The b00bs., Z'OMG The B00BS!,
15 Year Member
- Feb 27, 2005
I'll wait to play the fucker.... Still looks like shit.
In other words,make it cheap as possible since they don't wanna use sprites any more.Heck they should have contracted it out to arc systems works to begin with.Graphically it reminds me of a early PS2 release.Unless it improves later on i'm not getting my hopes up.Even the up and coming SFV looks better then KOF14.I agree with both posts.
Playmore already said when KOFXIII released that it was their last sprite based fighter as the cost of making HD sprites was too high and couldn't cope with it.
I get it, but then go the XRD way, not this crap.
Oh well, back to KOF98 I guess.
you got a source to when snk said XIII was their last sprite based fighter?
Not really unless you're a collector. There are some neat features in KOF XII that were taken out with KOF XIII, but they're not really missed.
I believe it was an article on shoryuken.com (or some other fighting game online website) with an interview to SNK asking why they decided to use sprites instead of other techniques like cell-shading or 3D. That was a lot of years ago, I don't have a link right now.
They said the cost for making high-res sprites was too high and they couldn't make another one after XIII.
In your opinions....
If you have KOF XIII, do you still need KOF XII....
If I recall the article you're speaking of I believe they said for KOF XIII, one frame of character animation took an animator 1 full day to make. So looking at a mugen game I think the average frames for a character is at least around 700. So you're talking if one person was working on one character it would take 2 years to make?
Seems crazy though of course there is more then 1 animator working at a time. If that was true I can understand why the switch, however it still has to look good afterwards.
You have WAY MORE than 700 frames per character.
Just think about the neutral standing and neutral crouching animation. These are at least 60 frames each since the game runs at 60 frames per second, which means a best case scenario of just 120 frames ONLY for the neutral standing and neutral crouching animation.
700 seems good though for a normal mugen game, but here we're talking about KOF, not your random fan made mugen fighter
I wonder what the game they scrapped and fired the producer (or let go not sure which) looked like if they are showing this garbage?
Personally I would have kept the XIII sprites, made B Jenet, Tizoc, Gato, and Wild Wolf Terry Sprites (with recycled animations from regular Terry) and threw them on some new stages, maybe change around a few moves and said that was XIV. After that you already have a start into making Garou 2. But Nooooooo. Let's make something, scrap it then churn out crap that caused Playmore to shut down the youtube comments section cause the press was all bad. Makes total sense.