Will SNK Playmore Survive 2013?

Will SNKP Survive Past 2013?


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    64

rumbl3

In Chat With Teh Gh3ys,
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I was hoping that SNKP would make new and original games in the Neo Geo Style on that system. That alone should be reason to get a Neo Geo X and keep us happy for years. I just don't want re-releases, I want quality new content.

This is what I'd like to see also new games period. Or as I said before bring stuff that never made it to the neo geo and bring it to the X like NGBC. It would boost the sales for the X if people knew the system was going to see some love as far as new original games.

I know some of the community hates the thing with a passion. But well AES and MVS of course will not keep them a float. They do alright on the main consoles. Why not capitalize on the rebirth of the system that is fresh, affordable to the masses and in the masses face.

Or they can just go the pachi stuff which is boring I want games on anything rather then nothing.
 

SNKorSWM

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Since the Neo Geo Programmer's Guide is already released, it might not be a bad idea for them to allow third party developers to work on the NGX.
 

rumbl3

In Chat With Teh Gh3ys,
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Since the Neo Geo Programmer's Guide is already released, it might not be a bad idea for them to allow third party developers to work on the NGX.

I think that would be a great idea. It could be great for everyone mass amount released for the X then if the game is a hit or makers want to can always release limited amount of AES or whatever of the new game.
 

Splitt442

Raiden's Valet
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I fear that KoF XIII was bundled with the anthology soundtrack as a "farewell, thanks for the memories" gesture. Thinking they're kaput, hope I'm wrong.
 

zoogelio

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The new SNKP head seems to want to put the game division back in order, but I think the damage has been done. These are the possibilities I imagine:

1.) SNKP tries to rebuild their game division, but doesn't have the revenue for an A-list arcade/console game anymore, nor the draw (what video game developer would want to go to SNKP when they may end up making a bunch of pachislots?) and KOF XIII ends up as their final 'true' game (don't count cellphone games as proper video games. They're in a similar category to those Tiger Electronics devices)

2.) SNKP partners with another developer to make a new game. Most of SNKP's involvement is limited to input and direction while the bulk is done by the other company.

3.) Maybe, emphasis on maybe, they can actually make a KOF XIV, but it will take years and they might not have even begun, having to rebuild their game division. Can they even have KOF XIV ready for the 20th anniversary?

I'm not so sure SNKP can get out of the pachinko parlors and garbage scow of gaming (cellphone games). Some of this seems to be fallout from tying themselves so closely with the arcade scene. Over the 2000s, it crumbled in Japan, was all but dead in NA & Europe, not so sure about China and elsewhere around Asia. They ended up so out of step with the consoles (having not made the transition like so many other notable companies did) that they couldn't successfully play catch-up.



This topic kind of fits with the questions I wanted to ask:
- What do people think of SNK Playmore since 2000/01? Like, do they feel the resurrection as Playmore/SNK Playmore was ultimately worth it?

- Do they think the final dozen Neo Geo games were a worthwhile addition to the Neo Geo library? (that would include games outsourced before SNK formally closed, like Sengoku 3, Metal Slug 4, and KOF 2001 even though 2 of those came out after they dissolved)


- What do they think about the Atomiswave's batch of (SNKP) games overall?

- How about everything post-Atomiswave and the overall withering of their game division and focusing everything on pachislots?


.

I think their resurrection was definately worthwhile. They kept their coveted IP in their own hands and they did the seemingly impossible, reviving after something that would sink most companies, and they managed to put out games through great adversity (Aruze shutting down their dev teams and the seeds of Playmore having little capital to work with at first, forcing outsourcing and using small Japanese companies, having to rebuild themselves through lawsuits and releases for a 12-14 year old arcade console that was heavily pirated by then). Neo Geo releases barely skipped a beat and ironically, when it did skip was when SNK was still around but in Aruze's claws (all that was allowed to get finished was Metal Slug 3 & KOF 2000). It was an amazing comeback, even if as SNKP their motto effectively was "The future was then". I think that the games were even the quality they were is a heck of a feat. Usually such adversity leads to games being cancelled in development or games that are total garbage.

I wonder how well the pachislots are doing. Even with that revenue, it doesn't seem to be enough to support a lot of new game development. Back in 2004, SNKP said they intended to use pachislots to help fund game development and while that seemed true for the Atomiswave years, since then, their output of new games has been paltry. Maybe lackluster sales and a failed transition to 3D (Metal Slug 3D, KOF: Maximum Impact) forced them to shrink their game division. They don't seem to be able to put out as many different games as they did from 2004-06 or so.

BTW, has anyone noticed it looks like the feds in the US are actually going after Aruze's president (the guy who headed Aruze since at least the SNK years)? Something having to do with bribing a Philippines gaming regulator.
 

SNKorSWM

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Stay out of 3D territory and they might just make it.
 

Endlessnameless

They call me Gringo,
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I think snkp will be relegated to using their old IP's and making more ports. At least here in the US, arcades aren't big anymore (at least where I've lived) so I believe even if they were able to make another arcade game and get some limited release it would not be successful. Also I believe the fighting game genre isn't nearly as huge as it used to be (I'm not around any arcades anymore so I could be wrong) like in the early nineties. I remember once street fighter 2 showed up, they made fighting games left and right. Nowadays fps games reign supreme. If they diversify their products by making pachinko(probaby spelled wrong) machines and continue licensing out their IP's and/or making ports they will thrive but I believe their heyday is done
 

Electric Grave

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If only the KOFXIII character sprites and scaling looked like the PS3 KOF XII I'd be so happy...I think I'm the only one who can see these sort of things...damn!
 

wataru330

Mr. Wrestling IV
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If only the KOFXIII character sprites and scaling looked like the PS3 KOF XII I'd be so happy...I think I'm the only one who can see these sort of things...damn!

Yeah, THIS.

SvC 2 w/ XII engine.

That would be the business.
 

NeoSneth

Ned's Ninja Academy Dropout
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Pick any Japanese developer and throw up a poll. They are all in trouble. Many of the prominent Jp developers have stated that Jp devs are stuck in their ways, and producing sub par games when compared to the west.
 

AlecRob

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I think the planets will align and Sega will buy SNK Playmore and they will release a joint Sega/SNK console/arcade hardware that will launch with a new metal slug, fatal fury, samurai shodown, virtua fighter, shenmue, panzer dragoon, and burning rangers sequel.
 

LoneSage

A Broken Man
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If only the KOFXIII character sprites and scaling looked like the PS3 KOF XII I'd be so happy...I think I'm the only one who can see these sort of things...damn!

Wait, can you explain? I thought they were both the same, although I've only played XIII.
 
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