop him from&lt;br /&gt;
performing his duty.&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The F4U fires a rapid and broad straight shot.  For its subshot, it shoots&lt;br /&gt;
forward drill missiles that bore into whatever they hit.  Finally, its bomb&lt;br /&gt;
attack has the plane transforming into a giant Robo-Keaton who'll then proceed&lt;br /&gt;
to wreack havoc on anything he touches.  You can move him around, and pressing&lt;br /&gt;
the A button at the right moment will have him shoot a laser all around him&lt;br /&gt;
(you can shoot this laser up to three times).  This bomb attack lasts quite a&lt;br /&gt;
while (and you can extend its duration by shooting the laser); also, all enemy&lt;br /&gt;
bullets are nullified during this entire time.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The F4U is a nice good plane, possessing fast speed and decent firepower.  Its&lt;br /&gt;
bomb attack is quite odd, but it can be pretty strong with the proper usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NORTHROP P-61 BLACK WIDOW&lt;br /&gt;
&lt;br /&gt;
Pilots:                  Power Levels:            Bomb Capacity:&lt;br /&gt;
The Blazers              3                        7&lt;br /&gt;
&lt;br /&gt;
The Northrop P-61 Black Widow was the largest and heaviest fighter aircraft to&lt;br /&gt;
enter service with the USAAF during the Second World War.  It was also the&lt;br /&gt;
first American aircraft specifically designed from the outset for the night&lt;br /&gt;
fighting role.  It made its operational debut in the South Pacific in the&lt;br /&gt;
summer of 1944 and was the standard USAAF night fighter at the end of the war.&lt;br /&gt;
Unlike other USAAF fighters such as the P-47 Thunderbolt or P-51 Mustang, the&lt;br /&gt;
Black Widow did not chalk up a particularly impressive number of kills; because&lt;br /&gt;
by the time of its entry into service, the Allies had already established&lt;br /&gt;
almost overwhelming air superiority over virtually all fronts, and enemy&lt;br /&gt;
aircraft were rather few and far between, especially at night.&lt;br /&gt;
(Source: Joe Baugher's Webpage &amp;lt;http://home.att.net/~jbaugher1/p61.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilots:&lt;br /&gt;
The Blazers is a special three-person squad, able to accomplish any mission&lt;br /&gt;
assigned to them.  And for this mission, they are to rescue their master's&lt;br /&gt;
daughter who is in possession of some secret documents.  They'll do whatever it&lt;br /&gt;
takes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The P-61 shoots a fast straight shot; and once powered up enough, it also fires&lt;br /&gt;
diagonal shots for a nifty spread pattern.  For its subshot, it shoots aimed&lt;br /&gt;
shots at enemies; it's a nice auto-targetting system, but sometimes it doesn't&lt;br /&gt;
shoot at where you want it to.  And for its bomb attack, the plane loops over&lt;br /&gt;
and drops down 5 huge missiles that create a row of explosions upon impact.&lt;br /&gt;
Both the missiles and their resulting explosions do damage.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
Decent speed, strong though concentrated bomb attack, and firepower with a lot&lt;br /&gt;
of coverage.  The P-61 is a good and effective plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MITSUBISHI A6M REISEN (ZERO FIGHTER)&lt;br /&gt;
&lt;br /&gt;
Pilot:                   Power Levels:            Bomb Capacity:&lt;br /&gt;
Hien                     3                        5&lt;br /&gt;
&lt;br /&gt;
Codenamed &amp;quot;Zeke&amp;quot; by the Allies, the Mitsubishi A6M Reisen was the most famous&lt;br /&gt;
Japanese single-seat fighter.  It took part in almost every major action where&lt;br /&gt;
the Japanese Navy was engaged.  The Zero Fighter's legendary status mirrored&lt;br /&gt;
the fortunes of the rising sun, in which four years the sun would finally set.&lt;br /&gt;
For the Japanese and its former enemies, the A6M was the symbol of Japanese air&lt;br /&gt;
power.  The A6M fighter marked the beginning of a new epoch in naval aviation&lt;br /&gt;
and was the first shipboard fighter capable of surpassing land-based aircraft.&lt;br /&gt;
With its tight turning radius, it was an extremely deadly weapon in a dogfight.&lt;br /&gt;
(Source: The Aviation History Online Museum &amp;lt;http://www.aviation-history.com/&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Hien is a ninja, one of the coolest kinds of humans on the planet.  Ever loyal&lt;br /&gt;
to his Shogun, he follows orders without hesitation; all for peace, honor, and&lt;br /&gt;
the way of the Ninja... I suppose.&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The Zero shoots shurikens.  Yes, shurikens.  And these shurikens are replaced&lt;br /&gt;
by hi-speed kunai daggers at max level.  For its subshot, it fires boomerangs&lt;br /&gt;
that travel to the side and then return to the plane.  And for its bomb attack,&lt;br /&gt;
the plane transforms into a large phoenix (possibly a result of secret ancient&lt;br /&gt;
Ninja arts).  This phoenix damages whatever it touches (and it also nullifies&lt;br /&gt;
any enemy bullet that hits it), and it can also shoot fireballs (with the A&lt;br /&gt;
button, of course).  It takes a while for the phoenix to change back into the&lt;br /&gt;
plane.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The Zero is a fast plane; it also has fast and rapid firepower, but it's pretty&lt;br /&gt;
thin.  And it also has a nice life-saving bomb attack that can be quite strong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AICHI M6A1 SEIRAN&lt;br /&gt;
&lt;br /&gt;
Pilot:                   Power Levels:            Bomb Capacity:&lt;br /&gt;
Mao Mao                  2                        5&lt;br /&gt;
&lt;br /&gt;
The Aichi M6A1 Seiran (Mountain Haze) was a unique airplane in WWII in that it&lt;br /&gt;
was developed by the Japanese Navy to fly off specially designed submarines.&lt;br /&gt;
The aircraft had floats to enable it to land near the sub for recovery at the&lt;br /&gt;
end of each mission and the wings folded to allow for storage in a watertight&lt;br /&gt;
hanger on the sub's deck.  Several Seirans were completed by the end of the&lt;br /&gt;
war, but their first operational mission was ended by the Japanese surrender.&lt;br /&gt;
(Source: HobbyLinc &amp;lt;http://www.hobbylinc.com/&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Mao Mao is a Japanese megastar; she sings, she acts, she does all that popular&lt;br /&gt;
idol stuff.  And in between all that, she manages to find the time to fly a jet&lt;br /&gt;
fighter (or in this case, an aeroplane) and save the world.  She's one amazing&lt;br /&gt;
(and hot) pilot ^_^&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The M6A1's main shot is a simple but decent straight one.  For its subshot, it&lt;br /&gt;
shoots lasers that automatically head to the direction of the nearest enemy and&lt;br /&gt;
tear through anything in their path.  And finally, its bomb attack is quite&lt;br /&gt;
unique; instead of a typical mass destruction attack, the plane unleashes a&lt;br /&gt;
shockwave that stops time (and also does some damage).  Everything except the&lt;br /&gt;
player planes are frozen in place, allowing you to freely shoot at the helpless&lt;br /&gt;
enemies until the effect wears off.&lt;br /&gt;
&lt;br /&gt;
(Note: This plane's bomb attack actually has a glitch.  By holding down the B&lt;br /&gt;
button instead of just pressing it, the shockwave will just stay in place&lt;br /&gt;
around your plane.  You can hold it down for as long as you can, even long&lt;br /&gt;
after the time stop effect has worn off.  This shockwave can act as an&lt;br /&gt;
offensive shield (but it doesn't nullify bullets).  And once you finally let go&lt;br /&gt;
of the B button, the shockwave will finally disperse as normal.)&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The M6A1 has average speed and very good firepower.  However, its bomb attack&lt;br /&gt;
is quite variable; it could either do great damage or crap damage depending on&lt;br /&gt;
how you use it, so use it well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IL-2 STORMOVIK&lt;br /&gt;
&lt;br /&gt;
Pilots:                  Power Levels:            Bomb Capacity:&lt;br /&gt;
Chaika &amp;amp; Pooshka         2                        7&lt;br /&gt;
&lt;br /&gt;
A heavily armored ground-attack monoplane, the backbone of the Soviet ground-&lt;br /&gt;
attack units in WWII.  Its deadly efficiency originated not only from powerful&lt;br /&gt;
weapons, but also from unprecedented (and for years not overcome) armoring of&lt;br /&gt;
all vital elements: pilot cockpit, engine, cooling system, and internal bomb&lt;br /&gt;
bays.  Other earlier and contemporary aircraft (with few exceptions) had armor&lt;br /&gt;
as an addition to the airframe, and suffered from its passive weight.&lt;br /&gt;
(Source: Russian Aviation Museum&lt;br /&gt;
&amp;lt;http://www.internetelite.ru/aircrafts/index.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilots:&lt;br /&gt;
Chaika &amp;amp; Pooshka are sisters, and they need money for their father's medicine.&lt;br /&gt;
Pooshka gets a crazy idea: if they save the world, they're sure to be rewarded&lt;br /&gt;
with the money they need.  Chaika doesn't like this, but there's nothing she&lt;br /&gt;
can do except come along for the ride...&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
Once powered up, the IL-2 shoots a diagonal V-shaped shot.  To make up for the&lt;br /&gt;
lack of straight forward fire, the subshot consists of building-shaped missiles&lt;br /&gt;
(I'm not kidding) that shoot off straight forward; these odd missiles are slow&lt;br /&gt;
but they're quite strong.  And by the way, it's not just the missiles that are&lt;br /&gt;
weird; for its bomb attack, giant Russian dolls fly over the area and bomb&lt;br /&gt;
everything in sight.  This bombardment, unfortunately, is quite weak; plus, the&lt;br /&gt;
bombardment time varies for each bomb attack (it could be very short or pretty&lt;br /&gt;
long).  And to top it all off, there's a delay before the enemy bullets are&lt;br /&gt;
nullified.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
Decent speed and strong firepower make this plane a nice choice.  It's just&lt;br /&gt;
unfortunate that its bomb attack is weak and erratic, a mere bullet eraser and&lt;br /&gt;
not much else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POLIKARPOV I-16&lt;br /&gt;
&lt;br /&gt;
Pilot:                   Power Levels:            Bomb Capacity:&lt;br /&gt;
Spanky                   4                        6&lt;br /&gt;
(Whity in Jap version)&lt;br /&gt;
&lt;br /&gt;
When the tiny I-16 flew for the first time in December 1933, it was far ahead&lt;br /&gt;
of any other fighter design in the world; featuring retractable landing gear, a&lt;br /&gt;
cantilever wing and variable pitch propeller.  Although not among the best&lt;br /&gt;
remembered aircraft of the 1930's, it was nevertheless a very able and rugged&lt;br /&gt;
machine and featured prominently in the events of the time.  The Polikarpov&lt;br /&gt;
I-16 achieved classic status at a time when the Soviet Union seemed, to many,&lt;br /&gt;
to be incapable of producing anything worthwhile.  In the years just preceding&lt;br /&gt;
World War II, when the I-16 debuted, the Soviet Union was disparaged in the&lt;br /&gt;
West as a technologically backward nation.  There was considerable truth to&lt;br /&gt;
this view, but not when it was applied to the sphere of weaponry and weapons&lt;br /&gt;
systems.&lt;br /&gt;
(Source: The Aviation History Online Museum &amp;lt;http://www.aviation-history.com/&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Spanky is the strangest out of all the pilots here.  He still intends to save&lt;br /&gt;
the world via his aeroplane... but he's a *dolphin*!  A *talking* dolphin!!  A&lt;br /&gt;
talking dolphin *pilot*!!!  What the hell?!?&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The I-16 shoots a simple and fast straight shot; this is complemented by its&lt;br /&gt;
subshot, blasts of water that shoot off forward.  This plane also has a super-&lt;br /&gt;
shot; holding down the A button and then releasing it will shoot a water blast&lt;br /&gt;
that blows right through anything in its path.  The longer you hold down, the&lt;br /&gt;
more powerful the supershot will be (up to three water blasts).  Finally, the&lt;br /&gt;
bomb attack consists of a giant water blast that's shot off forward after some&lt;br /&gt;
charging up.  Yeah, this plane is very water-themed (after all, its pilot is a&lt;br /&gt;
dolphin).&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
It's got average speed and strong firepower and bomb attack (though it all goes&lt;br /&gt;
only forward).  A pretty good plane overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DORNIER DO-335 PFIEL&lt;br /&gt;
&lt;br /&gt;
Pilot:                   Power Levels:            Bomb Capacity:&lt;br /&gt;
Malcolm                  3                        4&lt;br /&gt;
&lt;br /&gt;
The Dornier Do-335 Pfiel (Arrow) was arguably the best piston aircraft of the&lt;br /&gt;
time.  It was the only military aircraft of the time to have a push-pull&lt;br /&gt;
powerplant/airframe.  It was the only aircraft of WWII to have an ejection&lt;br /&gt;
seat.  It was the only aircraft that had explosive bolts in the rear fuselage&lt;br /&gt;
designed to separate the tail section in order to facilitate a successful bail-&lt;br /&gt;
out if necessary.  And it was also the fastest piston powered aircraft, with a&lt;br /&gt;
maximum speed of 417 mph at an altitude of 26,000 feet.  Nothing in the Allied&lt;br /&gt;
inventory could catch it.&lt;br /&gt;
(Source: 214th WWII Museum &amp;lt;http://www.214th.com/ww2/&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Malcolm is a hotshot.  He's very confident that his most awesome and amazing&lt;br /&gt;
piloting skills will lead him to an easy victory here.  Will he be right...?&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The Do-335 fires a wide straight shot, and it shoots homing missiles for its&lt;br /&gt;
subshot.  It also has a supershot; hold down the A button and then release it&lt;br /&gt;
to fire a stream of shots (these only go a certain distance, indicated by&lt;br /&gt;
crosshairs).  The longer you hold down, the more shots are fired but the&lt;br /&gt;
shorter the distance is.  Finally for its bomb attack, the plane emits towards&lt;br /&gt;
its front a bright blast of light that damages whatever it touches.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
It's got good firepower and a strong bomb attack, and it's also the fastest of&lt;br /&gt;
all the normal planes here.  If your reflexes are up to it, this can be a great&lt;br /&gt;
plane to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
JUNKERS JU-87 STUKA&lt;br /&gt;
&lt;br /&gt;
Pilots:                  Power Levels:            Bomb Capacity:&lt;br /&gt;
Kowful &amp;amp; River           4                        7&lt;br /&gt;
&lt;br /&gt;
The Ju-87 was the most famous Sturzkampfflugzeug (German dive bomber) on World&lt;br /&gt;
War II, instantly recognizable by its inverted gull-wings and fixed under-&lt;br /&gt;
carriage.  The Stuka's design included some innovative features, including an&lt;br /&gt;
automatic pull-up system to ensure that the plane recovered from its attack&lt;br /&gt;
dive even if the pilot blacked out from the high acceleration; and wind-powered&lt;br /&gt;
sirens on the wheel covers that wailed during dives to scare its victims.  The&lt;br /&gt;
Stuka was sturdy, accurate, and very effective; but also slow, unmaneuverable,&lt;br /&gt;
underarmed, and vulnerable to enemy fighters.&lt;br /&gt;
(Source: Wikipedia &amp;lt;http://en.wikipedia.org&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilots:&lt;br /&gt;
Two veteran pilots from AF1 return in this game: the strong Viking Kowful, and&lt;br /&gt;
the old but capable Lord White.  But what reason could they have for flying&lt;br /&gt;
together in one plane...?&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The Ju-87's main shot is a simple straight one.  For its subshot, it fires&lt;br /&gt;
napalm that burns right through anything in its path; at max level, these are&lt;br /&gt;
replaced by big missiles that pack quite a punch.  And for its bomb attack, the&lt;br /&gt;
plane loops over and releases a bomb that erupts into a huge and powerful&lt;br /&gt;
explosion upon impact.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The Ju-87 has slow speed, strong firepower, and a strong but concentrated bomb&lt;br /&gt;
attack.  A classic example of a powerhouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WESTLAND WHIRLWIND&lt;br /&gt;
&lt;br /&gt;
Pilots:                  Power Levels:            Bomb Capacity:&lt;br /&gt;
Alex &amp;amp; Pictus            3                        6&lt;br /&gt;
&lt;br /&gt;
The Whirlwind was developed to fulfill a requirement for a long range escort&lt;br /&gt;
fighter.  The type was a stable and pleasant aircraft to fly and had a&lt;br /&gt;
formidable amount of firepower for the time.  Unfortunately, development was&lt;br /&gt;
delayed by the unreliable Peregrine engine.  Also, the type suffered from an&lt;br /&gt;
unusually high landing speed (80 mph) which meant that the type couldn't&lt;br /&gt;
operate from short grass fields.  These issues led the type to see only limited&lt;br /&gt;
production.&lt;br /&gt;
(Source: British Aviation Resource Center&lt;br /&gt;
&amp;lt;http://www.warbirdsresourcegroup.org/BARC/index.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilots:&lt;br /&gt;
Alex is a young boy, and Pictus is his pet cat.  For whatever reason, he has&lt;br /&gt;
decided to join the fight to save the world.  However, he doesn't have a plane&lt;br /&gt;
of his own; so he decides to borrow one of his father's planes...&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The Whirlwind shoots a decent straight shot.  For its subshot, it fires big&lt;br /&gt;
missiles that kinda float about.  These silly missiles do big damage upon&lt;br /&gt;
impact, and they also stop enemy bullets; you can also delay their release by&lt;br /&gt;
holding down the A button.  Finally for its bomb attack, several bombers fly&lt;br /&gt;
over the area and bomb the heck out of everything in sight.  Nothing on-screen&lt;br /&gt;
is spared but it takes a while for bullets to be nullified, so don't expect&lt;br /&gt;
this bomb attack to save you from immediate danger.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
It's got decent speed and strong (but kinda erratic) firepower; its full-screen&lt;br /&gt;
bomb attack is also pretty strong, though quite slow to come out.  Used right,&lt;br /&gt;
this can be a pretty good plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FAIREY SWORDFISH&lt;br /&gt;
&lt;br /&gt;
Pilots:                  Power Level:             Bomb Capacity:&lt;br /&gt;
Cindy &amp;amp; Ellen            1                        7&lt;br /&gt;
&lt;br /&gt;
The biplane was clearly an obsolete concept by the beginning of the Second&lt;br /&gt;
World War; and so it is somewhat surprising that one biplane, the British&lt;br /&gt;
Fairey &amp;quot;Swordfish&amp;quot; torpedo bomber, proved to be a highly effective weapon.  The&lt;br /&gt;
Swordfish remained in first line-service through the entire war in Europe, and&lt;br /&gt;
even outlasted aircraft designed to replace it.  The Swordfish saw little&lt;br /&gt;
action during 1939 and the first few months of 1940, operating mostly in convoy&lt;br /&gt;
escort and for naval cover.  Its first real action was in April 1940, when it&lt;br /&gt;
served in the naval battles that accompanied the Nazi invasion of Norway.&lt;br /&gt;
(Source: Air Vectors &amp;lt;http://www.vectorsite.net/indexav.html&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The pilots:&lt;br /&gt;
Today was supposed to be a special day for Ellen, but unfortunately the world&lt;br /&gt;
decided to come under attack on that very same day.  So first, her daughter&lt;br /&gt;
Cindy must save the world; hopefully after that's done, she can finally get on&lt;br /&gt;
with her wedding...&lt;br /&gt;
&lt;br /&gt;
The plane:&lt;br /&gt;
The Swordfish fires a single thin straight shot; once powered up, this changes&lt;br /&gt;
into a fast and wide straight shot.  For its subshot, it launches canister&lt;br /&gt;
bombs that drift off to the sides and explode either after a while or upon&lt;br /&gt;
colliding with an enemy; the resulting explosions of these bombs do a lot of&lt;br /&gt;
damage.  And for its bomb attack, the plane loops over and drops down three&lt;br /&gt;
torpedoes that explode into big splashes of water upon impact.  Both the&lt;br /&gt;
torpedoes and their splashes do big damage.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
The Swordfish is a tricky plane, with slow speed and a strong but concentrated&lt;br /&gt;
bomb attack.  When powered up, it also has some good firepower; but you're in&lt;br /&gt;
trouble when it powers down and there's no power-up to grab...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECRET PLANES&lt;br /&gt;
-------------&lt;br /&gt;
There are actually two hidden planes (though they're not exactly planes) in&lt;br /&gt;
this game, and accessing these two requires a code.  Here's how to select them:&lt;br /&gt;
&lt;br /&gt;
At the plane selection, hold down the B and Start buttons (do not release them&lt;br /&gt;
for the entire duration of the code) and go Down every time the rotating plane&lt;br /&gt;
is facing directly towards you.  After four Downs, the timer will run out and&lt;br /&gt;
(assuming you did it right) one of the two secret planes will be selected.&lt;br /&gt;
Which secret plane you get depends on the column that your cursor's on; the&lt;br /&gt;
left column gets you the Aka Usagi, while the right column gets you the&lt;br /&gt;
Diabloon.  Remember that you must start entering the code by the plane's first&lt;br /&gt;
facing; before then, you can move the cursor wherever you want.&lt;br /&gt;
&lt;br /&gt;
So, what are these two secret planes exactly?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AKA USAGI (RED RABBIT)&lt;br /&gt;
&lt;br /&gt;
Pilot:                   Power Levels:            Bomb Capacity:&lt;br /&gt;
Kotomi                   2                        4&lt;br /&gt;
&lt;br /&gt;
The Aka Usagi is a rabbit-shaped player ship from Rabio Lepus (also known as&lt;br /&gt;
Rabbit Punch), a semi-cute horizontal shmup that Video System released prior to&lt;br /&gt;
the Aero Fighters games.  This old shmup is cute and fun, but also extremely&lt;br /&gt;
hard.&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Kotomi is a young girl, and the enemy has kidnapped her sister (a princess).&lt;br /&gt;
And so off she goes to the rescue with her cute rabbit ship...&lt;br /&gt;
&lt;br /&gt;
The ship:&lt;br /&gt;
The Aka Usagi fires a small but strong straight shot.  For its subshot, it&lt;br /&gt;
shoots strong homing missiles; and at max level, these missiles flash and blow&lt;br /&gt;
through anything in their path.  And for its bomb attack, the ship flashes as&lt;br /&gt;
it speeds up and becomes invincible; for a short while, the ship can absorb&lt;br /&gt;
bullets and ram into enemies to damage them.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
It has fast speed, strong firepower, a life-saving bomb attack, and it's kinda&lt;br /&gt;
cute too.  A very awesome ship to use; I guess that's why it's a secret ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DIABLOON&lt;br /&gt;
&lt;br /&gt;
Pilot:                   Power Levels:            Bomb Capacity:&lt;br /&gt;
&amp;quot;The Man&amp;quot;                7                        2&lt;br /&gt;
&lt;br /&gt;
The Diabloon is a car that's outfitted with jet engines and two chainguns.  It&lt;br /&gt;
comes from Turbo Force, another Video System game released before any AF game.&lt;br /&gt;
This old game is a vertical shmup, and it involves flying cars among other&lt;br /&gt;
ridiculous things.&lt;br /&gt;
&lt;br /&gt;
The pilot:&lt;br /&gt;
Who is &amp;quot;The Man&amp;quot;?  This shadowy male figure is very mysterious; no one knows&lt;br /&gt;
who he is, no one knows what he looks like, and no one knows what his motives&lt;br /&gt;
could be...&lt;br /&gt;
&lt;br /&gt;
The car:&lt;br /&gt;
The Diabloon shoots a simple straight shot.  This shot gradually becomes&lt;br /&gt;
stronger as it powers up until it finally transforms into a rapid spread shot&lt;br /&gt;
at max level.  Curiously, this car has no subshot; but it does have one of two&lt;br /&gt;
possible bomb attacks (determined randomly).  The first one protects the car&lt;br /&gt;
with an energy shield; while this shield is in effect, everything harmlessly&lt;br /&gt;
passes right through the car.  And the shield lasts for quite a good while too.&lt;br /&gt;
For its other bomb attack, fireballs bombard the entire area and devastate&lt;br /&gt;
everything in sight.  This rain of fire is powerful, lasts pretty long, and&lt;br /&gt;
nullifies bullets nearly instantly.&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
This car is very fast, and one of its bomb attacks is very powerful.  However,&lt;br /&gt;
the Diabloon is quite a hard car to use; building up its firepower takes quite&lt;br /&gt;
a while (woe unto you if you die and lose all that power), and the bomb attack&lt;br /&gt;
is annoyingly random as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBINED SHOTS&lt;br /&gt;
--------------&lt;br /&gt;
In a two-player game, the planes can also fire combined shots.  These are large&lt;br /&gt;
powerful shots, and either plane can fire them.  To shoot combined shots, both&lt;br /&gt;
planes must be overlapping each other exactly and there must be no bomb attacks&lt;br /&gt;
happening at the time.&lt;br /&gt;
&lt;br /&gt;
Here are the combined shots that the planes can shoot:&lt;br /&gt;
&lt;br /&gt;
Corsair/Black Widow  - Extremely wide rows of shots.  The widest combined shot.&lt;br /&gt;
&lt;br /&gt;
Zero Fighter/Seiran  - Big shuriken-shaped shots.&lt;br /&gt;
&lt;br /&gt;
Stormovik/Polikarpov - Three-wave ripple shots.&lt;br /&gt;
&lt;br /&gt;
Pfeil/Stuka          - Triangular wave shots.&lt;br /&gt;
&lt;br /&gt;
Whirlwind/Swordfish  - Round shots shaped like a cat's head.&lt;br /&gt;
&lt;br /&gt;
Aka Usagi/Diabloon   - Three carrot-shaped shots in a spread pattern.  The most&lt;br /&gt;
                       powerful combined shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V. STAGES&lt;br /&gt;
=========&lt;br /&gt;
There are a total of 8 stages, taking place in various locations around the&lt;br /&gt;
world.  What follows is a description of each stage; the places, the enemies,&lt;br /&gt;
and the bosses.  It should be noted that the stages you play are based on a&lt;br /&gt;
branching system; this system will be explained as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 1: JAPAN&lt;br /&gt;
--------------&lt;br /&gt;
In this stage that you always start in, you'll be flying a bit over the city.&lt;br /&gt;
Planes, tanks, a couple of boats, and the Tokyo Tower are your only enemies&lt;br /&gt;
here; but don't take them lightly, though.  Soon, you'll reach the Capitol; and&lt;br /&gt;
once that's destroyed, the boss will emerge from some sort of rift.  This boss&lt;br /&gt;
is a giant tank, and it's got plenty of cannons and a giant 3-cannon turret to&lt;br /&gt;
take you on with.  And under that giant turret is another turret that's smaller&lt;br /&gt;
but shoots a lot more.&lt;br /&gt;
&lt;br /&gt;
After this boss is destroyed, a strange plane with an eye will emerge from it.&lt;br /&gt;
This will actually determine which stage you'll go to from here.  Destroy the&lt;br /&gt;
left wing, and you'll go left; destroy the right wing, and you'll go right.  If&lt;br /&gt;
you destroy both wings at once, then you'll go to whichever wing was destroyed&lt;br /&gt;
second.  Whatever you do, the plane will escape once it loses a wing.  And&lt;br /&gt;
that's how the branching is done.&lt;br /&gt;
&lt;br /&gt;
Back to the game now.  Going left from here will get you to Stage 2A, while&lt;br /&gt;
going right will get you to Stage 2B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 2A: GERMANY&lt;br /&gt;
-----------------&lt;br /&gt;
You'll be flying over a naval base in this stage.  You'll encounter planes,&lt;br /&gt;
boats, tanks, and lots of structures to destroy before finally reaching the&lt;br /&gt;
boss, a large battleship.  It has gun turrets, it launches aircraft at you, and&lt;br /&gt;
it even gets support from tanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 2B: LIBYA&lt;br /&gt;
---------------&lt;br /&gt;
In this desert area, you'll be fighting gun turrets, tanks, planes, and&lt;br /&gt;
choppers.  You'll make your way through the desert and then fly over a giant&lt;br /&gt;
tower before finally facing the boss, a giant armored vehicle.  Apart from its&lt;br /&gt;
main cannons, it also has large cannons for arms; it actually has four kinds of&lt;br /&gt;
cannons for each arm, going through its cannons every time you blow up an arm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 3A: EGYPT&lt;br /&gt;
---------------&lt;br /&gt;
This desert area is actually a bonus stage, full of non-shooting tanks that&lt;br /&gt;
leave behind currency when you blow them up.  You'll gradually fly faster and&lt;br /&gt;
faster over this stage, making it harder to collect the currency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 3B: PACIFIC&lt;br /&gt;
-----------------&lt;br /&gt;
This bonus stage sees you flying fast over the ocean.  The only thing to shoot&lt;br /&gt;
here is an indestructable bomber that leaves behind power-ups every time it's&lt;br /&gt;
hit.  Go ahead and collect all those power-ups, but be careful not to collide&lt;br /&gt;
with the bomber...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 4A: U.S.A.&lt;br /&gt;
----------------&lt;br /&gt;
You begin this stage by flying over a canyon.  A large aircraft will be your&lt;br /&gt;
first enemy here, but you'll also face planes, a few vehicles, and gun turrets&lt;br /&gt;
that emerge out of the canyon walls.  Past the canyon are three large rock&lt;br /&gt;
formations; what these three rocks do are actually random every game.  A rock&lt;br /&gt;
could break apart and send lethal rock debris at you, a rock could be a hidden&lt;br /&gt;
platform for a giant missile, a rock could be a massive gun turret in disguise,&lt;br /&gt;
or a rock could have a marking of a body part engraved on it (each body part&lt;br /&gt;
marking has its own attack pattern).  After the rocks, you'll battle the boss;&lt;br /&gt;
a giant bomber.  Watch out for the giant bomb that it'll eventually release...&lt;br /&gt;
&lt;br /&gt;
After the boss, the strange plane will appear again.  Go left for Stage 5A, and&lt;br /&gt;
go right for Stage 5B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 4B: ENGLAND&lt;br /&gt;
-----------------&lt;br /&gt;
You'll be flying skywards over the city in this stage.  Missiles, missiles, and&lt;br /&gt;
more missiles are all over this place as well as some small blimps.  Once you&lt;br /&gt;
finally reach the clouds, you'll battle the boss; a giant rocket.  This rocket&lt;br /&gt;
looks similar to AF1's rocket final boss, but it's much bigger and less alien.&lt;br /&gt;
Take out its sections one by one (and watch out for its support rockets) until&lt;br /&gt;
you reach the warhead, then take that out too!&lt;br /&gt;
&lt;br /&gt;
Once again, the strange plane will appear after the boss.  Left is Stage 5B,&lt;br /&gt;
while right is Stage 5C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 5A: ENGLAND&lt;br /&gt;
-----------------&lt;br /&gt;
This is actually just Stage 4B, except it's harder and there's no strange plane&lt;br /&gt;
here.  Note that you cannot get to this stage from Stage 4B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 5B: FRANCE&lt;br /&gt;
----------------&lt;br /&gt;
In this stage, you'll be flying over a battlefield.  You'll first be greeted by&lt;br /&gt;
a very large bomber (it releases mines that explode into bullets when left&lt;br /&gt;
alone), then it's off to battle planes and tanks as you make your way to an air&lt;br /&gt;
base.  And once at the air base, you'll chase after a gigantic bomber but it&lt;br /&gt;
doesn't end there.  After destroying the bomber, a large robot will emerge from&lt;br /&gt;
it and fly after you; that's the boss.  This thing will shoot at you with guns&lt;br /&gt;
and lasers, quickly moving from side to side as it goes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 5C: PANAMA&lt;br /&gt;
----------------&lt;br /&gt;
You'll be flying over a certain famous canal in this stage.  Turrets on rails,&lt;br /&gt;
a few boats, a couple of large ships, and lots of planes are your enemies here.&lt;br /&gt;
After all that, you'll come to a dark straight canal where lights will reveal&lt;br /&gt;
the boss; a large battleship with lots of gun turrets both big and small.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 6A: CELTIC&lt;br /&gt;
----------------&lt;br /&gt;
This sea area is a bonus stage, where planes will come in and fly all over the&lt;br /&gt;
place.  All of these planes leave behind power-ups, but they're not completely&lt;br /&gt;
helpless; leave them flying around for too long, and they'll start shooting at&lt;br /&gt;
you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 6B: ENGLAND&lt;br /&gt;
-----------------&lt;br /&gt;
In this bonus stage, you'll be flying skywards as you shoot down falling rocks.&lt;br /&gt;
Each rock breaks up into two smaller rocks that drop power-ups when destroyed.&lt;br /&gt;
Beware, because these rocks are pretty tough.  Don't crash into them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 6C: EGYPT&lt;br /&gt;
---------------&lt;br /&gt;
Another bonus stage that takes place in a desert.  In this one, a bomber will&lt;br /&gt;
move left and right while dropping bombs.  The bomber cannot be destroyed, but&lt;br /&gt;
the bombs can (they leave behind power-ups).  Watch out, though; any bombs that&lt;br /&gt;
you miss will explode into bullets upon hitting the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 7A: LIBYA&lt;br /&gt;
---------------&lt;br /&gt;
This looks like Stage 2B, but it plays differently; here, you're already flying&lt;br /&gt;
over the giant tower.  Your only enemies here are two bombers, and that's it.&lt;br /&gt;
Just past the tower, you'll encounter the sub-boss; a very large enemy platform&lt;br /&gt;
that hovers around.  Plenty of gun turrets on this platform...&lt;br /&gt;
&lt;br /&gt;
After the sub-boss, you'll fly on to the desert where a giant squid will emerge&lt;br /&gt;
from a hidden trapdoor with water.  Yes, this is the boss; it attacks using its&lt;br /&gt;
central eye and two tentacles.  It also has some sort of angel marking on it,&lt;br /&gt;
and it attacks using that as well.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the strange plane will appear again.  Go left for Stage 8A, and go&lt;br /&gt;
right for Stage 8B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 7B: THAILAND&lt;br /&gt;
------------------&lt;br /&gt;
In this stage, you'll come from the sea, fly over a village, and then head on&lt;br /&gt;
to a forest full of ruins.  Along the way, you'll fight a solitary bomber and&lt;br /&gt;
then the sub-boss; a flying statue with four heads rotating around it.  While&lt;br /&gt;
the heads shoot at you, the statue will rain down white fire and a few bullet&lt;br /&gt;
waves too.  Once the statue is destroyed, a weird eye will escape from it.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage, the weird eye will emerge from one of the ruins.  As&lt;br /&gt;
you've guessed, it's the boss.  This eye will then transform into a copy of&lt;br /&gt;
your plane; it's almost an exact copy, except it's bigger.  And its attack&lt;br /&gt;
pattern actually differs depending on which plane it's copying (e.g., its&lt;br /&gt;
attacks as a Seiran differs from its attacks as a Swordfish).&lt;br /&gt;
&lt;br /&gt;
This boss can also transform into other forms, though it usually sticks to the&lt;br /&gt;
plane form (all of these forms are monochrome-colored, by the way).  One of&lt;br /&gt;
these other forms is the hovercraft boss from AF1; it fires a lot and moves&lt;br /&gt;
around pretty fast, just like the original.  Another form is Mambu the giant&lt;br /&gt;
fish, the very rare final boss from AF2; don't assume that it's harmless,&lt;br /&gt;
because this form defies the original and shoots at you.  And finally, this&lt;br /&gt;
boss has a very rare form.  There's this small tower in the Japan stage of AF2.&lt;br /&gt;
Y'know, the tower that transforms into a robot, shoots at you, and then falls&lt;br /&gt;
off the building that it was on.  That is its very rare form; if it transforms&lt;br /&gt;
into that, it'll shoot at you and then it'll &amp;quot;fall off&amp;quot; and blow up for an easy&lt;br /&gt;
victory.  Very hilarious, but remember: it's very rare, so don't depend on it.&lt;br /&gt;
&lt;br /&gt;
After this, the strange plane will once again appear.  Left is Stage 8A, and&lt;br /&gt;
right is Stage 8B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 7C: UKRAINE&lt;br /&gt;
-----------------&lt;br /&gt;
This stage sees you entering enemy territory as you fly over the sea.  Waves of&lt;br /&gt;
planes will occasionally harass you, especially since they head straight for&lt;br /&gt;
you.  You'll also fight two sub-bosses as you make your way over the sea.  The&lt;br /&gt;
first one is a very large bomber; it has a bunch of turrets, and after a while&lt;br /&gt;
it also launches two planes at you.  These two very tough planes will endlessly&lt;br /&gt;
do swooping attacks on you until they're destroyed.  After the bomber is the&lt;br /&gt;
second sub-boss, a round ship with a single two-gun turret.  This ship moves&lt;br /&gt;
fast and shoots big bullets, so it's not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
Finally, you'll reach dry land and the boss; an enemy base.  It's defended by&lt;br /&gt;
lots of gun turrets and two bigger ones.  The turrets can't be completely&lt;br /&gt;
destroyed; the small turrets will just be replaced a while after being blown up&lt;br /&gt;
and the bigger turrets will just reveal more dangerous cannon clusters.  Just&lt;br /&gt;
focus on the base itself...&lt;br /&gt;
&lt;br /&gt;
And yes, the strange plane again.  Left for Stage 8A, right for Stage 8B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 8A: ATLANTIC&lt;br /&gt;
------------------&lt;br /&gt;
In this final stage, you'll be flying underwater above wreckage both ship and&lt;br /&gt;
plane alike.  Your only enemies here are submarines, though depth charges will&lt;br /&gt;
occasionally sink and try to blow you out of the water.  Halfway through the&lt;br /&gt;
stage, you'll come across a chasm; and from this chasm, the sub-boss will&lt;br /&gt;
emerge and engage you.  This sub-boss is a combination of three bosses from the&lt;br /&gt;
two previous games; it's the space machine (from AF1) with Tenukie the ghost&lt;br /&gt;
(from AF2) as its body, and the monkey (from AF1) is riding the whole thing.&lt;br /&gt;
This sub-boss has a lot of various attacks, and they involve at least one of&lt;br /&gt;
the bosses in one form or another.  Possible attacks include fast bullet waves,&lt;br /&gt;
fireball attacks from the monkey, sweeping laser attacks from Tenukie, small&lt;br /&gt;
ghosts being summoned, and even a nothing attack where the sub-boss lets you&lt;br /&gt;
shoot at it freely.  Yep, very random and very varied...&lt;br /&gt;
&lt;br /&gt;
After the sub-boss, you'll battle some more subs and fly through some more&lt;br /&gt;
depth charges.  And after all that, you'll finally encounter the final boss; a&lt;br /&gt;
large alien submarine.  It only has a few weapons at first; but once it starts&lt;br /&gt;
to break apart, it'll reveal many guns, cannons, and torpedo launchers.  And&lt;br /&gt;
when it starts to break even more apart, a familiar eye will appear in the sub&lt;br /&gt;
and try to keep it together; as it does this, it'll attack you with fast bullet&lt;br /&gt;
waves and laser blasts.  And when it can no longer hold on, it'll finally&lt;br /&gt;
emerge from the destroyed sub (covered in wreckage and with some of its&lt;br /&gt;
tentacles dangling).  From here, it'll continue its bullet wave and laser blast&lt;br /&gt;
barrage while moving from side to side.&lt;br /&gt;
&lt;br /&gt;
And about that eye, it's the same eye that's on the strange plane.  So yes, you&lt;br /&gt;
have finally chased down the eye; and now, it's time to end this...&lt;br /&gt;
&lt;br /&gt;
There's actually an alternate final boss here, but its appearance is very rare.&lt;br /&gt;
This final boss is a massively gigantic sea creature, but strangely enough all&lt;br /&gt;
it does is swim right past you and leave behind lots of full powers.  It does&lt;br /&gt;
not attack, and you cannot shoot it.  Afterwards, the stage is complete and,&lt;br /&gt;
instead of your normal ending, you get a special ending involving a penguin.&lt;br /&gt;
All this sounds highly unbelievable, doesn't it...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAGE 8B: SPACE&lt;br /&gt;
---------------&lt;br /&gt;
You'll be flying through space and over Mars in this final stage.  There'll be&lt;br /&gt;
lots of asteroids here, and all of them (except for one of the larger ones)&lt;br /&gt;
have hidden guns.  Halfway through the stage, you'll encounter the sub-boss; a&lt;br /&gt;
huge but stationary version of the eyeball final boss from AF2.  This one has&lt;br /&gt;
hidden weapons that regenerate after being destroyed, releases smaller eyeballs&lt;br /&gt;
to assist in its attacks, shoots laser beams and bullet waves, and even gets&lt;br /&gt;
help from AF1's monkey.&lt;br /&gt;
&lt;br /&gt;
Past the sub-boss are a few more asteroids and a couple of wild gun turrets.&lt;br /&gt;
And then, it's time for the showdown with the final boss; a UFO.  It'll launch&lt;br /&gt;
from the base and commence its fast swooping attacks; this thing moves fast and&lt;br /&gt;
shoots fast too, making it quite hard to hit and avoid.&lt;br /&gt;
&lt;br /&gt;
But sometimes instead of the UFO, you encounter a black sphere.  It'll launch,&lt;br /&gt;
introduce the alternate final boss using neon messages, and then transform into&lt;br /&gt;
that alternate final boss; Soh-Takeko, a mahjong tile in a schoolgirl outfit.&lt;br /&gt;
It'll slowly walk away to the left; but along the way, it'll perform silly&lt;br /&gt;
actions.  And of course, these actions have attacks to go along with them;&lt;br /&gt;
these attacks include fast rapid bullet shots and mahjong stuff being thrown at&lt;br /&gt;
you.&lt;br /&gt;
&lt;br /&gt;
And in case you're wondering, the bad endings of the eye, UFO, and Takeko are&lt;br /&gt;
indeed different.  The sea creature's ending is also different, though it's not&lt;br /&gt;
exactly a bad ending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VI. MISCELLANEOUS&lt;br /&gt;
=================&lt;br /&gt;
&lt;br /&gt;
NAME CHANGE&lt;br /&gt;
-----------&lt;br /&gt;
In Japan, this game is originally known as &amp;quot;Sonic Wings&amp;quot;.  Perhaps it was&lt;br /&gt;
renamed for outside-Japan releases so that this game won't be confused with a&lt;br /&gt;
certain speedy blue hedgehog.  Who knows...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AERO FIGHTERS vs STRIKERS 1945&lt;br /&gt;
------------------------------&lt;br /&gt;
The Strikers 1945 games are shmups just like the Aero Fighters games.  Not only&lt;br /&gt;
that, but the two game series also happen to be very similar to each other.&lt;br /&gt;
Similar bullets, similar power-ups, similar gameplay style, and even similar&lt;br /&gt;
fonts.  However, the two game series were made by two different game companies&lt;br /&gt;
(AF by Video System, and Strikers by Psikyo).  So what's going on here?&lt;br /&gt;
&lt;br /&gt;
Perhaps the answer lies in the credits of these games.  A few names in AF's&lt;br /&gt;
staff list (like Shin Nakamura and Wataru Yamazaki) also show up in Psikyo's&lt;br /&gt;
many shmups.  I can only conclude from this that some of the staffers moved on&lt;br /&gt;
to Psikyo and continued to create and refine their shmup style there.  This may&lt;br /&gt;
not be the correct answer though, so don't take my word for it.&lt;br /&gt;
&lt;br /&gt;
Still, it's kinda nice to think that Aero Fighters is the granddaddy of all&lt;br /&gt;
Psikyo shmups even though it's not a Psikyo shmup itself ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPECIAL APPEARANCES&lt;br /&gt;
-------------------&lt;br /&gt;
A few certain things make special appearances in this game.  But what exactly&lt;br /&gt;
are these things...?&lt;br /&gt;
&lt;br /&gt;
- In the Germany stage, there's this naval yard that you can destroy to expose&lt;br /&gt;
three submarine ports; the rightmost port is always unoccupied.  But when you&lt;br /&gt;
destroy the yard, you can see for a very very brief moment a fish in the empty&lt;br /&gt;
port.  You can see it better if you stop time using the Seiran's bomb attack&lt;br /&gt;
and then destroy the yard; the fish will be there until the freeze effect wears&lt;br /&gt;
off, and then it vanishes.  I honestly don't know what this fish is all about.&lt;br /&gt;
- Sometimes when a rock formation in the U.S.A. stage breaks apart, it leaves&lt;br /&gt;
behind a large sculpture of the head of Villiam (a pilot from AF1).  This&lt;br /&gt;
happens very rarely, though.&lt;br /&gt;
- Sometimes, certain things replace certain enemies.  An example is the large&lt;br /&gt;
gun turret that comes out of the canyon walls in the U.S.A. stage; sometimes, a&lt;br /&gt;
creature of some sort comes out instead of the turret.  There could be others&lt;br /&gt;
like this for other enemies, but note that all of this occurs very rarely.&lt;br /&gt;
&lt;br /&gt;
If you see any other special appearances in this game that's worth mentioning,&lt;br /&gt;
please tell me about them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMPARISON&lt;br /&gt;
----------&lt;br /&gt;
As stated before, this sequel is very different from its two predecessors.  But&lt;br /&gt;
what exactly are these differences?&lt;br /&gt;
&lt;br /&gt;
- To begin, the screen is still horizontal.  AF1 started out on a vertical&lt;br /&gt;
screen, but AF2 and AF3 play on a horizontal screen.  This is because AF2 and&lt;br /&gt;
AF3 both run on the Neo-Geo arcade hardware, which doesn't support vertical&lt;br /&gt;
screens.  A vertical game on a horizontal screen does look a bit weird, but it&lt;br /&gt;
still plays fine nonetheless.&lt;br /&gt;
- There are now 10 planes to choose from, and all of them are new.  They all&lt;br /&gt;
have all-new firepower, and of course they're all WWII planes instead of the&lt;br /&gt;
previous two games' modern jets.&lt;br /&gt;
- The planes in AF3 each have different power levels and bomb capacity, unlike&lt;br /&gt;
the ones in AF1 and AF2 where all of them have the same power level (3) and&lt;br /&gt;
bomb capacity (6).  Also, AF1 and AF2 didn't have supershots and combined&lt;br /&gt;
shots.&lt;br /&gt;
- 6 pilots from AF1 and AF2 make their return in this game.  Of course, this&lt;br /&gt;
means that the other 4 pilots are newcomers that debut here in AF3.&lt;br /&gt;
- All of the other pilots aren't completely gone, though.  They make cameo&lt;br /&gt;
appearances in some endings in this game ;)&lt;br /&gt;
- Here in AF3, both players can only select a certain pair of planes.  This is&lt;br /&gt;
similar to how it was done back in AF1; but unlike in AF1, the two players can&lt;br /&gt;
at least switch between the two planes.&lt;br /&gt;
- AF3 has 18 stages, much more than AF1's 8 and AF2's 10.  You only play 8 of&lt;br /&gt;
them though, and you play through them in a branching system; there are no&lt;br /&gt;
randomly selected stages here.&lt;br /&gt;
- All of the enemies and bosses in this game are all-new.  Only a few are old&lt;br /&gt;
familiar enemies from the previous two games.&lt;br /&gt;
- This game retains AF2's currency system.  However, the currency's appearance&lt;br /&gt;
now depends again on the plane just like in AF1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AERO FIGHTERS 1999&lt;br /&gt;
------------------&lt;br /&gt;
Strikers 1999 (also called Strikers 1945 III) is the third installment of the&lt;br /&gt;
Strikers 1945 series of games.  Considering the major similarities between Aero&lt;br /&gt;
Fighters and Strikers, I've decided to give some AF pilots to Strikers '99's&lt;br /&gt;
pilotless jet fighters just for the hell of it :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F/A-18 SUPER HORNET&lt;br /&gt;
&lt;br /&gt;
Pilots:&lt;br /&gt;
Cindy &amp;amp; Ellen&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
This plane is very missile-themed (it shoots missiles galore, and it even bombs&lt;br /&gt;
with a big super missile), just like AF's F-14 Tomcat.  So Cindy and Ellen&lt;br /&gt;
should feel right at home here.  Why them and not Keith?  Well, he may have&lt;br /&gt;
piloted the F-14 first; but he's only appeared in one game and he's just pretty&lt;br /&gt;
boring overall...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F-117 NIGHTHAWK&lt;br /&gt;
&lt;br /&gt;
Pilot:&lt;br /&gt;
Blaster Keaton&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
He's piloted the F-117 in AF, so I say let him pilot it here too.  Either&lt;br /&gt;
regular ol' Keaton or Robo-Keaton will do just fine.  I've also considered&lt;br /&gt;
Silver and the Blazers for this plane, but Keaton has been in every AF game&lt;br /&gt;
unlike the other two; so if anyone should represent, it should be him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F-22 RAPTOR&lt;br /&gt;
&lt;br /&gt;
Pilot:&lt;br /&gt;
Mao Mao&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
The F-15 Eagle's full of lasers, and so's the F-22 Raptor here; so Mao is a&lt;br /&gt;
perfect candidate for this plane.  And it'll be more perfect if the F-22's&lt;br /&gt;
cluster bomb attack is replaced with Mao's signature time-stopping bomb attack.&lt;br /&gt;
Just imagine, freezing a boss in place just as it shows its orb.  Then just&lt;br /&gt;
simply get near it without fear of retaliation and BOOM!!!  Easy TB* :D&lt;br /&gt;
&lt;br /&gt;
*Technical Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AV-8 HARRIER&lt;br /&gt;
&lt;br /&gt;
Pilot:&lt;br /&gt;
Lord River N. White&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
The AV-8 Harrier is a British plane, so it should have a British pilot.  There&lt;br /&gt;
are 4 of them in total (actually 5, but Cindy and Ellen are already in another&lt;br /&gt;
plane), and among them I've decided to go with good ol' Lord White.  He's&lt;br /&gt;
appeared more times than the others (Villiam, Bobby, and Alex (and Pictus), all&lt;br /&gt;
of whom have appeared in only one game each).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F-4 PHANTOM II&lt;br /&gt;
&lt;br /&gt;
Pilot:&lt;br /&gt;
Hien&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
There's actually nothing ninja-ish about this plane.  In fact, the only closest&lt;br /&gt;
thing would be its Samurai Sword bomb attack.  Sure, it's &amp;quot;Samurai&amp;quot; and not&lt;br /&gt;
&amp;quot;Ninja&amp;quot; but it's still Japanese; and that's reason enough for me to put Hien in&lt;br /&gt;
this plane.  Now all that's left is to replace its main shot with shurikens and&lt;br /&gt;
kunai daggers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
X-36 WARLORD&lt;br /&gt;
&lt;br /&gt;
Pilot:&lt;br /&gt;
Spanky (Whity in Jap version)&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
Ah yes, the kickass secret futuristic concept jet fighter.  So why have Spanky&lt;br /&gt;
pilot it?  Because it's funny!  Sure, I could've given it to Malcolm; but that&lt;br /&gt;
would be too obvious and dull.  So there, the world's only dolphin pilot should&lt;br /&gt;
fly Strikers '99's best and most abused plane.  Never underestimate the power&lt;br /&gt;
of dolphin! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VII. CONCLUSION&lt;br /&gt;
===============&lt;br /&gt;
And there you have it, the lowdown on this arcade game.  I hope that you found&lt;br /&gt;
the info in this FAQ useful; or at least, you found this FAQ to be a nice read.&lt;br /&gt;
&lt;br /&gt;
If you wish to contact me (the author) about this FAQ or anything else, just&lt;br /&gt;
e-mail me at: &amp;lt;bbhood21@yahoo.com&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks for reading this FAQ :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VIII. SPECIAL THANKS&lt;br /&gt;
====================&lt;br /&gt;
&lt;br /&gt;
The Aviation History Online Museum, Joe Baugher's Webpage, HobbyLinc, Russian&lt;br /&gt;
Aviation Museum, 214th WWII Museum, Wikipedia, British Aviation Resource&lt;br /&gt;
Center, Air Vectors&lt;br /&gt;
- Various info on the real life planes that are featured in this game.&lt;br /&gt;
&lt;br /&gt;
Destroy All Monsters&lt;br /&gt;
- Scans and info on the game Aero Fighters Special/Sonic Wings Special.&lt;br /&gt;
&lt;br /&gt;
Gemant and his Neo-Geo Super Tricks Guide (Italian)&lt;br /&gt;
- Provided info on the game's really super secret stuff.&lt;br /&gt;
&lt;br /&gt;
Shapermc&lt;br /&gt;
- Provided the staff lists of Aero Fighters and Gunbird.&lt;br /&gt;
&lt;br /&gt;
Shmups.com&lt;br /&gt;
- A kickass website and community about shmups :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IX. VERSION HISTORY&lt;br /&gt;
===================&lt;br /&gt;
&lt;br /&gt;
v1.1 (01/06/2004)&lt;br /&gt;
- Added new info on secret planes, and added more info on the combined shots.&lt;br /&gt;
- Added more info on some stages, and added new info on a very rare final boss.&lt;br /&gt;
- Added the Special Appearances section in Miscellaneous.&lt;br /&gt;
&lt;br /&gt;
v1.0 (12/20/2003)&lt;br /&gt;
- Added info on the Seiran's bomb attack.&lt;br /&gt;
- Added info on all the stages.  Phew...&lt;br /&gt;
&lt;br /&gt;
v0.9 (12/09/2003)&lt;br /&gt;
- Initial release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===============================================================================&lt;br /&gt;
Aero Fighters 3 FAQ (arcade)                                  v1.1 (01/06/2004)&lt;br /&gt;
===============================================================================&lt;br /&gt;
&lt;br /&gt;
Aero Fighters 3: FAQ/Walkthrough by Baby Bonnie Hood&lt;br /&gt;
Version 1.1, Last Updated 2004-01-06 View/Download Original File&lt;br /&gt;
Hosted by GameFAQs&lt;br /&gt;
Return to Aero Fighters 3 (NEO) FAQs &amp;amp; Guides&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_/_Sonic_Wings_3&amp;diff=2992</id>
		<title>Aero Fighters 3 / Sonic Wings 3</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_/_Sonic_Wings_3&amp;diff=2992"/>
		<updated>2008-05-30T11:54:49Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: /* FAQs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%203-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 154 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 097&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 11/17/1995&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 12/08/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 FAQ v1.1 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Follows [[Aero Fighters 2 / Sonic Wings 2]] (Neo-Geo)&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2991</id>
		<title>Neo Geo FAQs and Guides</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2991"/>
		<updated>2008-05-30T11:54:12Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 FAQ v1.1 by Baby Bonnie Hood]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Move List by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X Secrets by Wasabi]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown FAQ by Scott Fujimoto]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 2 FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 3: Blades of Blood FAQ]]&lt;br /&gt;
&lt;br /&gt;
Samurai Spirits 64 2 [[Asura Zanmaden FAQ by wasabi]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2990</id>
		<title>Neo Geo FAQs and Guides</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2990"/>
		<updated>2008-05-30T02:27:34Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Move List by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X Secrets by Wasabi]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown FAQ by Scott Fujimoto]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 2 FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 3: Blades of Blood FAQ]]&lt;br /&gt;
&lt;br /&gt;
Samurai Spirits 64 2 [[Asura Zanmaden FAQ by wasabi]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aggressors_of_Dark_Kombat_Move_List_by_Galen_Komatsu&amp;diff=2989</id>
		<title>Aggressors of Dark Kombat Move List by Galen Komatsu</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aggressors_of_Dark_Kombat_Move_List_by_Galen_Komatsu&amp;diff=2989"/>
		<updated>2008-05-30T02:26:33Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: &amp;lt;pre&amp;gt;________ Tsuukai |  _____/  _ __   /|_____     _ __   /| | | ______/ |  \ | |  ___|   / |  \ | | | ||_   _/  |   \| | | _____/  |   \| | | |__| |/   | |\   | ||_   /   | |\   | |____ ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;________ Tsuukai&lt;br /&gt;
|  _____/  _ __   /|_____     _ __   /|&lt;br /&gt;
| | ______/ |  \ | |  ___|   / |  \ | |&lt;br /&gt;
| ||_   _/  |   \| | | _____/  |   \| |&lt;br /&gt;
| |__| |/   | |\   | ||_   /   | |\   |&lt;br /&gt;
|____  /_/|_|_| \__|____  /_/|_|_| \__|   Aggressors of Dark Kombat&lt;br /&gt;
     | |  Kohshinkyoku  |_|&lt;br /&gt;
     | |&lt;br /&gt;
     |/    Move list release 0 94i1.0&lt;br /&gt;
&lt;br /&gt;
  _____  ___  ____&lt;br /&gt;
|_   _|/ _ \|  __|&lt;br /&gt;
  _| | | &amp;lt;_&amp;gt; |  _|&lt;br /&gt;
|___/  \___/|____| _________________________________________________&lt;br /&gt;
|   -O   /  |  \   B           Shinkuu Midan Keri                    |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  O-   /  |  \   -O  A       Joe's Special                          |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  |   /   O-  B              Kattobi Hyakuretsu Kyaku               |&lt;br /&gt;
|  O  O                                                              |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  O  O   O-  -O  A           Yujou-no Gattai Nekketsu Punch     *GG |&lt;br /&gt;
|  |   \                                                             |&lt;br /&gt;
|____________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
  _____  ___  _   _&lt;br /&gt;
|  ___|/ _ \| |_| |&lt;br /&gt;
| |_  | &amp;lt;_&amp;gt; |  _  |&lt;br /&gt;
|_____|\___/|_| |_| ________________________________________________&lt;br /&gt;
|  O-   /  |  \  -O  A        Do Konjou Geta Rush                    |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  BC                         Flying Cross Chop                      |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  |  \   -O  B               Do Konjou Kick                         |&lt;br /&gt;
|  O   O                                                             |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  -O   O  O  O   O-   /  | A  Osaka Meibutsu usushi Okuzushi    *GG |&lt;br /&gt;
|      /   |   \      O   O                                          |&lt;br /&gt;
|____________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
  _    ____ ____&lt;br /&gt;
| |  |  __|  __|&lt;br /&gt;
| |__|  _||  _|&lt;br /&gt;
|____|____|____| ___________________________________________________&lt;br /&gt;
|  |   /  O-  A               BossatsuSou [Deadly Palm]              |&lt;br /&gt;
|  O  O                                                              |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  |   /  O-  B               Seirouga  [Blue Tiger Fang]            |&lt;br /&gt;
&lt;br /&gt;
|  O  O                                                              |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  -O   /  |  \   B           KoShuuKyaku [Lone Eagle Kick]          |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  \    O   \    O  A         Kyouyousou  [Hawk Talon]           *GG |&lt;br /&gt;
|   O  /     O  /                                                    |&lt;br /&gt;
|____________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
  _  _ _&lt;br /&gt;
| |/ |_) ___ _ _ _ _  _ _&lt;br /&gt;
|   &amp;lt;| |(  _/ ' | '_|/ ' |&lt;br /&gt;
|_|\_|_|___)\_,_|_|  \_,_| _________________________________________&lt;br /&gt;
|  |  \   -O  B               Hip Bazooka                            |&lt;br /&gt;
|  O   O                                                             |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  |   /  O-  B               Cheerleader Kick                       |&lt;br /&gt;
|  O  O                                                              |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  ABC                        Cuty Rainbow                           |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  O-   /  |  \   -O  A       Jealousy Bomber                    *GG |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|____________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
  ____ _&lt;br /&gt;
/ ___| |_   ___ ___ _ _&lt;br /&gt;
\___ \ ' \ / _// _/| ' \&lt;br /&gt;
|____/_||_|\__|\__||_||_|___________________________________________&lt;br /&gt;
|  -O   O  O  O   O-  A       &amp;lt;kyapuchuudo&amp;gt;                          |&lt;br /&gt;
|      /   |   \                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|   O   /  |  \   -O  B       Flying Kneel Kick                      |&lt;br /&gt;
|  /   O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  |   /  O-  A               Super GyakusuiHyoh                     |&lt;br /&gt;
|  O  O                                                              |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  hold B, -O release B       Super Dangerous Frankensteiner     *GG |&lt;br /&gt;
|____________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
  ___      _    _&lt;br /&gt;
|   \ __ | |_ | |_  _  _&lt;br /&gt;
|   &amp;lt;/  \| ' \| ' \| || |&lt;br /&gt;
|___/\__/|_,_/|_,_/ \_. | __________________________________________&lt;br /&gt;
|  O-   /  |   \  -O (__/ A   Spinning Attack                        |&lt;br /&gt;
|      O   O    O                                                    |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  -O   /  |  \   A           Jet Uppercut                           |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  O-   /  |  \  -O  B        Flying Triple Kick                     |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  |   /  O-  O   O  |  B     Big Burn Attack                    *GG |&lt;br /&gt;
|  O  O        \  |  O                                               |&lt;br /&gt;
|____________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
  _                  _         _  _&lt;br /&gt;
| |    ___ __  _ _ | |_   _ _| || |_&lt;br /&gt;
| |__ / _//  \| ' \| ' \ / ' | |_ '_|&lt;br /&gt;
|____|\__|\__/|_||_|_||_|\_,_|_| \__| ______________________________&lt;br /&gt;
|  |   /  O-  A               Shin-BakuSassou                        |&lt;br /&gt;
|  O  O                                                              |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  -O   /  |  \   B           Masakari Kick                          |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  O-   /  |  \   -O  A       Bloody Cross                           |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  |   /  O-  -O  A           Tiger Deathblade                   *GG |&lt;br /&gt;
|  O  O                                                              |&lt;br /&gt;
|____________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
  ____&lt;br /&gt;
|  __|_  _ _  _ _ __   _ _&lt;br /&gt;
|  _|| || | || | '  \ / ' |&lt;br /&gt;
|_|   \_,_|\_,_|_|_|_|\_,_| ________________________________________&lt;br /&gt;
|  -O   /  |  \  A            Koryuuha                               |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  |   /  O-  A               DenkoShakuhi-no Jutsu                  |&lt;br /&gt;
|  O  O                                                              |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  O-   /  |  \  -O  A        BakuretsuHakkei                        |&lt;br /&gt;
|      O   O   O                                                     |&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|  -O  \   |   /  O-  ABC     KoppaMijin-no Jutsu                *GG |&lt;br /&gt;
|       O  O  O                                                      |&lt;br /&gt;
|____________________________________________________________________|&lt;br /&gt;
Copyright 1994 Galen Komatsu                     gkomatsu@hawaii.edu&lt;br /&gt;
--- Tsuukai GANGAN Kohshinkyoku ----- Agressors of Dark Kombat --- &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aggressors_of_Dark_Kombat_/_Tsukai_Gan_Gan_Koshinkyoku&amp;diff=2988</id>
		<title>Aggressors of Dark Kombat / Tsukai Gan Gan Koshinkyoku</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aggressors_of_Dark_Kombat_/_Tsukai_Gan_Gan_Koshinkyoku&amp;diff=2988"/>
		<updated>2008-05-30T02:25:31Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: {| width=&amp;quot;100%&amp;quot; | width=&amp;quot;50%&amp;quot; | &amp;lt;center&amp;gt;Image:aggressors%20of%20dark%20combat1.gif&amp;lt;/center&amp;gt; | width=&amp;quot;50%&amp;quot; | &amp;lt;div&amp;gt;&amp;lt;center&amp;gt; {| border=&amp;quot;1&amp;quot; | US Title: | &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aggressors of Dark ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aggressors%20of%20dark%20combat1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aggressors of Dark Kombat&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Tsukai Gan Gan Koshinkyoku&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| ADK&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 178 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 074&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| 08/26/1994&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 01/13/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Move List by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Review by SonGohan]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_Reviews&amp;diff=2982</id>
		<title>Neo Geo Reviews</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_Reviews&amp;diff=2982"/>
		<updated>2008-05-29T21:52:09Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3 Count Bout / Fire Suplex&lt;br /&gt;
&lt;br /&gt;
Aero Fighters 2 / Sonic Wings 2&lt;br /&gt;
&lt;br /&gt;
Aero Fighters 3 / Sonic Wings 3&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat Review by SonGohan]]&lt;br /&gt;
&lt;br /&gt;
[[Alpha Mission 2 / ASO II : Last Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Andro Dunos]]&lt;br /&gt;
&lt;br /&gt;
[[Art of Fighting]] &lt;br /&gt;
&lt;br /&gt;
[[Art of Fighting 2 Review by Lord Krauser]]&lt;br /&gt;
&lt;br /&gt;
[[Art of Fighting 3 Review by Taiso]]&lt;br /&gt;
&lt;br /&gt;
[[Bang Bead Review by Joe McCabe]]&lt;br /&gt;
&lt;br /&gt;
[[Baseball Stars Professional]]&lt;br /&gt;
&lt;br /&gt;
[[Baseball Stars 2]] by Dan Elektro&lt;br /&gt;
&lt;br /&gt;
[[Blazing Star]] by Sifl&lt;br /&gt;
&lt;br /&gt;
[[Blue's Journey]] by Snufkin&lt;br /&gt;
&lt;br /&gt;
[[Burning Fight]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Bust-A-Move]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Bust-A-Move]] by Mouse Master&lt;br /&gt;
&lt;br /&gt;
[[Captain Tomaday]] by Mouse Master&lt;br /&gt;
&lt;br /&gt;
[[Crossed Swords]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Cyber-Lip]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Double Dragon]] by noise320ia&lt;br /&gt;
&lt;br /&gt;
[[Eight Man]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!] &lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury 2]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!] &lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury Special]] by LWK&lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury Special]] by fomaman&lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury 3]] by LWK&lt;br /&gt;
&lt;br /&gt;
[[Football Frenzy]] by SamuariShodownSensei&lt;br /&gt;
&lt;br /&gt;
[[Ganryu]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Ghost Pilots]] by ZeroMJ&lt;br /&gt;
	&lt;br /&gt;
[[Gururin]] by Dan Elektro&lt;br /&gt;
&lt;br /&gt;
[[Ironclad]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Karnov's Revenge]] by Steve&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '95]] by kensou&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '95]] by TBA&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '96]] by LWK&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '97]] by Sifl&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '98]] by LWK&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '98]] by Sol Badguy&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '98]] by ZeroMJ&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '99]] by Sifl&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2000]] by BryLmoo&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2000]]by GregN.&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2000]] by NeoGML&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2000]] by Shimitar:GotU&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2001]] by laurie&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2001]] by Shito&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2002]] by Tora Kouhi&lt;br /&gt;
&lt;br /&gt;
[[King of the Monsters]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[King of the Monsters 2]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Kizuna Encounter]] by GregN.&lt;br /&gt;
&lt;br /&gt;
[[Last Blade]] by BonusKun&lt;br /&gt;
&lt;br /&gt;
[[Last Blade]] by Tadaima&lt;br /&gt;
&lt;br /&gt;
[[Last Blade 2]] by Blaine&lt;br /&gt;
&lt;br /&gt;
[[Last Blade 2]] by BonusKun&lt;br /&gt;
&lt;br /&gt;
[[Last Blade 2]] by LWK&lt;br /&gt;
&lt;br /&gt;
[[Last Resort]] by Loopz&lt;br /&gt;
&lt;br /&gt;
[[League Bowling]] by GregN.&lt;br /&gt;
&lt;br /&gt;
[[Legend of Success Joe]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Magical Drop II]] by Dan Elektro&lt;br /&gt;
&lt;br /&gt;
[[Magical Drop III]] by Dan Elektro&lt;br /&gt;
&lt;br /&gt;
[[Mark of the Wolves]] by BonusKun&lt;br /&gt;
&lt;br /&gt;
[[Mark of the Wolves]] by Corbie&lt;br /&gt;
&lt;br /&gt;
[[Mark of the Wolves]] by LWK&lt;br /&gt;
&lt;br /&gt;
[[Matrimelee ]] by Yukuridanshi&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug]] by Dan Elektro&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug]] by PrOzErG&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 2]] by LWK&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 2]] by noise320ia&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X]] by Dan Elektro&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X]] by Jackal&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 3]] by BonusKun&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 3]] by Rade Kuruc&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 3]] by ZeroMJ&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 4]] by Tarma Roving&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 4]] by Yung Burnout&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 5]] by GunstarHero&lt;br /&gt;
&lt;br /&gt;
[[Minnasan no Okagesamadesu]] by [http://www.neo-geo.com/forums/member.php?u=215 Bobak!]&lt;br /&gt;
&lt;br /&gt;
[[Money Puzzle Exchanger]] by Dan Elektro&lt;br /&gt;
&lt;br /&gt;
[[NAM-1975 review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
[[NAM-1975 review by Dan Elektro]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Bomberman review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Mr. Do! review by Corbie]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Turf Masters review by Dan Elektro]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Turf Masters review by Sifl]]&lt;br /&gt;
&lt;br /&gt;
[[Nightmare in the Dark review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
[[Nightmare in the Dark review by Yukuridanshi]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Combat review by Robi15]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Commando review by nruva]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
[[Overtop review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
[[Prehistoric Isle 2 review by Mouse Master]]&lt;br /&gt;
&lt;br /&gt;
[[Pulstar review by The Chief]]&lt;br /&gt;
&lt;br /&gt;
[[Puzzle de Pon!R review by Mouse Master]]&lt;br /&gt;
&lt;br /&gt;
[[Puzzled review by Billkwando]]&lt;br /&gt;
&lt;br /&gt;
[[Puzzled review by MarymeMai]]&lt;br /&gt;
&lt;br /&gt;
[[Rage of the Dragons review by kensou]]&lt;br /&gt;
&lt;br /&gt;
[[Real Bout Special review by Lord Wolfgang Krauser]]&lt;br /&gt;
&lt;br /&gt;
[[Real Bout Special review by Sifl]]&lt;br /&gt;
 &lt;br /&gt;
[[Real Bout Fatal Fury 2 review by NeoDragoN]]&lt;br /&gt;
&lt;br /&gt;
[[Real Bout Fatal Fury 2 review by Rade Kuruc]]&lt;br /&gt;
&lt;br /&gt;
[[Real Bout Fatal Fury 2 review by Sifl]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Army review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown review by BryLmoo]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown II review by Corbie]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown II review by Rade]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown III review by Bobak!]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown IV review by Corbie]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown IV review by Lord Wolfgang Krauser]]&lt;br /&gt;
&lt;br /&gt;
[[Savage Reign review by Dan Elektro]]&lt;br /&gt;
&lt;br /&gt;
[[Savage Reign review by Lord Wolfgang Krauser]]&lt;br /&gt;
&lt;br /&gt;
[[Sengoku review by Mouse Master]]&lt;br /&gt;
&lt;br /&gt;
[[Sengoku 2 review by ZeroMJ]]&lt;br /&gt;
&lt;br /&gt;
[[Sengoku 3 review by Neolord]]&lt;br /&gt;
&lt;br /&gt;
[[Sengoku 3 review by Sifl]]&lt;br /&gt;
&lt;br /&gt;
[[Sengoku 3 review by Yukuridanshi]]&lt;br /&gt;
&lt;br /&gt;
[[Shock Troopers review by BBH]]&lt;br /&gt;
&lt;br /&gt;
[[Shock Troopers review by Dan Elektro]]&lt;br /&gt;
&lt;br /&gt;
[[Shock Troopers review by Sifl]]&lt;br /&gt;
&lt;br /&gt;
[[Shock Troopers 2nd Squad review by BBH]]&lt;br /&gt;
&lt;br /&gt;
[[Shock Troopers 2nd Squad review by Dan Elektro]]&lt;br /&gt;
&lt;br /&gt;
[[Spinmaster review by Bobak]]&lt;br /&gt;
&lt;br /&gt;
[[Spinmaster review by Lord Wolfgang Krauser]]&lt;br /&gt;
&lt;br /&gt;
[[Stakes Winner 2 review by Dan Elektro]]&lt;br /&gt;
&lt;br /&gt;
[[Street Hoop review by MarryMeMai]]&lt;br /&gt;
&lt;br /&gt;
[[Strikers 1945 Plus review by Sifl]]&lt;br /&gt;
&lt;br /&gt;
[[Super Baseball 2020 review by Hakkun]]&lt;br /&gt;
&lt;br /&gt;
[[Super Dodge Ball review by Blaine]]&lt;br /&gt;
&lt;br /&gt;
[[Super Dodge Ball review by GregN.]]&lt;br /&gt;
&lt;br /&gt;
[[Super Spy review by Billkwando]]&lt;br /&gt;
&lt;br /&gt;
[[Super Spy review by Bobak!]]&lt;br /&gt;
&lt;br /&gt;
[[Thrash Rally review by Bobak!]]&lt;br /&gt;
&lt;br /&gt;
[[Top Hunter review by Robi15]]&lt;br /&gt;
&lt;br /&gt;
[[Twinklestar Sprites review by Dan Elektro]]&lt;br /&gt;
&lt;br /&gt;
[[Ultimate 11 review by Tarma Roving]]&lt;br /&gt;
&lt;br /&gt;
[[Viewpoint review by artoffighting]]&lt;br /&gt;
&lt;br /&gt;
[[Viewpoint review by noise320ia]]&lt;br /&gt;
&lt;br /&gt;
[[Waku Waku 7 review by Bobak!]]&lt;br /&gt;
&lt;br /&gt;
[[Waku Waku 7 review by Robi15]]&lt;br /&gt;
&lt;br /&gt;
[[Windjammers review by Dan Elektro]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes review by Steve]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes 2 review by Steve]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes 2 Jet review by Steve]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes Perfect review by Corbie Dillard]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes Perfect review by Steve]]&lt;br /&gt;
&lt;br /&gt;
[[Zintrick review by LWK]]&lt;br /&gt;
&lt;br /&gt;
[[ZuPaPa! review by Bobak!]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_Guide_by_Chris_Kwon&amp;diff=2981</id>
		<title>Aero Fighters 3 Guide by Chris Kwon</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_Guide_by_Chris_Kwon&amp;diff=2981"/>
		<updated>2008-05-29T20:45:53Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: &amp;lt;pre&amp;gt;Aero Fighters(Sonic Wings)3 Manual  Written by Chris Kwon  I started to make this Faq on November 19th. __________________ Table of Contents 1.  What's Aero Fighters 3(Sonic Wings) 2....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Aero Fighters(Sonic Wings)3 Manual&lt;br /&gt;
&lt;br /&gt;
Written by Chris Kwon&lt;br /&gt;
&lt;br /&gt;
I started to make this Faq on November 19th.&lt;br /&gt;
__________________&lt;br /&gt;
Table of Contents&lt;br /&gt;
1.  What's Aero Fighters 3(Sonic Wings)&lt;br /&gt;
2.  Items&lt;br /&gt;
3.  Legend&lt;br /&gt;
4.  Basics&lt;br /&gt;
5.  The Ships and Pilots&lt;br /&gt;
    5.1 Keaton&lt;br /&gt;
    5.2 Blazers&lt;br /&gt;
    5.3 Hien&lt;br /&gt;
    5.4 Maomao&lt;br /&gt;
    5.5 Chaika &amp;amp; Pooshka&lt;br /&gt;
    5.6 Spanky&lt;br /&gt;
    5.7 Malcorm&lt;br /&gt;
    5.8 Kowful &amp;amp; River&lt;br /&gt;
    5.9 Alex &amp;amp; Pictus&lt;br /&gt;
    5.10 Ellen &amp;amp; Cindy&lt;br /&gt;
6.  Bosses&lt;br /&gt;
7.  Secrets&lt;br /&gt;
8.  Endings&lt;br /&gt;
9.  Author Information&lt;br /&gt;
&lt;br /&gt;
This FAQ can be found at:&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
GameFAQs                              www.gamefaqs.com&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 1: What's Aero Fighter 3(Sonic Wings)?&lt;br /&gt;
  Aero Fighters 3 is a shooting game, and it was known as Sonic Wings 3&lt;br /&gt;
in America and Europe. It is a little harder than the other game, at least&lt;br /&gt;
I think so. There are 10 ships in this games. Well, the rest of it will be&lt;br /&gt;
explained, so keep on reading.&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 2: Items&lt;br /&gt;
  &lt;br /&gt;
 Projectile with P                        It develops your weapon to next &lt;br /&gt;
                                          level(If it's already at the last&lt;br /&gt;
                                          level, 2000 points)&lt;br /&gt;
 Projectile with F                        It develops your weapon to the &lt;br /&gt;
                                          last level(If it's already at the last&lt;br /&gt;
                                          level, 10000 points)&lt;br /&gt;
 Projectile with B                        It increases number of your bomb.&lt;br /&gt;
 Dollar(An the other money symbol)        200, 2000, 4000, 10000points     &lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 3: Legend&lt;br /&gt;
Controls:&lt;br /&gt;
&lt;br /&gt;
   UL  U  UR       Up-Left        Up           Up-Right&lt;br /&gt;
     \ | /&lt;br /&gt;
  L -- N -- R      Left           Neutral      Right&lt;br /&gt;
     / | \&lt;br /&gt;
   DL  D  DR       Down-Left      Down         Down-Right&lt;br /&gt;
&lt;br /&gt;
Button Setup:&lt;br /&gt;
&lt;br /&gt;
A  B  C  D&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 4: Basics&lt;br /&gt;
  The only buttons used are A and B.&lt;br /&gt;
&lt;br /&gt;
Movement:&lt;br /&gt;
  Just use the joystick or D-Pad to move up, left, down, or right&lt;br /&gt;
&lt;br /&gt;
Normal Fire:&lt;br /&gt;
  Just push A&lt;br /&gt;
&lt;br /&gt;
Bomb:&lt;br /&gt;
  Just push B(Enemy never attacks when you're firing a bomb)&lt;br /&gt;
&lt;br /&gt;
Bomb fire:&lt;br /&gt;
  If you have a &amp;quot;transforming bomb&amp;quot;-Keaton and Hien, then you can&lt;br /&gt;
  &amp;quot;bomb fire&amp;quot; by pressing A while you are transformed.&lt;br /&gt;
&lt;br /&gt;
Charge shot:&lt;br /&gt;
  Just two of the pilots-Spanky and Malcorm-can do this. Hold A button&lt;br /&gt;
  pressed, then release. It does not power-up with items, but with the&lt;br /&gt;
  time you held A button(longer you hold it, more powerful it is).&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 5: The Ships&lt;br /&gt;
&lt;br /&gt;
             5.1 Keaton&lt;br /&gt;
Ship Name          F4u-corsair&lt;br /&gt;
Pilot Name         Keaton&lt;br /&gt;
Normal Fire        Thin line shot&lt;br /&gt;
Lv 2 fire          Wider line shot &lt;br /&gt;
Lv 3 fire          Wider line shot with missile&lt;br /&gt;
Lv 4 fire          Widest line shot with missile&lt;br /&gt;
Bomb               Robot transform&lt;br /&gt;
Number of bomb at  2&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   5&lt;br /&gt;
Home country       America&lt;br /&gt;
&lt;br /&gt;
His lv 1 shot is Machine gun. It shoots 6 thin lines. Lv 2 one shoots 8 lines.&lt;br /&gt;
Lv 3 one shoots 10 lines and launches 2 missiles. Lv 4 one shoots 12 lines and&lt;br /&gt;
launches 4 missiles. His bomb is robot transform. He turns into the giant him-&lt;br /&gt;
self and attacks with his drill and iron fist. You can use &amp;quot;bomb fire&amp;quot; while&lt;br /&gt;
you're using this. If you use it, Keaton shoots laser from his eye behind him.&lt;br /&gt;
But his bomb fire is useless..&lt;br /&gt;
_______________________________________________&lt;br /&gt;
              5.2 Blazers&lt;br /&gt;
Ship Name          P61 Black Widow&lt;br /&gt;
Pilot Name         Blazers&lt;br /&gt;
Normal Fire        Machine gun&lt;br /&gt;
Lv 2 fire          Wider shot&lt;br /&gt;
Lv 3 fire          Wider shot with diagonal plus homing&lt;br /&gt;
Lv 4 fire          Widest shot with diagonal plus homing&lt;br /&gt;
Bomb               I.C.B.M bomber&lt;br /&gt;
Number of bomb at  3&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   7&lt;br /&gt;
Home country       America&lt;br /&gt;
&lt;br /&gt;
They're trio, but doesn't make any difference than sigle... Their Lv 1 and 2&lt;br /&gt;
shot is simple. But at the next level, it has a diagonal shooting and 4 line&lt;br /&gt;
shot which is homing, but not good enough. This homing shot detects enemies or&lt;br /&gt;
breakable buildings or destroyable bullets. But when there're many, many ene-&lt;br /&gt;
mies, it's not cool.. Blazers' bomb is I.C.B.M bomber, which they turn themsel-&lt;br /&gt;
ves to a big bomber, and shoots five huge missiles. It's powerful, but attacks&lt;br /&gt;
limited range...&lt;br /&gt;
_______________________________________________&lt;br /&gt;
        5.3: Hien(it means flying like a swallow)&lt;br /&gt;
Ship Name          Zero Fighter&lt;br /&gt;
Pilot Name         Hien&lt;br /&gt;
Normal Fire        Shuriken shot&lt;br /&gt;
Lv 2 fire          Shaky shuriken shot&lt;br /&gt;
Lv 3 fire          Big shuriken shot with 2 small planes&lt;br /&gt;
Lv 4 fire          Needle shot with 4 small planes&lt;br /&gt;
Bomb               Phoenix transform&lt;br /&gt;
Number of bomb at  2&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   5&lt;br /&gt;
Home country       Japan&lt;br /&gt;
&lt;br /&gt;
Obviously he's a ninja, but also doesn't make any difference.. Shuriken&lt;br /&gt;
is a ninja's most common weapon, which has four edges on four sides and&lt;br /&gt;
can shoot. You'll know the shape of it from bullet of Hien's normal fire&lt;br /&gt;
(Also Hatdori Hanzo and almost all of ninja characters in game use it).&lt;br /&gt;
If it goes at 3 level, it becomes to have 2 small planes which goes out &lt;br /&gt;
from Hien's plane and return and so on.. They're unbreakble, so don't &lt;br /&gt;
worry. Hien's bomb is Phoenix transform, and as it has the word &amp;quot;trans-&lt;br /&gt;
form&amp;quot; in it, for sure Hien can bomb fire. His bomb fire is Phoenix fire,&lt;br /&gt;
which shoots huge fireball. Of course, it's powerful.&lt;br /&gt;
&lt;br /&gt;
_______________________________________________&lt;br /&gt;
        5.4: Mao Mao&lt;br /&gt;
Ship Name          Seiram M6A1&lt;br /&gt;
Pilot Name         Mao Mao&lt;br /&gt;
Normal Fire        Wing shot&lt;br /&gt;
Lv 2 fire          Wider shot with homing laser&lt;br /&gt;
Lv 3 fire          Widest shot with 4 homing laser&lt;br /&gt;
Lv 4 fire          None&lt;br /&gt;
Bomb               Time Stop Spheres&lt;br /&gt;
Number of bomb at  3&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   5&lt;br /&gt;
Home country       Japan&lt;br /&gt;
&lt;br /&gt;
It seems she's a police or something. Normal fire doesn't have any&lt;br /&gt;
special point. So find a powerup item quickly. Lv 2, 3 one have 2&lt;br /&gt;
or 4 homing laser, and it's more useful than Blazers'. Her bomb is&lt;br /&gt;
not powerful, but very useful, maybe. It stops enemy from moving,&lt;br /&gt;
which means they becomes to be unable to attack Mao Mao. Of course,&lt;br /&gt;
you can move while they're not moving. Very useful to the enemies&lt;br /&gt;
who moves a lot(like stage 8 or 9's boss). Oh, and if you're at level&lt;br /&gt;
4 for firing weapon, and you don't stop to fire it, It goes down to&lt;br /&gt;
Lv 3(God!).&lt;br /&gt;
_______________________________________________&lt;br /&gt;
        5.5: Chaika &amp;amp; Pooshka&lt;br /&gt;
Ship Name          IL2 Stormovik&lt;br /&gt;
Pilot Name         Chaika &amp;amp; Pooshka&lt;br /&gt;
Normal Fire        Thin and Thick lines shot&lt;br /&gt;
Lv 2 fire          Diagonal with sculpture bombs&lt;br /&gt;
Lv 3 fire          Powerful diagonal with castle bombs&lt;br /&gt;
Lv 4 fire          None&lt;br /&gt;
Bomb               Russian Dolls Explosion&lt;br /&gt;
Number of bomb at  3&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   7&lt;br /&gt;
Home country       Russia&lt;br /&gt;
&lt;br /&gt;
They're Russian and twins, obviously. Normal fire is really normal. But&lt;br /&gt;
if you just have one powerup item, it becomes to have diagonal shot, which&lt;br /&gt;
can possibly attack the enemies in front of you. Instead, it fires some&lt;br /&gt;
weird-looking sculture to enemies. Lv 3 fires 4 castle-shaped bomb at each &lt;br /&gt;
time. Their bomb is not very useful because it does not attack forward, but&lt;br /&gt;
like &amp;quot;anywhere&amp;quot;(You'll know it when you see it). It goes down to Lv 3 when&lt;br /&gt;
you attack with Lv 4 fire for a long time. And for your advice, they're&lt;br /&gt;
weak. Don't use them when you want to fight with powerful plane.&lt;br /&gt;
_______________________________________________&lt;br /&gt;
        5.6: Spanky&lt;br /&gt;
Ship Name          Polikarpov I-16&lt;br /&gt;
Pilot Name         Spanky&lt;br /&gt;
Normal Fire        Dart shot(Splash missile)&lt;br /&gt;
Lv 2 fire          Wider shot(Splash missile)&lt;br /&gt;
Lv 3 fire          Wider shot with 2 mini-splash(Splash missile)&lt;br /&gt;
Lv 4 fire          Widest shot with 4 mini-splash(Splash missile)&lt;br /&gt;
Bomb               Hydro Shot&lt;br /&gt;
Number of bomb at  3&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   6&lt;br /&gt;
Home country       Russia&lt;br /&gt;
&lt;br /&gt;
Now a dolphin flies the plane, too. gee.. He could &amp;quot;charge shot&amp;quot; and it's&lt;br /&gt;
splash missile, which fires water-shaped missile. If you hold A button till&lt;br /&gt;
the flashing of Spanky's wing's length became the longest it could get, &lt;br /&gt;
Spanky will fire three missiles. Final level of main weapon fires 4 tiny &lt;br /&gt;
water missiles, but it's not powerful so don't think it's very helpful. His&lt;br /&gt;
bomb is hydro shot, which fires a huge mass of water. It doesn't have a wide&lt;br /&gt;
range, but it'll be worth a try.&lt;br /&gt;
_______________________________________________&lt;br /&gt;
        5.7: Malcorm&lt;br /&gt;
Ship Name          DQ335 Pfeil&lt;br /&gt;
Pilot Name         Malcorm&lt;br /&gt;
Normal Fire        Machine gun with darts(Arrow shot)&lt;br /&gt;
Lv 2 fire          Wider shot(Arrow shot) &lt;br /&gt;
Lv 3 fire          Wider with 4 homing missiles(Arrow shot)&lt;br /&gt;
Lv 4 fire          Widest with 6 homing missiles(Arrow shot)&lt;br /&gt;
Bomb               Shining cockpit&lt;br /&gt;
Number of bomb at  2&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   4&lt;br /&gt;
Home country       Germany&lt;br /&gt;
&lt;br /&gt;
He has the least capacity of bomb. But it won't be a problem because &lt;br /&gt;
you'll use a bomb before the capacity of bombs gets full. He's Lv 1&lt;br /&gt;
and Lv 2 fire is simple, and Lv 3 and Lv 4 has homing missiles. But&lt;br /&gt;
not powerful enough. His bomb is not firing-type. It just releases some&lt;br /&gt;
sky-blue colored huge mass of laser for a while. It's not powerful as&lt;br /&gt;
much as you think, but you can move around with that bomb. You can fire&lt;br /&gt;
while you're &amp;quot;bombing&amp;quot;. But it's not a bomb fire, it's just main weapon.&lt;br /&gt;
His charge attack(Arrow shot)fires lots of triangle. You'll see the crossed&lt;br /&gt;
circle(forgot what it called..)when you hold A button. Shorter the range is,&lt;br /&gt;
Longer Malcorm attacks.&lt;br /&gt;
_______________________________________________&lt;br /&gt;
        5.8: Kowful &amp;amp; River&lt;br /&gt;
Ship Name          Ju-87 Stuka&lt;br /&gt;
Pilot Name         Kowful &amp;amp; River&lt;br /&gt;
Normal Fire        Thin line shot&lt;br /&gt;
Lv 2 fire          Wider line shot &lt;br /&gt;
Lv 3 fire          Wider line shot with flasher&lt;br /&gt;
Lv 4 fire          Widest line shot with missiles&lt;br /&gt;
Bomb               Backflip bomb&lt;br /&gt;
Number of bomb at  3&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   7&lt;br /&gt;
Home country       Germany&lt;br /&gt;
&lt;br /&gt;
Guess they're viking or something... Their main weapons are not very special.&lt;br /&gt;
In summary, they have &amp;quot;medium efficiency&amp;quot;. Their bomb's range is quite big.&lt;br /&gt;
And not firing type. Oh, and although their Lv 4 fire includes some missiles,&lt;br /&gt;
it's not powerful, so don't barg it to the enemy and die..&lt;br /&gt;
_______________________________________________&lt;br /&gt;
        5.9: Alex &amp;amp; Pictus&lt;br /&gt;
Ship Name          Whirlwind&lt;br /&gt;
Pilot Name         Alex &amp;amp; Pictus&lt;br /&gt;
Normal Fire        Machine gun&lt;br /&gt;
Lv 2 fire          Double machine gun&lt;br /&gt;
Lv 3 fire          Wider shot with bombs&lt;br /&gt;
Lv 4 fire          Widest shot with 4 bombs&lt;br /&gt;
Bomb               War destroyer&lt;br /&gt;
Number of bomb at  2&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   6&lt;br /&gt;
Home country       England&lt;br /&gt;
&lt;br /&gt;
As always, Lv 1, 2 fire doesn't have any special point. And Lv 3 and 4 fire&lt;br /&gt;
have 2 or 4 bombs. After they're launched, they move to forward with their&lt;br /&gt;
shaky course, and if there are some enemies on their course, they explode.&lt;br /&gt;
but they're not powerful. His(or shall we say &amp;quot;they&amp;quot;)bomb is war destroyer,&lt;br /&gt;
which calls lots of bomber planes and attack &amp;quot;anywhere&amp;quot;(just like Chaika &amp;amp; &lt;br /&gt;
Pooshka).&lt;br /&gt;
_______________________________________________&lt;br /&gt;
        5.10: Ellen &amp;amp; Cindy&lt;br /&gt;
Ship Name          Swordfish&lt;br /&gt;
Pilot Name         Ellen &amp;amp; Cindy&lt;br /&gt;
Normal Fire        Thin line shot with bomb&lt;br /&gt;
Lv 2 fire          Wider line shot &lt;br /&gt;
Lv 3 fire          Wider line shot with missile&lt;br /&gt;
Lv 4 fire          Widest line shot with missile&lt;br /&gt;
Bomb               Backflip triple missiles&lt;br /&gt;
Number of bomb at  2&lt;br /&gt;
the beginning&lt;br /&gt;
Capacity of bomb   7&lt;br /&gt;
Home country       England&lt;br /&gt;
&lt;br /&gt;
Just like Alex's Lv 3 fire, they have 2 or 4 bombs coming out of the plane&lt;br /&gt;
whenever they use &amp;quot;normal fire&amp;quot;. You'll think that they're pretty weak when&lt;br /&gt;
you see the Lv 1 fire. DO NOT judge them from their Lv 1 fire. When their&lt;br /&gt;
weapon go to the next level, it shoots 6 dart shot! But still, they're girls..&lt;br /&gt;
How can they be powerful?(C'mon, I'm not a sexist, but..)Their bomb shoots&lt;br /&gt;
three huge missiles. The missiles don't go to the end line of stages, they&lt;br /&gt;
explode on their way. And you know what that means.. Short range!(Don't worry,&lt;br /&gt;
not as Malcorm)&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 6: Bosses&lt;br /&gt;
*You may think that 9~16 stage is same as 1~8 stage, but it&lt;br /&gt;
 isn't. There are a few differences between them. But if you wanna just see&lt;br /&gt;
 a ending, you don't have to go to 9th stage. Just clear 8th stage and finish&lt;br /&gt;
 it~ Oh, and stage route is random(you could go to stage 3a or 3b)&lt;br /&gt;
&lt;br /&gt;
Stage 1: &lt;br /&gt;
  You'll see White House(What the heck is that doing in Japan?). If you haven't&lt;br /&gt;
  completely power-up, crash a left and right part of White House, and the &lt;br /&gt;
  middle part. If you're at last level of weapon, just attack middle part.&lt;br /&gt;
  After you destroy the White House, you'll see lots of money. If you want to&lt;br /&gt;
  make a high score, eat all of them. Then you'll the huge tank coming from&lt;br /&gt;
  some square-dancing gate. Of course, that's a boss of this stage. &lt;br /&gt;
  This one is very easy. If the tank starts move, fly to the cockpit of it and&lt;br /&gt;
  attack. That way you won't get hurt(Tank won't be able to attack you). If&lt;br /&gt;
  the cockpit is destroyed, back off. There'll be a small high-technologied&lt;br /&gt;
  (I guess--;)dome. First attack, it'll shoot a huge bullet, drawing the line.&lt;br /&gt;
  Just stay in front of it and attack. DO NOT MOVE. In front of it, I said.&lt;br /&gt;
  Next it'll spread tiny and small bullets. You can avoid it by just moving&lt;br /&gt;
  left or right slightly. Next one is power-up version of second attack. It&lt;br /&gt;
  spread big bullets. The way to avoid it is same. Next it shoots bullets to-&lt;br /&gt;
  ward us(3, 4, 3 bullets). Move right-left-right. Then it repeats the attacks.&lt;br /&gt;
  If you get tired of all this. Use a bomb for 2~3 times. It'll blow off. Now&lt;br /&gt;
  there is a plane that was controlling the tank. It doesn't attack. So don't&lt;br /&gt;
  worry and shoot. It runs away and finally stage 1 is cleared.&lt;br /&gt;
&lt;br /&gt;
Stage 2a:&lt;br /&gt;
   It's a giant battleship for a boss. First destroy the part that helicopters&lt;br /&gt;
   are coming from. You'll see five of them. Then use the bomb!! Target is&lt;br /&gt;
   part that seems to be controlling room.&lt;br /&gt;
&lt;br /&gt;
Stage 2b:&lt;br /&gt;
   This stage's boss is a huge tank(not the tank from stage 1). Its main part &lt;br /&gt;
   shoots big bullet to forward, so watch out. Also it has a bunch of side part. &lt;br /&gt;
   I won't say all the part to you, and They shoots bullet to 3 way front. Just &lt;br /&gt;
   attack the main part. And remeber this. NEVER STAY IN ONE PLACE.&lt;br /&gt;
&lt;br /&gt;
Stage 3a:&lt;br /&gt;
  Bonus stage. Destroy the tank to get some money. If you don't care about your&lt;br /&gt;
  score, then just sit back. Remember that it takes two firing from your plane&lt;br /&gt;
  to destroy the tank.&lt;br /&gt;
&lt;br /&gt;
Stage 3b:&lt;br /&gt;
  Bonus stage. Whenever you hit that plane, it spills some power-up item. If you&lt;br /&gt;
  don't care about the score, just eat 4 power-up item and back off. Remember,&lt;br /&gt;
  When you touch that plane with YOUR PLANE, you lost one life.&lt;br /&gt;
&lt;br /&gt;
Stage 4a:&lt;br /&gt;
  The boss is a huge rocket, and it has five parts. Until you meet fourth part, you won't &lt;br /&gt;
  have a problem. Except samll parts floating in the air that shoots a small bullet. They &lt;br /&gt;
  don't have much energe, so if you're disturbed by them, whack'em! I recommend destroy &lt;br /&gt;
  them. If you meet with fourth part, just use bombs all you have. 2~3 bombs will be enough.&lt;br /&gt;
  and fifth one..it shoots so many missile, but unless you're beginner, you'll be able to avoid &lt;br /&gt;
  all of them. Stay sharp! Fifth one doesn't just shoot missile, but launches many, many   &lt;br /&gt;
  bullets. Oh, and there's an easy way to destroy   the fifth part. If you destroyed the fourth &lt;br /&gt;
  part, go as fast as you can to the fifth part(you'll have to be on it)and just fire. Don't use a &lt;br /&gt;
  bomb. Then you'll get hit, but mysteriously, the fifth part will blow up, too. It's Kamikaze&lt;br /&gt;
  action, so don't use it if you have just one life or so.&lt;br /&gt;
&lt;br /&gt;
Stage 5a:&lt;br /&gt;
   First part is easy. Just move fast, or you'll get hit by a big bullet. After you shoot&lt;br /&gt;
   him for a while, it turns purple and reveal his third eye, which fires laser beam to you.&lt;br /&gt;
   So don't stay in front of his eye. The safest place is..in front of side leg. Of course,&lt;br /&gt;
   it's not completely safe, so stay sharp.&lt;br /&gt;
&lt;br /&gt;
Stage 5b:  &lt;br /&gt;
  The boss is, as you suspected, a giant battleship. It has a suprise too. Two blue ship that &lt;br /&gt;
  are appearing from the end of the stage are reeeeeally annoying. But, what can we do? At &lt;br /&gt;
  the final part, there are two little turret behind a huge turret. And it's unbreakable, so don't&lt;br /&gt;
  risk your life.&lt;br /&gt;
&lt;br /&gt;
Stage 6a:&lt;br /&gt;
  Again the bonus stage. If you wanted power-up item so badly, you'll like this&lt;br /&gt;
  one. There are bunch of blue tank going around and it gives you power-up item&lt;br /&gt;
  when you destroy it. You can just sit back when you're at the last level unless&lt;br /&gt;
  you care about 2000 point items.  &lt;br /&gt;
&lt;br /&gt;
Stage 6b:&lt;br /&gt;
   It looks just same as stage 3b, but it is not. This time, the plane shoots bombs to&lt;br /&gt;
   you. And if you destroy the bomb, there'll be a power-up item. If the bomb goes to&lt;br /&gt;
   the end of the stage, it becomes 3-way huge bullet, so be careful.&lt;br /&gt;
   &lt;br /&gt;
Stage 6c:&lt;br /&gt;
   This time a bunch of asteroids are coming for you. You have to shoot them more&lt;br /&gt;
   even after they've broken apart. You get a power-up item on this stage. This is the&lt;br /&gt;
   hardest bonus stage, so keep up a good work!&lt;br /&gt;
  &lt;br /&gt;
Stage 7a:&lt;br /&gt;
   You meet a huge plane first. Just stay on the middle of plane. If the bullets are coming&lt;br /&gt;
   after you, use a bomb, but you better spare it. Because it's not the real boss of this &lt;br /&gt;
   stage. After you trashed that huge plane, you'll meet some floating box which will change&lt;br /&gt;
   to a robot right a way. Stay in the middle of the stage, and back off, until that robot&lt;br /&gt;
   will attack from the left or right(not diagonally!). It will be easy to destroy it. After&lt;br /&gt;
   it takes a lot of attack, it changes its form to huge robot wich has two pipes(?)on its&lt;br /&gt;
   shoulder, shooting a huge laser. Just stay in the middle of the stage, and back off.&lt;br /&gt;
   After it shoots lasers, it will die away.&lt;br /&gt;
&lt;br /&gt;
Stage 7b:&lt;br /&gt;
   First you meet some Buddha and four faces floating. Four faces will be flying to you,&lt;br /&gt;
   so watch out. It's easy to destroy. Boss keeps on changing its form. It's random, but&lt;br /&gt;
   normally, it changes form to some old fighter plane first, then huge fish(Fish that &lt;br /&gt;
   appeared in Aero Fighters 2's last stage). If it's fish, DON't worry about it. If it's plane.&lt;br /&gt;
   Watch OUT! It moves and attacks very fast! Sometimes it changes form to the tower,&lt;br /&gt;
   which suicides(....funny)right away. If it happens, you're really lucky.&lt;br /&gt;
&lt;br /&gt;
Stage 8a:&lt;br /&gt;
  Finally the last stage, this is not a boss, but if you destroy second asteroid coming to&lt;br /&gt;
  you at the beginning of the stage, you get &amp;quot;F&amp;quot; item. First you meet with a garganteous&lt;br /&gt;
  eye. It has five parts coming out of it, and some monkeys appears. You should destroy&lt;br /&gt;
  all the monkey! Five parts of the eye is easy to destroy, so destroy all of them. Don't&lt;br /&gt;
  stand in front of the eye, because sometimes it shoots a laser beam. Real boss is some&lt;br /&gt;
  UFO. which moves so fast. Mao Mao's bomb is useful in this situation. If you're not&lt;br /&gt;
  Mao Mao, use the bomb after UFO's disappeared. If you attacked UFO quite enough&lt;br /&gt;
  It won't disappear anymore, it keeps on moving and shoots small bullet to you. This&lt;br /&gt;
  time, you need a bomb. Don't spare it! It's the last boss!&lt;br /&gt;
&lt;br /&gt;
Stage 8b:&lt;br /&gt;
  You'll meet up with monkey's plane that has a face. If the face has this angry expression,&lt;br /&gt;
  you better watch out. If not, attack it!!! This one is quite hard. Boss is some submarine.&lt;br /&gt;
  It's all easy except last part. It moves very fast and shoot a laser from the eye. Don't spare&lt;br /&gt;
  the bomb, use all of them!&lt;br /&gt;
&lt;br /&gt;
Stage 9:&lt;br /&gt;
  Think nothing is different from Stage 1? Nah~ You'll see Tokyo tower robot(It's not Effeil &lt;br /&gt;
  tower!)fall into the lake(funny~~ In Aero Fighters 2, it fell from the building!). Boss is&lt;br /&gt;
  small tank, but it's different. It moves extremely fast!!! and it shoots big bullet. Watch out.&lt;br /&gt;
  It'll the hardest of all boss.&lt;br /&gt;
&lt;br /&gt;
Stage 10a, b: &lt;br /&gt;
  Quite same with stage 2a, b.&lt;br /&gt;
&lt;br /&gt;
Stage 11a : &lt;br /&gt;
   Bonus stage. Looks like Stage 3a, but this time, it goes backward. You'll hardly eat any of&lt;br /&gt;
   them...&lt;br /&gt;
&lt;br /&gt;
-Rest of the stages are just same with Stage 3b~8b..&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 7:  Secrets&lt;br /&gt;
 Haven't found any yet. Don't think there's any.&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 8:  Endings&lt;br /&gt;
 Well, not really an ending, that it appears after stage 8, not stage 17. But, oh well,&lt;br /&gt;
 let's just say that's an ending, shall we?&lt;br /&gt;
1. Keaton&lt;br /&gt;
-After he destroyed all the aliens, he receives a word from a doctor that he found a way&lt;br /&gt;
 to turn Keaton to a human. After the operation, Keaton says the human body is better,&lt;br /&gt;
 and found out that he has a drill on his...uh..personal area.&lt;br /&gt;
&lt;br /&gt;
2. Blazers&lt;br /&gt;
-They were searching their master's daughter, which some strange military had kidnapped.&lt;br /&gt;
 So after they destroyed aliens, they ask one of the soldiers where's master's daughter.&lt;br /&gt;
 But they found out that they destroyed a wrong military &amp;quot;by mistake&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
3. Hien&lt;br /&gt;
-I don't understand this.. Hien says to his master.&amp;quot;Master, our duty is done. But is it just&lt;br /&gt;
 to destroy perfet one's own?&amp;quot; Then Master says&amp;quot;Weakness, that is WEAKNESS!, at least&lt;br /&gt;
 it's not two wrong!&amp;quot;Then Hien says &amp;quot;What!?&amp;quot; What's going on anyway..&lt;br /&gt;
&lt;br /&gt;
4. Maomao&lt;br /&gt;
-Maomao goes to Hien's headquarter. The lord asks Maomao, &amp;quot;Will you be my bride?&amp;quot;&lt;br /&gt;
 But the answer was simple &amp;quot;NO&amp;quot;. Maomao says &amp;quot;I'm sorry&amp;quot;, and that's the end. &lt;br /&gt;
&lt;br /&gt;
5. Chaika &amp;amp; Pooshka&lt;br /&gt;
-They were making money for their father's medicine. After they had destroyed aliens,&lt;br /&gt;
 they go to the city hall to get the award and money. But the mayor says that somebody&lt;br /&gt;
 already took it. Now they found a new way making money, to be singers. They go to a&lt;br /&gt;
 famous singer and hear that they have to work(cleaning..)to be singers.&lt;br /&gt;
&lt;br /&gt;
6. Spanky&lt;br /&gt;
-I don't know his(or its..)story. Anyway, after he destroyed aliens, he wonders how the &lt;br /&gt;
 aliens taste(how weird dolphine he is...). He took a bite of one of Marsian, and fires&lt;br /&gt;
 to the aliens because it tastes awful.&lt;br /&gt;
&lt;br /&gt;
7. Malcorm&lt;br /&gt;
-After he finished his work, he comes to the land to land(wow... tongue twister..), think-&lt;br /&gt;
 ing that he will enjoy the vacation with award money. Then his plane rolls and rolls.. &lt;br /&gt;
 After the accident, Malcorm had to spend all the money for hospitalization.&lt;br /&gt;
&lt;br /&gt;
8. Kowful &amp;amp; River&lt;br /&gt;
-Kowful(older man) uncover his mask, which has a program that you could play an imaginary &lt;br /&gt;
 game. Then he says to River that he could add some somersault in this game. Then River&lt;br /&gt;
 do his Giant Swing to Kowful, asking him that if it's somersault...&lt;br /&gt;
&lt;br /&gt;
9. Alex &amp;amp; Pictus&lt;br /&gt;
-After they destroyed all the aliens, Alex's plane falls. Alex and Pictus suceeds escaping,&lt;br /&gt;
 but his dad was behind him... In fact, it was Alex's dad's plane that Alex crashed...&lt;br /&gt;
&lt;br /&gt;
10. Ellen &amp;amp; Cindy &lt;br /&gt;
-Finally there comes a time of wedding of Ellen. Cindy wondered who would be Ellen's hus-&lt;br /&gt;
  band, so she asks Ellen. And she finds out that it was Keaton..&lt;br /&gt;
&lt;br /&gt;
11. Staffrole&lt;br /&gt;
-Don't need to say. Boring! It appears after you pass 16th stage. Well, there will be SD &lt;br /&gt;
  characters to enjoy you a little. So.. if you want to see it, Why not?&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
Part 9: Author Information&lt;br /&gt;
Name:    Chris Kwon(It's actually Woo-Chan Kwon, but you can call me Chris)from Korea.&lt;br /&gt;
E-mail:   Drkwc@yahoo.co.kr(not yahoo.com)&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
END OF THIS DOCUMENT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2980</id>
		<title>Neo Geo FAQs and Guides</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_FAQs_and_Guides&amp;diff=2980"/>
		<updated>2008-05-29T20:45:12Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three Count Bout FAQ/Movelist v1.0 by Professer Revolution]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 FAQ by Penguin]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X Secrets by Wasabi]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's Move List]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown FAQ by Scott Fujimoto]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 2 FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 3: Blades of Blood FAQ]]&lt;br /&gt;
&lt;br /&gt;
Samurai Spirits 64 2 [[Asura Zanmaden FAQ by wasabi]]&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_/_Sonic_Wings_3&amp;diff=2979</id>
		<title>Aero Fighters 3 / Sonic Wings 3</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Aero_Fighters_3_/_Sonic_Wings_3&amp;diff=2979"/>
		<updated>2008-05-29T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;MouseMaster-10: New page: {| width=&amp;quot;100%&amp;quot; | width=&amp;quot;50%&amp;quot; | &amp;lt;center&amp;gt;Image:aero%20fighters%203-1.gif&amp;lt;/center&amp;gt; | width=&amp;quot;50%&amp;quot; | &amp;lt;div&amp;gt;&amp;lt;center&amp;gt; {| border=&amp;quot;1&amp;quot; | US Title: | &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 3&amp;lt;/font&amp;gt; |- | Ja...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:aero%20fighters%203-1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| US Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Aero Fighters 3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Title:&lt;br /&gt;
| &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Sonic Wings 3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| By:&lt;br /&gt;
| Video Systems&lt;br /&gt;
|-&lt;br /&gt;
| Size:&lt;br /&gt;
| 154 Megs&lt;br /&gt;
|-&lt;br /&gt;
| NGH#:&lt;br /&gt;
| 097&lt;br /&gt;
|-&lt;br /&gt;
| MVS Release?&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| JPN Home Release?&lt;br /&gt;
| 11/17/1995&lt;br /&gt;
|-&lt;br /&gt;
| US Home Release?&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| CD Release?&lt;br /&gt;
| 12/08/1995&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 Guide by Chris Kwon]]&lt;br /&gt;
&lt;br /&gt;
==Reviews ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Game Connections ==&lt;br /&gt;
&lt;br /&gt;
Follows Aero Fighters (arcade)&amp;lt;br&amp;gt;&lt;br /&gt;
Follows [[Aero Fighters 2 / Sonic Wings 2]] (Neo-Geo)&lt;/div&gt;</summary>
		<author><name>MouseMaster-10</name></author>
	</entry>
</feed>