- Joined
- Aug 22, 2001
- Posts
- 19,316
I love how it captures the cheesy cliches of Japanese mech anime. Such fun little details like the overly heroic music.
To me, the game doesn't flow as 2, 3, or even 4. I do like the spirit select, but it almost feels a little unresponsive when I try to string a combo. Maybe I'm not givng it a fighting chance, but for some reason the pace feels off whenever I play.
The intro on fotns makes it worth owning, especially if you've watched the anime.
Yeah, I wanna say we were at the Taito booth for this one...methinks it got turfed from neo to TypeX.
...& I was just trollin' about HnK sucking.
I'm serious about it not meeting it's full potential, tho. The hi-res ARC stuff *looks* great (especially still)...animation could use some more attention IMHO.
Cyberbots any one !?
Sure it had it's successor in tech romancer but it's a shame,cyberbots never went on went to become a serise.
Thanks to this one I discovered "armored warriors", indeed cyberbots is another one to add to this list
GUILTY...I seem to remember the N64 having a few fighters that, while not the best, were definitely worth a look for sheer novelty.
Cyberbots any one !?
I started watching the anime BECAUSE of the game. The game almost follows TOO closely to the series. I mean, sitting down indian style, then shooting two beams out of your hands is a retarded move to do in a fighting game. And yet, it makes perfect sense because that's what happened in the anime.
Yeah i see wataru and others mention it,very underrated fighter.Yup. Cyberbots is a good one.
Star Gladiator (PS1)
And its sequel, Plasma Sword (DC)
Fighting Vipers.
I was playing that a little while ago on the Model 2 Emulator. It's a slobberknocker of a good time.
I also have the US and JP Saturn versions. JP has Pepsiman. He's incredibly broken, but he's so fun. There's even an option to relock him after you unlock him so you can wow your friends by unlocking him again. I got the US version in November of 1999. It was new and cheap at Toys R Us, so I figured why not? I'm glad I got it because I played it so much!
It feels like a more amped-up version of Virtua Fighter 2. The basic gameplay is very similar, but it's a lot faster paced and more in your face. The armor breakdown mechanic added a serious amount of strategy, too. Even when you weren't doing life bar damage, you could do damage to the armor. Knock it off, and you do extra damage on that part of the body. Get yours knocked off, and you're at a serious disadvantage.
The Saturn port has extra modes. It has a Saturn exclusive arrange mode which is kind of like an old fighting game update. It adds a few extra moves. There's also the hyper mode which allows you to shed your armor for extra speed. I typically stay with the arrange mode because of the extra moves. It makes going back to the arcade version on the Model 2 emulator difficult, though.
Once again, the music is awesome. Some songs are better than others, but they're mostly rock songs that get you pumped for the high-intensity nature of the game. The Saturn version has arranged music, too. Unfortunately, there's no option like in Virtua Fighter 2 to select the soundtrack, but both soundtracks are about equal.
I recently played Fighting Vipers 2 on the Model 3 emulator, and I didn't like it nearly as much as the first one. Something about it felt wrong. I don't think it was the emulator, either. Virtua Fighter 3, despite having game-breaking graphical problems, at least felt right on that emulator.
used to play this one when I was 10 in a mall... dear god, beating the shit out of everyone with your guitar and them pushing them out the ring was usually the most epic moment of my week, still don't know why I had no recolection about it until now