lone_REBEL
Armored Scrum Object
- Joined
- Sep 6, 2004
- Posts
- 268
Does anybody know any good juggle combos?
By juggle combos I mean combos which toss your opponent in air and allow you to make a DM or another move of your own choice.
Example are:
ROBERT 98:
hcf b/d (unblockable) - continue with dp b/d or dp a/c
ROBERT 99-2000:
charge d, u, a/c (2k unblockable) - continue with charge d, u, b/d or jump cd
ROBERT 2k1;
hcb b/d (wire + guard crush + cancellable to qcf qcf a/c) - continue with dp a/c or qcf qcf a/c or f, b, f b/d
ROBERT 2k2:
hcf b/d (unblockable) - continue with dp a/c or qcf qcf b/d
Takuma 98 - 2K1:
charge db, f + d - continue with f, b, f a/c or qcf a/c or cd or qcb a/c (in 2k1 only in a corner otherwise run two steps) df b total 16 hits MAX in 3 moves
Mei Lei:
hcb b/d counter
Kyo:
qcf b/d - continue with rdp b/d or dp a/c or (2K1 or 2K2 only) hcb b and again continue with rdp b/d or dp a/c
By juggle combos I mean combos which toss your opponent in air and allow you to make a DM or another move of your own choice.
Example are:
ROBERT 98:
hcf b/d (unblockable) - continue with dp b/d or dp a/c
ROBERT 99-2000:
charge d, u, a/c (2k unblockable) - continue with charge d, u, b/d or jump cd
ROBERT 2k1;
hcb b/d (wire + guard crush + cancellable to qcf qcf a/c) - continue with dp a/c or qcf qcf a/c or f, b, f b/d
ROBERT 2k2:
hcf b/d (unblockable) - continue with dp a/c or qcf qcf b/d
Takuma 98 - 2K1:
charge db, f + d - continue with f, b, f a/c or qcf a/c or cd or qcb a/c (in 2k1 only in a corner otherwise run two steps) df b total 16 hits MAX in 3 moves
Mei Lei:
hcb b/d counter
Kyo:
qcf b/d - continue with rdp b/d or dp a/c or (2K1 or 2K2 only) hcb b and again continue with rdp b/d or dp a/c