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	<title>Burning Fight FAQ/Walkthrough v0.9 by SubSane - Revision history</title>
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		<updated>2021-04-24T17:27:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; ===============================================================================                                   BURNING FIGHT                               FAQ/WALKTHROUGH,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; ===============================================================================&lt;br /&gt;
                                  BURNING FIGHT&lt;br /&gt;
                              FAQ/WALKTHROUGH, v0.9&lt;br /&gt;
 &lt;br /&gt;
                        Written and maintained by SubSane&lt;br /&gt;
                         Last updated  February 20, 2005&lt;br /&gt;
 &lt;br /&gt;
 ===============================================================================&lt;br /&gt;
 &lt;br /&gt;
 TABLE OF CONTENTS&lt;br /&gt;
 &lt;br /&gt;
 1.0 INTRODUCTION&lt;br /&gt;
      1.1 Game Details&lt;br /&gt;
      1.2 Story&lt;br /&gt;
 &lt;br /&gt;
 2.0 THE BASICS&lt;br /&gt;
      2.1 Game Start&lt;br /&gt;
      2.2 On-Screen Display&lt;br /&gt;
      2.3 Controls&lt;br /&gt;
      2.4 Characters&lt;br /&gt;
 &lt;br /&gt;
 3.0 WALKTHROUGH&lt;br /&gt;
      3.1 Main Street&lt;br /&gt;
      3.2 Shopping Center&lt;br /&gt;
      3.3 Downtown&lt;br /&gt;
      3.4 South Bay Area&lt;br /&gt;
      3.5 Sea Area&lt;br /&gt;
 &lt;br /&gt;
 4.0 CODES &amp;amp; SECRETS&lt;br /&gt;
 &lt;br /&gt;
 5.0 LEGAL / MISC.&lt;br /&gt;
      5.1 Version History&lt;br /&gt;
      5.2 Guide Credits&lt;br /&gt;
      5.3 Contact Information&lt;br /&gt;
      5.4 Legal Stuff&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 ===============================================================================&lt;br /&gt;
 &lt;br /&gt;
 ===== 1.0 INTRODUCTION ========================================================&lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                               1.1  Game Details&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Burning Fight is a beat ‘em up style game (much like Final Fight and Streets of&lt;br /&gt;
 Rage) released by SNK back in 1991. I'm sure it was an attempt to make some&lt;br /&gt;
 cash using Capcom's Final Fight premise, but it was still a good game for the&lt;br /&gt;
 genre.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                   1.2  Story&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Duke and Billy, two popular and renowned New York City police detectives, are&lt;br /&gt;
 hot on the trail of a dangerous Japanese crime syndicate. Their investigation&lt;br /&gt;
 has led them to the mean streets of Japan where they meet a police officer and&lt;br /&gt;
 martial arts expert named Ryu. Ryu agrees to join the NYPD detectives as they&lt;br /&gt;
 track down the crime syndicate bosses and end their reign of terror once and&lt;br /&gt;
 for all.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 ===============================================================================&lt;br /&gt;
 &lt;br /&gt;
 ===== 2.0 THE BASICS ==========================================================&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                 2.1  Game Start&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Press Start to begin the game.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                             2.2  On-Screen Display&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 1UP / 2UP&lt;br /&gt;
 ==========&lt;br /&gt;
 This shows whether it's player 1 or player 2.&lt;br /&gt;
 &lt;br /&gt;
 Score&lt;br /&gt;
 ======&lt;br /&gt;
 The numbers above the life bar represent the current score.&lt;br /&gt;
 &lt;br /&gt;
 Life Bar&lt;br /&gt;
 =========&lt;br /&gt;
 The yellow life bar is the player's health. It depletes as the player sustains&lt;br /&gt;
 damage.&lt;br /&gt;
 &lt;br /&gt;
 Enemy Name and Life Bar&lt;br /&gt;
 ========================&lt;br /&gt;
 When the player hits an enemy their name and life bar will appear under the&lt;br /&gt;
 player's.&lt;br /&gt;
 &lt;br /&gt;
 Item Name&lt;br /&gt;
 ==========&lt;br /&gt;
 Shows the name of an item when the player picks it up.&lt;br /&gt;
 &lt;br /&gt;
 Time&lt;br /&gt;
 =====&lt;br /&gt;
 The remaining time for the stage.&lt;br /&gt;
 &lt;br /&gt;
 P = 2&lt;br /&gt;
 ======&lt;br /&gt;
 That P at the bottom shows the number of remaining lives for the current&lt;br /&gt;
 credit.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                  2.3  Controls&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
   Command           |  Action&lt;br /&gt;
   ----------------------------------------------------------------&lt;br /&gt;
   Start             |  Begin the game&lt;br /&gt;
   Joystick          |  Move the characters&lt;br /&gt;
   A button          |  Punch&lt;br /&gt;
   B button          |  Jump&lt;br /&gt;
   C button          |  Kick&lt;br /&gt;
   B, then A or C    |  Jump attack&lt;br /&gt;
   A + B             |  Hyper attack&lt;br /&gt;
   Hold enemy + A    |  Throw enemies&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                 2.4  Characters&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Note: All hyper attacks deplete health if they strike an enemy.&lt;br /&gt;
 &lt;br /&gt;
 Duke&lt;br /&gt;
 =====&lt;br /&gt;
 Duke is the average guy in the group. He's not the fastest and he's not the&lt;br /&gt;
 strongest, just average. His jump attack is the broad jump kick and his&lt;br /&gt;
 hyper attack is the twirling uppercut. Duke is a good choice if you want&lt;br /&gt;
 someone with dependable strength and speed.&lt;br /&gt;
 &lt;br /&gt;
 Ryu&lt;br /&gt;
 ====&lt;br /&gt;
 Ryu's fast fists are very good at trapping enemies in devastating combos. His&lt;br /&gt;
 kicks, however, do not have as good a range as Duke's. Ryu's jump kick and&lt;br /&gt;
 and tornado kick hyper attack are fast and quite useful. Overall, Ryu's speed&lt;br /&gt;
 makes him the best character to choose.&lt;br /&gt;
 &lt;br /&gt;
 Billy&lt;br /&gt;
 ======&lt;br /&gt;
 Billy is the slow guy, although his punches inflict more damage than the other&lt;br /&gt;
 two guys' attacks. Billy's jump attack, the elbow drop, has a very limited&lt;br /&gt;
 range, and his hyper attack is the football rush. Honestly, Billy is SO slow&lt;br /&gt;
 that he is never a good choice for a one player game. Use him solely to assist&lt;br /&gt;
 another player.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 ===============================================================================&lt;br /&gt;
 &lt;br /&gt;
 ===== 3.0 WALKTHROUGH =========================================================&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                3.1  Main Street&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 So you (and perhaps a buddy) start off on a mean street somewhere in Japan.&lt;br /&gt;
 You'll be immediately ambushed by some street thugs near a few barrels. Take&lt;br /&gt;
 this opportunity to try the almighty jump kick and knock them all on their ass.&lt;br /&gt;
 The jump kick will often work best with enemies that are grouped, but don't&lt;br /&gt;
 bust a kick just to land in front of an enemy. If they get you down they'll&lt;br /&gt;
 likely keep you down.&lt;br /&gt;
 &lt;br /&gt;
 Head to the right and trash all enemies and objects that get in the way. Also&lt;br /&gt;
 try to pick up any items that appear, especially the weapons and glowing&lt;br /&gt;
 health items. As you beat up the bad guys do not use punches. These have a&lt;br /&gt;
 short range and the many roving gangs will gang up on you.&lt;br /&gt;
 &lt;br /&gt;
 A short way through you'll find a door with a large IN sign above it. Go up&lt;br /&gt;
 through that door to enter a bonus room. These rooms contain large objects&lt;br /&gt;
 that can be destroyed for extra items, but you're timed. Quickly destroy them&lt;br /&gt;
 and kill any thugs to move on. One guy that may be particularly troublesome&lt;br /&gt;
 is a dude with a fedora and suit named Robert Baun. Take him out first to&lt;br /&gt;
 relive him of that pistol then beat him up. After that a truck will appear&lt;br /&gt;
 with two guys named Jack. The Jacks can be pretty annoying with their extending&lt;br /&gt;
 chains so keep away and use jump kicks.&lt;br /&gt;
 &lt;br /&gt;
 Eventually you'll reach the first boss of the game, some guy called Yuriko.&lt;br /&gt;
 Ya know for a fat guy he can really move. His little rolls are meant to dodge&lt;br /&gt;
 your attacks, but it's easy to trap him by waiting for Yuriko at the point&lt;br /&gt;
 where his roll ends. Pummel him with some punches (easily accomplished with&lt;br /&gt;
 Ryu) to knock him out, then rinse and repeat. The other thugs may be somewhat&lt;br /&gt;
 annoying in a single player game, but even then just fight them while avoiding&lt;br /&gt;
 Yuriko. Use a few hyper attacks if you want to finish him off quickly.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                              3.2  Shopping Center&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Proceed forward using the same keep-away tactics (jump kicks, punch and run)&lt;br /&gt;
 and go in the IN doors when you see them to get the sweet extras. Further ahead&lt;br /&gt;
 a Robert Baun will appear, so focus on him to take the gun. Keep fighting along&lt;br /&gt;
 until you get to the mermaid fountain where you meet a thug named Gonzales. Now&lt;br /&gt;
 THIS guy is annoying. He'll employ some E. Honda-style slap technique to slam&lt;br /&gt;
 you down, and it will quite often hit. Use jump kicks but don't linger around&lt;br /&gt;
 when he gets up.&lt;br /&gt;
 &lt;br /&gt;
 After defeating Gonzales an even bigger guy will crash through the fountain.&lt;br /&gt;
 His name is Tom Anderson and his love for the Hulk Hogan look isn't too&lt;br /&gt;
 flattering. This guy uses a clothesline similar to Gonzales' and his body slam&lt;br /&gt;
 is also similar to Gonzales' butt womp. Use jump kicks and punch combos, but&lt;br /&gt;
 NOT when he's running at you.&lt;br /&gt;
 &lt;br /&gt;
 Get through the moving sidewalk by avoiding the dynamite sticks and beating up&lt;br /&gt;
 the usual thugs, then get ready for a chick (or is it a dude?) named Azusa.&lt;br /&gt;
 She'll/he'll send out the brown-suited bodyguards, but they die with a few&lt;br /&gt;
 jump kicks. When Azusa comes out stay away from the knife dash and attack&lt;br /&gt;
 immediately after it misses. A few goons will appear during the fight, but they&lt;br /&gt;
 shouldn't be a problem.&lt;br /&gt;
 &lt;br /&gt;
 From there you'll be on a subway (though it's still part of the shopping center&lt;br /&gt;
 stage). Fight through the normal thugs and watch out for the Gonzales. The&lt;br /&gt;
 helicopter that appears will fire a couple of times, but if you stay on the far&lt;br /&gt;
 left they should all miss. Keep fighting and dodging helicopter attacks until&lt;br /&gt;
 you get to the boss.&lt;br /&gt;
 &lt;br /&gt;
 Marshall is pretty easy to fight for the first half of his health. He'll&lt;br /&gt;
 simply jump kick and occasionally throw an elbow, but nothing too difficult.&lt;br /&gt;
 When he gets down to yellow he gets really tough. The first major attack is a&lt;br /&gt;
 large hand thrust. Marshall will turn red when he's about to use this attack,&lt;br /&gt;
 and usually after you've hit him with a good combo. Quickly move up or down to&lt;br /&gt;
 avoid it. The other one is a long combo that goes practically across the whole&lt;br /&gt;
 screen. He will back up and pose just before he does this, so move up or down&lt;br /&gt;
 to avoid this as well. Continue pounding him with jump kicks and combos, and&lt;br /&gt;
 even a few hyper attacks to really cause damage, to eventually scare him off.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                  3.3  Downtown&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 This stage introduces a couple of new guys. Johnnys are much like Jacks with&lt;br /&gt;
 the jumping and the chains, and the fat blonde dudes are white versions of&lt;br /&gt;
 Gonzales. The Johnnys are easy to kill, but those Duffys are as annoying as&lt;br /&gt;
 Gonzales, if not more. Use the jump kick/avoid method to beat them up, and you&lt;br /&gt;
 always have the hyper attack.&lt;br /&gt;
 &lt;br /&gt;
 Fight through until you see the bridge where you'll be attacked by a group of&lt;br /&gt;
 motorcycle thugs. Wait in the center of the screen until they appear and&lt;br /&gt;
 quickly jump kick to knock one out. Sometimes they'll duck under it, but either&lt;br /&gt;
 way they'll only pass by three or four times. Keep going after defeating them&lt;br /&gt;
 (remember by Duffy tips) to get to a black version of Tom Anderson.&lt;br /&gt;
 &lt;br /&gt;
 Gary Powell is a lot like Misssster Anderson from the previous stage. The same&lt;br /&gt;
 clothesline, same knee slam, although he is slightly stronger. Avoid all dash&lt;br /&gt;
 attacks and hit him with combos right after he's ended a run to defeat him.&lt;br /&gt;
 &lt;br /&gt;
 The elevator will be full of the usual thugs, with Duffys being the hardest&lt;br /&gt;
 ones to kill. Just handle them all by using jump kicks when they are grouped&lt;br /&gt;
 together, then quick combos when they split up.&lt;br /&gt;
 &lt;br /&gt;
 Once you reach the top you'll meet the boss. His name is Nitou and unlike&lt;br /&gt;
 previous bosses he packs a mean sword. His strongest attack will be a jump&lt;br /&gt;
 and sword strike (from the ground and railing above) which can be avoided by&lt;br /&gt;
 moving down as he jumps. You can bust a good combo immediately after his jump&lt;br /&gt;
 by waiting near the landing spot, then finish the combo with a jump kick. He&lt;br /&gt;
 also has some sword jabs that he'll use to start devastating combos, so never&lt;br /&gt;
 stand near him for long. The stage will end after he's been defeated.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                               3.4  South Bay Area&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Beat up the first few guys and break through the door to enter that warehouse.&lt;br /&gt;
 Thrash all the goons and continue, but be careful when the crane starts&lt;br /&gt;
 dropping beams. Walk under a beam and immediately walk left to make the beam&lt;br /&gt;
 fall without hitting you. Continue on to reach an elevator and many thugs. Beat&lt;br /&gt;
 them all up (old stuff) and move on.&lt;br /&gt;
 &lt;br /&gt;
 Go in the IN door for some bonus stuff, then get ready for a long battle ahead.&lt;br /&gt;
 It'll be the same old guys but in great numbers. The only real problem will be&lt;br /&gt;
 the groups of Duffys that rush you. Use hyper attacks and jump kicks to take&lt;br /&gt;
 them out in groups, then combos to kill the individual ones. Continue along&lt;br /&gt;
 until you reach the yacht.&lt;br /&gt;
 &lt;br /&gt;
 Well hey, that chicken Marshall makes his brave return. His attacks are all the&lt;br /&gt;
 same with a bit of speed mixed in, so thrash him using hyper attacks and jump&lt;br /&gt;
 kicks. He can't possibly come back, right?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                  3.5  Sea Area&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Beat down all the punks and head to the right side of the deck. It'll be much&lt;br /&gt;
 of the same stuff until you reach the end where Azusa and Yuriko (old bosses,&lt;br /&gt;
 remember?) appear. Focus on Azusa to take him/her out of the way, then beat&lt;br /&gt;
 on Yuriko. After that fight you'll meet the palette swap brother of Tom&lt;br /&gt;
 Anderson known as Mad Dilly. Avoid his clotheslines like before and trap him in&lt;br /&gt;
 combos to finish him off.&lt;br /&gt;
 &lt;br /&gt;
 Inside the next room you'll see another pistol-packer, and as always they're&lt;br /&gt;
 nothing without the pistol. Go through him to enter another hallway. OK, you&lt;br /&gt;
 know it's the final stage when EVERY single boss makes an appearance. Nitou,&lt;br /&gt;
 as every other boss thus far, is exactly the same. Beat him up and move on.&lt;br /&gt;
 &lt;br /&gt;
 Oh, guess who! Marshall again. You think he'd learn after getting his ass&lt;br /&gt;
 handed to him TWICE, but some dudes are thick-headed. He has no new tricks up&lt;br /&gt;
 his sleeve which means it shouldn't take long to kick his ass.&lt;br /&gt;
 &lt;br /&gt;
 So it turns out the head of this Japanese crime syndicate is an Italian or&lt;br /&gt;
 Spanish guy. I mean, Casterora... Anyway, the fat guy with a cane is the final&lt;br /&gt;
 boss of the game. He has a couple of cane swipes and jabs that can hit you,&lt;br /&gt;
 but the strongest hitter is the cane rifle. It's quite slow and should be easy&lt;br /&gt;
 to avoid. Use combos, jump kicks, AND hyper attacks to take out Casterora and&lt;br /&gt;
 simpler attacks to get rid of the cronies surrounding him.&lt;br /&gt;
 &lt;br /&gt;
 That's it! There's no real ending, but let's just assume that Duke and Billy&lt;br /&gt;
 thank Ryu for his help and return to New York to take credit for bringing&lt;br /&gt;
 down Casterora. It's funnier that way.&lt;br /&gt;
 &lt;br /&gt;
                               THANKS FOR PLAYING!!!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 ===============================================================================&lt;br /&gt;
 &lt;br /&gt;
 ===== 4.0 CODES &amp;amp; SECRETS =====================================================&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 None that I know of.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 ===============================================================================&lt;br /&gt;
 &lt;br /&gt;
 ===== 5.0 LEGAL / MISC. =======================================================&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                               5.1  Version History&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 February: Version 0.9&lt;br /&gt;
 - - - - - - - - - - -&lt;br /&gt;
 All warm 'n done, just like a cinnamon bun!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                5.2  Guide Credits&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Thanks to...&lt;br /&gt;
 &lt;br /&gt;
 1. SNK and Neo Geo for creating the game.&lt;br /&gt;
 &lt;br /&gt;
 2. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space Mutants'&lt;br /&gt;
 guide. It is what inspired me to write guides for video games. &lt;br /&gt;
 &lt;br /&gt;
 3. Thank YOU for reading. After all, I didn't write this for my own health...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                             5.3  Contact Information&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 The address is: subsane@gmail.com&lt;br /&gt;
 &lt;br /&gt;
 The issue of too many e-mails isn't a problem, so I'll most likely respond to&lt;br /&gt;
 any questions (for now). But, I do delete e-mails without a subject. Put&lt;br /&gt;
 'Burning Fight FAQ' or something similar in the subject line.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
                                5.4  Legal Stuff&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 1. &amp;quot;Burning Fight&amp;quot; is copyright © 1991 SNK Corp. of America.&lt;br /&gt;
 &lt;br /&gt;
 2. This guide copyright © 2005 SubSane. This guide may be distributed freely as&lt;br /&gt;
 long as it remains in it's ORIGINAL and UNALTERED form. It is only for private&lt;br /&gt;
 use and may not be reproduced for commercial purposes.&lt;br /&gt;
 &lt;br /&gt;
 If I discover that this guide has been altered in any way and is being&lt;br /&gt;
 displayed publicly, I reserve the right to have the guide removed from that&lt;br /&gt;
 location.&lt;/div&gt;</summary>
		<author><name>Neowiki</name></author>
	</entry>
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