Hello NeoSD.
I have a question regarding the Arcade Card. I know it is a 2.3MByte ram expansion. But, is this just a substitute for HuCard roms like it's behaving like a Card/Cache so that the PCE can load stuff into its own Ram/VRam from that 2.3 MByte or is it truely a Work/VRam expansion?
Oh and is it really true that Neo can only shrink spriites and uses "backwards action" to zoom in? Because there are several instances where we have pixalation when "zoomed in". ASOII intro + ship zooming into playfield. Same with a soccer game and Twinkle Star Sprites. Did they even go so far to make a sprite pixelated in its "biggest" bitmap so that it looks like Sega Superscaler?
Another question:
Iv'e heard the PCE can stream data from rom "as fast" as the Neo. As we all know the Neo 68000 has no access to Rom. Everthing ist directly streamed by the "GPU" in realtime to the screen. So the 64KByte VRam is only for the tiled and fixed background layer which is used for the HUDs. Am I right?
How does the Engine behave when accessing rom?
Thanks in advance
Rot, hope this isn't OT? If so please delete.
-Black Fly