- Joined
- Mar 22, 2016
- Posts
- 4,345
So Doom VFR is $5 on CDKeys, so I went ahead and got it because my Oculus has been sitting since I beat Half Life Alyx. That was a fun, and really immersive game.
I figured, shit - id software does really good even though Im not the hugest doom player ever. Graphics look good, sound is immersive. But there's one huge issue that made me go wtf.
There's no turning with the controller. Yes, I know this is a VR game. You use your head to turn the view, but even in Alyx, the head tracking doesn't actually make you change direction, it's just as if you are looking to your left, right, up, down etc. But in Alyx, you can enable sort of a 'snap' with the right stick. Its not as smooth as your average playstation controller's right stick, but it's very serviceable. Depending on your preference and hardware availability, Star Wars Squadrons gives you mouse controls, joypad controls, and even one of those full bore flight stick set ups with the hat and throttle and stick and whatnot.
Doom VFR does not have this. I thought "Oh it must be an option somewhere that for some ridiculous reason is off by default." Nope. So I did some googlin', and evidently you have to go into .cfg files and add lines of code, open the console by the ~ key and add some other shit, and even download some kind of controller profile from their workshop thing (think steam workshop mods). Some dudes are effectively modifying the game's code to make it work right.
Still didn't work. After a little more searching, I see that this is how id intended the game to be played, and that's completely asinine if you ask me. In a fast-paced 3D FPS you naturally want to look all over the place. You want to go around that box and look around it, rather than just strafe past it.
I figured, maybe its just me so let me try he game 'as intended.' So I cleared some room in my office, and tried playing standing up. If you want to look behind you, you need to physically turn around. Not your head, your entire body. But you have to look all over the place all the time so you're constantly twirling around like a god damned ballerina and giving yourself even more motion sickness if you get that from VR games (I do after about 30 mins).
Walking up to a control panel and you're like 65 degrees off center so the console is to your right, or left, etc. So you have to physically turn your entire body just to be centered.
Honestly, its quite discombobulating and I'm not a fan that there are no other control options. The right stick is entirely ignored in the game other than clicking it to change weapons, or clicking and holding to bring up the weapon wheel.
Glad it was only $5. Can you imagine paying $50 or whatever it was when it was released to find it effectively unplayable? Egregious.
I figured, shit - id software does really good even though Im not the hugest doom player ever. Graphics look good, sound is immersive. But there's one huge issue that made me go wtf.
There's no turning with the controller. Yes, I know this is a VR game. You use your head to turn the view, but even in Alyx, the head tracking doesn't actually make you change direction, it's just as if you are looking to your left, right, up, down etc. But in Alyx, you can enable sort of a 'snap' with the right stick. Its not as smooth as your average playstation controller's right stick, but it's very serviceable. Depending on your preference and hardware availability, Star Wars Squadrons gives you mouse controls, joypad controls, and even one of those full bore flight stick set ups with the hat and throttle and stick and whatnot.
Doom VFR does not have this. I thought "Oh it must be an option somewhere that for some ridiculous reason is off by default." Nope. So I did some googlin', and evidently you have to go into .cfg files and add lines of code, open the console by the ~ key and add some other shit, and even download some kind of controller profile from their workshop thing (think steam workshop mods). Some dudes are effectively modifying the game's code to make it work right.
Still didn't work. After a little more searching, I see that this is how id intended the game to be played, and that's completely asinine if you ask me. In a fast-paced 3D FPS you naturally want to look all over the place. You want to go around that box and look around it, rather than just strafe past it.
I figured, maybe its just me so let me try he game 'as intended.' So I cleared some room in my office, and tried playing standing up. If you want to look behind you, you need to physically turn around. Not your head, your entire body. But you have to look all over the place all the time so you're constantly twirling around like a god damned ballerina and giving yourself even more motion sickness if you get that from VR games (I do after about 30 mins).
Walking up to a control panel and you're like 65 degrees off center so the console is to your right, or left, etc. So you have to physically turn your entire body just to be centered.
Honestly, its quite discombobulating and I'm not a fan that there are no other control options. The right stick is entirely ignored in the game other than clicking it to change weapons, or clicking and holding to bring up the weapon wheel.
Glad it was only $5. Can you imagine paying $50 or whatever it was when it was released to find it effectively unplayable? Egregious.