- Joined
- Jan 29, 2004
- Posts
- 20,259
necrobumping of the carrion kind...
In all seriousness 3rdS backgrounds are prerendered, that's why they have that blurry looks. CPS3 is capable of great solid sprites, check out 2ndI, or NG. Jojo's is also amazing looking, plays good too! Warzard has that classic CPSII faded look, like Progear, EcoFighters, Muscle Bomber Duo, etc. Anyway, I always felt CPS3 could have been so much more had the industry (at least Capcom) had stayed with 2D for a few years longer.
Sometimes I wonder if the progress of making such games could have sharpen even further, making new effects, new technics, but still working within the confines of a 2D pixel sprite.
Guilty Gear X had the right idea, they stepped 2D a bit farther than anyone before, and the things they used made it seem so fresh, it's almost as if the game is not 2D and it's all CG...I know it sounds dumb, but it's all 2D, however the pixels are so fine the 2D pixelated look takes a seat to a more freehand look.
A bad way of doing this way too early was Pretty Fighter X, the game is awful in terms of combat, looks pretty meh too, it just wasn't implemented right, just not the right time. There was another game after that for the Saturn based on an anime, Kenyo? Tengu? I dunno, some chibbi kid with a backwards hat and big eyes fighting regular people, it looked cool, never played it though.
GGXrd seems like a good mix of 3D 2D, I like it but I'm derailing heavily now.
As for Neo looking better than CPS3...I dunno, Neo has a magic of its own but objectively speaking I think CPS3 was the graphic pinnacle of that era. It close the doors with a bang and left a small group of games that are a marvel to play to this day.
In all seriousness 3rdS backgrounds are prerendered, that's why they have that blurry looks. CPS3 is capable of great solid sprites, check out 2ndI, or NG. Jojo's is also amazing looking, plays good too! Warzard has that classic CPSII faded look, like Progear, EcoFighters, Muscle Bomber Duo, etc. Anyway, I always felt CPS3 could have been so much more had the industry (at least Capcom) had stayed with 2D for a few years longer.
Sometimes I wonder if the progress of making such games could have sharpen even further, making new effects, new technics, but still working within the confines of a 2D pixel sprite.
Guilty Gear X had the right idea, they stepped 2D a bit farther than anyone before, and the things they used made it seem so fresh, it's almost as if the game is not 2D and it's all CG...I know it sounds dumb, but it's all 2D, however the pixels are so fine the 2D pixelated look takes a seat to a more freehand look.
A bad way of doing this way too early was Pretty Fighter X, the game is awful in terms of combat, looks pretty meh too, it just wasn't implemented right, just not the right time. There was another game after that for the Saturn based on an anime, Kenyo? Tengu? I dunno, some chibbi kid with a backwards hat and big eyes fighting regular people, it looked cool, never played it though.
GGXrd seems like a good mix of 3D 2D, I like it but I'm derailing heavily now.
As for Neo looking better than CPS3...I dunno, Neo has a magic of its own but objectively speaking I think CPS3 was the graphic pinnacle of that era. It close the doors with a bang and left a small group of games that are a marvel to play to this day.