War on Bugs -my indie shmup

agustusx

Marked Wolf
Joined
Jul 12, 2009
Posts
215
Excuse me as I plug my WIP ;) I just made an update so give it a shot if you have a chance.

War on Bugs is a vertical scrolling shooter. You control one of two selectable characters and choose between 3 unique Helper types. This is an alpha version so the game will loop after the 4th stage. More information can be found in game by pressing F1. Runs about 55fps on an XP machine thats about 8 years old with 512 ram and a 64mb videocard.

Screenshots
9r0j9u.jpg

More Screenshots
http://chironinteractive.com/component/option,com_phocagallery/Itemid,61/id,103:/view,category/

Videos
http://www.youtube.com/watch?v=dY1VzFW3Ua0

links to Stage 4 videos
http://www.youtube.com/watch?v=VM9XpKUfJ7Q
http://www.youtube.com/watch?v=kfm0i31QFL4
http://www.youtube.com/watch?v=78TG-07Ys6g

Score Attack update for .58
http://www.youtube.com/watch?v=GnJ0o0u_gpk


Mirrors
http://www.yoyogames.com/games/94232-war-on-bugs
http://www.filefront.com/15735097/WoB77e.zip/
http://chironinteractive.com/downloads/WoB77e.zip


Final Comments

No fancy 3D.
100% Particle system free.
4 Stages for testing as well as Score Attack Mode
3 Difficultly levels each with own scoreboards.
User configurable controls, Music/SFX levels and Video sync.
You can toggle between full screen and windowed modes by pressing the F4 key on your keyboard.

Scoring
Destroying enemies with your main shot gains you points as well as some charge-up items. Collect these for points and so that you can use your powershot. Destroying enemies with your powershot will give you a higher score but the enemies will not drop charge up items. Destroying enemies with bombs gives you less points, but still drops charge-up items.

The configurable buttons are:
Main Shot/Accept -During gameplay this is your primary mode of attack. During menus this will accept the current selection.
Charge Shot - This fires the characters special attack that is more powerful than the main shot. It requires that you have collected some charge items. Your charge inventory is listed at the bottom middle of the screen. You can not collect more than twenty at a time so use this often. Also used in menus to move backward.
Bomb -This will discharge a bomb unique to each character.
Start - Moves you forward in menus and pauses gameplay.

Difficulty Settings
At the beginning of your game you can choose between Larva, Normal or Hard difficulty settings. The higher the difficulty the more bullets, and Hard has a bullet speed increase as well.

Known Bugs:
Sometimes sounds do not play when triggered.

As always, feedback is appreciated.
 
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agustusx

Marked Wolf
Joined
Jul 12, 2009
Posts
215
its a Gamemaker game so I do not believe so, my oldest laptops are nearly bare minimum Xp installs. I believe it will run with just xp installed.

Here are the GM7 requirements

System requirements for Game Maker 7.x:

* Windows 2000, Windows XP, Windows Vista or Windows 7
* DirectX 8 or later
* DirectX 8 compatible graphics card with at least 32MB of video memory
* Pentium or equivalent processor
* DirectX 8 compatible sound card
* 128 MB of memory or greater (noted only in official Game Maker help file documentation)
* 800×600 or greater screen resolution with 16-bit or 32-bit colors
 
Last edited:

KagerouSama

Dr. Brown's Time Machine Mechanic
15 Year Member
Joined
Feb 29, 2004
Posts
4,996
Well...
Doesn't run under wine. (Why I asked about .NET libraries.)
"Exception EAccessViolation in module wob_077e.exe at 00905C57.
Access violation at address 00906C57. Write of address 7B82ECD3."

I'll give it a shot when I boot into XP next.
 

Buro Destruct

Formerly known as, Buro Destruct, , Southtown Stre
Joined
Jul 27, 2002
Posts
9,058
is this something you could eventually submit to xbox indie games? or are those just xna developed titles only?

also, do you have any kind of logo or cover art for it?
 

agustusx

Marked Wolf
Joined
Jul 12, 2009
Posts
215
is this something you could eventually submit to xbox indie games? or are those just xna developed titles only?

also, do you have any kind of logo or cover art for it?

Those are just XNA games. I've been meaning to give the XNA stuff a try, but I'm not really a programmer and the tutorials that were available demonstrated I would have to invest a great deal of time to learn what I was doing.

No cover art and I haven't finalized what I am doing with a logo yet.
 
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