Yuri-chan
Armored Scrum Object
- Joined
- Dec 8, 2002
- Posts
- 252
What's the best groove in Capcom vs. SNK 2 in your opinion? I really like the P-groove the most because you can charge up your super meter and use a level 3 super combo instantly; I think it's super effective. I like the K-groove too but it's only a limited time you can perform your super attack and you have less moves too. Other ones I like are the C-groove and N-groove.
Well, an when you think about it C-groove really is Capcom's traditional groove, A-groove is more like V-ISM of Street Fighter Alpha 3, P-groove is like Street Fighter 3:3rd Strike where you charge up to max once and you can unleash your ultimate attack. In SNK's side; S-groove is SNK's tradtional extra gauge found in KOF '95 or KOF '96, N-groove is the advanced gauge system like in King of Fighters '98, and K-groove is like Samurai Spirits (Shodown). I think grooves from both sides balance out pretty well overall. What I find hard to do in Capcom vs. SNK 2 is parry; it was so easy to do in Street Fighter 3: 3rd Strike!!
So whats your favorite??
Well, an when you think about it C-groove really is Capcom's traditional groove, A-groove is more like V-ISM of Street Fighter Alpha 3, P-groove is like Street Fighter 3:3rd Strike where you charge up to max once and you can unleash your ultimate attack. In SNK's side; S-groove is SNK's tradtional extra gauge found in KOF '95 or KOF '96, N-groove is the advanced gauge system like in King of Fighters '98, and K-groove is like Samurai Spirits (Shodown). I think grooves from both sides balance out pretty well overall. What I find hard to do in Capcom vs. SNK 2 is parry; it was so easy to do in Street Fighter 3: 3rd Strike!!
So whats your favorite??