I wanna make neo-geo games.

Neoray

Pari-Dakar Rally Driver
Joined
Apr 16, 2005
Posts
66
whats good people, so does anyone know where I can find/get the software to make a neo-geo game?

there must be some software out there that can produce the same graphics, sound, and control style to make a neo game.

has anyone tried it before and succeeded?

why I wanna make a neo game, simple, cause there ain't nomore games coming out for that system and I sure miss playing games on neo-geo including new ones.

any help would be appreciated.
 
Last edited:

kirax7

Cheng's Errand Boy
Joined
Sep 10, 2007
Posts
115

greedostick

George Spiner's Caddy
Joined
Aug 11, 2003
Posts
4,375
If you ask around im sure someone has a copy of the NeoGeo Development manual. It has lots of good information in it. You are also going to want a flash cart so you can put your games on it to test.

I thinl Neo Games were developwd using x86 assembly language. So you better brush up on that. Maybe if your lucky a morr modern language can be used, although im not the one to answer that.
 

BillyJoelZeta

Ninja Combat Warrior
Joined
Sep 18, 2003
Posts
532
“there must be some software out there that can produce the same graphics, sound, and control style to make a neo game.”

I laughed. This is the greatest necropost about dev ever.

BTW, Angels Egg rules. Your sig may be taking it a bit far though...
 

HMG

H = Heinously, M = Massive, G = Gonad,
Joined
Apr 3, 2011
Posts
4,906
If you ask around im sure someone has a copy of the NeoGeo Development manual. It has lots of good information in it. You are also going to want a flash cart so you can put your games on it to test.

I thinl Neo Games were developwd using x86 assembly language. So you better brush up on that. Maybe if your lucky a morr modern language can be used, although im not the one to answer that.

The Neo Geo has two CPUs, neither one is an x86 processor. The main CPU for general game logic and managing the rest of the system is a 68000. The other CPU used for driving the YM2610 sound chip is a Z80. You'll need to know ASM for both the 68000 and Z80.
 

Burning Fight!!

Ghost of Captain Kidd
Joined
Jan 12, 2014
Posts
1,664
GCC has support for Motorola 68000 so you can code the game portion of the uh... game, in C. I think someone (Kurtz?) had a pre-built "dev environment" that's floating around online.

edit: goddamit neo_mike_81 why did you have to bump a 2007 thread you dumbass
 
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