Wachenroder
Galford's Poppy Trainer
- Joined
- Dec 13, 2010
- Posts
- 2,626
HOLY WALL OF TEXT!
Ok so I've been trying to find solutions to playing certain HD era (PS3 and 360) games (mostly certain PS2 games and remasters like Banjo Tooie, Nights into Dreams and Capcom/NeoGeo Station arcade games like SF3 MvC, Metal Slug etc...) on my 20L5.
So far the results have been pretty nice. There are a surprising number of games that output a really nice full 4:3 image with no boarders. The image is also much more vibrant and sharp on the PVM over my ASUS Vh236H monitor which is very surprising to me.
Some of them do need screen adjustments to the image since a bit of the image is cutoff with the default settings but its no biggie. Settings do save.
PS3 has been pretty painless so far. Apparently much like PS2 it supports 480P via what im assuming is RGsB.
PS2 games I have all the settings on default. No smoothing or scaling. I've only tested one game so far (the reason im hooking PS3 up to a CRT in the first place) Fatal Frame 1 and while it does look comparatively good to actual PS2, it seems to have some sort of weird sync issues. Like screen tearing or something? I'm not sure if its a result of the PS3 outputting progressive on a interlaced game or if its just a quirk of this particular game. Gonna test other games soon.
Actual PS3 games run great. Every Capcom and NeoGeo arcade game I tried has a proper 4:3 image and looks great. Unfortunately some games dont work properly on 4:3. So far i've had issues with Dark Awake (borders on the sides and the picture looks sort of vertically stretched and im not sure if there is an option to fix it) Guilty Gear AC+, Virtual On and REmake. For the latter 3 games you get a smaller square within a square. Looks awful. I'm wondering if the SEGA ports of Virtua Fighter 2, Sonic the Fighters, Fighting Vipers and Virtual Stirker also have this issue. They probably do.
Now with 360, I've had a couple of issues. The first being Guwange. Cant get a proper image in 4:3 in TATE. I select full screen mode or whatever and zooms way in and crops the image. It looks fucking horrible.
Finally for 360 I'm wondering what my options are for video cables are. Right now im using component video which looks great and im pretty satisfied with it but i'm still very much wondering how the 360 handles RGB. Does the 360 support progressive through RGB like the PS3?
Anybody have any experience with that?
Ok so I've been trying to find solutions to playing certain HD era (PS3 and 360) games (mostly certain PS2 games and remasters like Banjo Tooie, Nights into Dreams and Capcom/NeoGeo Station arcade games like SF3 MvC, Metal Slug etc...) on my 20L5.
So far the results have been pretty nice. There are a surprising number of games that output a really nice full 4:3 image with no boarders. The image is also much more vibrant and sharp on the PVM over my ASUS Vh236H monitor which is very surprising to me.
Some of them do need screen adjustments to the image since a bit of the image is cutoff with the default settings but its no biggie. Settings do save.
PS3 has been pretty painless so far. Apparently much like PS2 it supports 480P via what im assuming is RGsB.
PS2 games I have all the settings on default. No smoothing or scaling. I've only tested one game so far (the reason im hooking PS3 up to a CRT in the first place) Fatal Frame 1 and while it does look comparatively good to actual PS2, it seems to have some sort of weird sync issues. Like screen tearing or something? I'm not sure if its a result of the PS3 outputting progressive on a interlaced game or if its just a quirk of this particular game. Gonna test other games soon.
Actual PS3 games run great. Every Capcom and NeoGeo arcade game I tried has a proper 4:3 image and looks great. Unfortunately some games dont work properly on 4:3. So far i've had issues with Dark Awake (borders on the sides and the picture looks sort of vertically stretched and im not sure if there is an option to fix it) Guilty Gear AC+, Virtual On and REmake. For the latter 3 games you get a smaller square within a square. Looks awful. I'm wondering if the SEGA ports of Virtua Fighter 2, Sonic the Fighters, Fighting Vipers and Virtual Stirker also have this issue. They probably do.
Now with 360, I've had a couple of issues. The first being Guwange. Cant get a proper image in 4:3 in TATE. I select full screen mode or whatever and zooms way in and crops the image. It looks fucking horrible.
Finally for 360 I'm wondering what my options are for video cables are. Right now im using component video which looks great and im pretty satisfied with it but i'm still very much wondering how the 360 handles RGB. Does the 360 support progressive through RGB like the PS3?
Anybody have any experience with that?