Proof the Atomiswave was the successor to Neo Geo!

skate323k137

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For what it's worth, I actually find it really convenient to be able to netboot the atomiswave games on my naomi cabinets. One less motherboard to swap in, plus the whole jamma vs jvs thing means atomiswave isn't fun in a net city otherwise.
 

NeoTurfMasta

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Then how come we didn't get any Atomiswave to DC ports?

¯\_(ツ)_/¯

Sega ended DC production?
Merger and Sammy no wanna?

IDK, but what I do know is the motherboard is identical inside this thing.

3893972234_98680a0bc2_m.jpg


Anyway, I may be wrong about the Light Gun not working. After messing with this again they managed to be recognized. It will go through calibration, but the settings don't seem to stay during gameplay. I need to test a few more things.
 

JoeAwesome

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Anyway, I may be wrong about the Light Gun not working. After messing with this again they managed to be recognized. It will go through calibration, but the settings don't seem to stay during gameplay. I need to test a few more things.

Excuse me if I'm being basic, Turfy, but are you calibrating it on a non-HD CRT? Do you want to borrow a different gun? I have a Madcatz one licensed by Sega.
 

NeoTurfMasta

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Excuse me if I'm being basic, Turfy, but are you calibrating it on a non-HD CRT? Do you want to borrow a different gun? I have a Madcatz one licensed by Sega.

My crappy CRT VGA didn't wouldn't power up, so I quickly tested it through svideo on my PVM. You'll see the crosshairs moving on the screen in the calibration menu. I'm going to try another VGA until I can wire this thing for RGB.

On another note, some things I just realized.

Several boards inside are Copyright "SIE 2001". Meaning that this was in development during Dreamcast's lifetime. SIE was bought out by Sammy in 2001:
https://www.segasammy.co.jp/english/ir/release/pdf/past/sammy/2001/20010807.pdf

In 2002 Sammy has a press release talking about a new system using Power VR, I'm assuming the Atomiswave.
https://www.segasammy.co.jp/english/ir/release/pdf/past/sammy/2002/20020425_2.pdf

2003, the first AW games were released.
 

Montatez

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My crappy CRT VGA didn't wouldn't power up, so I quickly tested it through svideo on my PVM. You'll see the crosshairs moving on the screen in the calibration menu. I'm going to try another VGA until I can wire this thing for RGB.

On another note, some things I just realized.

Several boards inside are Copyright "SIE 2001". Meaning that this was in development during Dreamcast's lifetime. SIE was bought out by Sammy in 2001:
https://www.segasammy.co.jp/english/ir/release/pdf/past/sammy/2001/20010807.pdf

In 2002 Sammy has a press release talking about a new system using Power VR, I'm assuming the Atomiswave.
https://www.segasammy.co.jp/english/ir/release/pdf/past/sammy/2002/20020425_2.pdf

2003, the first AW games were released.

Wow. Thats cool.
 

p1pkin

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Several boards inside are Copyright "SIE 2001". Meaning that this was in development during Dreamcast's lifetime. SIE was bought out by Sammy in 2001:
https://www.segasammy.co.jp/english/ir/release/pdf/past/sammy/2001/20010807.pdf
its known fact - Atomiswave platform was actually created by "SI Electronics Ltd", Sammy subsidiary at the time.
it was sold to Kaga in late 200x
https://www.bloomberg.com/research/stocks/private/snapshot.asp?privcapid=24915621
later they also created "System Board Y2" hardware, based on integrated CPU+GPU SoC or ASIC
https://web.archive.org/web/20111006155403/http://www.sie.co.jp/jigyo/products_sby2.html
https://wiki.arcadeotaku.com/w/System_Board_Y2
mainly known for KOF2002UM game.

In 2002 Sammy has a press release talking about a new system using Power VR, I'm assuming the Atomiswave.
https://www.segasammy.co.jp/english/ir/release/pdf/past/sammy/2002/20020425_2.pdf

2003, the first AW games were released.
probably its about AW. we know, this platform and Japanese launch titles development was finished back in 2002, but Sammy wanted worldwide launch, and English versions of games was not ready at the time, so release was delayed until April 2003.
 

Neodogg

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that one head shot looks very close to John Travolta...
 

NeoTurfMasta

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Got the light gun working! It's pretty picky with monitors I think and refuses to work on a standard CRT VGA. It didnt like my PVM, but it does like my old Video Wall monitor. It's going through S-Video and I assume once I rig up a real RGB the detection will improve.

 

Viewpoint

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You know I almost missed this thread. Why the heck is it not in New and rumors?
 

skate323k137

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I find I have to crank brightness up for AW guns to work right. It's funny because the manual says to turn down brightness to solve gun problems.
 

kuze

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Nice work NTM! Does the Ranger Mission build differ from the final version?

I assume there would have been a different tool other than GD Workshop to send builds from the hard drive to the flash board? The hard drive may have other full games/projects.
 

NeoTurfMasta

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Nice work NTM! Does the Ranger Mission build differ from the final version?

I assume there would have been a different tool other than GD Workshop to send builds from the hard drive to the flash board? The hard drive may have other full games/projects.

Ranger Mission
Faster than Speed
Chicago 1929
Extreme Hunting (test?)

When I ran a deleted file restoration program, Sport Shooting files are on here too. But I don't think all of the files can be restored.

What's interesting is a couple of games live in a folder named "GDIMG". So I assume some modified GD Workshop may have been used.
 

NeoTurfMasta

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Nice work NTM! Does the Ranger Mission build differ from the final version?

I have no idea really. I was able to play all the way through. The build date is Jan 22 2004. Can someone with the emulator setup go to the test screen and see what date shows up?
 

kuze

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The build date is Jan 22 2004.

Very nice!

The GDIMG folder is indeed interesting. If there are project files inside they may shed light on if a modified GD Workshop was used.

Great collection of games on there BTW. P1pkin could probably turn the other games to (netbootable) images, assuming the builds on the HDD are complete.
 

coreykun667

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Awesome discovery! Would be neat to see if some of these could actually run on the Dreamcast. I know the Atomiswave boards use more VRAM and audio RAM, but I wonder if some games would be able to work within a stock DC's specs. Metal Slug 6 would be pretty cool to have running on there. Still confused as to why the DC didn't get any MS love back in the day, seeing as how X through 4 were released in its prime.
 

RAZO

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Got the light gun working! It's pretty picky with monitors I think and refuses to work on a standard CRT VGA. It didnt like my PVM, but it does like my old Video Wall monitor. It's going through S-Video and I assume once I rig up a real RGB the detection will improve.


I think that's the best sounding gun shot I ever heard in a light gun game.
 
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