- Joined
- Oct 2, 2003
- Posts
- 7,576
After years of quasi-erroneously deeming it unplayable trash, I have cleared Musya : The Classic Japanese Tale of Horror.
It was actually a 1 life clear, and I only started revisiting it yesterday.
Back in the day, I would see this game in blockbuster when I was a young lad with a positive mental attitude. I never did rent it though. So fast forward about 15 years later, and I decided that I should give the game that got away a try. I bought a loose cart (on this very forum) maybe 6 years ago. And well, I spent a little time with it, and stopped because I thought it was a mess. I was right. It's still a mess. However, there was light at the end of the tunnel. A golden light... not unlike the color of Imoto-san's armor by the time you reach stage 4 (which I never reached before until yesterday)!!
The game is indeed rough around the edges physics and collision-wise. You're gonna have to accept the fact that you'll be taking a lot of damage too. Having a handle on the timing (and it's limited safety) of the downstab and A spin is important though, and will at least get you to the stage 2 boss without knowing much else. Knowing where the health ups are is important too....and the game is relatively generous with them!
Speaking of generous, the game is also generous with the number of scrolls provided for your spells (X). I used to think spell use was crucial and not knowing what spell to use and when to use it and when i'd get it back intimidated me from spending more time with the game. Using the homing spell is key in several parts of the game (as well as the healing spell) but they really give you more spell scrolls than you need.
I did spent a little time watching a video to figure out where to go in stage 3's cliff area (and well stage 6 too). Once, I got that down, well I made it to stage 4. In stage 4 you have gold armor and your attacks actually become somewhat effective! Like you're not going to take damage after stabbing a small enemy 3 times + killing it. I really think the developers should have started the game off with the stage 4 incarnation of your character. This may have made the game too easy...but I don't think it would have given as many people the notion of the game being too hard as a whole (it's not).
So stage 4,5 and 6 are like a pseudo loop where stages 1,2, and 3 are repeated but with different enemy placement + different bosses. The bosses aren't as tough as the earlier ones. The last stage isn't that hard So blah blah blah nkjwbd wdjn dw an s
Musya is an intense hot mess, yet soft and gentle. The message of this story is : don't be scared of video games.
To sum things up concisely : I stole a chunk of my technique from a 5 year old speedrun video (thanks Murphagator). I guess the real message of the story is : watch good videos if you don't know what you're doing.
It was actually a 1 life clear, and I only started revisiting it yesterday.
Back in the day, I would see this game in blockbuster when I was a young lad with a positive mental attitude. I never did rent it though. So fast forward about 15 years later, and I decided that I should give the game that got away a try. I bought a loose cart (on this very forum) maybe 6 years ago. And well, I spent a little time with it, and stopped because I thought it was a mess. I was right. It's still a mess. However, there was light at the end of the tunnel. A golden light... not unlike the color of Imoto-san's armor by the time you reach stage 4 (which I never reached before until yesterday)!!
The game is indeed rough around the edges physics and collision-wise. You're gonna have to accept the fact that you'll be taking a lot of damage too. Having a handle on the timing (and it's limited safety) of the downstab and A spin is important though, and will at least get you to the stage 2 boss without knowing much else. Knowing where the health ups are is important too....and the game is relatively generous with them!
Speaking of generous, the game is also generous with the number of scrolls provided for your spells (X). I used to think spell use was crucial and not knowing what spell to use and when to use it and when i'd get it back intimidated me from spending more time with the game. Using the homing spell is key in several parts of the game (as well as the healing spell) but they really give you more spell scrolls than you need.
I did spent a little time watching a video to figure out where to go in stage 3's cliff area (and well stage 6 too). Once, I got that down, well I made it to stage 4. In stage 4 you have gold armor and your attacks actually become somewhat effective! Like you're not going to take damage after stabbing a small enemy 3 times + killing it. I really think the developers should have started the game off with the stage 4 incarnation of your character. This may have made the game too easy...but I don't think it would have given as many people the notion of the game being too hard as a whole (it's not).
So stage 4,5 and 6 are like a pseudo loop where stages 1,2, and 3 are repeated but with different enemy placement + different bosses. The bosses aren't as tough as the earlier ones. The last stage isn't that hard So blah blah blah nkjwbd wdjn dw an s
Musya is an intense hot mess, yet soft and gentle. The message of this story is : don't be scared of video games.
To sum things up concisely : I stole a chunk of my technique from a 5 year old speedrun video (thanks Murphagator). I guess the real message of the story is : watch good videos if you don't know what you're doing.
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