- Joined
- Dec 14, 2004
- Posts
- 4,589
The ghouls are annoying little cock suckers, i swear.Descriptions of the new enemies and weapons in Legacy of Rust:
Spoiler:
Banshee - Based on an unused enemy somewhat similar to The Blob, explodes when slain or upon entering contact with the player. It has 100 hit points.
Ghoul - Based on an early lost soul design. Flies around and shoots fast projectiles that deal 3-24 damage. It has 50 hit points.
Shocktrooper - Based on the player's sprites. Fires a plasma gun at a fast rate. It has 100 hit points.
Mindweaver - Based on an early version of the arachnotron with a super chaingun, functions as a weaker version of the spiderdemon. It has 500 hit points.
Vassago - A large charred-black demon with wings. It throws fireballs that burn for a few seconds after impact. It has 1000 hit points.
Tyrant - A cyberdemon with green wires and no horns. It has 1000 hit points.
Incinerator - based on an early plasma rifle design
Calamity blade - an unused weapon from the early design days
Cool that a lot of it is based on unused or earlier versions of the monsters that made it into the original game.
In all there are six new enemies and two weapons. This is the first time new weapons and enemies have been included in an official Doom or Doom II wad since Doom II added 8 monsters and the super shotgun. The Sigil games are all Doom 1 as far as weapons and enemies while Final Doom, No Rest for the Living, and Master Levels are all Doom II.
Im on i believe the 6th map of legacy of rust and it is fucking hardddd. They basically only give you ammo for the incinerator and not nearly enough to deal with the enemies. Ive been enjoying the expansion a lot up until this level though!