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- Nov 5, 2002
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I just spent all weekend playing the 4-player co-op mode with my family. I initially thought the game was just “ok”, but once we started unlocking the classic versions of the characters (and their more varied mechanics and play-styles that became available as a result), the game really started showing its true potential.
Some comment about the game’s lack of background details but the game actually has a a lot of enemies and situations that cue music shifts and has a lot of animated and interactive environment effects. You can even toggle these background effects on and off in the options if desired.
I think what makes this game truly shine is choice.
If we aren’t digging the new art style, they added the option to pause and toggle the retro sprite and graphic/filter effects at any time.
The new ost has some good tracks in the mix, but if we’re not feeling it, we can pause the game and toggle the older soundtrack at will. Aside from Yuzo’s tracks, the music in stage 8 really stood out for me (classic Sega Out Run reference at the beginning of the track; and amps up at 1:21):
Double Dragon Advance and the psp Ikkitousen games are some of my favorite beat em ups due to their fighting game style mechanics and combat variation. Streets of Rage 4 is not nearly as deep, but it does make up for it by allowing you to pick and choose the character, move-set, and individual character mechanics that suit your own playstyle or those of your co-op partners.
It’s not a revolution for the series, but is rather a fun “love letter” to the older games in the same vein as the well-received Sonic Mania. You’ll either love it or hate depending on how much of a tolerance you have for the rehashed content and the clash of the newer enemies and design choices.
Opinion will vary on whether Streets of Rage Remake is a better love letter than SoR 4, but this is a fun outing that shows it’s potential the more you invest and unlock.
When it comes to sequels, I tend to prefer game-mechanic additions and series progress over the rehash/love letter/play-it safe approach to designing a successor to a great title. Japanese developers from the 80’s and 90’s always had to find that balance between keeping what worked and fleshing out new directions and ideas for a series. Some series played it safe for as long as possible and other game series prefered to reinvent themselves with each series entry.
SoR4 is made by a different team who clearly held those older SoR 1-3 games in high esteem, but since they are not the original game developers who created those original games, their direction and vision for the series will be totally different.
Let’s remember that had Sega not turned it down, this would have been “Streets of Rage 4” in the Saturn-era:
Streets of Rage 4 is definitely something special in my humble opinion and worth a play with friends and family. If nothing else, at least it got a lot of people pining for more beat em ups again.
Good stuff