BerryTogart
Bolt Thrower.,
- Joined
- Mar 21, 2014
- Posts
- 1,434
You cannot go wrong with the game that inspired the Killer Instinct combo system. (Though my personal favorite is WH2Jet)
Hundo.2 > 2 Jet
Because of the death match mode.
Plus, didn't Jet get rid of throw reversals and projectile reversals? Fuuuuuuck Jet. Even if I'm misremembering the throw and projectile reversals, losing Death Match mode was bad enough.2 > 2 Jet
Because of the death match mode. Got 1 & 2 on cart.
You're out of your feeble mind. Perfect is a masterpiece. Second favorite in the series.Perfect is the worst game in the series
In Death Match, fighting against Janne is called the 'hair splitting battle'.
Maybe Stefan could call me sometime and spend an hour talking about this place?I have fond memories of 2 so that will always be my favorite.
A local bowling alley had the game in a cab, and friends of mine from high school (me in tow) would go to a local cheesesteak shop called The Hungry A (where the age appropriate girls at the time were all nice looking with cutoff jeans etc making our steaks), walk to the bowling area in the same parking lot and bowl some games, then finish it up with a group tourney of World Heroes 2. @Stefan knows where I’m talking about. More about the time and place than the game itself.
When I got my AES WH2 was one on the top of my list to get.
I know you’ve been by there it’s by the Hibachi place where Dairy Queen is, tell you what let’s go to the Hungry A as your cheesesteak place when you visit next, place just closes by 3 everyday though.Maybe Stefan could call me sometime and spend an hour talking about this place?
@Ralfakick takes my text message data, @Stefan takes my minutes.
Jon
GDRI: Tell us about developing Genesis World Heroes. Was a lot of time and effort put into doing it? Why was an American division of Sega tasked with converting a Japanese fighting game?
JR: Well, as I was only the developer of the game, I can't really answer the question as to why an American development house was asked to do the port. As for myself, I'd never really heard of the game, and I was simply happy to enter into the game industry at the time -- I wasn't about to ask probing political questions.
It was funny; the original "wunderkind" who was supposed to do the port, a British guy named "Steve," turned out to be all talk. But before he "left," he managed to bilk Sega Midwest out of a fair amount of money (he got a car as part of his deal). Ultimately, I came in to restart the port from the ground up and had very little time to do it. Thankfully, another guy at Sega, whose name was John <something>, helped out with certain parts.
It was actually quite a feat to get all of the eight characters, plus the end boss, in the game -- with all of the animations. Back then, cartridge ROM was expensive!
Yeah, World Heroes (even the original) wasn't anything to write home about. I had to squeeze 82M into a 16M cartridge. The source code was in assembly with absolutely no documentation. There were no testers. There was no one to help me port the artwork.
Anyone who owns this little turd can fire it up again, just to type "JJJ" as the 1st place high score initials -- and have an Easter egg to throw tomatoes at (my portrait). Take that, SOA corporate!
[ED: You do not have to have the 1st place high score for the "JJJ" trick to work.]
GDRI: So did you have the source code from the original game to work with?
JR: I already answered that. "The source code was in assembly with absolutely no documentation." What that basically means is that I had a file that looked like several hundred pages of:
0F77:0000 B8790F MOV AX,0F79
0F77:0003 8ED8 MOV DS,AX
0F77:0005 B409 MOV AH,09
Essentially, it was likely that I was working with a post-compiler assembly dump. I'd worked in assembly before, but on a different chipset. I guess you could say I had only the assembly to work from, not the source and no access to the original authors. Basically, the game was written from the ground up by me, a novice at 23.
Still not as much a fan of World Heroes 2 as I am the first game. Everything is technically improved upon but it just doesn't capture me. Some of the win quotes are downright gutbusters, however.
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Brocken has my favorite. Out of fucking nowhere.
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There's a reason this guy was a fan favorite. Just an overall cool dude.
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And before the final fight with Dio, when he straight up massacres the entire crowd of spectators, felt odd in a game with such a campy feeling:
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Do me a solid and play Perfect again, then right before the Zeus fight create a save state and see if it's possible to beat him, cheers bruvYou're almost up to 1 subscriber
Since first noticing a purely visual resemblance around '95 or so, Spider in Ninja Commando struck me as being likely somewhat derived from one of "The Bio Booster Armor Guyver" manga's primary villains, Richard Guyot.But did anyone ever figure out that Zeus was possibly also based on Spider, the villain from Ninja Commando, as well?