- Joined
- Aug 25, 2000
- Posts
- 1,063
Hey guys,
Sorry, I have not been too active on the forums lately.
The last several months I've been working on a music driven shmup with a small dev team at Harmonix.
The game is called "A City Sleeps" and is out today on Steam for PC and Mac: http://store.steampowered.com/app/316180/
I'm the creative lead on the project; it's definitely a quirky little game with some legit difficulty. The guys at Giant Bomb called it "forgotten worlds meets rez" which is not too far off.
some bullet points for you:
MUSIC / GAMEPLAY SYNCHRONY - Level design and song authoring is done in parallel, ensuring a hand crafted and utterly unique audio-experience. Music drives player projectiles, enemy spawning, movement, and bullet patterns.
THE “IDOL” SYSTEM – Get tactical! Use Poe’s ghost familiars to possess inanimate objects of the dream world; these “Idols” will assist you against an endless enemy horde. The soundtrack builds as you leverage a range of both offensive and defensive abilities including AOE damage bursts, and healing bullets. Experiment with different ghost combinations to compliment your own personal play style.
GIVE UP THE GHOST!! – Reverie, Lucid, Nightmare; multiple difficulties for all skill levels. Need backup? Buff Poe with equip-able relics and unlockable ghosts types for a tactical advantage, or take a stab at the re-mixed “Cursed” variants for an even greater challenge! Compete against friends and the world in the global leaderboads!
Anyway, thanks for checking it out; let me know what you think. I hope to see some of you guys on the leaderboards.
Sorry, I have not been too active on the forums lately.
The last several months I've been working on a music driven shmup with a small dev team at Harmonix.
The game is called "A City Sleeps" and is out today on Steam for PC and Mac: http://store.steampowered.com/app/316180/
I'm the creative lead on the project; it's definitely a quirky little game with some legit difficulty. The guys at Giant Bomb called it "forgotten worlds meets rez" which is not too far off.
some bullet points for you:
MUSIC / GAMEPLAY SYNCHRONY - Level design and song authoring is done in parallel, ensuring a hand crafted and utterly unique audio-experience. Music drives player projectiles, enemy spawning, movement, and bullet patterns.
THE “IDOL” SYSTEM – Get tactical! Use Poe’s ghost familiars to possess inanimate objects of the dream world; these “Idols” will assist you against an endless enemy horde. The soundtrack builds as you leverage a range of both offensive and defensive abilities including AOE damage bursts, and healing bullets. Experiment with different ghost combinations to compliment your own personal play style.
GIVE UP THE GHOST!! – Reverie, Lucid, Nightmare; multiple difficulties for all skill levels. Need backup? Buff Poe with equip-able relics and unlockable ghosts types for a tactical advantage, or take a stab at the re-mixed “Cursed” variants for an even greater challenge! Compete against friends and the world in the global leaderboads!
Anyway, thanks for checking it out; let me know what you think. I hope to see some of you guys on the leaderboards.