A new AOF. Or a new Garou. Anything but KOF, if they don't capitalize on the hype they generated with 12, and try to branch out they will be stuck making KOF games until they crash, again.
No chance.
There hasn't been a new AOF in 17 years, and MOTW came out more than 13 years ago.
The KOF series has essentially cannibalized both franchises and absorbed them into their continuity (not that KOF's canon made much sense to begin with). Since neither AOF 3 nor MOTW (or RB2) were on par with KOF 199X in terms of sales back then, it wouldn't make much sense to attempt a sequel now (especially given SNKP's current sorry state of affairs). Much as I'd like to see MOTW 2, I just don't see it happening anytime soon (if ever; a FF pachislot came out last year; there might be a pachislot game for AOF in the works, for all I know); the AOF series was very much a product of its time, and unless they somehow turned it into a more-realistic fighter (a la Buriki One), it will remain just another 90's relic.
I don't know what happened along the way, but someone convinced SNK that the more gay they became, the more profitable they would be.
But this was wrong. SNK has been a complete and utter failure in every way from the moment they made Bao until KoF XIII. None of the kawaii characters were good ideas. Little girl in a fight? Fuck off and die.
Seriously, I would love to buy SNK and return it to pride, instead of this pedo-shit that they are festering in now.
Hold on... you're saying ever since Bao's creation in 1999 that SNK has been nothing but a failure factory? Need I point out that in that time, between then and December 2000, we got MOTW, Metal Slug 3, SNK vs. Capcom: MOTM for the Neo-Geo Pocket Color and Card Fighters Clash? I think you might want to revise your assessment from "Bao" to "K9999" (just thinking about KOF '01 gives me a headache). Sure, most people wouldn't miss Bao, Hinako, May Lee or Momoko if they fell off the face of the Earth, but then again, some people (one of whom shall remain nameless) love those characters and would rather see Shingo and Kasumi drop dead (again, just a guess of someone's opinion).
In my opinion, early 2002 is when the wheels truly fell off the wagon (to say nothing of SNKP's many misguided attempts, from every Metal Slug since 4 to the "unfinished" SVC Chaos to the "also-unfinished" SSV). Sure, I could also mention that only one good game came out of the Atomiswave era (with two others classified as "debatable"), but I'm getting way off topic.
If I had to venture a guess, I'd say it was the Hyper Neo-Geo 64, the Neo-Geo Pocket (much as I loved the system and games), and a combination of bad business decisions and the state of the arcade industry circa 1999 that did the original SNK in (and not lousy original characters in KOF '99 and 2000). Much has already been discussed about this, so I'll end this abridged history lesson here.
Seems like we won't be seeing another game for a year or two.
(SNKP's new president) Masao Ohata may want to get his house in order sooner as opposed to later. With KOF turning 20 in August of next year, his company will have to produce SOMETHING (and not just another lousy pachislot machine) if they wish to capitalize on such a potentially-marketable occasion. Otherwise, it's going to be another case of SNKP missing a golden opportunity. (Then again, KOF's 10th birthday got us Neowave and Maximum Impact, whereas their 15th birthday brought forth KOF XII- make of that what you will.)
Speaking of birthdays, Samurai Shodown hits the double-decade mark in July (given SNKP's dismal state of affairs, I'm pretty sure they won't do anything for it). The Last Blade turned 15 late last year; same deal with Art of Fighting hitting 20 as well (their gift: nothing); Fatal Fury turned 20 towards the end of 2011 (again, no presents, not even a lousy celebratory banner). At least Metal Slug got something for their 10th (2006) and 15th (2011) birthdays (that something being MS6 and MSXX; maybe birthdays really are overrated).