Arcade-TV
Kabuki Klasher
- Joined
- Dec 30, 2009
- Posts
- 123
I'd like to announce a romhack I've been developing for a while now. It all started with a the idea to have the longer AES opening in MVS mode, but somehow evolved into something with a lot of features. I'll try my best not to bore you while I walk you through it..
Feature Overview
Ok, what's next?
I believe Fatal Fury has a very strong story behind the game, but it is poorly introduced prior to start playing the game.
On the technical side of things, I'm already prepped for adding a custom story-driven intro, but I'm struggeling with creating pixel-art that lives up to my own expectations...
As an example I'd like to show this modification of the billboard poster from the intro with an explanation:
I always thought the 2 generic boxers where fitting from a point of style, position and colors, but the actual meaning for the story is... well... at least not exactly mindblowing.
Since Billy Kane is the current champion of the King Of Fighters™ Tournament, I wanted to reflect that. Also I wanted to stay within the range of the game's graphics style.
I'm not satisfied with the image, but all technical aspects are clear, so I can change it effortlessly to anything else.
So that's gonna be it, hopefully without turning down any curiosity for the custom opening and final billboard.
Any thoughts?
Feature Overview
- Different sets of special moves depending on the system's region:
I wanted to be able to use the US-style moves on a japanese system and vice versa, so I created another softDIP setting for this purpose.
On AES these settings are not accessible (without unibios etc), so I had to add new features to the difficulty-selection-menu.
You can now selected the special move style by pressing left or right on your controller.
This all worked out pretty good, but introduced another problem:
The "fatal blow" mid-game animations were meant to show only the respective sequence for the given region, meaning I had to re-create all the missing ones.
Now there are 12 (3 characters x 3 specialMoves x 2 languages minus identical moves) new sequences, displaying the correct "fatal blow" for any combination.
- Fixing the taxi gfx glitch when G-Mantle drives the vehicle out of the screen:
There's a gap while the cab-gfx gets cut into half. For a blink of an eye you sense an irritating flickering from this behaviour.
It was actually pretty hard to get to the bottom of this issue. Luckily fixing it was fairly easy though as it turned out the programmer was not very good at numbers ;-)
- A complete Re-translation, r u serious!?
Well, yeah, I know... SNK's wonky localizations have a solif fanbase, but there were so many typos and awkward sentences in there, I just had to do it and see if the overall game would benefit from that. Spoiler alert: It Does!
I used this translation from Mars as a starting point after asking for permission:
Fatal Fury | The Mad SNK Project
Sites for personal translation and analysis projects, focusing on SNK Neo Geo titles and Psychic Force.marsdragon.brontoforum.us
Ok, what's next?
I believe Fatal Fury has a very strong story behind the game, but it is poorly introduced prior to start playing the game.
On the technical side of things, I'm already prepped for adding a custom story-driven intro, but I'm struggeling with creating pixel-art that lives up to my own expectations...
As an example I'd like to show this modification of the billboard poster from the intro with an explanation:
I always thought the 2 generic boxers where fitting from a point of style, position and colors, but the actual meaning for the story is... well... at least not exactly mindblowing.
Since Billy Kane is the current champion of the King Of Fighters™ Tournament, I wanted to reflect that. Also I wanted to stay within the range of the game's graphics style.
I'm not satisfied with the image, but all technical aspects are clear, so I can change it effortlessly to anything else.
So that's gonna be it, hopefully without turning down any curiosity for the custom opening and final billboard.
Any thoughts?
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