Games that left you with a sense of wonder about the world beyond the game

roker

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"seeing a thread with a title like this makes me wonder what it would feel like like to punch you in the face"

-roker
 

Taiso

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I'd also say Skies of Arcadia and Valkyria Chronicles merited more exploration as well.
 
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terry.330

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Flashback- Even though the game is tedious af the first stage in the mechanical jungle was just so rich with atmosphere you want to explore it way more than the clunky game allows.
 

SML

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The "map glitch" in some versions of Link's Awakening had me spending a lot of time literally searching for hidden parts of the world.

Chrono Trigger.

-Who played that without *at least* wanting to explore the world of 1999?

-The Black Omen doesn't exist outside of time, since you can destroy it in 999 and then travel back to 600 and destroy it again, and then again in 12,000 BC, but it doesn't work the other way around. If you visit it in the future, Queen Zeal claims to be immortal, but Lavos has been gone for centuries. How much longer can the Mammon Machine keep them going, and to what end?

-What would happen if I pushed that other switch before the cat comes in for the scripted event in Ozzy's Fortress? Always bugged me.

header-dontshityourpants.jpg
What did he eat? What color is the ceiling?
 

Lagduf

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I'd also say Skies of Arcadia and Valkyria Chronicles merited more exploration as well.

Hey this is mostly unrelated but in the Souls (I think) thread where we briefly discussed Vanillaware you said Unicorn Overlord was the best game you've played this year. I was just wondering if you could expand on that - what did you enjoy about the game the most? Are you also a fan of the Ogre Battle games?
 

Ralfakick

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Not necessarily the world but Any of those first PS1 games I rented how non complete/ basic some of them may feel now:

NBA in the Zone
Destruction Derby
ESPN Extreme of Whatever it was called
Wipeout

They were all like nothing I had played before.

I think I played Suikoden for 12 hours straight the first time.

Also for a sense of wonder, what was past level three in Smash TV? I used to play the arcade version and thought if I beat Mutoid Man that was a good play.

I always wished Snatcher was more fleshed out as a 3D adventure type game. I even bought Speed King
 

Taiso

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Hey this is mostly unrelated but in the Souls (I think) thread where we briefly discussed Vanillaware you said Unicorn Overlord was the best game you've played this year. I was just wondering if you could expand on that - what did you enjoy about the game the most? Are you also a fan of the Ogre Battle games?
Oh, man....that would be a multi part essay. I'll try to summarize it.

The game has that beautiful signature Vanillaware art direction, the ability to nurture character relationships for better synergy in combat and all of the stories are interesting enough to make you want to see them all the way through, upgrading towns, expanding unit sizes, the rock-paper-scissors power balance for putting together the best units, open world roaming and resource gathering, character class evolution, stationing characters at towns and cities to help with morale, a combat arena where you can test your units' strength and even recruit a female tribute to Guts (presumably), fascinating world building that is both familiar and new all at once, different regions to liberate and sway to your cause, secret weapons to find, awesome battlefield tactics such as capturing towers, deploying canopies and catapults, countering enemy spells, unique interactions with enemy generals based on which characters you send to fight them and dialogue trees that can alter the direction of any given story in certain situations, secret side stories, quests and endings and...man, it's just so much to get in to. You can also customize your units and prioritize the different abilities they unlock, the conditions under which they activate and on and on and on. And the OST is fucking peak.

In short, I feel it's the best game Vanillaware has ever produced. The story is a traditional tale of a royal heir denied his birthright but there are a lot of fantasy elements that add a ton of wrinkles, some of them quite unexpected, to keep it fresh and lively enough.

I am so confident in this game's quality that I almost considered doing a giveaway for it. In fact, if you're willing to play it, I'll buy it for you. I believe in it that much. PM me if you're interested.

RE: Ogre Battle

When the first one came for the SNES, it was over my head. I was a Final Fantasy guy and the Ogre Battle games were just too complex. As a result, I never gravitated to them. I have bought Tactics Ogre for every system it's been released on lol. Someday I'll play it. I even bought the art book solely on the strength of its art direction and character designs.
 

StevenK

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Not sure this is exactly in line with the original question, but I'd love to park up, get drunk, fight and smash some skank bitch after a road rash race
 

HellioN

, What The Fuck Is This Shit?
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Beneath a Steel Sky
Sam & Max
Mega Man
R-Type
Darius
 
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Lagduf

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Oh, man....that would be a multi part essay. I'll try to summarize it.

The game has that beautiful signature Vanillaware art direction, the ability to nurture character relationships for better synergy in combat and all of the stories are interesting enough to make you want to see them all the way through, upgrading towns, expanding unit sizes, the rock-paper-scissors power balance for putting together the best units, open world roaming and resource gathering, character class evolution, stationing characters at towns and cities to help with morale, a combat arena where you can test your units' strength and even recruit a female tribute to Guts (presumably), fascinating world building that is both familiar and new all at once, different regions to liberate and sway to your cause, secret weapons to find, awesome battlefield tactics such as capturing towers, deploying canopies and catapults, countering enemy spells, unique interactions with enemy generals based on which characters you send to fight them and dialogue trees that can alter the direction of any given story in certain situations, secret side stories, quests and endings and...man, it's just so much to get in to. You can also customize your units and prioritize the different abilities they unlock, the conditions under which they activate and on and on and on. And the OST is fucking peak.

In short, I feel it's the best game Vanillaware has ever produced. The story is a traditional tale of a royal heir denied his birthright but there are a lot of fantasy elements that add a ton of wrinkles, some of them quite unexpected, to keep it fresh and lively enough.

I am so confident in this game's quality that I almost considered doing a giveaway for it. In fact, if you're willing to play it, I'll buy it for you. I believe in it that much. PM me if you're interested.

RE: Ogre Battle

When the first one came for the SNES, it was over my head. I was a Final Fantasy guy and the Ogre Battle games were just too complex. As a result, I never gravitated to them. I have bought Tactics Ogre for every system it's been released on lol. Someday I'll play it. I even bought the art book solely on the strength of its art direction and character designs.

Appreciate the offer but I am going to buy it anyway lol. I think I want to play Armored Core 6 first then move on to Unicorn Overlord.
 

Taiso

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All well and good. I'm just that confident in the game's quality, I guess.
 

Lagduf

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All well and good. I'm just that confident in the game's quality, I guess.

I definitely got more hyped on playing it seeing you spoke so highly of it. It sounds like there is quite a bit more to it than just an Ogre Battle clone.
 

Taiso

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I definitely got more hyped on playing it seeing you spoke so highly of it. It sounds like there is quite a bit more to it than just an Ogre Battle clone.
As to that, I cannot say. I have never really played any of the Ogre Battle games to such a degree that I can confidently speak of the comparisons. I have heard others describe Unicorn Overlord as a loving tribute to those games. So there are certain to be some familiar elements. There are some RTS elements in there but also a lot of strategy, planning and the affordance of time to prepare for the battles. But once you're in the fight, you will have to simultaneously manage multiple units and move them into position, considering their strengths and weaknesses relative to the enemies you're trying to defeat. Terrain, siege warfare (both mundane and mystical) and battlefield assets that can be used to your advantage (mass healing, towers for ranged attacks) or as WMDs (catapults that do massive AOE, ballistae, arrow rains and so forth), winged units that more slowly traverse from point A to point B but can move to a destination in a straight line, etc. etc. etc.

You will find value in the game, I believe.
 

Stefan

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In short, I feel it's the best game Vanillaware has ever produced. The story is a traditional tale of a royal heir denied his birthright but there are a lot of fantasy elements that add a ton of wrinkles, some of them quite unexpected, to keep it fresh and lively enough.
Genuine shame then how the NA dialogue text localization was chock full of revisionist shite- Just rife with tampering of characterizations & drastic tonal "liberties" throughout.
 

Lagduf

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Genuine shame then how the NA dialogue text localization was chock full of revisionist shite- Just rife with tampering of characterizations & drastic tonal "liberties" throughout.

I hadn’t heard that, what was changed? I probably don’t care but I’m intrigued by you describing it as “revisionist shite.”
 

Taiso

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I hadn’t heard that, what was changed? I probably don’t care but I’m intrigued by you describing it as “revisionist shite.”
I didn't look into the changes and I felt that, for the most part, it didn't inhibit my enjoyment of the game. I caught a few instances where I was like 'yeah, they didn't say that in the Japanese version'.

The biggest complaint that I could find was that the language was made 'flowery' to sound like what you hear in LotR and Game of Thrones and so forth. I liked the flowery language. I wouldn't let it get in the way of enjoying the game if I were you.
 
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