Am I the only one who is absolutely sick of fighting games like Soul Calibur for locking extra characters and weapons under lengthy mini games that abandon all the rules of the fighting engine to pit you up against a handful of enemies that are a pain in the ass to beat? This is something that just hit me when I jumped on SC2 again for the first time in a while only to find I never totally unlocked everything. So I go into the mission mode only to get disgruntled within a short time and no longer care about the game at all. I don't mind the Tekken approach where you just beat the game and a new character pops up, but these sub games are bs.
The mini-games don't really add much to replay value. The development team should work hard to insure the replay of a fighter comes from the fun factor and balance of the vs game and initiate interesting twists on arcade mode, not irritate the players with repeated frustration of cheap fights and bore them to death with dungeon crawls that offer no challenge what-so-ever.
The mini-games don't really add much to replay value. The development team should work hard to insure the replay of a fighter comes from the fun factor and balance of the vs game and initiate interesting twists on arcade mode, not irritate the players with repeated frustration of cheap fights and bore them to death with dungeon crawls that offer no challenge what-so-ever.