Demons of Asteborg DX

pva

Goal! Goal! Goal!
Joined
Aug 28, 2017
Posts
110
Neofid Studios just announced that they're bringing their Demons of Asteborg remake, Demons of Asteborg DX, to the Neo Geo (and the GBA)!

Going by the description, it also looks like it's not going to be just another lazy port, but that they're actually trying to put a novel twist on the NG version.

In addition to benefiting from the reworked graphics common to both new versions, the Neo-Geo version will display more details thanks to its higher resolution. Furthermore, it will feature a new two-player mode.

I, for, one welcome this new resurgence of NG homebrew!
 

KGRAMR

B. Jenet's Firstmate
Joined
May 6, 2021
Posts
408
Neofid Studios just announced that they're bringing their Demons of Asteborg remake, Demons of Asteborg DX, to the Neo Geo (and the GBA)!

Going by the description, it also looks like it's not going to be just another lazy port, but that they're actually trying to put a novel twist on the NG version.



I, for, one welcome this new resurgence of NG homebrew!
It's good to see that it will be a different version compared to the Mega Drive version :)

 

Tarma

Old Man
20 Year Member
Joined
Nov 7, 2001
Posts
8,434
The music in DoA MD is brilliant, and the graphics are pretty solid. Unfortunately, the difficult curve was far too steep for me and I sold my copy on.

I believe it's a common criticism the game received, and the sequel/prequel that's not long come out has had the same, so I'll pass on any Neo version unless they're prepared to address this particular feedback and include a mode that is more accessible for the more casual gamer.
 

NeoSeeD

Krauser's Shoe Shiner
Joined
Jul 29, 2023
Posts
235
The music in DoA MD is brilliant, and the graphics are pretty solid. Unfortunately, the difficult curve was far too steep for me and I sold my copy on.

I believe it's a common criticism the game received, and the sequel/prequel that's not long come out has had the same, so I'll pass on any Neo version unless they're prepared to address this particular feedback and include a mode that is more accessible for the more casual gamer.
The campaign does say that it will have "difficulty balancing". I'd like to see the gameplay improved with enemies actually having hit stuns & flashes. As usual, it would be nice to see a NGCD version announced, but that doesn't seem likely to happen.
 

Tarma

Old Man
20 Year Member
Joined
Nov 7, 2001
Posts
8,434
The campaign does say that it will have "difficulty balancing".
Once bitten twice shy I'm afraid. I'd have to see some pretty convincing evidence to see its accessability has been greatly improved... especially at the high price they're asking for AES carts - way above what all the other indie AES projects are asking at the moment.

And, yes, a NGCD port would always be welcome.
 

pva

Goal! Goal! Goal!
Joined
Aug 28, 2017
Posts
110
Unfortunately, the difficult curve was far too steep for me and I sold my copy on.
One of their strech goals is to add additional difficulty settings. I take it they intend to make the game even more bastard hard. 😅
Should the campaign hit €90,000, additional difficulty settings will be added.
 

bloodfire3

10 years, 9 posts.,
Joined
Nov 2, 2001
Posts
63
7 days left and they are over $30k USD short of reaching their minimum goal. I hope they can make it, looks fun!

I'm in for for a regular MVS and a regular GBA.
 

ysselcneogeo

Fio's Quartermaster
10 Year Member
Joined
Jun 8, 2012
Posts
487
The music in DoA MD is brilliant, and the graphics are pretty solid. Unfortunately, the difficult curve was far too steep for me and I sold my copy on.

I believe it's a common criticism the game received, and the sequel/prequel that's not long come out has had the same, so I'll pass on any Neo version unless they're prepared to address this particular feedback and include a mode that is more accessible for the more casual gamer.
I found that the controls where a big issue on the difficultly to me. Really floaty and when you got the bosses they where huge huge damage sponges.

The campaign does say that it will have "difficulty balancing". I'd like to see the gameplay improved with enemies actually having hit stuns & flashes. As usual, it would be nice to see a NGCD version announced, but that doesn't seem likely to happen.
I too also always crave for a cd port especially if they could make an arranged ost.
 

bloodfire3

10 years, 9 posts.,
Joined
Nov 2, 2001
Posts
63
Looks like the campaign is going to make it. 29 hours to go and only needs an additional $1600 USD. So if you want to get in on this game, looks like it will happen.
 

Dr Shroom

made it in japan
15 Year Member
Joined
Dec 19, 2005
Posts
24,084
I'd only buy it to flip it later.

Nevermind that I wouldn't buy it.
 

TheMagicianLord

Marked Wolf
Joined
Jun 8, 2019
Posts
223
I bought the mega drive rom recently, haven't finished it so can't speak to the difficulty yet, but I do like the game design and ambiance. Still on the fence about pre-ordering. I'd like to see a little more effort on their website to describe the differences not only between the original and DX, but the two different versions of the DX. I found this on their Indiegogo discussing differences between GBA and NG versions:

1742649602905.png

But didn't find the same information on their website when I looked. And it's not a lot of information anyways. It doesn't take a herculean effort to update a web page, especially compared to the work required for game design, so it would be nice for their website to show they really care. For a $400 game, be clear, give specifics, what sets it apart, sound like you know what you're talking about. They've got the vagueness of a Billy Mays pitch without the enthusiasm.

Anyways, I hope they'll say more about it before its release. I'm just not quite sold yet.
 

Attachments

  • 1742649582670.png
    1742649582670.png
    391.4 KB · Views: 3
Top