So what are you guys thinking about for the hardware? Something ARM based, like some kind of beefed up Jamma compatible raspberry Pi? And what kind of power are you guys aiming at? I would think something noticeably more capable than the main classic 2D arcade platforms like the CPS2 and Neo Geo would be essential, that way the new games made on it could set themselves apart visually, even if they're made with a classic aesthetic. Gotta have room for innovation.
Not to mention extra processing power could be used by developers to support things like rollback netcode. Although I suppose that could be past the scope of the original project.
Right now we are using a board that's very similar to a beefed up raspberry pi that outputs 15khz for arcade monitors, has an audio amp and a jamma edge connector. It currently boots to an OS, but can be set to boot directly to the game. I actually think it's already a pretty elegant solution, but the final product would be more expensive than we would like. We are looking into ways of cutting cost and exploring options. One cool capability we have now is auto update for the game file via wifi and net based high scores.
Again, the Neo community is definitely who I'm trying to make this game for and the support/feedback has been a huge motivator for the project. I very genuinely appreciate it. I wish more of you guys were in the midwest and could make it to the demo. We plan on shipping out some test boards to arcades around the country, so hopefully more of you can play it.
I was just testing our shotgun weapon this morning and I'm still shaky from excitement.