Neo Turf Masters Pocket FAQ
Please note: This FAQ is based on my personal experience and all is based on using the character Shot Maker. If you have any questions feel free to post them.
Basic Drive FAQ
Q: How much is the difference between 100% and full speed?
A: Add about 10% to the drive of the club. Example: 230y club at full speed gives you a ~250y drive (wind not considered)
Q: How much is the difference between fairway and rough?
A: About 1.5. Example: Using a 150y club from a rough spot will give you a ~100y drive.
Q: How much is the difference between fairway and heavy rough?
A: About 2. Example: Using a 200y club from a heavy rough spot will give you a ~100y drive.
Q: How much is the difference between fairway and bunker?
A: About 3. Example: Using a 100y club from a bunker spot will give you a ~33y drive.
Wind FAQ
Q: How do I use hook and slice to align to the wind?
A: A basic rule of thumb for me is: 5m wind from straight left side equals 1 hook. 10m wind from straight left side equals 2 hook. 5m wind from straight right side equals 1 slice. 10m wind from straight right side equals 2 slice.
Q: How do I cope with the wind from the side without using hook and slice?
A: Since most of the time you'll have to deal with 1-4m wind from several direction you won't need to use hook and slice (but of course you can).
For me a basic rule of thumb is: 1m from straight left equals 0.5 pixel alignment of the cross to the left (not possible unfortunately), 2m from straight left equals 1 pixel alignment of the cross to the left and so on.
So the factor for straight wind from the side is 0.5 x pixel of alignment.
Q: Well, many times the wind won't come straight from the side. More like from North-West or something. What to do?
A: Let's take this example. 4m wind from straight NW equals 2m straight from the west and 2m straight from the front. So in this case one pixel alignment to the left plus some additional drive for the headwind should do fine (see next question how to cope with headwind).
Q: So how to cope with headwind or tailwind?
A: As a rule of thumb: 2m straight tailwind equals about 4y drive. 2m straight headwind equals about 4y loss of drive. So the factor is 1m = 2y. Depending on a high or low shot this can be more or less (see below).
Advanced Driving Techniques FAQ
Q: About that high-low meter you have to chose after selecting your drive speed. How to use it?
A: This one's important, especially the high spin. It also enables you to correct the drive distance a bit if you made a mistake. Let's take an example:
You have 160y left to the pin with only fairway straight ahead of you and no wind blowing. You chose the 160y club but accidently pushed the A-Button at full speed drive. Now choose to shoot the ball very high (straight on the H letter) which will still give you more than 160y drive BUT the ball will stop very soon after first hitting the ground. This is a very important technique nevertheless, since you can also approach the green from very hard positions without letting the ball roll all over the green and end up on the rough or even worse O.B. Remember though: Shooting the ball high will also settle the ball on wind. So in case there's a high influence of the wind (3m or more) you gotta consider this too (see next question for an additional correction possibility).
On the contrary if you have a strong wind and don't want the ball to be settled by it you can choose to shoot the ball low. I've to admit I rarely use this technique since you can also align the wind with the drive speed and/or alignment of direction.
Q: Anything else I need to know about the correction of the trajectory?
A: Yup, you can either give your ball additional spin by holding the control stick up while choosing the high-low bar (rule of thumb: it adds about 4-5y to your drive) or you can add backspin if you press down on the control stick. This technique is recommended if you don't want the ball to roll for too long since you want it to rest on a small target area or if you approach the green and there's still space after the pin (the pin is on the lower part of the green area) and you want the ball to roll back.
However I'd not advice you to use backspin AND a high shot since you'd need much additional drive to compensate for both techniques (which can be hard to calculate if there's also wind...). So you are best of with either using back- or forwardspin (and aligning the high-low bar in the middle) OR using a high or low shot.
Putting FAQ
Q: What do I have to consider when putting?
A: There are basically three important points to consider while putting: Putting speed, grain and hills. The latter two are able to affect the direction of the ball going. The first determines the distance to the hole.
Q: Any recommendations for putting speed?
A: Regardless of grain and hills I'd advice you to use one or two bars more than the aimed distance (speaking for the Shot Maker!!). That way you won't have the problem that the ball stops right in front of the hole. This 'technique' works 99% of the time, it occurs very rarely that the ball slips over the hole.
Q: So grain...
A: The longer the putting distance to the hole the more important is the grain. As a rule of thumb: The latter holes of a course affect your ball much more with grain than the first ones (at least that's my perception). However don't align the direction for the compensation of grain too much if hills are not to consider. Depending on the distance I'd say 1 control stick click per 2m (Note: I'll check that again!)
Q: The hills have eyes?
A: Hills can suck ass! Especially if your ball stops on a hillside and there's grain not in your favor. There's one particular example which always gives me the creeps. I've made up some pictures for this (annyoing) example:
That's our basic situation: The ball lies on a hillside with grain to the south east.
If you'd just shoot with one additonal bar added to the distance (mind: with the Shot Maker!) your ball will roll from the hillside although there's still grain in the other direction. In my experience the hillsides have more impact on the ball direction than grain.
Now what you wanna do is to align the ball direction to the ridge of the hill but not too much (!) since the ball shall roll on the very edge and change direction in the end to reach the hole. Again don't consider grain too much.
Hopefully the ball will have the right direction now and find it's way to the hole.