- Joined
- Dec 20, 2004
- Posts
- 45,932
There was a great thread some years ago, I think @Poonman did it, talking about Rygar and the sunset in the first level. Something about, he wanted to see that world beyond what you could play. This a thread about worldbuilding, about the world beyond the game you are playing. It's the main reason Star Wars became a religion.
Of course we've all experienced that, wanting to go beyond what the game allows to see the rest of the world. Mario 64 is a really good example of that, I think. Everyone wanted to get on top of the castle or go beyond the invisible walls in levels.
What games elicited this sense of wonder in you? This thread is in Console and PC gaming but arcade games are allowed too.
I can't even remember how old I was when I first played Magician Lord. 5, 6, 7, 8? I really can't recall at this point. But the impression of the first level, those opening first seconds, with snowy mountain and floating brick stupas in the background, along with the overgrown vegetation on ruins, set my imagination on fire back in the 90s. I made a thread earlier in General when I discovered the first level is basically a temple to an evil god, it took me close to 30 years to finally see it. But back then, all I could think was how are those things floating in the background? And why?
F-ZERO. Easily every stage bewildered me. Who are the people on the ground? What are these race tracks suspended in air? What are these cities we can only see? But Death Wind's Silence stage, with the giant skull in the background interested me most. Whose skull is that? Who was that? How did they die?
Hoping you all can share some of the magic you felt as a kid, preferably with screenshots.
Of course we've all experienced that, wanting to go beyond what the game allows to see the rest of the world. Mario 64 is a really good example of that, I think. Everyone wanted to get on top of the castle or go beyond the invisible walls in levels.
What games elicited this sense of wonder in you? This thread is in Console and PC gaming but arcade games are allowed too.
I can't even remember how old I was when I first played Magician Lord. 5, 6, 7, 8? I really can't recall at this point. But the impression of the first level, those opening first seconds, with snowy mountain and floating brick stupas in the background, along with the overgrown vegetation on ruins, set my imagination on fire back in the 90s. I made a thread earlier in General when I discovered the first level is basically a temple to an evil god, it took me close to 30 years to finally see it. But back then, all I could think was how are those things floating in the background? And why?
F-ZERO. Easily every stage bewildered me. Who are the people on the ground? What are these race tracks suspended in air? What are these cities we can only see? But Death Wind's Silence stage, with the giant skull in the background interested me most. Whose skull is that? Who was that? How did they die?
Hoping you all can share some of the magic you felt as a kid, preferably with screenshots.