When you say 'the first one', what are you referring to?Instant buy.
I gladly purchased the first one and hoped it did well enough to warrant the making of more and it looks like it did just that.
I really hate how MvC2 plays, but the people that love that game are fanatics about it so it's super cool to see them get a release like this.
I actually know very little about most of these in regards to actual competitive play so I need to do some youtube digging to see how busted they are.Honestly, the funniest part of playing these games online is going to be all the casual folk realizing that Marvel 2 is by far the best balanced of any of those games. The old vs. games are so ratchet and broken... it's going to be an endless desert of ragequits.
I actually know very little about most of these in regards to actual competitive play so I need to do some youtube digging to see how busted they are.
The last one is particularly nuts since it features so many characters... they really didn't bother to playtest one bit.For MvC1 just look for Arturo Sanchez or Eddie Lee matches... they'll mostly be potato cam cuz nobody played the game past 2000 until Fightcade got big.
Red Venom in Marvel 1 (fastest character in the game with multiple infinites with very simple setups and super easy guard break for 200% damage):
Double War Machine in Marvel 1 (the guys here aren't great but show off a lot of what the problem is: relatively easy unfly infinites for WM and ridiculous chip damage on duo team attacks that are basically unavoidable):
For Marvel/SF, just look for Wolverine/Omega Red players. The damage and infinites were pretty heavily scaled back in MSF but Wolverine is still fucking stupid.
Before that, pretty much every character in every game can one-touch kill (and 200% with guard breaks in XSF) off of any clean hit. This is just an infinite exhibition but most of these are not particularly difficult to learn and land in a fight once you know the basics of the game.
That's always been the catch-22 about fighting games... no amount of QA is ever really going to match when you release the thing in to the wild and there are hundreds of thousands of people banging on it to find every little weird engine quirk but in the old days, you couldn't widely beta test. The "problem" (if you wanna call it that) with the vs. games' engine is that it was so wide open when it came to movement and every character basically had their own mechanics that it took years for people to discover some of this stuff.
All in all, they're great "fuckin' around" kinda games because there's so much creativity once you learn some of the more advanced movement and mechanics... you just can't really take them seriously as competitive 1v1 games. Which is part of why shit's going to go so poorly if anyone plays like Children of the Atom online and runs in to someone who knows what they're doing with Sentinel or a Double War Machine team in MvC1.
Don't forget my secret technique for beating people in XvsSF: Ripping the control panel off the cab while playing with my brutish strength.