Is your game spinner or joystick-based?
Whaow beautiful list.I got a lot of help from Jeff Kurtz, HPMAN, Freem, Blastar, Zerosquare, Razoola, NeoTurfmasta.
I'm a sucker for Arkanoid-like games...
This looks dope!! Granted, I'm a sucker for Arkanoid-like games, but still.
Since I don't dabble in emulation on computers or own a Neo CD, is there any chance at all this might see an AES release?
Awesome, I love the look of the game, always loved spinners. Best of luck with the project!
How would one go about connecting a spinner to a MVS board with Pop n' Bounce?
This is great to hear. A lot of the games that have come out don't feel like true Neo Geo games because they don't use the typical Neo Geo format. NGDevTeam tries to work around the bios, and Le Cortex just didn't know what they were doing.Also, it was important to me that the game uses the Neo-Geo bios like the original games (soft dips, coin-up, high score save, memory card save).
by "leveraging the NeoSD" I meant "leveraging the neoSD software signature option" which, based on what the team said, would allow to distribute digital downloads in a 1:1 cart:game fashion...probably enough to prevent piracy for the first months after release (enough to maximize the sell?)
this could be an interesting option to consider aside from a physical cartridge version.
But I want to finish the game first before seriously thinking about in which way it could be released.
Thanks a lot for your feedback guys, it is very motivating to read that you like what I have developed so far and that there is some interest in playing the game
I will do my best to complete the game in about 6 - 8 months. Currently, I am working on exploding "Bomb Blocks" and on the 5th (final) boss.
That sounds great, good luck with development!
btw, I don't remember if there was a thread about building a spinner? in case not, would you like to share schematics/parts? that way we could build our own controllers while waiting!