Rocko
Galford's Armourer

- Joined
- Feb 7, 2010
- Posts
- 466
I feel alot better knowing that I'm not the only one that sucks at FPS games. I really have had no desire to play any other than the Goldeneye and the original UT (which in college I fucking destroyed everyone at LAN parties on that game.) However, when I tried Modern Warfare 2, within an hour or so... 15 kills to 140 deaths.![]()
They got it down pat on the lack of available gameplay time. I'm lucky if I can fit in an hour every couple of days and with FPS games nowadays it's all about repetition to become better prepared, remember the spawn spots, and just get your practice shooting. I guess that's why I don't really play online either, I'd rather enjoy the game for my own pleasure instead of having to compete against youngsters and their KRDs.
We all play games just as much as 14-year-old kids these days do so don't try to say you don't.
WORD.
The other thing concerning this though is the game program themselves. No matter how much they tout it (whatever the company or IP) is going to be "Realistic" it never is. It turns into a frag fest of idiots running around no different than in the QUAKE II days back in '96/'97. Clans does not equate proper tactical operations, and furthermore "The Sniper" role in all of these games, really is a joke. It's little more than a glorified SDM. Not once save (Sniper Elite, now OoP) have I seen online multiplayer games where the designated Snipers actually are protected by a fire team as everyone begins at a spawn point, long enough to disappear, or even better, if someone picks that class, their into-game-spawn insertion point is different from the others, and one has to navigate at distance properly using micro terrain to assist the assault teams, while counter sniping other snipers, taking into account windage, bullet drop, knowing when to dial up and down in elevation, etc.
Yes that's what I look for, and I've yet to see it implemented. This is why I laugh when I see *Sniper* classifications in modern gaming. A man with a telescopic sighted rifle is not a sniper, and these games never allow one to properly assist and even join in with a sniper team who's objectives are particular targets within the bigger battle going on who have to be killed within a certain time schedule, or risk then having to escape out of a friendly aerial bombardment or enemy shelling.
But I guess if that kind of thought went into these kinds of games, the youngsters would cry "This is bullshit!"![]()
I'm 33, and I definitely don't have the reflexes that I used to.
My reflexes are as quick as ever, but I lack the patience I use to have on games.
As a kid I'd spend 5-6 hours in a row just trying to pass 1 stage on something like Ninja Gaiden (NES). I just lack that conviction with age.
I just had a conversation about how all these new popular games are the same shit. Guy/Girl/Thing with a gun killing soldiers/aliens/zombies/etc. And I know one can argue that a lot of the popular games back in the day were the same way. But in all honesty back then they had to try harder to make something unique and keep you coming back for more. Goldeneye was the only FPS I've ever owned and will continue to be that way. Videogames are getting like the movie industry, remaking and rehashing the same old shit because no one can think of anything better than what's already been done.
Check out cheap/inexpensive/browser games. It's a lot easier to be different when you don't have to justify a budget.