- Joined
- Sep 1, 2001
- Posts
- 35,538
Panzer Dragoob.
Panzer Dragoob.
I can't respect a man who forgets his friends.
https://neo-geo.com/forums/index.php?threads/my-hands-long-for-roker.125580/
https://neo-geo.com/forums/index.php?threads/hey-chuckles-aka-roker-man.103821/
https://neo-geo.com/forums/index.php?threads/roker.126234/
https://neo-geo.com/forums/index.ph...th-im-going-to-fucking-kill-you-roker.134070/
I'd also say Skies of Arcadia and Valkyria Chronicles merited more exploration as well.
Oh, man....that would be a multi part essay. I'll try to summarize it.Hey this is mostly unrelated but in the Souls (I think) thread where we briefly discussed Vanillaware you said Unicorn Overlord was the best game you've played this year. I was just wondering if you could expand on that - what did you enjoy about the game the most? Are you also a fan of the Ogre Battle games?
Oh, man....that would be a multi part essay. I'll try to summarize it.
The game has that beautiful signature Vanillaware art direction, the ability to nurture character relationships for better synergy in combat and all of the stories are interesting enough to make you want to see them all the way through, upgrading towns, expanding unit sizes, the rock-paper-scissors power balance for putting together the best units, open world roaming and resource gathering, character class evolution, stationing characters at towns and cities to help with morale, a combat arena where you can test your units' strength and even recruit a female tribute to Guts (presumably), fascinating world building that is both familiar and new all at once, different regions to liberate and sway to your cause, secret weapons to find, awesome battlefield tactics such as capturing towers, deploying canopies and catapults, countering enemy spells, unique interactions with enemy generals based on which characters you send to fight them and dialogue trees that can alter the direction of any given story in certain situations, secret side stories, quests and endings and...man, it's just so much to get in to. You can also customize your units and prioritize the different abilities they unlock, the conditions under which they activate and on and on and on. And the OST is fucking peak.
In short, I feel it's the best game Vanillaware has ever produced. The story is a traditional tale of a royal heir denied his birthright but there are a lot of fantasy elements that add a ton of wrinkles, some of them quite unexpected, to keep it fresh and lively enough.
I am so confident in this game's quality that I almost considered doing a giveaway for it. In fact, if you're willing to play it, I'll buy it for you. I believe in it that much. PM me if you're interested.
RE: Ogre Battle
When the first one came for the SNES, it was over my head. I was a Final Fantasy guy and the Ogre Battle games were just too complex. As a result, I never gravitated to them. I have bought Tactics Ogre for every system it's been released on lol. Someday I'll play it. I even bought the art book solely on the strength of its art direction and character designs.
All well and good. I'm just that confident in the game's quality, I guess.
As to that, I cannot say. I have never really played any of the Ogre Battle games to such a degree that I can confidently speak of the comparisons. I have heard others describe Unicorn Overlord as a loving tribute to those games. So there are certain to be some familiar elements. There are some RTS elements in there but also a lot of strategy, planning and the affordance of time to prepare for the battles. But once you're in the fight, you will have to simultaneously manage multiple units and move them into position, considering their strengths and weaknesses relative to the enemies you're trying to defeat. Terrain, siege warfare (both mundane and mystical) and battlefield assets that can be used to your advantage (mass healing, towers for ranged attacks) or as WMDs (catapults that do massive AOE, ballistae, arrow rains and so forth), winged units that more slowly traverse from point A to point B but can move to a destination in a straight line, etc. etc. etc.I definitely got more hyped on playing it seeing you spoke so highly of it. It sounds like there is quite a bit more to it than just an Ogre Battle clone.
Genuine shame then how the NA dialogue text localization was chock full of revisionist shite- Just rife with tampering of characterizations & drastic tonal "liberties" throughout.In short, I feel it's the best game Vanillaware has ever produced. The story is a traditional tale of a royal heir denied his birthright but there are a lot of fantasy elements that add a ton of wrinkles, some of them quite unexpected, to keep it fresh and lively enough.
Genuine shame then how the NA dialogue text localization was chock full of revisionist shite- Just rife with tampering of characterizations & drastic tonal "liberties" throughout.
I didn't look into the changes and I felt that, for the most part, it didn't inhibit my enjoyment of the game. I caught a few instances where I was like 'yeah, they didn't say that in the Japanese version'.I hadn’t heard that, what was changed? I probably don’t care but I’m intrigued by you describing it as “revisionist shite.”
Shenmue taught me every house can be explored.
But just because it can be explored, it doesn’t mean it’s always worthwhile.