luggal said:
I don't remember which version, but following a Babality, having Kitana chuck a fan at the sprog was pretty funny.
Didn't you read the second post in this thread?
To expound a little on my original post, I will say that the original MK1 was a lot of fun in the arcades. I remember my arcade got one of the earliest revisions, and it was pretty bullshit... CPU was a lot harder, and you couldn't even knock down Goro with jump kicks or uppercuts. It took me forever to find a cheeze pattern to beat him and I could only do it with Scorpion (or Kano if I was lucky). They must have upgraded the chips like 3 or 4 times before the whole Reptile thing. I remember the weekend that arcade lowered the price from 2 tokens to 1 token to continue, and EVERYBODY was playing the two machines they had... there was so much competition that weekend, and I racked up some 56 and 45 win streaks. That was fun. And you have to admit that back then the Fatalities had a lot of "wow" factor. There were some fun Fatality glitches there too, like the Johnny Cage double head uppercut, making the heart that Kano rips out float in the air, freezing them before doing Sub-Zero's Fatality, etc.
MK3 got so much hype and ended up being pretty retarded. The dial-a-combos could be sorta fun though. The problem is that EVERYONE around here played the same characters... Kabal, Sub-Zero, Cyrax, and then Smoke when the code was released. The best part of one of the early revisions of MK3 was the glitch where when you beat the game, if you started pressing the Start button rapidly right when the credits started, you got a free game, and could keep doing that over and over as long as you didn't lose. :chump: The Fatalities in MK3 were a fucking joke. Anything that blew the character up sent an embarassing amount of body parts flying around the screen... wow, I didn't know they had 5 silver arms! And anything that chopped off the top half of the body left the arms floating in the air. Oops. Sub-Zero's polar bear hump Animality was hilarious though.
Ultimate MK3 was fucking retarded and nobody played it around here. Especially since it had the worst CPU AI of all time... you memorize patterns or you die.
MK4 got a bit of hype too but nobody seemed to care about that either. Midway was so sure of themselves that they send the cabinets early to arcades WITHOUT the PCB included, just to build up hype for when the game was out. It didn't work. I mean it's bad enough when they're constantly having to send out new chip upgrades to arcades every month or two because they didn't have all the special moves/endings/character balance in place, now they were rushing out the cabinets before they even finished a playable version.
I think the only thing I'll remember about MK4 is the Fatality where the guy rips off the opponent's leg and beats him to death with it. Now THAT'S funny.