Mr Bakaboy
Beast Buster
- Joined
- Aug 27, 2006
- Posts
- 2,121
http://shoryuken.com/2016/07/06/tek...t-lag-later-character-additions-for-tekken-7/
So basically the guy who's series netcode is based off of adding extra input delay at the very start to offset internet input delay you'll get is saying we don't know shit about anything.
It might help if the game is not as lag sensitive in the 1st place, or comparing online gaming in a small country like Japan who has top of the line internet might be a little unfair compared to bigger countries with shittier internet, but shit we is just dumb players who know nothing.
shoryuken said:In an interview with GameSpot, Harada argues that most players and critics were completely unaware of the amount of lag past titles in various fighting game franchises had. He later adds, çš„ have a feeling people are just prone to being swayed by popular catchwords. He also stated that he believes, when based on the correlation of the design and the inherent lag, éhe actual mechanism is different depending on the game.
shoryuken said:He was also quick to defend his own series, Tekken, from any possible accusations of input lag, stating, å…¸ekken 7 is the first arcade fighting game to have online play between arcades around the country. It costs roughly $1 per play. Do you really think it would be this successful and well received if everyone was complaining about input lag?
So basically the guy who's series netcode is based off of adding extra input delay at the very start to offset internet input delay you'll get is saying we don't know shit about anything.
It might help if the game is not as lag sensitive in the 1st place, or comparing online gaming in a small country like Japan who has top of the line internet might be a little unfair compared to bigger countries with shittier internet, but shit we is just dumb players who know nothing.
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