That's how the game works, the surface of the planet is sort of rolling like a drum which gives a 3D effect, at least that was the idea back in the day, just watch the og game in action:Those buildings popping up seem super distracting. Honestly people give us some new IP and leave the classics be.
Yes. You basically have to commit to your cutbacks a second before they happen, so macro dodging over micro dodging is key.Is this the game where you ship has momentum in the arcade version?
If Final Sqoon actually happens, that shit would be very funny, knowing that Granzella co-founder Kazuma Kujo (of Metal Slug fame) also worked on In the Hunt. Imagine that utter irony XDcan't wait for other great classics to get the Final treatment
Final Sqoon
Final Bungeling Bay
Final Section Z
Final Captain Skyhawk
Final Mag Max
Final Exgoobion
You’ve said the same thing in this thread, well done sir. Now, go to bed.Final exgoobion