SnairDogg said:
It's harder than I thought it would be, and when you die it makes you start the level over. That's not such a big deal, and it's pretty cool to play actually. I just got component cables (finally) yesterday for my ps2 - I held off buying them because I was using composite through my vcr and didn't want to lose my ghetto surround sound via my stereo, but I got a few splitters at and what not at best buy, took care of that problem. I was testing out games since I had my new cables, and fuck me sideways does it make the graphics look a lot better. Just got to mention that since I had been using composite and not using my ps2 to it's full potential. This game is cool, I wish it was two players, but I'm not sure how they could have made that work quite right.
@jro, what do you think of Devil Summoner? I only got a chance to play it for about 15 minutes which was pretty much just the combat tutorial. Really liked the music though. Not to mention the graphics kick so much more ass since I've upgraded to the component cables.
Devil Summoner is awesome. It's certainly worthy of the SMT pedigree. I read in a review that the older Devil Summoner games, JP-only versions, were almost entirely text-based, and that influence is felt pretty strongly in this one, too. There's a LOT of text, though the story is typical SMT goodness (though not on the level of Nocturne or Digital Devil Saga), so that's okay. I also like the combat system. It's far deeper than it appears at first glance. I'm only about an 1:45 into the game, but it's already getting pretty interesting- when you run into a group of enemies that vary a lot from each other, you end up summoning a different demon every 10 seconds to make sure that you have the right skills available and the right strengths and weaknesses, and then when you add in elemental bullets, it gets pretty wild.
There's also a welcome sense of humor in Devil Summoner- it's much less serious than Nocturne and DDS. I'd probably go so far as to say that the game is at least 50% tongue-in-cheek and self-aware.
The loyalty system is good for some laughs. I tried to fuse two demons, one of which didn't have a high enough loyalty, so she told me she didn't want to fuse with "that ugly thing," referring to the other demon. Once I got her loyalty maxed out, no problem with fusing.
As good as Xenosaga III is and Final Fantasy XII may be, this is almost definitely still going to be my favorite RPG of the year.
edit: between this and Godhand on the same day, I've been pretty much glued to the PS2.